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WWE 2K16: Hands-On Impressions

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Old 08-24-2015, 02:01 PM   #9
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Scott did you play against the AI. How is it, has it improved from 2K15.
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Old 08-24-2015, 02:04 PM   #10
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Anyone know if the option to kick out of a pin by button smashing is in? Honestly that meter ruined it for me. I don't see why they can't put button smashing as an option.
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Old 08-24-2015, 03:11 PM   #11
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Re: WWE 2K16: Hands-On Impressions

The reversal system sounds pretty neat, and will probably make HvH much better.

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Old 08-24-2015, 04:01 PM   #12
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Quote:
Originally Posted by TSGuy
Anyone know if the option to kick out of a pin by button smashing is in? Honestly that meter ruined it for me. I don't see why they can't put button smashing as an option.
I'd be fine with it as an option, but I never, ever want them to go back to only button mashing. I hate button mashing. I don't necessarily love the current kick out system, but almost anything is better than button mashing.
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Old 08-25-2015, 06:57 PM   #13
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Re: WWE 2K16: Hands-On Impressions

The reversal system sounds huge for match pacing.

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Old 08-29-2015, 09:08 AM   #14
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Excellent read, it got my hopes up after the misstep that was wwe2k15.
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Old 08-29-2015, 10:16 AM   #15
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Still no sign of a online federation. ........bummed
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Old 09-08-2015, 03:15 PM   #16
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Re: WWE 2K16: Hands-On Impressions

Spoke to Mark Little today and wanted to clear up something in my article.
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In Exhibition breakouts are allowed in Player vs Player and Player vs AI matches. At this point we do not have the AI performing breakouts during Player vs AI matches but it is something we are looking at for the future.

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