HYPE/DC & Co - WWE 2K22 Attributes

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  • Hyperballer21
    MVP
    • Feb 2003
    • 2039

    #1

    HYPE/DC & Co - WWE 2K22 Attributes

    Greetings wrestling fans. We are back for another year. Our goal is to create a simulation wrestling experience within the confines of the game. WWE 2k22 did remove a lot of what helped us accomplish this in the past, so we've spent the past week or so thinking "outside of the box" in order to work with what we have.

    That said, for those of you who are are, Attributes and Overalls will be lower than what you see in game. Do not pay attention since we this is all about gameplay.

    7/1 Update:
    -Added and updated various superstars labeled JULY
    -Updates to various superstars and DLC characters
    -Organized RETRO WWE superstars by their era


    5/3/22 Update:
    -Updated NXT 2.0 Roster (WIP) -
    -Updated various attribute formulas to compliment a superstar's FIGHTING STYLE
    -Updated various superstars labeled MAY


    3/26 Universally updated to ARM and LEG POWER
    Universally updated DURABILITY, SUBMISSION DEFENSE, and PIN ESCAPE for Tag Team Wrestlers

    3/25 Separated RETRO - MEN and RETRO - WOMEN into their own tabs
    Universally updated STAMINA formula

    3/24 Updated various formulas to work with new engine, including by not limited too
    -AERIEL RANGE, STRIKE DEF, GRAPPLE DEF, AERIEL DEF, STRENGTH, RECOVERY, SPECIAL, & FINISHER
    Various updates to superstars and their promotions
    Updated WWE 2k22 Sliders

    3/15 Updated WWE 2k22 Sliders
    Updated various formulas to work with new engine, including by not limited too
    -Universally raised RUNNING OFFENSE
    -Universally reduced AERIAL RANGE, AGILITY

    3/13 Added WWE 2k22 Sliders
    Updated various formulas to work with new engine, including by not limited too
    -Universally raised RUNNING OFFENSE
    -Universally raised AERIAL RANGE
    Univeral overhaul to STRIKE and GRAPPLE DEFENSE
    -Universally lowered SUBMISSION DEFENSE
    -Universally lowered MOVEMENT SPEED

    https://docs.google.com/spreadsheets...it?usp=sharing

    As usual, feedback is welcomed. Thank you.
    Last edited by Hyperballer21; 07-02-2022, 07:48 AM.
  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #2
    Re: HYPE/DC & Co - WWE 2K22 Attributes

    I'm sorry to ask what probably is a dumb question, but how do I get this into the game?

    Comment

    • Jamster26
      Rookie
      • Nov 2016
      • 59

      #3
      Re: HYPE/DC & Co - WWE 2K22 Attributes

      Originally posted by PVarck31
      I'm sorry to ask what probably is a dumb question, but how do I get this into the game?
      You need to input the edits manually for each wrestler. The touchpad is quite sensitive this year so I do the edits in "Create A Moveset" for each one.

      Comment

      • NoKungFu
        Banned
        • Mar 2022
        • 43

        #4
        Re: HYPE/DC & Co - WWE 2K22 Attributes

        Can you explain why AERIAL RANGE and AGILITY are so high?

        On the default of 50, I already find that wrestlers can reach RIDICULOUS range from the top rope, like, almost the other side of the ring....and they use top rope moves way too often. They also miss them A LOT and it looks dumb, but that's besides the point.

        As for agility, I find that anything beyond 50 and wrestlers climb the ropes as if they are lightning fast monkeys....it looks completely ridiculous and sped up.
        I find that the 30-50 range is the most realistic looking climbing speed, anything beyond that looks very arcady.
        Last edited by NoKungFu; 03-14-2022, 08:50 AM.

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2039

          #5
          Re: HYPE/DC & Co - WWE 2K22 Attributes

          Originally posted by NoKungFu
          Can you explain why AERIAL RANGE and AGILITY are so high?

          On the default of 50, I already find that wrestlers can reach RIDICULOUS range from the top rope, like, almost the other side of the ring....and they use top rope moves way too often. They also miss them A LOT and it looks dumb, but that's besides the point.

          As for agility, I find that anything beyond 50 and wrestlers climb the ropes as if they are lightning fast monkeys....it looks completely ridiculous and sped up.
          I find that the 30-50 range is the most realistic looking climbing speed, anything beyond that looks very arcady.
          It's definitely something I will test out. But in years past some moves wouldn't connect because they didn't jump far enough.

          As for Agility, I was considering doing that for the next update. It'll definitely slow things down, which is the overall goal.

          Thanks for the suggestion

          Comment

          • NoKungFu
            Banned
            • Mar 2022
            • 43

            #6
            Re: HYPE/DC & Co - WWE 2K22 Attributes

            Originally posted by Hyperballer21
            It's definitely something I will test out. But in years past some moves wouldn't connect because they didn't jump far enough.

            As for Agility, I was considering doing that for the next update. It'll definitely slow things down, which is the overall goal.

            Thanks for the suggestion
            Thanks! Keep up the awesome work!

            P.S - There doesn't seem to be a HDUR stat in this game, I think it should be removed from the spreadsheet.

            Comment

            • Jamster26
              Rookie
              • Nov 2016
              • 59

              #7
              Re: HYPE/DC & Co - WWE 2K22 Attributes

              Cesaro is listed as being in the Technician class in the game, however, he's in the Powerhouse category on the spreadsheet.

              Comment

              • Jamster26
                Rookie
                • Nov 2016
                • 59

                #8
                Re: HYPE/DC & Co - WWE 2K22 Attributes

                I think Karrion Kross should have some more points in Power Submission Offense as he uses the Kross Jacket submission for his finish.

                Comment

                • Hyperballer21
                  MVP
                  • Feb 2003
                  • 2039

                  #9
                  Re: HYPE/DC & Co - WWE 2K22 Attributes

                  Originally posted by Jamster26
                  I think Karrion Kross should have some more points in Power Submission Offense as he uses the Kross Jacket submission for his finish.
                  Must of been an oversight. Its been updated to 70

                  Originally posted by Jamster26
                  Cesaro is listed as being in the Technician class in the game, however, he's in the Powerhouse category on the spreadsheet.
                  He SHOULD be a Powerhouse by description, but 2k has him as Technician. Regardless, its been updated.

                  Comment

                  • SuburbanHell
                    Just started!
                    • Oct 2015
                    • 1

                    #10
                    Re: HYPE/DC & Co - WWE 2K22 Attributes

                    I'm not quite sure I'm understanding this, Kenny Omega only a 67?

                    Comment

                    • Droned idahoan xb gt
                      Rookie
                      • Jan 2015
                      • 54

                      #11
                      Re: HYPE/DC & Co - WWE 2K22 Attributes

                      Originally posted by SuburbanHell
                      I'm not quite sure I'm understanding this, Kenny Omega only a 67?
                      Hello, the attributes are made where everybody's ratings are actually quite lower than the usual ratings the game ships with. So a 67 for Kenny Omega will actually be quite good. I played with his attributes for 2k19 and a lot of them had attributes in the 50s and 60s.

                      Comment

                      • NoKungFu
                        Banned
                        • Mar 2022
                        • 43

                        #12
                        Re: HYPE/DC & Co - WWE 2K22 Attributes

                        Originally posted by SuburbanHell
                        I'm not quite sure I'm understanding this, Kenny Omega only a 67?
                        Read the actual post....it literally says the overalls are lower than the 'normal' ones that come with the game and that its intentional.

                        Comment

                        • jromero120
                          Rookie
                          • Apr 2012
                          • 188

                          #13
                          Re: HYPE/DC & Co - WWE 2K22 Attributes

                          Any chance we can get the NXT 2.0 roster?

                          Comment

                          • TheBleedingRed21
                            Game Dev
                            • Oct 2010
                            • 5071

                            #14
                            Re: HYPE/DC & Co - WWE 2K22 Attributes

                            Are there plans to get retro/legends as well this year? Appreciate all the work.
                            PSN: TheBleedingRed21
                            Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2039

                              #15
                              Re: HYPE/DC & Co - WWE 2K22 Attributes

                              Originally posted by TheBleedingRed21
                              Are there plans to get retro/legends as well this year? Appreciate all the work.
                              They are already on the sheet. Check the RETRO tab

                              Comment

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