AI v. AI Sliders - Operation Sports Forums

Recommended Videos

Collapse

AI v. AI Sliders

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MikeyBoy02NY02
    Rookie
    • Aug 2011
    • 141

    #1

    AI v. AI Sliders

    Here is version 1.0 of my simulation sliders for WWE2K25! Please watch video for full details.



    Thank you for your time! Version 2.0 will be out when tweaks are made to make these even better.



    *****VERSION 2.0 out now!*****

    Last edited by MikeyBoy02NY02; 03-16-2025, 07:44 AM.
    PSN ID: MikeyBoy02NY02
    http://www.twitch.tv/nyrangers241
    https://youtube.com/@console-gamer2418?si=4yyqMrmTkW9fh84d

    LET'S GO NY RANGERS!!!!!!
    Die hard Hockey fan!
  • Ninjoid
    MVP
    • Jan 2003
    • 2103

    #2
    Re: AI v. AI Sliders

    Excellent stuff, will be giving these a try. Very detailed.

    The new camera cut options don't work for AI v AI which is very disappointing - I've reported this to 2K and live in hope they'll be fixed.
    Dedicated member of the CPU v CPU worldwide brethren.

    Comment

    • dman08
      Pro
      • Jan 2008
      • 700

      #3
      Re: AI v. AI Sliders

      I already posted this to your YouTube page but these are great sliders. I'm getting a much slower more methodical pace to matches. I tested Bronson Reed vs Jacob fatu 5 times and there were no top rope dives other than their respective finishers. Fatu did a dive outside but that was his move when an opponent is tied up in the ropes and he grapples them. Next I'm going to turn off instant get up to stop the no selling and I'm gonna try a high flyer to make sure they're still going for top rope moves
      Watch me at twitch.tv/dmanchi

      Comment

      • Steven547
        MVP
        • May 2004
        • 3798

        #4
        Re: AI v. AI Sliders

        Maybe this will help. I wrote 2k to find out the differences in difficulty and how it affects the wrestlers. I asked because in my AI v AI matches (Easy), it felt wrestlers were more evened out. I had a 47 ovr decimate a 92 ovr. Anyway, miracles happen and 2K actually wrote back:

        "Regarding your question about attributes: If youโ€™re referring to online play, the difficulty will impact the timing for reversals, making the window smaller. In offline play, it affects the AI's aggression, the frequency of reversals, and how often combo breaks occur. It also makes it harder for users to reverse moves. Attributes primarily influence the stats of superstars within their designated areas."

        So it seems the reversals might play more of a role, which would then be followed by the wrestler stats. I'd be curious to lower a wrestlers reversals and see what happens.

        Comment

        • dman08
          Pro
          • Jan 2008
          • 700

          #5
          Re: AI v. AI Sliders

          So there is 100% an issue in universe mode w options and sliders not applying. If u test these sliders in play now the game plays incredible but when u put these same sliders in universe or does not work. First of all all matches seem to default to fast momentum. Them even after editing matches to make momentum slow, the menus will say it's on slow but if u have the hud on during the match it's still moving up pretty fast. Also w this set plugged in play now matches I see no dive moves at all unless it's a wrestlers finisher. In universe the cpu still seems to go for a crazy amount of top rope moves. Maybe someone can put a ticket in for this but settings are not applying to universe again smh
          Watch me at twitch.tv/dmanchi

          Comment

          • Emeraldjade
            Rookie
            • Apr 2024
            • 9

            #6
            Re: AI v. AI Sliders

            Originally posted by Steven547
            Maybe this will help. I wrote 2k to find out the differences in difficulty and how it affects the wrestlers. I asked because in my AI v AI matches (Easy), it felt wrestlers were more evened out. I had a 47 ovr decimate a 92 ovr. Anyway, miracles happen and 2K actually wrote back:

            "Regarding your question about attributes: If youโ€™re referring to online play, the difficulty will impact the timing for reversals, making the window smaller. In offline play, it affects the AI's aggression, the frequency of reversals, and how often combo breaks occur. It also makes it harder for users to reverse moves. Attributes primarily influence the stats of superstars within their designated areas."

            So it seems the reversals might play more of a role, which would then be followed by the wrestler stats. I'd be curious to lower a wrestlers reversals and see what happens.
            So i've been testing the sliders across difficulties as well. I've noticed that on Legendary, it is a lot less dependent on Attributes and more on movesets and Ai tendencies... which doesn't help create greater variation between low card wrestlers and main eventers.

            Easy seems to be the best way to get the most out of Ai tendencies, Attributes, Ai attributes, and
            Ai movesets. there also seems to be a lot more nuances in matches. the Ai is much less aggressive in general and will do things like Taunt more (which is a problem at higher difficulties.)

            Comment

            • MikeyBoy02NY02
              Rookie
              • Aug 2011
              • 141

              #7
              Re: AI v. AI Sliders




              ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

              Version 2.0 out!
              PSN ID: MikeyBoy02NY02
              http://www.twitch.tv/nyrangers241
              https://youtube.com/@console-gamer2418?si=4yyqMrmTkW9fh84d

              LET'S GO NY RANGERS!!!!!!
              Die hard Hockey fan!

              Comment

              • Obi9
                Rookie
                • Jul 2018
                • 24

                #8
                Re: AI v. AI Sliders

                Itโ€™s time consuming but every year I edit overalls and A.i settings using Hyperballer/Dc edits. I tweak the sliders and the game plays a lot better. For me I want the game to play as realistic as possible. Seeing people like Hulk Hogan and Randy Orton jumping off the top rope made me sick lol






                Originally posted by dman08
                So there is 100% an issue in universe mode w options and sliders not applying. If u test these sliders in play now the game plays incredible but when u put these same sliders in universe or does not work. First of all all matches seem to default to fast momentum. Them even after editing matches to make momentum slow, the menus will say it's on slow but if u have the hud on during the match it's still moving up pretty fast. Also w this set plugged in play now matches I see no dive moves at all unless it's a wrestlers finisher. In universe the cpu still seems to go for a crazy amount of top rope moves. Maybe someone can put a ticket in for this but settings are not applying to universe again smh

                Comment

                • dman08
                  Pro
                  • Jan 2008
                  • 700

                  #9
                  Re: AI v. AI Sliders

                  Originally posted by Obi9
                  Itโ€™s time consuming but every year I edit overalls and A.i settings using Hyperballer/Dc edits. I tweak the sliders and the game plays a lot better. For me I want the game to play as realistic as possible. Seeing people like Hulk Hogan and Randy Orton jumping off the top rope made me sick lol
                  Yea I do that as well. I'm waiting on that team to do their thing. The funny thing is if u plug these sliders in and go play some 1 on 1 matches in play now it almost seems like u don't have to do the edits. I plugged these in and started downloading wolfpac's movesets and the game plays outstanding in exhibition. I think even when u do the edits from hyperballer/DC there's gonna be a problem because it doesn't seem like settings are applying in that particular mode
                  Watch me at twitch.tv/dmanchi

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3798

                    #10
                    Re: AI v. AI Sliders

                    IMO, there is something off with this game and has been for years. It was very evident using Tiffany Stratton vs India Hartwell as a test (High OVR vs low OVR and Hard diff). India won the first match almost no problem at all. Tiffany was in red, etc. Second match was closer with Tiffany finally winning, but suffering a lot of damage.

                    The 2nd match saw Tiffany dominate and put India in red and just about depleted. Then, there was this amazing recovery by India in which she ended up damaging Tiffany. I swear this game is on a "TV style" balancing where one wrestler dominates, followed by the other wrestler dominating, then outcome determined by other factors. I've yet to see a match where one wrestler dominates the entire time.

                    2K said the reversals are important. In this match, Tiffany's are 20pts higher than India's, yet it was not apparent in the matches. There is something not working correctly in this game. It's as if the game is based on difficulty and attributes don't matter.
                    Last edited by Steven547; 03-21-2025, 01:15 PM.

                    Comment

                    • eagle19
                      Rookie
                      • Feb 2013
                      • 26

                      #11
                      Re: AI v. AI Sliders

                      Originally posted by Steven547
                      IMO, there is something off with this game and has been for years. It was very evident using Tiffany Stratton vs India Hartwell as a test (High OVR vs low OVR and Hard diff). India won the first match almost no problem at all. Tiffany was in red, etc. Second match was closer with Tiffany finally winning, but suffering a lot of damage.

                      The 2nd match saw Tiffany dominate and put India in red and just about depleted. Then, there was this amazing recovery by India in which she ended up damaging Tiffany. I swear this game is on a "TV style" balancing where one wrestler dominates, followed by the other wrestler dominating, then outcome determined by other factors. I've yet to see a match where one wrestler dominates the entire time.

                      2K said the reversals are important. In this match, Tiffany's are 20pts higher than India's, yet it was not apparent in the matches. There is something not working correctly in this game. It's as if the game is based on difficulty and attributes don't matter.
                      Personally, I would steer clear of Hard difficulty for AI vs AI. I've now tested hundreds of matches on Normal difficulty, and I'm noticing a significant improvement on previous games when it comes to wrestlers' attributes making a difference. It's even noticeable on the HUD that higher-rated wrestlers are doing more damage or receiving less damage. In matches with OVR 85 vs 75, I'm finding the 85-rated wrestler wins around 70-80% of the time, and in matches with OVR 95 vs 75, the 95-rated wrestler usually wins quite comfortably (with a very occasional shock). There will always be periods of the match where the weaker wrestler is in control, but when the stronger wrestler is in control they are usually doing more damage and also seem to be a bit better at keeping/winning back control at crucial times.

                      Another thing I've noticed is that on default settings, there always seems to be at least one (sometimes two) Trading Blows sequence in every match, which is a bit repetitive. I'd also noticed that wrestlers were rarely using their grapple moves, even ones that were set to Favourite or Preferred. I tried switching Trading Blows off (also works by significantly reducing the slider) and there was an immediate increase in wrestlers making use of their grapples, which gives the matches a lot more variety.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3798

                        #12
                        Re: AI v. AI Sliders

                        Originally posted by eagle19
                        Personally, I would steer clear of Hard difficulty for AI vs AI. I've now tested hundreds of matches on Normal difficulty, and I'm noticing a significant improvement on previous games when it comes to wrestlers' attributes making a difference. It's even noticeable on the HUD that higher-rated wrestlers are doing more damage or receiving less damage. In matches with OVR 85 vs 75, I'm finding the 85-rated wrestler wins around 70-80% of the time, and in matches with OVR 95 vs 75, the 95-rated wrestler usually wins quite comfortably (with a very occasional shock). There will always be periods of the match where the weaker wrestler is in control, but when the stronger wrestler is in control they are usually doing more damage and also seem to be a bit better at keeping/winning back control at crucial times.

                        Another thing I've noticed is that on default settings, there always seems to be at least one (sometimes two) Trading Blows sequence in every match, which is a bit repetitive. I'd also noticed that wrestlers were rarely using their grapple moves, even ones that were set to Favourite or Preferred. I tried switching Trading Blows off (also works by significantly reducing the slider) and there was an immediate increase in wrestlers making use of their grapples, which gives the matches a lot more variety.
                        I wish I was seeing what you mentioned. I put the game on Normal, and put the sliders on default except for chain wrestling at 20. Even at 20, chain wrestling was too many times. Majority of B-Fab stats were at 30, yet she kept up with Becky Lynch (92) and even beat her in the 2nd match. She is continually damaging Lynch as if her stats have been jacked up. Very confused.

                        Update; On the 3rd match now. Both wrestlers with 1/4 red and guess what...B-Fab just destroyed Becky and won again. This is a 47 rated destroying a 92 OVR. 2/3 to B-Fab. I swear, the game evens the attributes out.
                        Last edited by Steven547; 03-22-2025, 03:08 PM.

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 18020

                          #13
                          Re: AI v. AI Sliders

                          Out of the box, the CPU really wants to do top rope moves as SOON as the match begins.

                          You HAVE to go in and edit the move tendencies to limit their top rope / springboard move usage to, "End of Match Only."

                          If not, they simply lack the discipline to use those moves in an intelligent manner.
                          Concrete evidence/videos please

                          Comment

                          • gbmbjj
                            Rookie
                            • Apr 2016
                            • 400

                            #14
                            Re: AI v. AI Sliders

                            Originally posted by DC
                            Out of the box, the CPU really wants to do top rope moves as SOON as the match begins.

                            You HAVE to go in and edit the move tendencies to limit their top rope / springboard move usage to, "End of Match Only."

                            If not, they simply lack the discipline to use those moves in an intelligent manner.
                            Yep!!!
                            I literally just posted a long post about this a moment ago, in the Impressions thread.

                            edit: you can even select it as a LOW to VERY LOW move option at all. Love this.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3798

                              #15
                              Re: AI v. AI Sliders

                              There is something majorly wrong with this game. To test, I put B-Fabs stats at 30 across the board. Becky Lynch remained the same as a 90+ OVR. B-Fab won clean with no issues. I swear, this game does not look at the attributes.

                              Another match with Tiffany Stratton vs B-Fab. Guess who won? B-Fab. Yup. It was as if her 30 OVR didn't even matter. I'm starting to think this game doesn't use the attributes for AI v AI or it balances the game to make things even.

                              I think I need to walk away from this game for awhile. The frustration with this game is endless.
                              Last edited by Steven547; 03-28-2025, 06:48 PM.

                              Comment

                              Working...