Cpu vs cpu sliders
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Re: Cpu vs cpu sliders
Become familiar with this man and his detailed work to tweak every attribute in this game.
This is his thread from last year's game:
He will be uploading his '24 attributes sometime this/next week I would guess.
He is a treasure to this wrestling community. -
Re: Cpu vs cpu sliders
I found something interesting this year. I wanted to test the CPU v CPU match. So I had Roman Reigns vs Akira Tozawa.
I moved Akira's Finisher/Recovery/Special stats downs to 35 and reduced arm and leg power by 10.
On NORMAL difficulty, Akira still put up a fight and at one point, Roman was all yellow damage.
But on EASY difficulty, after about 5 matches between these 2, the game seemed to play to the wrestler attributes more. In 4/5, Roman pretty much squashed Akira to where the announcers even said how one sided the match was. In a rare event, Akira took control and caused yellow damage on Roman's head, but then Reigns came back and destroyed Akira.
It seems like EASY difficulty is the way to go for CPU v CPU. You can always reduce the damage output to make the matches longer.
Just my thoughts so far.Comment
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Re: Cpu vs cpu sliders
I found something interesting this year. I wanted to test the CPU v CPU match. So I had Roman Reigns vs Akira Tozawa.
I moved Akira's Finisher/Recovery/Special stats downs to 35 and reduced arm and leg power by 10.
On NORMAL difficulty, Akira still put up a fight and at one point, Roman was all yellow damage.
But on EASY difficulty, after about 5 matches between these 2, the game seemed to play to the wrestler attributes more. In 4/5, Roman pretty much squashed Akira to where the announcers even said how one sided the match was. In a rare event, Akira took control and caused yellow damage on Roman's head, but then Reigns came back and destroyed Akira.
It seems like EASY difficulty is the way to go for CPU v CPU. You can always reduce the damage output to make the matches longer.
Just my thoughts so far.
I could be wrong, but I believe the numeric attributes for Finisher and Special is tied to how fast that meter fills, and not how powerful they are.
I think.Comment
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Re: Cpu vs cpu sliders
I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.Comment
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Re: Cpu vs cpu sliders
You are correct. I think with 'Recovery', that helps with the matches because it's how fast they recover from damage.
I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.
I know over in the EA UFC5 forums, the developers directly commented about CPU vs CPU and said that PRO level is the level to play on; as they directly programmed the AI to use all the bells and whistles of the game at that level.
I wonder how that same idea fairs with this game?
Sidenote: anyone else noticing the same thing as last year where the AI would use a weapon and just continue to batter the opponent, in an endless loop?
I just had HHH tee off on Orton with about 2 minutes straight of sledge hammer strikes in the first few minutes of the match; depleting Ortons health down to literally 0.Comment
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Re: Cpu vs cpu sliders
Depends on what you're looking for, honestly.
Playing on any level higher than NORMAL will give the CPU a artificial boost, especially in their reversal abilities. I would start thereComment
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Re: Cpu vs cpu sliders
You are correct. I think with 'Recovery', that helps with the matches because it's how fast they recover from damage.
I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal.
So Undertaker with maximum recovery, is not going to stay down to the mat long, but a wrestler with low recovery will stay down more.Comment
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Re: Cpu vs cpu sliders
"Recovery affects how quickly a Superstar will take to recover from an attack." My assumption is that is the damage factor? Which would make sense if a guy is getting beaten bad, he won't suddenly comeback like a John Cena.
Hoping to find a YouTube video explaining these more.Comment
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Re: Cpu vs cpu sliders
Sidenote: anyone else noticing the same thing as last year where the AI would use a weapon and just continue to batter the opponent, in an endless loop?
I just had HHH tee off on Orton with about 2 minutes straight of sledge hammer strikes in the first few minutes of the match; depleting Ortons health down to literally 0.Comment
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Re: Cpu vs cpu sliders
I don't know if it means he'll stay down longer, but the game says:
"Recovery affects how quickly a Superstar will take to recover from an attack." My assumption is that is the damage factor? Which would make sense if a guy is getting beaten bad, he won't suddenly comeback like a John Cena.
Hoping to find a YouTube video explaining these more.
I can confirm that toggling that value has an effect on how early people get up after being hit.Comment
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Re: Cpu vs cpu sliders
Thank you, the description I quoted was the one from 2k23. Assuming nothing has changed, it should carry over to 2k24 in spite of the different phrasing of its description.
I can confirm that toggling that value has an effect on how early people get up after being hit.
When there is a 30+ difference in overall ratings and even arm/leg power, etc....it should be a squash match. But I find on Normal and Hard, the lower rated puts up more a fight and has won a few times in my 2k23 tests.Comment
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Re: Cpu vs cpu sliders
Have you tried CPU v CPU using 'easy' difficulty? Curious your thoughts on it. To me, I feel like it just plays more to the ratings. Higher difficulty you go, it feels as though the game evens things out more.
When there is a 30+ difference in overall ratings and even arm/leg power, etc....it should be a squash match. But I find on Normal and Hard, the lower rated puts up more a fight and has won a few times in my 2k23 tests.Comment
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Re: Cpu vs cpu sliders
I never see matches end in a submission they always let go how do i fix thatComment
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Re: Cpu vs cpu sliders
UPDATE: When you edit the player, go to AI Attributes. There is a AI Submission Tendency slider. I would raise that for specific submission style wrestlers.Last edited by Steven547; 03-11-2024, 12:39 PM.Comment
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