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Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Old 10-23-2017, 10:00 AM   #81
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

RE: Jinder's Place on the Card

Jinder has been a jobber for the last X years. He has a little run of being on top but be honest, we know it is forced due to WWE attempting to reach a certain demographic. For that reason, we don't take his current run seriously. So he will be judged with his history being factored in as well.
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Old 10-23-2017, 10:19 AM   #82
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Usos have been adjusted.

I mislabeled their fight style.

Thanks for pointing that out.
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Old 10-23-2017, 10:48 AM   #83
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

Quote:
Originally Posted by AtlantiasFalcon
Do you input these in the main menu or within the universe mode?

I found current edits are used when you make the universe, but once it's created it doesn't reflect any more changes you make in the main menu.

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I think, from what I remember, make changes first then start Universe equals changes in Universe.

If you've started Universe, make changes in Universe first, and then they reflect in exhibition (outside Universe).
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Old 10-23-2017, 11:14 AM   #84
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Quote:
Originally Posted by vinay
No I simulate them ai vs ai. The ai just cannot do the surprise kick outs of finishers and I have had matches that should have been very even that ended up being one sided. Its a shame because your attributes work very well in some matches and you clearly put a hell of a lot of time in this.
Try lowering finisher strength sliders to 10 it’s at 15 maybe that’ll fix it I play the same way as u ai vs ai
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Old 10-23-2017, 03:30 PM   #85
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Regarding the reversal attribute for Super Heavy weights, not sure if Kane or Big Show at this stage of their career should have max reverals. I can understand Braun having that, as he is near the top of the card but not sure if "Midcard" Giants should get the same treatment. Open to debate of course.
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Old 10-23-2017, 03:54 PM   #86
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Quote:
Originally Posted by Jamster26
Regarding the reversal attribute for Super Heavy weights, not sure if Kane or Big Show at this stage of their career should have max reverals. I can understand Braun having that, as he is near the top of the card but not sure if "Midcard" Giants should get the same treatment. Open to debate of course.
We have to overcompensate for the broken weight detection.
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Old 10-23-2017, 04:12 PM   #87
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Quote:
Originally Posted by shaunhill256
Try lowering finisher strength sliders to 10 it’s at 15 maybe that’ll fix it I play the same way as u ai vs ai
I have it at 0 lol, still no dice.
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Old 10-23-2017, 04:30 PM   #88
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Match length depends on the matchup.

If it is a match that involves Power wrestlers, it might be quick.

If it is two technicians/juniors/luchadors, the match will be a little longer.
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