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Rally length - a question

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  • #1
    capa
    Banned
    • Jul 2002
    • 5321

    Rally length - a question


    I have downloaded and edited some if the greatest players ever using AO Tennis.

    My question is, are there attributes you can edit to bring down the average rally length? They seem to rally for 15-25 shots which is extremely high. The average I believe is about 4-6.

    Any thoughts?

    C

    Sent from my Pixel using Operation Sports mobile app
  • #2
    capa
    Banned
    • Jul 2002
    • 5321

    Re: Rally length - a question


    Re: Rally length - a question

    Logic tells me stamina is way too high for these top players (Borg, Laver, Gonzales, Evert, Sampras, Lendl, etc. Gonna try lowering that in increments of 10 and see what happens.

    Also, the speed rating of the players probably have a lot to do with it. Will try lowering those a bit except for the known extremely fast guys.

    I think one of the issues is that they just get to too many balls. They also do not go for kill shots when they can many times.

    C

    Comment

    • #3
      capa
      Banned
      • Jul 2002
      • 5321

      Re: Rally length - a question


      Re: Rally length - a question

      No interest in subject. Looks like little interest in tennis games overall...

      Comment

      • #4
        MJ200
        Rookie
        • Jul 2019
        • 111

        Re: Rally length - a question


        Re: Rally length - a question

        im still waiting for full ace tennis to come to consoles.
        seems as though that is tge onky realistic tennis game currently out tbere from videos ive seen.

        Comment

        • #5
          Detroit Tigers
          MVP
          • Mar 2018
          • 1377

          Re: Rally length - a question


          Re: Rally length - a question

          Originally posted by capa
          No interest in subject. Looks like little interest in tennis games overall...

          Reddit is dead af for these game too. Swear all we need is one next gen Top Spin game and we’d be set for this sport but we can’t even get that.
          Just one man’s opinion.
          I don’t actually care about any of this.

          Comment

          • #6
            capa
            Banned
            • Jul 2002
            • 5321

            Re: Rally length - a question


            Re: Rally length - a question

            It's funny...the usual one game does what I want/need but not these other things. Then another game does those but not the first thing. On and on.

            Example: AO1 has a great vault of current and former players. You can download and customize and change ratings, etc. It also does a decent job of having CPU make unforced errors. It's actually not a bad game if you tweak the settings and gameplay modifiers a bit. The downfall is the cpu will often hit the ball right back to the other player even if the other side of the court is wide open. It does lean toward extended rallies, but this can also be minimized through proper editing of players and modifiers.

            AO2 also has a vault, but of course, none of the players you already downloaded and edited can be transferred over. You have to dl again from AO2 vault. It still suffers from the same "hit it right back to player even if open court" frequently. It also has reduced unforced errors which makes rallies a lot longer, and unrealistic. This can be remedied a bit with same approach as AO1, but they still happen way too often.

            TW2 does not have a player vault to download from. You have to create your own legends and former players. It's tedious and tough to nail the likeness of the players. The gameplay may be a bit more realistic though, as the cpu seems a bit smarter. Unforced errors do happen as well, and more than AO tennis. The same studio that did AO does TW2 so that's where they are spending their time and effort. I doubt AO will get any more updates or love from them.

            Just my take on the current options (not pc based).

            C

            Comment

            • #7
              td7
              Rookie
              • Apr 2007
              • 487

              Re: Rally length - a question


              Re: Rally length - a question

              Originally posted by capa
              I have downloaded and edited some if the greatest players ever using AO Tennis.

              My question is, are there attributes you can edit to bring down the average rally length? They seem to rally for 15-25 shots which is extremely high. The average I believe is about 4-6.

              Any thoughts?

              C

              Sent from my Pixel using Operation Sports mobile app
              Just bought this game and I'm really enjoying it, but I like you am frustrated with the length of rallies. I've tried to edit speed and reflexes for players and it doesn't seem to really make much of an impact. Is there something else that we should be focusing on? I've noticed players whether rated high or low seem to get to a lot of shots easily.
              You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

              Comment

              • #8
                capa
                Banned
                • Jul 2002
                • 5321

                Re: Rally length - a question


                Re: Rally length - a question

                Originally posted by td7
                Just bought this game and I'm really enjoying it, but I like you am frustrated with the length of rallies. I've tried to edit speed and reflexes for players and it doesn't seem to really make much of an impact. Is there something else that we should be focusing on? I've noticed players whether rated high or low seem to get to a lot of shots easily.
                I've downloaded and edited a ton of oldtime players on both AO and AO2. I believe the key is you have to make sure the players are rated fairly...meaning you can't have everyone have 90's in their stroke ratings. The lower you go, the more unforced errors you will see...although still not enough for the best players.

                I also lowered stamina a bit so that increases the chance of them making an error when they get tired. My top rated player is Federer at 92. Then Nadal at 90...most of the rest are in the low to mid 80's. Only a few come in at upper 70's. This for both the men and women.

                I edited and then watched cpu vs cpu as I did not want my lack of stick skills to be an influence. Lowering stroke ratings and stamina does work to a certain degree. There are still times when I see 20+ rally lengths. I have the average rally length down now to between 8-10 which is still too high compared to real life, but I have not been successful in getting it any lower due to those occasional 20 or 30+ rallies.

                The game needs to have a rating for ability to put away a shot. Too many times a player has a wide open half of the court and proceeds to hit the ball back to the opponent who is way out of position. This extends rallies and looks ridiculous.

                Big Ant got very close to an excellent game with AO2 but punted and threw their resources at Tennis World Tour.

                Play on a lower level like Pro in which you will see more CPU mistakes than the higher levels, and they are not so deadly with pinpoint line accuracy.

                Also, you need to change gameplay modifiers so that the players don't move as fast. I use:

                Clay - 55 player speed and 60 ball speed
                Hard - 55 player speed and 61 ball speed
                Grass - 55 player speed and 63 ball speed.

                I do change these from time to time to experiment. Out of the box the modifiers are way too high and allow players to get to most everything.

                Hope this helps...

                C
                Last edited by capa; 06-30-2021, 08:58 AM.

                Comment

                • #9
                  td7
                  Rookie
                  • Apr 2007
                  • 487

                  Re: Rally length - a question


                  Re: Rally length - a question

                  Thanks for the detailed reply! I have messed around with stamina a little bit, but it seemed like when I would lower stamina all the way the players (cpu vs cpu) would just keep hitting it back and forth to each other? I even went as far as zeroing out stamina completely for both players and it was just them basically hitting the ball back and forth to each other in the middle of the Court. Lol
                  You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

                  Comment

                  • #10
                    capa
                    Banned
                    • Jul 2002
                    • 5321

                    Re: Rally length - a question


                    Re: Rally length - a question

                    I never lowered it that much but I know the other changes I mentioned are required to lower the longer rallies. It comes down to playing on a lower level like Pro and editing the strokes of the players to be more realistic.

                    This does not solve the problem completely but it does make it more realistic.

                    The best players after I edited them have ratings in the very low 90s for forehand, backhand, and serve. Most of the players are rated in the 80s depending on who they are.

                    Also a trick you can use to lower rallies is to give the players a high drop shot rating. This brings the opponent to the net and points are usually over pretty quickly after that. If the shot has a high rating they will use it more.

                    C
                    Originally posted by td7
                    Thanks for the detailed reply! I have messed around with stamina a little bit, but it seemed like when I would lower stamina all the way the players (cpu vs cpu) would just keep hitting it back and forth to each other? I even went as far as zeroing out stamina completely for both players and it was just them basically hitting the ball back and forth to each other in the middle of the Court. Lol
                    Sent from my IN2019 using Operation Sports mobile app

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