@All -
It is great to see a thread like this....The one big issue I'm seeing with the game (via streams), is that even on Legendary level you will see the wins by the likes of Fandango (Hum-user) beat Rollins (CPU) or Batista (CPU). The last WWE game that I bought was actually Smackdown:Here Comes the Pain. The biggest aspect that I appreciated about this game was that you would rarely (if ever) see these kind of unrealistic wins. Let the user be Hurricane and put him up against Christian (CPU) or Edge (CPU) in HTCP and it would be truly an uphill battle to even get enough 'momentum' to get a Finisher or even fill up the meter 1/4th.
And that is what I think could possibly be achieved with the ideas that have been proposed in the thread. And I think with the vast amount of attributes editing that can be done (just as in other 2K games) and the knowledge of our OS fam, maybe we can all collaborate and make this game even more sim-like. By no means am I any editing guru, but I know this game has alot of potential. The match pacing is really awesome from what I have seen in streams.
For some reference, I found this youtube video below:
https://www.youtube.com/watch?v=MMNR7T_--nM
Would be awesome if the person that uploaded this youtube video was a member of the OS crew. The ebb and flow of the match was awesome. And the amount of time to lead up to a signature/finisher is pretty good. Basically, I hope there is a way we could get the superstars to 'build up' to their signatures & finisher in more of the way that HTCP did in that superstars have a clear 'advantage' over the mid-card level talent. And have some epic matches for the likes of Cena vs. Brock, etc....