Grand Slam Tennis 2 - 360 impressions - Operation Sports Forums

Grand Slam Tennis 2 - 360 impressions

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  • tinpanalley
    MVP
    • Apr 2006
    • 3400

    #1

    Grand Slam Tennis 2 - 360 impressions

    Some thoughts on the 360 version:

    - The balls don't go out but they also don't ever even seem close. Other than during a fault, even when I go out of my way to hit a ball completely out of bounds it finds a way to stay in.
    - The game speed is too fast. It's closer to Virtua Tennis than Top Spin.
    - Plus... the fact that there seems to be no out of bounds balls means, to me, half the strategy is gone. If it's that easy to keep the ball in bounds then there's no penalty for hitting too hard. Swing away. That's not tennis. Tennis is more often about placement, even in today's power obsessed game.
    - The lack of players is appalling. Even Top Spin 4 could get all those historic players AND a whole bunch of current ones?
    - I've already heard people complaining about the faces. Really, the faces? Seriously, are people still not over that? I'm sorry but the last thing I'm looking at when I'm playing a game is if players look real. Or even if they walk choppy heading back to the sidelines, which has n o bearing on the gameplay itself whatsoever. I want a good tennis game (once and for all). Does anyone care that you're basically playing with cartoon characters in PS3 Table Tennis? No, cause the game is awesome!
    - I can't tell right now, but there doesn't seem to be a limit to the number of players you can create. If that's the case, then we'll be able to create players for years. This will hopefully open up a whole new world of player creators who can strive for creating all the pros as accurately as possible. Very exciting to have the prospect of playing a Major from maybe the 4th round with all players in their actual spots on the bracket.
    - The gameplay isn't hurt by the issues above too badly, but Top Spin 4 definitely plays a more nuanced game of tennis.
    - No challenges? How can you take what is now an essential part of the game, a part even of a player's strategy (choosing to challenge or not) and just disregard it. And before EA uses the excuse that they couldn't get a license from the Hawk-Eye people... please, you could have called it Eagle-Eye and been done with it the way you called the fictional sports network in NHL 93 "EASN". Everyone knew what you were alluding to. Smash Court Tennis had this on their PSP title years ago and EA couldn't implement it now? It's lazy. Could have been done.
    - I don't mind a bit more fun than sim in a career mode but this isn't even very close to a sim experience. Top Spin is far deeper.
    - Grand Slam Classics mode is excellent. It's like the old FIFA days when the games came with situations you had to play in and the screen would actually change to black and white playing older games with the different balls they used back then. This mode is fun and a treat for real tennis fans.

    If you have any questions, feel free to ask.
    Last edited by tinpanalley; 02-13-2012, 06:25 PM.
  • built
    Rookie
    • Jun 2008
    • 167

    #2
    Re: Grand Slam Tennis 2 - 360 impressions

    Is there cpu vs cpu mode? Thanks.

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    • DarkNowitzki78
      Rookie
      • Oct 2010
      • 49

      #3
      Re: Grand Slam Tennis 2 - 360 impressions

      Thanks for your impressions so far. If i may ask...did you own / play TS4 and if so, how do you compare this two games, or prefere more? Is there a carrer mode and if, whats your opinion?
      Change

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      • tinpanalley
        MVP
        • Apr 2006
        • 3400

        #4
        Re: Grand Slam Tennis 2 - 360 impressions

        Hey guys, don't know about CPU vs CPU mode. Never bothered to check. I'll look next time.

        I do own TS4 for the PS3. I wanna play Grand Slam a bit more before I make a definitive call but overall, while I think the control system is far more intuitive with GS, in my opinion GS is more arcade-fun than TS is. It's not Virtua Tennis extreme in its cartoonish depiction of the sport but I'd say it lies somewhere between TS and Virtua. The game is simply too fast. I feel like even in its animated pseudo-realistic gameplay, GS on the Wii was more connected to the feel of real tennis than this game is. My guess is that this was just an attempt to upgrade GS to the other consoles to build on going forward. Too many things are missing from it which leads me to believe that it's a very polished work in progress. My thinking is that if this game sells, which it will given that they'll probably be on overdrive promoting the heck out of it at all the majors this season, they'll be back next year with fine-tuned add-ons.

        I'm in the middle of a career in TS4 and just started one in GS. Need to get back to you on that question.

        Thanks guys. Hope that was helpful.

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        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8917

          #5
          Re: Grand Slam Tennis 2 - 360 impressions

          So you're saying that if you create a player you can then play against them?

          If so they then become part o the pool you can play a quick game with correct?

          also, when you create a player what speed attributes can you edit or make better or worse.

          i say this beacsue technically we can edit our own game in and have realistc players and gameplay as opposed to how you mentioned the game speed being?
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          • Tomba
            TOMBA IS ONLINE
            • Sep 2006
            • 8917

            #6
            Re: Grand Slam Tennis 2 - 360 impressions

            Originally posted by Tomba
            So you're saying that if you create a player you can then play against them?

            If so they then become part o the pool you can play a quick game with correct?

            also, when you create a player what speed attributes can you edit or make better or worse.

            i say this beacsue technically we can edit our own game in and have realistc players and gameplay as opposed to how you mentioned the game speed being?
            nevermind video of player creation on youtube told me everything i needed.

            VERY basic attributes. a seeting of 70 speed STILL has herky jerky movement

            If that was at 50 or 40 i wonder how itd look
            but im not about to drop 50 to find out quite honestly

            game is extremely rare though not many retail stores even got it.
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            • bigball12
              MVP
              • Apr 2006
              • 1702

              #7
              Re: Grand Slam Tennis 2 - 360 impressions

              With the lack of online doubles, this game is a complete waste of $. One of my worst purchases in a while. And I only spent $20.

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              • ajs41072
                Rookie
                • Aug 2009
                • 253

                #8
                Re: Grand Slam Tennis 2 - 360 impressions

                Here's what my first day impressions are. I played one match vs CPU on pro, and 3 online matches:

                The match vs. the CPU I was Evert vs Venus. I actually noticed balls going out of bounds (sidelines) and some groundstrokes hit the net. Evert came to the net, and her volley hit the net. I had a rough time hitting the ball past Venus and got double bageled. I enjoyed it though, I'd miss the "good" timing more than I got it, so I figured I was just a rookie and lost, but enjoyed some of the rallies.

                The online matches, I couldn't hit the ball out if I wanted to.

                First match, I'm Borg vs. McEnroe. I got to everything, was hitting shots past McEnroe. Not much went into the net or out. I win, 3-0, 1-0, and my opponent quit.

                Next I'm my created Sabine Lisicki vs Serena. I could hardly win a point. I'm struggling to get the ball even remotely out of Serena's reach, and she hitting flat bullets at times past me. Serena hit a couple of strokes into the net, and even one net cord that went out (long). I lose, double bageled.

                Next I'm Sharapova vs Serena. Same result as the Lisicki match. Serena at one point, was on the left corner of the court and I came to the net and hit a good volley deep to the right side. Serena got to this ball, and was set to hit it in plenty of time, and eventually won the point. I thought I was playing against Bugs Bunny. I thought how the hell did she get to that. Double bageled again.

                I couldn't hit the ball out/net if I tried. Serena did a few times each match, but there's got to be more unforced errors, or excitement by a ball that's closely in or out.

                I played the training. I realized it matters how much you pull back on the RS on topsin shots. That helped a little, maybe next time I'll do better.

                Players like Serena have to be made slower so they don't appear to move at breakneck speeds to reach balls on the other side of the court. Serena did this to me, I'd be afraid to play Nadal.

                I had an ace or two, and got aced about twice, but the serves seemed alright to me.

                Maybe the player makes all the difference, Borg was hitting close to the sidelines, but Lisicki and Sharapova were about 10 feet from the sidelines when I was aiming to the side. I didn't use arcade controls, I used total racket control, but maybe my opponent used arcade and that why Serena's shots seemed crisper? Maybe?

                I have no idea how to aim a slice, as you're supposed to pull down on the RS and release, but doesn't that always make the RS re-center, so how do you hit a slice to the side. This could be me not knowing what to do, so don't take this as final.

                I didn't hit a ball out all night, and I saw no balls go out (sidelines) in any match with the exception of the net cord then out (long) shot by Serena. A few balls hit the net. Even when my player was outstretched and reaching, my shots always went in, but not a whole lot of power on them, which should be, but some should've gone out.

                I liked it enough not to be really down on it, I think with a good patch, it can be much better.
                Last edited by ajs41072; 02-15-2012, 01:50 AM.

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                • tinpanalley
                  MVP
                  • Apr 2006
                  • 3400

                  #9
                  Re: Grand Slam Tennis 2 - 360 impressions

                  Originally posted by Tomba
                  If that was at 50 or 40 i wonder how itd look
                  Maybe that's something I can try. If I can maybe copy one player's numbers (Murray for example), make a clone of him but set the speed at 50 or 40, we could see in an actual game what the effects are.

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                  • krp312
                    Rookie
                    • Feb 2008
                    • 12

                    #10
                    Re: Grand Slam Tennis 2 - 360 impressions

                    Is anyone else having a lot of trouble hitting passing shots in superstar? I've tried going for the lines and trying flat/top/slice spins--not effective. Lobs are somewhat effective though.

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                    • tinpanalley
                      MVP
                      • Apr 2006
                      • 3400

                      #11
                      Re: Grand Slam Tennis 2 - 360 impressions

                      Gonna try some of those created player speed tests. Who cares if you have to set it at 20 to be realistic? If it gets a smoother game flow, then we can create all the players we want with real player headshots.
                      I figure if you have enough real players to at least start a tournament from the 4th round, that's good enough. That's 32 players, 16 men, 16 women.

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                      • Tomba
                        TOMBA IS ONLINE
                        • Sep 2006
                        • 8917

                        #12
                        Re: Grand Slam Tennis 2 - 360 impressions

                        Picked this game up based off a hunch.

                        And I was right on that hunch.

                        believable gameplay IS to be had here and is better than Top Spin 4.

                        Just takes some finagling...


                        First off.

                        Playing with the already pre set plays is NOT the way to go.

                        What you do is this:


                        Create a player.

                        Set their Speed and FIT attribute globally( meaning every player you create) at:

                        Speed - 40
                        Fit - 40

                        It makes player movement around the court and shots look more realistic and controlled.


                        I'm still testing this out but so far this is early test phase.

                        The fact that you can import game face into this emans we can literally make anyone we want. so classic and current players will totally be able to blow away what EAsports has as a standard. the only area is player height which can not be edited which is a mjaor ommittance.

                        On the game as a whole i feel this game is not unlike NHL 07 when it first made its appearance on 360. it gave the basics and had you playing hockey.

                        This is the same things here.

                        This game gives you the basics and lets you play tennis.

                        in that regard it looks better than any othe recreation of the sport.

                        solid 7 game with edits?

                        thats upped to like 8.5 in my opinion because with all 4 major grand slam event being represented we have good realistic tennis envirnments happening which havent happened before and admittedly frustrated me in the top spin games
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                        • tinpanalley
                          MVP
                          • Apr 2006
                          • 3400

                          #13
                          Re: Grand Slam Tennis 2 - 360 impressions

                          Totally agreed, was gonna run some tests today. Now how do we go about standardizing players for their characteristics? I think you set a "top" set of numbers and go from there. Since 100 is no longer the MAX, you need to establish a new max, that's all. Cause I would imagine if the speed is gonna go down, other relative numbers will have to come down too (reaction time based numbers) to make the characters flow better.

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                          • Tomba
                            TOMBA IS ONLINE
                            • Sep 2006
                            • 8917

                            #14
                            Re: Grand Slam Tennis 2 - 360 impressions

                            Originally posted by tinpanalley
                            Totally agreed, was gonna run some tests today. Now how do we go about standardizing players for their characteristics? I think you set a "top" set of numbers and go from there. Since 100 is no longer the MAX, you need to establish a new max, that's all. Cause I would imagine if the speed is gonna go down, other relative numbers will have to come down too (reaction time based numbers) to make the characters flow better.

                            fitness and speed are very interesting

                            Up the speed lower the fitness you get herky jerky animations
                            Lower the speed Up the fitness you get less herky jerkey animations

                            the latter when lowering the top speed the runing animations are very stand upish BUT the hitting s fluid.

                            right Now for example im trying out everything.

                            AND

                            speed at 20
                            fitness at 70

                            gets you to almost every ball but looks good doing it but the 20 speed rating kind of makes you run upright.

                            Federer's animations look decent. And his speed and fitness are at 74/78.

                            a 4 point disparity.

                            Mking a 5 point disparity probably good between that.

                            Howver this game has very little running animations. its almost start and stop. So you want it to get to a medium where it just always looks good like this:

                            <iframe src="http://www.youtube.com/embed/pNt9Yj60Re0" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>



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                            • Tomba
                              TOMBA IS ONLINE
                              • Sep 2006
                              • 8917

                              #15
                              Re: Grand Slam Tennis 2 - 360 impressions

                              Okay


                              I think i found a brilliant BASE rating to start from.

                              This is set globally and is based off serve and volley only.

                              Disclaimer: This might seem odd, but player animations needed to be TONED down. these settings work and will be followed with other sets soon for othe types of gameplay styles (serve and volley etc)

                              This basically a rating for a standard top 20 player as right now.

                              Power - 54
                              Speed -54
                              Net Play - 54
                              Accuracy - 58
                              Serve - 58
                              FIT - 58

                              You'll see that i mimicked the 4 point disparity that was in Federers speed/finess setting and based that around the whole of the gameplay style attributes where the first 3 out of the sick have the lower and the last 3 have the higher of the disparity.

                              animations look SOLID now they only thing is how does this now translates between styles AND THEN players who are in the top 15,Top 10 etc.

                              Curious to experiment now
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