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AI v. AI Sliders

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  • eagle19
    Rookie
    • Feb 2013
    • 26

    #16
    Re: AI v. AI Sliders

    Originally posted by Steven547
    There is something majorly wrong with this game. To test, I put B-Fabs stats at 30 across the board. Becky Lynch remained the same as a 90+ OVR. B-Fab won clean with no issues. I swear, this game does not look at the attributes.

    Another match with Tiffany Stratton vs B-Fab. Guess who won? B-Fab. Yup. It was as if her 30 OVR didn't even matter. I'm starting to think this game doesn't use the attributes for AI v AI or it balances the game to make things even.

    I think I need to walk away from this game for awhile. The frustration with this game is endless.
    This is so different to my experience with the game and I can't work out why we're getting such different results. When I ran test matches with 95 OVR vs 30 OVR, the 30 OVR never got anywhere close to winning. Most of the matches were effectively squash matches. The 30 OVR had periods in some of the matches where they had the upper hand for a while, but they were doing so little damage that they couldn't really get anywhere close to winning.

    For me, this is the best WWE game in years in terms of attributes making a difference, and I've been playing the series for a long time (I remember the completely broken attribute system in WWE '13).

    Comment

    • dman08
      Pro
      • Jan 2008
      • 699

      #17
      Re: AI v. AI Sliders

      Yea I haven't had any real gripes w attributes not mattering. The purple that should win do and the best matches are those where attributes are about equal
      Watch me at twitch.tv/dmanchi

      Comment

      • Steven547
        MVP
        • May 2004
        • 3800

        #18
        Re: AI v. AI Sliders

        Originally posted by eagle19
        This is so different to my experience with the game and I can't work out why we're getting such different results. When I ran test matches with 95 OVR vs 30 OVR, the 30 OVR never got anywhere close to winning. Most of the matches were effectively squash matches. The 30 OVR had periods in some of the matches where they had the upper hand for a while, but they were doing so little damage that they couldn't really get anywhere close to winning.

        For me, this is the best WWE game in years in terms of attributes making a difference, and I've been playing the series for a long time (I remember the completely broken attribute system in WWE '13).
        What slider settings are you using? Who did you test the 30 ovr with? Maybe it's a glitch or something with B-Fab because even with her at 47 ovr she was still dominating.

        Comment

        • eagle19
          Rookie
          • Feb 2013
          • 26

          #19
          Re: AI v. AI Sliders

          Originally posted by Steven547
          What slider settings are you using? Who did you test the 30 ovr with? Maybe it's a glitch or something with B-Fab because even with her at 47 ovr she was still dominating.
          Tests were done on Normal difficulty. The only slider changes I made were to reduce Vitality Regen Cooldown to 0 and increase Vitality Regen Rate to 100, so that matches would last a little longer. I also tested on both Normal and Slow for Special and Finisher momentum. All of the 30 OVR tests were done with Tyler Breeze.

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          • Steven547
            MVP
            • May 2004
            • 3800

            #20
            Re: AI v. AI Sliders

            Here is what I did. Any slider that said "also affected by the superstars attributes" I put at 0. The results so far have been night and day. Using the same wrestlers, Becky easily won 3 in a row and also damaged B-Fab faster as should happen with a 90+ ovr vs a 30 ovr.

            I'm starting to think the sliders have way too much affect on a match and have a tendency to even cancel out attributes. That's the only thing that makes sense to me.

            I did notice there are a lot of tie-ups at the start of the match. Not sure what controls that.

            Comment

            • gbmbjj
              Rookie
              • Apr 2016
              • 400

              #21
              Re: AI v. AI Sliders

              Originally posted by Steven547
              Here is what I did. Any slider that said "also affected by the superstars attributes" I put at 0. The results so far have been night and day. Using the same wrestlers, Becky easily won 3 in a row and also damaged B-Fab faster as should happen with a 90+ ovr vs a 30 ovr.

              I'm starting to think the sliders have way too much affect on a match and have a tendency to even cancel out attributes. That's the only thing that makes sense to me.

              I did notice there are a lot of tie-ups at the start of the match. Not sure what controls that.

              As for the beginning tie ups, I'd imagine a combination of the Grapple Tendency (over Striking) and the overall attribute of the wrestler. (same, grapple over strike)

              Just a guess though.

              Comment

              • Emeraldjade
                Rookie
                • Apr 2024
                • 5

                #22
                Re: AI v. AI Sliders

                Originally posted by eagle19
                Tests were done on Normal difficulty. The only slider changes I made were to reduce Vitality Regen Cooldown to 0 and increase Vitality Regen Rate to 100, so that matches would last a little longer. I also tested on both Normal and Slow for Special and Finisher momentum. All of the 30 OVR tests were done with Tyler Breeze.
                have you tried Easy difficulty? I initially thought Legendary was the sweet spot but I was wrong. EASY takes the boost out of the equation and relies more on the OVR than any other difficulty. Just turn all the Balancing reversal Rates up to 100 and tweak the AI tendencies accordingly

                Comment

                • eagle19
                  Rookie
                  • Feb 2013
                  • 26

                  #23
                  Re: AI v. AI Sliders

                  Originally posted by Steven547
                  Here is what I did. Any slider that said "also affected by the superstars attributes" I put at 0. The results so far have been night and day. Using the same wrestlers, Becky easily won 3 in a row and also damaged B-Fab faster as should happen with a 90+ ovr vs a 30 ovr.

                  I'm starting to think the sliders have way too much affect on a match and have a tendency to even cancel out attributes. That's the only thing that makes sense to me.

                  I did notice there are a lot of tie-ups at the start of the match. Not sure what controls that.
                  Interesting approach. I tested this over 10 matches with AJ Styles vs. Eddy Thorpe (I've done a lot of testing with those guys, so know their movesets well) to see how it played out. As you'd expect, AJ won nearly all the matches, but I did notice that the AI struggled to know what to do on a few occasions (AJ standing watching Eddy stunned in the corner and just waiting for him to get up), and in certain situations the wrestlers seemed to spam specific moves (foot stomps to grounded opponents, for example). Also, the matches seemed to be over very quickly (even on slow momentum) and with very low star ratings, as they were using the same moves multiple times, rather than mixing it up. I might do more tests with certain sliders tweaked as a result of this though.

                  Originally posted by Emeraldjade
                  have you tried Easy difficulty? I initially thought Legendary was the sweet spot but I was wrong. EASY takes the boost out of the equation and relies more on the OVR than any other difficulty. Just turn all the Balancing reversal Rates up to 100 and tweak the AI tendencies accordingly
                  Thanks for the suggestion. I have done a little bit of testing on Easy, but not enough yet to notice a big difference between Normal and Easy for AI vs. AI matches. I will do some more tests with this though. Are you finding that by increasing reversal rates to 100, this is balancing out the matches, with shorter periods of domination from either wrestler? I guess this reduces the likelihood of a weaker wrestler taking control and doing significant damage without the stronger wrestler being able to reply. I just wouldn't want a match on non-stop reversals.

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3800

                    #24
                    Re: AI v. AI Sliders

                    I found the same issue with them standing around. It does seem to fix the 30 ovr beating everyone. Wonder if raising these to 20 would help.

                    Comment

                    • gbmbjj
                      Rookie
                      • Apr 2016
                      • 400

                      #25
                      Re: AI v. AI Sliders

                      I know the title of this thread says it, but just for my own clarification and tweaks on my end, are ALL these comments and replies based on AI v AI?

                      These do not pertain to AI v PLAYER at all?

                      Because until the camera cuts bug is fixed, I am not simming too many matches; I often just control 1 of the wresters myself.

                      Comment

                      • DC
                        Hall Of Fame
                        • Oct 2002
                        • 18021

                        #26
                        Re: AI v. AI Sliders

                        Man you love your camera cuts.
                        Concrete evidence/videos please

                        Comment

                        • eagle19
                          Rookie
                          • Feb 2013
                          • 26

                          #27
                          Re: AI v. AI Sliders

                          Originally posted by gbmbjj
                          I know the title of this thread says it, but just for my own clarification and tweaks on my end, are ALL these comments and replies based on AI v AI?

                          These do not pertain to AI v PLAYER at all?

                          Because until the camera cuts bug is fixed, I am not simming too many matches; I often just control 1 of the wresters myself.
                          All of my gameplay testing is for AI vs AI.

                          I reported the camera cuts bug to 2K Support. They replied to say it's a known issue and that many others have reported it as well, so hoping it's fixed in the next patch.

                          Comment

                          • gbmbjj
                            Rookie
                            • Apr 2016
                            • 400

                            #28
                            Re: AI v. AI Sliders

                            Originally posted by DC
                            Man you love your camera cuts.
                            HAHAHHAHAHAHAHA
                            I am JUSt seeing this comment now.

                            Truly, I do!

                            For me, the visual presentation is provides seals the deal for me. I find it so much like watching TV, and not so much a videogame.

                            I have a bad feeling though that this will not be addressed anytime soon.
                            :/

                            Comment

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