https://docs.google.com/spreadsheet/...rive_web#gid=4
If anyone is familiar with our work in the NBA 2K series knows that we are sticklers for realism. Initially, our overall values might appear low but this is in fact what the game needs. Most wrestlers are overrated in just about every category so realistically rating each wrestler and each attribute is something we felt needed to be done.
We really wanted each wrestler to have a distinct attack style that is reminiscent of their real life counterparts. Borrowing from the Fire Pro Wrestling system, each wrestler was given a Wrestling Style. Some wrestlers actually have two styles if they are hybrid wrestlers. The better the wrestlers, the more likely they will have more than 1 style of attack.
A few things to consider when looking at our system:
*Strike Power - Everyone 50 or less. We don't want regular strikes to end matches.
*Grapple Power - All wrestlers 50 or greater. These are the moves that do most of the damage IRL
*Submission - Low if they don't use submissions to finisher a match, high if they do.
*Speed/Jump/Agility/Adrenaline - We use the full scale (1-100)
*Toughness - see below
< 25 = Valets/Female WWE personnel
25 = Divas/Managers/Male WWE personnel
50 = Male Superstars who have slim to none chance of winning the Royal Rumble
50+ = Have a chance of winning Royal Rumble / Giants who are hard to eliminate
*Durability - Based of effective hit points range (see below)
69 = 500 = Most Divas, don't want their matches lasting long
70-79 = 550 = Jobbers/Lowe card, High ranked Divas
80-89 = 600 = Mid/Upper Mid card
90-99 = 650 = Main Eventers
100 = 700 = Andre the Giant in his prime
We factor in prone to injury also
*Charisma - Based on face/heel, crowd reaction volume, and star status
*Tag - Loners to Tag team specialist
We will also be adjusting move-sets. An issue that we both agree limits this game is the mapping out of the moves. Too many power moves are available to non-groggy opponent situations. Power moves should be reserved to situations in which the opponent has been worn down. This will come a litter bit later in our project.
If you have any questions/suggestions, feel free to add to this thread.
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