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Madden 2010 News Post

WOW! What a way to end a half!!!!

Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!

We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!

So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.

Enough talk – on to the new stuff!

Let me tell you a story of playing Madden NFL.
It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their "greatest show on turf" make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!!

Ever happened to you? Did your controller survive to tell the tale?

It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called "Procedural Awareness". What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:



This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:



There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:



Alright, so what’s Procedural Awareness in a nutshell?
“The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.

So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.

A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. So I'm passing it off to you guys:

- Where else would you like to see PA active?
- Are there any new attitudes would you like to see?
- Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!

Enjoy the rest of the Super Bowl!

- Ian Cummings
Lead Designer, Madden NFL 10

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 281 Mofficial @ 03/02/09 09:56 PM
Ok.... first and foremost, I AM A DIEHARD MADDEN FAN!!! I LOVE MADDEN.... WILL CAMP OUT FOR IT, BOUGHT THE 20TH ANNIVERSARY ADDITION (with a teenager's budget =]) and all! there have been many good additions to the game... and some not so good. I have compiled a list of many great ideas i have come across and think that the madden community as a whole would appreciate.
Madden Changes

New Ratings
- New Passing ratings
- More variety in players and ratings (30 - 40 being bad, 50-60 being ok, 70 - 80 being good, and 90+ being amazing)
- Have rating awareness (Catch awareness, field awareness, blocking awareness, passing awareness, etc.)
- Have ratings MEAN SOMETHING (actually feel and distinguish between ratings)
- Have new position-specific ratings for ALL players (have stiff-arm strength, have footwork, have QB elusiveness, etc.)
- Have size and weight affect ratings and physics of game (linemen should not be able to dive the same as db's or line backers, they should not be able to catch HB's and WR's from behind easily. Have leg size a component of run power, etc.)

- WEAPONS
- Have them reserved for the cream of the crop (quick receiver shouldn't be able to be covered that well except with a shutdown corner)
- Have actual roles (deep threat, scrambler/ 2nd chance creator, goalline back, power defensive lineman, etc.)
- Have tendencies for entire teams according to their playbook, weapons, personnel, coach, etc.
 
# 282 Mofficial @ 03/02/09 09:57 PM
FRANCHISE
- Bring back minicamp
- Bring back the ability to train for a specific attribute
- Be able to train entire team during the week.
- Change the way you train.... allow for an option for the drill you choose to up the player's ratings.
- Allow for minicamp for injured players
- Bring back in-franchise practice mode
- Forgo Head Coach, just incorporate it in franchise
- Have player progression be based on their performance during the season (eric weddle got pro-bowl... still an 82 average)
- DRAFT
- Make scouting reports mean something
- Allow a ton of information if you've scouted throughout the entire season
- Bring back the minicamp drills for the scouting prospects
- Have accurate information that reflects the players' ratings
- Even bring back the college game to test rookies
- Have potential mean something (a lot of potential means develops faster, etc.)
- Have a draft presentation
- Have a more diverse group of rookies with different ratings
-INCORPORATE SUPERSTAR IN FRANCHISE
- Superstar mode is useless anyway
- you can track and give specific attention to your superstar in your franchise
- you can control how he affects your team and your franchise
- if your superstar retires during the offseason, there can be a presentation of his HOF induction
- Salaray Cap increase
- Make trading more acceptable and realistic (Trade Tom Brady for Patrick Willis and Brady receives a B+ while Willis gets an A+? don't think so)
- Bring back (and actually implement) rival games, make them more crucial, have other teams in the league break away from the rest of the league
- OFFSEASON
- Have more variety of coaches
- Have them actually progress your team
- Give them ranges for ratings and make the best harder to acquire
- Yet have solid-mediocre coaches still make an impact on the team
- Give them ranges of different ratings (Throwing Power, Throwing Accuracy, Speed, Agility, Footwork, etc)
- Bring back Create- A - Stadium
- Allow to transfer your superstar into franchise (for a draft pick)
- Allow for changes to stadium prices
- Have upgrades.... and have those upgrades create a change in fan morale, support, and attendance
- Manage Team and Stadium
- Be able to change prices, create fan appreciation day, etc.
- There should be an acquisition appeal, if you bring in a known NFL superstar that is needed, it should affect fan attendance, and support
- Be able to track finances and have an in-depth look at how much your franchise is making
- Be able to negotiate salary with players and agents based on the league average and their importance to the team
- GAMEDAY (franchise-presentation)
- Bring back statistics and tendencies of upcoming opponent based on team weapons (see above for teams under WEAPONS)
- Make fans affect gameplay
- create a crowd system that affects player awareness, toughness, injury, effort, audibles, clutch, organization, etc.
- New PA attitudes system can show the current emotion and morale of players
- Have a halftime show relevant to location, and current sports events, and how the game has gone so far
- Have gametime decisions affect
 
# 283 Mofficial @ 03/02/09 09:58 PM
GAMEPLAY
- New Context-Sensitive Controls
- Controls for jump ball ( o for jump ^ for catch, x for tip button, L1 for jocking for position, etc. same for defense)
- Ratings such as field awareness will affect these situations... as well as physique of the players
- Make field larger - When passing, QB's with high awareness can see entire field, bad awareness limits field of vison for receivers, awareness also leans camera to open receivers
- provide better AI on BOTH sides of the ball (defensive teammates can cover and intercept, linemen can block and pancake, etc)
 
# 284 Mofficial @ 03/02/09 10:00 PM
some one posted:
Why are people putting wishlist ideas in this thread?

And sausage replied:
I don't know, I was wondering the same thing. I guess they can't find it on the front page of the forum.

....Good point.....
 
# 285 thesicnessnz @ 03/05/09 04:13 AM
No more hit stick! its the worst thing in madden, every hit is over exage!!! i dont mind using the hit stick as the tackle button but only big tacklers should make big tackles i.e little db's absolutely killing big rb's is bs.Better statistic recording i.e half sacks,tackle assists.Something needs to be done about the goddamn glicthing on players, there needs to be some sort of collision animation. i.e running backs dont stand behind the o-line glitching getting stuck they either push off or dig in to the gaps i.e play 2k5.Also somethings not quite right with the player to field size ratio.you just cant seem to find gaps to make those extra yards.there crap loads more but im lazy and its late.
 
# 286 Exonerated @ 03/05/09 07:01 AM
GTFO. No one wants to hear your crappy ideas.

Discuss the first official feature, and not your ideas that no one else likes.

/Rant Over.
 
# 287 tygrant56 @ 03/08/09 10:09 PM
what i wont is superstar mode to be as real as possible they need to go more in depth with a rookie superstar like when they first get in the game they way the draft pick and what collage there from and after the game they should be intervied by reporters and if there hot the will bee able to do movies endorsments and go on espn
 
# 288 willio619 @ 03/31/09 06:29 PM
Can you PLEASE bring back the helmets popping off! i dont understand why you took it off in the first place everytime it happend it would just hipe me up! if you get a big hit on someone their helmet should pop off.. if it doesent it doesent really mean anything i think this would be simple to put back in the game and it makes a BIG diffrence! Thanks!! you can reply to me at [email protected]
 
# 289 sportzbro @ 03/31/09 06:38 PM
Quote:
Originally Posted by Mofficial
Ok.... first and foremost, I AM A DIEHARD MADDEN FAN!!! I LOVE MADDEN.... WILL CAMP OUT FOR IT, BOUGHT THE 20TH ANNIVERSARY ADDITION (with a teenager's budget =]) and all! there have been many good additions to the game... and some not so good. I have compiled a list of many great ideas i have come across and think that the madden community as a whole would appreciate.
Madden Changes

New Ratings
- New Passing ratings
- More variety in players and ratings (30 - 40 being bad, 50-60 being ok, 70 - 80 being good, and 90+ being amazing)
- Have rating awareness (Catch awareness, field awareness, blocking awareness, passing awareness, etc.)
- Have ratings MEAN SOMETHING (actually feel and distinguish between ratings)
- Have new position-specific ratings for ALL players (have stiff-arm strength, have footwork, have QB elusiveness, etc.)
- Have size and weight affect ratings and physics of game (linemen should not be able to dive the same as db's or line backers, they should not be able to catch HB's and WR's from behind easily. Have leg size a component of run power, etc.)

- WEAPONS
- Have them reserved for the cream of the crop (quick receiver shouldn't be able to be covered that well except with a shutdown corner)
- Have actual roles (deep threat, scrambler/ 2nd chance creator, goalline back, power defensive lineman, etc.)
- Have tendencies for entire teams according to their playbook, weapons, personnel, coach, etc.
Quote:
Originally Posted by tygrant56
what i wont is superstar mode to be as real as possible they need to go more in depth with a rookie superstar like when they first get in the game they way the draft pick and what collage there from and after the game they should be intervied by reporters and if there hot the will bee able to do movies endorsments and go on espn
Quote:
Originally Posted by willio619
Can you PLEASE bring back the helmets popping off! i dont understand why you took it off in the first place everytime it happend it would just hipe me up! if you get a big hit on someone their helmet should pop off.. if it doesent it doesent really mean anything i think this would be simple to put back in the game and it makes a BIG diffrence! Thanks!! you can reply to me at [email protected]
wishlist forum maybe?
 
# 290 A5WAGGZ @ 04/15/09 12:26 PM
iill like 2 see player excited if they just won the super bowl or shock because they just loss the game
 


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