Cpu vs cpu sliders

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  • shaunhill256
    Rookie
    • Sep 2017
    • 448

    #1

    Cpu vs cpu sliders

    Where best difficulty and sliders to make have play realistic
  • gbmbjj
    Rookie
    • Apr 2016
    • 400

    #2
    Re: Cpu vs cpu sliders

    Originally posted by shaunhill256
    Where best difficulty and sliders to make have play realistic
    Become familiar with this man and his detailed work to tweak every attribute in this game.

    This is his thread from last year's game:


    He will be uploading his '24 attributes sometime this/next week I would guess.

    He is a treasure to this wrestling community.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #3
      Re: Cpu vs cpu sliders

      I found something interesting this year. I wanted to test the CPU v CPU match. So I had Roman Reigns vs Akira Tozawa.

      I moved Akira's Finisher/Recovery/Special stats downs to 35 and reduced arm and leg power by 10.

      On NORMAL difficulty, Akira still put up a fight and at one point, Roman was all yellow damage.

      But on EASY difficulty, after about 5 matches between these 2, the game seemed to play to the wrestler attributes more. In 4/5, Roman pretty much squashed Akira to where the announcers even said how one sided the match was. In a rare event, Akira took control and caused yellow damage on Roman's head, but then Reigns came back and destroyed Akira.

      It seems like EASY difficulty is the way to go for CPU v CPU. You can always reduce the damage output to make the matches longer.

      Just my thoughts so far.

      Comment

      • gbmbjj
        Rookie
        • Apr 2016
        • 400

        #4
        Re: Cpu vs cpu sliders

        Originally posted by Steven547
        I found something interesting this year. I wanted to test the CPU v CPU match. So I had Roman Reigns vs Akira Tozawa.

        I moved Akira's Finisher/Recovery/Special stats downs to 35 and reduced arm and leg power by 10.

        On NORMAL difficulty, Akira still put up a fight and at one point, Roman was all yellow damage.

        But on EASY difficulty, after about 5 matches between these 2, the game seemed to play to the wrestler attributes more. In 4/5, Roman pretty much squashed Akira to where the announcers even said how one sided the match was. In a rare event, Akira took control and caused yellow damage on Roman's head, but then Reigns came back and destroyed Akira.

        It seems like EASY difficulty is the way to go for CPU v CPU. You can always reduce the damage output to make the matches longer.

        Just my thoughts so far.

        I could be wrong, but I believe the numeric attributes for Finisher and Special is tied to how fast that meter fills, and not how powerful they are.

        I think.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3797

          #5
          Re: Cpu vs cpu sliders

          Originally posted by gbmbjj
          I could be wrong, but I believe the numeric attributes for Finisher and Special is tied to how fast that meter fills, and not how powerful they are.

          I think.
          You are correct. I think with 'Recovery', that helps with the matches because it's how fast they recover from damage.

          I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.

          Comment

          • gbmbjj
            Rookie
            • Apr 2016
            • 400

            #6
            Re: Cpu vs cpu sliders

            Originally posted by Steven547
            You are correct. I think with 'Recovery', that helps with the matches because it's how fast they recover from damage.

            I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.
            Super interesting indeed about the difficulty select.

            I know over in the EA UFC5 forums, the developers directly commented about CPU vs CPU and said that PRO level is the level to play on; as they directly programmed the AI to use all the bells and whistles of the game at that level.

            I wonder how that same idea fairs with this game?

            Sidenote: anyone else noticing the same thing as last year where the AI would use a weapon and just continue to batter the opponent, in an endless loop?

            I just had HHH tee off on Orton with about 2 minutes straight of sledge hammer strikes in the first few minutes of the match; depleting Ortons health down to literally 0.

            Comment

            • Hyperballer21
              MVP
              • Feb 2003
              • 2040

              #7
              Re: Cpu vs cpu sliders

              Originally posted by shaunhill256
              Where best difficulty and sliders to make have play realistic
              Depends on what you're looking for, honestly.

              Playing on any level higher than NORMAL will give the CPU a artificial boost, especially in their reversal abilities. I would start there

              Comment

              • EnriqueBanderas
                Rookie
                • Jan 2024
                • 47

                #8
                Re: Cpu vs cpu sliders

                Originally posted by Steven547
                You are correct. I think with 'Recovery', that helps with the matches because it's how fast they recover from damage.

                I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.
                If I'm not mistaken, "Recovery" means how fast are they going to get up when knocked down, not tied to damage recovering.

                So Undertaker with maximum recovery, is not going to stay down to the mat long, but a wrestler with low recovery will stay down more.

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #9
                  Re: Cpu vs cpu sliders

                  Originally posted by EnriqueBanderas
                  If I'm not mistaken, "Recovery" means how fast are they going to get up when knocked down, not tied to damage recovering.

                  So Undertaker with maximum recovery, is not going to stay down to the mat long, but a wrestler with low recovery will stay down more.
                  I don't know if it means he'll stay down longer, but the game says:

                  "Recovery affects how quickly a Superstar will take to recover from an attack." My assumption is that is the damage factor? Which would make sense if a guy is getting beaten bad, he won't suddenly comeback like a John Cena.

                  Hoping to find a YouTube video explaining these more.

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #10
                    Re: Cpu vs cpu sliders

                    Originally posted by gbmbjj
                    Sidenote: anyone else noticing the same thing as last year where the AI would use a weapon and just continue to batter the opponent, in an endless loop?

                    I just had HHH tee off on Orton with about 2 minutes straight of sledge hammer strikes in the first few minutes of the match; depleting Ortons health down to literally 0.
                    This usually happens if the weapon doesn't break. In the past, the game would only allow up to 4-5 consecutive hits before automatically dropped the weapon. It would be nice if they added this back in

                    Comment

                    • EnriqueBanderas
                      Rookie
                      • Jan 2024
                      • 47

                      #11
                      Re: Cpu vs cpu sliders

                      Originally posted by Steven547
                      I don't know if it means he'll stay down longer, but the game says:

                      "Recovery affects how quickly a Superstar will take to recover from an attack." My assumption is that is the damage factor? Which would make sense if a guy is getting beaten bad, he won't suddenly comeback like a John Cena.

                      Hoping to find a YouTube video explaining these more.
                      Thank you, the description I quoted was the one from 2k23. Assuming nothing has changed, it should carry over to 2k24 in spite of the different phrasing of its description.

                      I can confirm that toggling that value has an effect on how early people get up after being hit.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #12
                        Re: Cpu vs cpu sliders

                        Originally posted by EnriqueBanderas
                        Thank you, the description I quoted was the one from 2k23. Assuming nothing has changed, it should carry over to 2k24 in spite of the different phrasing of its description.

                        I can confirm that toggling that value has an effect on how early people get up after being hit.
                        Have you tried CPU v CPU using 'easy' difficulty? Curious your thoughts on it. To me, I feel like it just plays more to the ratings. Higher difficulty you go, it feels as though the game evens things out more.

                        When there is a 30+ difference in overall ratings and even arm/leg power, etc....it should be a squash match. But I find on Normal and Hard, the lower rated puts up more a fight and has won a few times in my 2k23 tests.

                        Comment

                        • EnriqueBanderas
                          Rookie
                          • Jan 2024
                          • 47

                          #13
                          Re: Cpu vs cpu sliders

                          Originally posted by Steven547
                          Have you tried CPU v CPU using 'easy' difficulty? Curious your thoughts on it. To me, I feel like it just plays more to the ratings. Higher difficulty you go, it feels as though the game evens things out more.

                          When there is a 30+ difference in overall ratings and even arm/leg power, etc....it should be a squash match. But I find on Normal and Hard, the lower rated puts up more a fight and has won a few times in my 2k23 tests.
                          Never tried AI vs AI, i usually play vs the AI on hard or legend. I am usually too focused on playing myself to notice how things even out on certain levels ahah

                          Comment

                          • shaunhill256
                            Rookie
                            • Sep 2017
                            • 448

                            #14
                            Re: Cpu vs cpu sliders

                            I never see matches end in a submission they always let go how do i fix that

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #15
                              Re: Cpu vs cpu sliders

                              Originally posted by shaunhill256
                              I never see matches end in a submission they always let go how do i fix that
                              Not at home so can't verify, but doesn't each wrestler have a submission tendency attribute?

                              UPDATE: When you edit the player, go to AI Attributes. There is a AI Submission Tendency slider. I would raise that for specific submission style wrestlers.
                              Last edited by Steven547; 03-11-2024, 12:39 PM.

                              Comment

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