WWE '12 Hands-On Impressions From THQ Community Event

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33907

    #1

    WWE '12 Hands-On Impressions From THQ Community Event


    Scott "ExtremeGamer" Burress was recently invited to THQ's Community Event and spent two solid days playing an E3 build of WWE '12.

    Check out his WWE '12 hands-on impressions, right here. If you have any questions, go ahead and ask them now. He'll try to answer them when he gets a chance.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #2
    Sounds great. Happy to hear the music has reverb. Make it more authentic.

    Comment

    • Anaxamander
      Imperator
      • Mar 2003
      • 2795

      #3
      I'm waiting for impressions about the AI. That was my biggest problem with the last couple games.

      Comment

      • RedZoneD25
        MVP
        • Aug 2008
        • 2963

        #4
        Thanks for the write up, and I'll be sure to keep an eye on this game.

        Comment

        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12681

          #5
          thanks for the write up man.. dang it, now im all fired up for this game!! lol..
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          • goh
            Banned
            • Aug 2003
            • 20755

            #6
            Re: WWE '12 Hands-On Impressions From THQ Community Event

            I'll just re-iterate the questions I had from the other topic from the IGN preview and came up with a couple of more as well.

            How are the movesets? Orton shouldn't be doing a springboard splash.

            Can you still do the basic moves later in the match?

            Is there anything representing medium grapples or is it just light and heavy?

            Could the big meter at the bottom be turned off?

            What current game does it most compare to?

            Can the targeting system be mixed with weapons?

            How long did your matches last?

            Even though you say it feels less like a fighting game gameplay wise I assume the focus was still winning instead of putting on a good match but was there at least some sort of match rating system?

            When you say the RKO can be hit out of nowhere other than being jumped at does this mean he has all the different variations at once now? Like the corner one?

            Does the interupting move system make sense? Like if Cena had Miz on his shoulders for an AA and ADR punched him will Cena stagger and drop Miz with Miz landing on his feet or is it like the Gamecube games where they just sort of both fall over? For that matter does it work the other way? If Cena succeeds with the AA and ADR was standing next to him would Miz's feet hit ADR and ADR stagger or fall over?

            Did it still have the enviromental grapples?

            Has putting someone through the announce table been improved? It was so terrible last year.

            I'll guess they didn't have commentary yet but if they did was it good? I'd ask if it was improved but it's hard to do worse than last year.

            How many different body part attacks were there? I mean the attacks themselves. Like did they have 4 different arm attacks or just 1?

            Comment

            • Steve_OS
              Editor-in-Chief
              • Jul 2002
              • 33907

              #7
              EG is on a plane home, btw. I'm sure he wants to spend some much needed family time, so he'll get to the questions, when he can. Thanks.
              Steve Noah
              Editor-in-Chief
              http://www.operationsports.com
              Follow me on Twitter

              Comment

              • Cubfan
                World Series Champions!!
                • Feb 2004
                • 3929

                #8
                Re: WWE '12 Hands-On Impressions From THQ Community Event

                Thanks for the impressions EG
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                Comment

                • ExtremeGamer
                  Extra Life 11/3/18
                  • Jul 2002
                  • 35299

                  #9
                  I will answer questions either later tonight or tomorrow. Thanks for the responses.


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                  • BlueNGold
                    Hall Of Fame
                    • Aug 2009
                    • 21817

                    #10
                    Re: WWE '12 Hands-On Impressions From THQ Community Event

                    Thanks for the impressions, EG. Glad you pointed out some of the negatives and things you didn't like as well.
                    Originally posted by bradtxmale
                    I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                    Comment

                    • DCDuck
                      Rookie
                      • Mar 2011
                      • 139

                      #11
                      Online will still be filled with people playing 99-rated CASs.
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                      Comment

                      • Qb
                        All Star
                        • Mar 2003
                        • 8797

                        #12
                        Hmmm... maybe I'll be buying a WWE game for the first time in a few years. I trust Scott's opinion, so hearing his positive take is encouraging. But how the AI plays will be the make or break for me, even if online could be a ton of fun.

                        Comment

                        • PantherBeast_OS
                          RKO!!
                          • Apr 2009
                          • 6636

                          #13
                          Re: WWE '12 Hands-On Impressions From THQ Community Event

                          Extreme you did a good job on the writeup bro. The new controls sound good but a little strange to me right now. But I'm looking forward to playing the demo when it comes out. I'm also glad the see that they are going with more of a TV type cameras and all to make you feel like you are watching it on TV. I just hope the moves ain't scripted and all. The only thing that concerns me tho. That I can't pull off just any moves I want anytime I want. That's the only thing that bothers me. But still to early to judge until I see game footage and all. But again Extreme thanks for the review on WWE12 bro. I loved it very much.

                          Comment

                          • Majingir
                            Moderator
                            • Apr 2005
                            • 47661

                            #14
                            Is the AI improved/harder to beat(last few years, even on legend mode, you could still win within minutes). So I'm hoping on legend mode we can see realistic wwe matches lasting 15+ minutes.

                            Does the game have more variety for slider adjustments? (Last year you could only really adjust the reversals when the main problem was how quickly a superstar received damage, I could win on legend without even hitting a finisher or signature move)

                            Does the game take as long as it did last year to load a superstars custom threads or a created superstar?

                            Is the tron still broken like it was last year where it just showed the brand logo on the tron during the match and during the post match cutscene, it didn't display anything at all.

                            Is there any new mode added other than just changes to RTWM and Universe mode?

                            And while the commentary isn't much improved, is it at least redone so some comments from 2007 and stuff aren't still in the game.

                            And is the crowd noticeably different or is it still silent for 90% of the matches.

                            Comment

                            • ExtremeGamer
                              Extra Life 11/3/18
                              • Jul 2002
                              • 35299

                              #15
                              Originally posted by Majingir
                              Is the AI improved/harder to beat(last few years, even on legend mode, you could still win within minutes). So I'm hoping on legend mode we can see realistic wwe matches lasting 15+ minutes.

                              Does the game have more variety for slider adjustments? (Last year you could only really adjust the reversals when the main problem was how quickly a superstar received damage, I could win on legend without even hitting a finisher or signature move)

                              Does the game take as long as it did last year to load a superstars custom threads or a created superstar?

                              Is the tron still broken like it was last year where it just showed the brand logo on the tron during the match and during the post match cutscene, it didn't display anything at all.

                              Is there any new mode added other than just changes to RTWM and Universe mode?

                              And while the commentary isn't much improved, is it at least redone so some comments from 2007 and stuff aren't still in the game.

                              And is the crowd noticeably different or is it still silent for 90% of the matches.
                              I can only comment on the E3 build so most of your questions I unfortunately cannot answer. The game does have the full Titantron working all match. It looks really nice. Sound, outside of the entrance themes sounds mostly the same, little cleaned up. There I updated commentary but still repeats itself. Cole is a huge Miz mark in the game and mentioned the Cole Miners. AI felt better but only one difficulty on the E3 version.

                              Sent from my iPad using Tapatalk

                              Mixer Stream



                              XBox - ExtremeGamer
                              PSN - ExtremeGamer
                              Switch - 4640-8613-7710

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