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We have posted our first NCAA Football 09 Hands-On Preview with answers to the majority of questions that were asked in today's dedicated question post.

Not every question was answered, however the major topics were covered including a list of positives and negatives from the Xbox 360 Beta version.

Check back tomorrow morning when we'll be opening the Day 2 questions thread.

Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
NCAA Football 09 Videos
Member Comments
# 1 sj3981 @ 05/23/08 05:01 AM
thanks for taking the time to answer all these questions Steve!
 
# 2 SteelerSpartan @ 05/23/08 07:16 AM
thanks for the info


Hopefully some of the stuff will be there for us in the final game
 
# 3 callmetaternuts @ 05/23/08 08:02 AM
Some good info in there. Sounds like things are moving the right direction. Truth be told, i know there are alot of things we all want added, but if they fix the turnover issue (or the WR's being so passive), that would make a world of difference.
 
# 4 eaglesfan27 @ 05/23/08 08:13 AM
Quote:
Originally Posted by callmetaternuts
Some good info in there. Sounds like things are moving the right direction. Truth be told, i know there are alot of things we all want added, but if they fix the turnover issue (or the WR's being so passive), that would make a world of difference.
QFT. The lack of WR aggressiveness and the interceptions (which were linked I believe) was by far my biggest issue with 08 and an eventual gamekiller for me. If the interceptions are toned way down, I'll be thrilled with 09
 
# 5 cch99 @ 05/23/08 08:23 AM
Thanks for answering Steve. Too bad about the camera angles but it is what it is. The good thing with the PS3 is that if I like Madden after a rental I can download someone else's draft classes and still have real players in the draft. It's good i love the ps2 NCAA 08 or I'd have no college fix.

Thanks again.
 
# 6 JBucc @ 05/23/08 09:12 AM
This game (and Madden) keep sounding better and better.
 
# 7 UNC_Pete @ 05/23/08 09:39 AM
Good that the LB AI has improved. Now I just hope they still aren't high jump Olympic gold medalists..
 
# 8 Skyboxer @ 05/23/08 09:59 AM
Thanks Steve. I appreciate it man!
 
# 9 Brandwin @ 05/23/08 10:01 AM
Quote:
Skyboxer: Can you see If the CPU AI quick snapping the ball every play is in fact there? So far in the vids the only time they don't is when they either audible or send a man in motion. Every other play the ball is snapped as soon as the QB gets set.
This makes making any D reads and adjustments obsolete.
(Or will it be a non issue and won't be that way in the final build?)
Thanks


Yes, unfortunately, I too am seeing the AI snap the ball too quickly and I can’t make many adjustments. So far, the only time they slow it down, is like you said, if they send a man in motion, audible or when the time is running out of the half or game, and they are just eating it.
Err!

Quote:
Runners seem to go out of bounds, not sensing where the OOB is, it seems. Even though they will tap the sidelines on some catches, as well as tight rope them. Just seems odd, when a receiver catches it, he runs out of bounds, even though he has 5 to 10 more yards if he just went down the field.
Err!

Quote:
If you call for a punt block, instead of a return, I’d say 75% of the time, it’s an automatic 20 yards before anyone even touches you.
Err!



Thanks for answering Steve.
 
# 10 kmart2180 @ 05/23/08 10:27 AM
Im not sure if this is day 2 questions thread but if it is, Could you please check to see if once the ball is in the air, if you can hit the wr before he gets a chance to catch the ball.

In last gen you used to be able to nail the wr early and in next gen you couldnt do it. I was hoping they bring it back. It seems like you almost have to wait for the wr to catch it before getting the chance t hit him. Thanks alot for the time.
 
# 11 Methlab @ 05/23/08 10:58 AM
Thanks steve. This was a great read.
 
# 12 Skyboxer @ 05/23/08 11:23 AM
I guess the only question I have left is "Can EA address the quick snap before release?"
 
# 13 Scott @ 05/23/08 11:30 AM
One other thing I'd like to know is, is the number of created recruits still just 25?
 
# 14 Solidice @ 05/23/08 11:47 AM
Quote:
Originally Posted by Steve_OS
Solidice: i know it has been mentioned as being in the game by some, but never confirmed, is Formation Subs in the game this year? maybe even a screen shot to prove?

Using the right thumbstick, in the playcall screen, you can swap the receivers, bring in the backup RB, QB, dual HB’s, put the HB in the slot, TE swap, etc. I’m guessing this is what you meant?

I see “Mass Substitutions” as well. From there you can sub in your 2nd team offense and defense.
not exactly what i was talking about. those 2 things were in there last year. Formations subs would most likely be in the same menu as the mass subs and depth chart in-game, and in the team management screen(where rosters and depth chart is) in the menus. it would allow you to select who will be on kickoffs, KR, punt team, PR team, and would let you change players around. for example:

lets say you have a 3 WR set formation, but you wanted your #1 WR to be the man in the slot just for this specific formation, you could sub him in the the slot and the previous slot WR to the outside. or say your #1 and #2 HB are both Speed back, but you wanted a Power back to be the HB in the goal line formation. but he is the 3rd back in the depth chart, you could just sub him in to be that back in just that formation.

I'm not exactly sure how to explain it. it hasn't been on current gen NCAA yet but has been on the xbox/PS2 version. but from the sound of it, its not going to be there, unless you somehow skipped over it without realizing it.
 
# 15 fistofrage @ 05/23/08 11:51 AM
Quote:
Originally Posted by Solidice
not exactly what i was talking about. those 2 things were in there last year. Formations subs would most likely be in the same menu as the mass subs and depth chart in-game, and in the team management screen(where rosters and depth chart is) in the menus. it would allow you to select who will be on kickoffs, KR, punt team, PR team, and would let you change players around. for example:

lets say you have a 3 WR set formation, but you wanted your #1 WR to be the man in the slot just for this specific formation, you could sub him in the the slot and the previous slot WR to the outside. or say your #1 and #2 HB are both Speed back, but you wanted a Power back to be the HB in the goal line formation. but he is the 3rd back in the depth chart, you could just sub him in to be that back in just that formation.

I'm not exactly sure how to explain it. it hasn't been on current gen NCAA yet but has been on the xbox/PS2 version. but from the sound of it, its not going to be there, unless you somehow skipped over it without realizing it.

Quick sub wasn't on the 360 last year was it? If I recall you had to hit start and change them manually. Correct me if I'm wrong. The formation subs are a key addition.
 
# 16 Solidice @ 05/23/08 11:54 AM
Quote:
Originally Posted by fistofrage
Quick sub wasn't on the 360 last year was it? If I recall you had to hit start and change them manually. Correct me if I'm wrong. The formation subs are a key addition.
yea, the quick subs were in '08, by hitting "X"(360) it would cycle through them. but this year by having it on the right thumbstick makes it a lot easier to use. you don't have to cycle all the way through them if you passed what you wanted.
 
# 17 DJ @ 05/23/08 11:55 AM
Unless I missed a rule change, the play clock in NCAA is 25 seconds. Must be an error in programming to have it show up as 40 after the play is over, but since you said the actual game time isn't affected when it goes back to 25 sec., then it's not a big deal.

Thanks for all the info. I didn't buy last year's NCAA, but am getting excited about this version.
 
# 18 Solidice @ 05/23/08 11:58 AM
Quote:
Originally Posted by Djwlfpack
Unless I missed a rule change, the play clock in NCAA is 25 seconds. Must be an error in programming to have it show up as 40 after the play is over, but since you said the actual game time isn't affected when it goes back to 25 sec., then it's not a big deal.

Thanks for all the info. I didn't buy last year's NCAA, but am getting excited about this version.
they are using a 40/25 second play clock this year. similar to the NFL.
 
# 19 Ninjoid @ 05/23/08 11:59 AM
Thanks Steve - I appreciate your response to my question & all of the other guys'.
Cheers
 
# 20 therizing02 @ 05/23/08 11:59 AM
Thanks again Steve!
 

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