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Project Randall Presents - MLB20 [PC ONLY]

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Old 05-14-2020, 11:51 AM   #1
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Project Randall Presents - MLB20 [PC ONLY]

The PR (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2/3 world to enjoy alongside Metalhead Software’s pre existing teams.

Our design philosophy was to create all 30 MLB teams in SMB2/3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players!

A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2/3 universe. We hope you enjoy playing it as much as we enjoyed creating it!

Features:

Realistic logos and uniforms for all 30 MLB teams

Current rosters for all 30 MLB teams

Pitchers have real to life windups, pitch types and arm angles

Recreated all MLB players within SMB2/3

MLB teams fit in with developer created teams

Unique likenesses for each individual player

Unique custom stats for each individual player

Unique gear and equipment for each individual player

Link toAFerrea’s (JudgeZarbi) Transfer Tool
for installing!

We want to thank Randallb21 for making this happen as without him this may not have happened.

Rating System Explanation

Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.

Key points to note about our conversions:

Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two

Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams

All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed

Whenever rounding needs to be performed, it's always rounded down.

Power

For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)

ARM

For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.

Fielding

For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.

VEL

For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.

The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.

Speed

Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.

Positional Stats

For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)

For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.

For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.

FAQ

Q: How do I install this wonderful teampack?

A: With Ferrea's PC Team Transfer Tool that you can find here. Then use the SMB3 tool to import them into SMB3. If you only have SMB3 on PC you’re going to have to wait until we get that sorted out.

Q: Why isn’t player X on Y team?

A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.

Q: Why is my team's logo/uniform X or Y?

A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.

Q: Why are some of the away uniforms the team’s alternative colored versions?

A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.

Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career?

A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.

Q: Why is the VEL stat for X not his exact real life MPH?

A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.

Q: Can I change a player's stats to whatever I want and make them look how I see fit?

A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.

**Credits:**

Aferrea
Archangel_Alan
Kccitystar
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty

Resources
Out of the Park Baseball 2021
Google Images
Youtube
Baseball-Reference.com

FanGraphs

This is for PC ONLY and you must import into SMB2 first to get it into SMB3 at this time.
Note: You will have to rename all teams you import into 3 from 2 just a heads up. All numbers are currently get lowered by 2 when you import, we are looking into a solution to this currently.

MVP Mods Link: https://www.mvpmods.com/files/file/1...2020-teampack/

Roster Spreadsheet: https://docs.google.com/spreadsheets...it?usp=sharing
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Old 05-15-2020, 04:10 PM   #2
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Re: Project Randall Presents - MLB20 [PC ONLY]

Has anyone imported this into SMB3 yet? I know the tool doesn't support SMB3 yet, but if you imported them to SMB2 then used the import option built into SMB3 would that work to bring them over? I don't have SMB2 on PC so I can't do it myself. I was hoping someone had done it and would be able to share the SMB3 file after it was imported (if that's possible).

Thanks!
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Old 05-16-2020, 01:19 PM   #3
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Re: Project Randall Presents - MLB20 [PC ONLY]

Quote:
Originally Posted by haydenism
Has anyone imported this into SMB3 yet? I know the tool doesn't support SMB3 yet, but if you imported them to SMB2 then used the import option built into SMB3 would that work to bring them over? I don't have SMB2 on PC so I can't do it myself. I was hoping someone had done it and would be able to share the SMB3 file after it was imported (if that's possible).

Thanks!
It works to import is from 2 to 3. There is also a new tool to import team packs to SMB3
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Old 05-16-2020, 01:21 PM   #4
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Re: Project Randall Presents - MLB20 [PC ONLY]

I imported an MLB version from last year into SMB3. Im not sure if this is the same file though.
I was able to import it into the new franchise mode, which is nice.....
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Old 05-16-2020, 03:55 PM   #5
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Re: Project Randall Presents - MLB20 [PC ONLY]

Quote:
Originally Posted by RandallB21
It works to import is from 2 to 3. There is also a new tool to import team packs to SMB3
the tool is out now? I don't own SMB 2 either and really want to use your project.
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Old 05-17-2020, 02:36 PM   #6
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Re: Project Randall Presents - MLB20 [PC ONLY]

Quote:
Originally Posted by franch1se
the tool is out now? I don't own SMB 2 either and really want to use your project.


It’s out. The creator is posting it to MVPmods as I type this.


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Old 05-17-2020, 02:55 PM   #7
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Re: Project Randall Presents - MLB20 [PC ONLY]

Quote:
Originally Posted by franch1se
the tool is out now? I don't own SMB 2 either and really want to use your project.


https://www.mvpmods.com/files/file/1...transfer-tool/


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Old 05-17-2020, 08:11 PM   #8
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Re: Project Randall Presents - MLB20 [PC ONLY]

Great stuff! I get the new tool, imported into SMB3...clean and simple. Very nice job.

I know I bugged you about this on Reddit, but any interest in adding traits now? I think it'd be not too difficult using baseball-reference and deciding on what stats would trigger which traits. I'd be happy to help, and I'd bet we could crowd source it in a way, and have people do a team each to cut down on the work.
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