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Skate 2 News Post

As most of you know, the Skate 2 demo is available on the Marketplace for Xbox 360 users. The PS3 version will be out next week. Please post your impressions here.

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Game: Skate 2Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
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# 1 GSW @ 01/08/09 01:37 PM
anyone on 360 download this yet?

 
# 2 CS10029 @ 01/08/09 02:22 PM
Hopping on to download it in a bit. Leaving shortly though until about 7 tonight. Give my impressions then.
 
# 3 ezekiel55 @ 01/08/09 03:21 PM
I ended up going home for lunch and messed around with the demo for a bit.

The game is basically an evolution of the first...obviously, the first game was great so there wasnt much that needed to be changed.

The physics feel much tighter and the controls are more responsive...I felt like I could pull off the move I wanted to, with greater success than in the first skate.

The skater feels more responsive as well, as if he was weightier (which I definitely like).

Getting off the board is an absolute godsend for this game...being able to line up your trick while on your feet opens the game up that much more.

Also, now that you can get off the board comes the ability to move objects around the environment, which is awesome....I didnt have much time to mess around with it because of my lunch break and time constraints of the demo, but this will really open up the game...at one point I set a ramp up near manual pad and it changed the dynamic of the environment completely.

I tried some of the new tricks but didnt really mess with them too much...I think my number one wishlist thing with this game was to get off the board and they obliged.

If anyone has questions, fire away.
 
# 4 TCrouch @ 01/08/09 04:08 PM
I raced home at lunch and grabbed it. When the download finished I messed around with it for about 15 minutes, but ran out of time before I had to come back to work.

I obviously loved the first one, though, so take that as you will. This feels like a tighter evolution of the engine. It's definitely evolutionary and not revolutionary, though. I didn't even try any of the new tricks, as busting the old ones in a new location was awesome enough. I'm going to log some serious time with this demo, I bet. Much like the first one.
 
# 5 mgoblue @ 01/08/09 04:10 PM
Quote:
Originally Posted by TCrouch
I raced home at lunch and grabbed it. When the download finished I messed around with it for about 15 minutes, but ran out of time before I had to come back to work.

I obviously loved the first one, though, so take that as you will. This feels like a tighter evolution of the engine. It's definitely evolutionary and not revolutionary, though. I didn't even try any of the new tricks, as busting the old ones in a new location was awesome enough. I'm going to log some serious time with this demo, I bet. Much like the first one.
Could you tell much from the demo about the "out of bounds" type stuff? I'd hate for most areas to be "locked down" and be "illegal" to skate in...I don't know much about that, but most previews were minorly concerned they'd screw up the new city...
 
# 6 GSW @ 01/08/09 04:36 PM
is it a timed demo like the last one...

i spent some major time on that bad boy
 
# 7 ezekiel55 @ 01/08/09 04:38 PM
Quote:
Originally Posted by mgoblue
Could you tell much from the demo about the "out of bounds" type stuff? I'd hate for most areas to be "locked down" and be "illegal" to skate in...I don't know much about that, but most previews were minorly concerned they'd screw up the new city...
Not at all...your confined to the skate park in the demo.

From what I heard there will be some difficulties associated with skating downtown, but I'm sure there will be plenty of other spots to skate.
 
# 8 ezekiel55 @ 01/08/09 04:41 PM
Quote:
Originally Posted by GSW
is it a timed demo like the last one...

i spent some major time on that bad boy
Yep, and its much shorter than Skate 1's demo.

You start out with 5 minutes on a timer, and as you acheive objectives time is added on.

Like you, I spent a ton of time in the community center in the last demo, unfortunately its much shorter this time around.
 
# 9 Vast @ 01/08/09 05:47 PM
This is sounding like a must buy.
 
# 10 GSW @ 01/08/09 05:52 PM
Quote:
Originally Posted by zekey55
Yep, and its much shorter than Skate 1's demo.

You start out with 5 minutes on a timer, and as you acheive objectives time is added on.

Like you, I spent a ton of time in the community center in the last demo, unfortunately its much shorter this time around.
thats bad news.

ahh well after next week ill be playng the full version anyway
 
# 11 laforr77 @ 01/09/09 04:40 AM
Well, I liked the first one, but I haven't been following the progress on this game. Apparently everyone already knew the game was gonna run at 60 FPS instead of 30, but It was a welcome surprise for me. Improves the overall look of the game just on that. Like other have said, it feels like the controls have been tightened a bit, and I have been able to pull the trick I wanted with a little more regularity. The trick guide is also improved, with a small explanation of the trick to go along with the motion. Not a big deal for vets, but newcomers should like this.
 
# 12 Digital AK @ 01/09/09 01:00 PM
I tried it yesterday, and my feelings for it are mixed.

Good things first:

The framerate is higher than the first one, although in replays and bails it drops a bit. But overall it feels more fluid.

Bail animations, and animations in general are cooler. The way the skater's body adapts when it lands sideways or hits something is even better than the first one, which was already very good.

The board itself really feels like it's in contact with the ground as you skate.

Being able to kick the board away and abort tricks mid-air is really cool, as are the big gap bails after you kick the board and crouch in the air!

Now, the bad stuff:

The graphics and lighting seems worse. I canĀ“t quite put my finger on why this is, but everything feels more cartoonish. I suppose they had to reduce textures or lighting quality to get higher framerates, but in can't tell what it is yet. The models look good, maybe even better than the ones in the first game, but the clothing styles look worse, more cartoonish. The way slim fit pants get wider at the bottom is an example of this, like the "phat" look on one of the Tony Hawks. This was a let down.

Although the animations are more fluid, the physics are worse. I think the ollies are way too high, they pop without "effort", and the skater crouches way too much (again, like the latest Tony Hawks) when popping an ollie or landing stuff. It feels like you're skating underwater!

Finally, the biggest let down...

The spin physics are terrible! The the board seems magically "glued" to your feet when you do spins and land high flips is terrible. I'm not sure how to put this, but in the first game, it felt like the skater and the board were two separate things. Here, it's like the board follows the feet. This is most obvious when you do a 180 flip. The board advances and the recedes a bit, following the position of the feet in the air, but since it isn't in contact with them, it shouldn't do this.

These complaints might sound a little stupid, but i skated for 9 years and when Skate came, i was really blown away by how real it felt, from the controls to the physics. There was a certain riggidity to the skater that made it feel real when responding to hits and landings. And now it seems all too floppy and programmed.

I'm from Portugal, so please excuse any errors while typing.
 
# 13 Blzer @ 01/09/09 01:07 PM
Quote:
Originally Posted by Digital AK
These complaints might sound a little stupid, but i skated for 9 years and when Skate came, i was really blown away by how real it felt, from the controls to the physics. There was a certain riggidity to the skater that made it feel real when responding to hits and landings. And now it seems all too floppy and programmed.
These complaints sound exactly like what I have been seeing since jumping on the Skate 2 bandwagon. The cartoony models, the flip tricks being "attached" to the player (I saw a YouTube video last night with replays showing it), etc.

I'm torn as to whether I should buy this or not. I have a PS3, so it's still another week before I try the demo.
 
# 14 GSW @ 01/09/09 01:19 PM
man, just get the demo, wait until the real version comes out, and if it is the same way then just stick to skate 1.

Im probably goign to buy it anyway
 
# 15 ezekiel55 @ 01/09/09 02:04 PM
When doing a kickflip 180 in real life you pre-load your spin and take it into account while performing the kick flip.

It would be impossible for the developers to show those subtle variations in the kickflip animation, because the spin is determined after the intial animation.

Is this game perfect?...no chance in hell, but the developers have truly pushed this physics engine beyond most games on next-gen.

To be honest, Skate was probably the first game to give me the sense that its actually a next gen game.
 
# 16 Digital AK @ 01/09/09 03:58 PM
Quote:
Originally Posted by zekey55
When doing a kickflip 180 in real life you pre-load your spin and take it into account while performing the kick flip.

It would be impossible for the developers to show those subtle variations in the kickflip animation, because the spin is determined after the intial animation.

Is this game perfect?...no chance in hell, but the developers have truly pushed this physics engine beyond most games on next-gen.

To be honest, Skate was probably the first game to give me the sense that its actually a next gen game.
I totally agree with you on the "real" 180 kickflip technique, but you understood what i meant by "board glued to the feet", as opposed to the more natural look of the Skate 1 animations, right?

In your opinion, what do you think changed in the animation process?
 
# 17 GSW @ 01/09/09 04:06 PM
i checked out some youtube video and couldnt see a board stick to the feet thing at all.

not anything worth not buying the game over at least.
 
# 18 ezekiel55 @ 01/09/09 04:25 PM
Quote:
Originally Posted by Digital AK
I totally agree with you on the "real" 180 kickflip technique, but you understood what i meant by "board glued to the feet", as opposed to the more natural look of the Skate 1 animations, right?

In your opinion, what do you think changed in the animation process?
I guess I'm not understanding your complaint then.

Here is some footage of how I play the game (this is not my footage, just similar to my style of playing the game), and I dont really see a "glued effect."

Watch more video games and play free games at WeGame.


Then again, I play realistically and rarely do 360's (not really a big street trick unless you're Chris Cole)...for example, a 360 kickflip 360 (known as a big flip) is rarely ever done in real life and I never do it in game. I can imagine that it probably looks bad because the board has to be spinning on the same exact axis as the skater like they were teathered together.

I'm not trying to play the holier than thou card on anybody who enjoys this game, I just play it as realistically as possible and rarely do I see things look unnatural and wonky.
 
# 19 ezekiel55 @ 01/09/09 04:44 PM
Here's some more great footage (I dont have a capture card, so once again this isnt mine).



The creativity this game allows is mind blowing...watching these guys only progresses my skill in the game and pushes my creativity...I wouldnt have thought of alot of those spots and set-ups without watching these guys play.
 
# 20 mgoblue @ 01/10/09 04:35 PM
Seemed pretty similar to me, in a good way. I didn't really move much around, and didn't really try much new stuff, but it just feels like more Skate, should be fun.
 

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