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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 41 realultimatepower @ 06/18/09 09:00 AM
Quote:
Originally Posted by Maximus205
Anyone else feel like the passing feels funny? Its like there are only two trajectories the ball can go. One deep and the other a bullet which you feel you have no control over. Almost frantic without dline pressure.
Yep. The more I play it, the more glaring the weaknesses are showing.

This game needs polishing in the gameplay department. Its also a bitch running the ball.
 
# 42 DGuinta1 @ 06/18/09 09:02 AM
Quote:
Originally Posted by Maximus205
Anyone else feel like the passing feels funny? Its like there are only two trajectories the ball can go. One deep and the other a bullet which you feel you have no control over. Almost frantic without dline pressure.
Not surprised since it a demo. Probably a few iterations away from the final product.
 
# 43 DGuinta1 @ 06/18/09 09:05 AM
Just learned the Fight Night 4 is avail for download as well. 784 MB compared to NCAA10' 1.57GB.
 
# 44 carnalnirvana @ 06/18/09 09:07 AM
Quote:
Originally Posted by Maximus205
Anyone else feel like the passing feels funny? Its like there are only two trajectories the ball can go. One deep and the other a bullet which you feel you have no control over. Almost frantic without dline pressure.

i gotta disagree with you on this, this is all i have been doing since i got the demo is pass to see if passing has more than 2 options and i am getting great passes.

i dont think its a skill issue, just that you gotta play it to get a feel for whats possible there is some options in there man, keep playing
 
# 45 seasprite @ 06/18/09 09:11 AM
Quote:
Originally Posted by DGuinta1
Just learned the Fight Night 4 is avail for download as well. 784 MB compared to NCAA10' 1.57GB.
FN4 has been out for some time now
 
# 46 realultimatepower @ 06/18/09 09:11 AM
Quote:
Originally Posted by Strummer101er
Looks like they cannibalized Madden 09 to create NCAA 10.
.
Agreed 100%. Felt it was a reskinned Madden 09 from the moment I started playing it.
 
# 47 Maximus205 @ 06/18/09 09:12 AM
Quote:
Originally Posted by realultimatepower
Yep. The more I play it, the more glaring the weaknesses are showing.

This game needs polishing in the gameplay department. Its also a bitch running the ball.
I like that its hard to run.

Quote:
Originally Posted by carnalnirvava
i gotta disagree with you on this, this is all i have been doing since i got the demo is pass to see if passing has more than 2 options and i am getting great passes.

i dont think its a shill issue, just that you gotta play it to get a feel for whats possible there is some options in there man, keep playing
Yeah, i've been trying to get that third little lob over the middle but it won't get off the rail.
Oh, I just called a timeout to freeze the kicker and when you come out of it the cpu still instant kicks. No time to pick who you want at all.
 
# 48 DGuinta1 @ 06/18/09 09:15 AM
Enjoying the movement of the players as you control them. Not as fast as it looked in the vids.
 
# 49 NicoFrost @ 06/18/09 09:17 AM
Their beloved Field Goal nets are more like brick walls. They're stiff going up(Beavis laugh) and they dont give way when the ball hits them. Not that it's a big deal, but you'd think as much as they hyped this BIG new addition, they'd of done it better.

MY opinion is that it feels a little faster than last year. And it seems like they did alot of work on "follow throughs" at the end of plays. The way players move and flow after a play. That and some other subtle new animations(or so I think). I dunno, It just really helped add a little more realism to it...for me.

My game had 8 injuries....on MY team, and 2 on theirs. Which is pretty bad, but atleast Erin Andrews made it all better. I mean, she SAID "Brad" but I could tell she was totally talking to me.

Anyway, I know I'm excited for it, then again I'm easy to please. Can't wait to see how my Eastern State Timberwolves do.

Place at the table! WWWWOOOOOO!!!!!
 
# 50 DGuinta1 @ 06/18/09 09:17 AM
Player lock is pretty kool.
 
# 51 ChicagoChris @ 06/18/09 09:20 AM
My impression...better than i thought.

+ Very nice DL pressure from myself and CPU. Tebow broke a sack and another sack he struggled for a while before being taken down.
+ Love the new catch animations
+ Kick returns seem better. They pan the camera back so you can see the lanes.
+ Hard to see a pocket or WR/CB jostling without replay but it appeared to be there.
+ Bradford nailed me on 2 deep balls. A nice 68 yrd TD on a PA to a wide open TE and a 29 yrd up and out to the WR. Caught me n the blitz both times.
+ Recovered on onside kick for the first time ever.
+ Wr slants are nice. You actually have some room to maneuver and run.
- Saw some Mario running

Its decent. I was on the fence about buying it but its not bad. They definitively made some changes for the better.
 
# 52 DGuinta1 @ 06/18/09 09:24 AM
Be cool if the player lock camera would then switch to the player that is going to get the ball, etc. after your "task" is over. Instead the cam just stays with you.
 
# 53 DGuinta1 @ 06/18/09 09:25 AM
Yea definitely some mario running.
 
# 54 carnalnirvana @ 06/18/09 09:26 AM
quick question, what happens when florida gets a pocket type passer 3 yrs into dynasty who has 40-50 speed...........

that playbook is weird
 
# 55 kkman187 @ 06/18/09 09:26 AM
Is the new break tackle engine from madden affective?
 
# 56 DGuinta1 @ 06/18/09 09:28 AM
The spin move is slower not super fast like we are used to in fball games.
 
# 57 DGuinta1 @ 06/18/09 09:31 AM
Throw a nice dump pass over the middle. Felt nice and wasn't a super LB insight. Atmosphere seems the same just some more chants from the crowd. I don't feel immersed, especially for a title game though could be cause it's only a demo.
 
# 58 Solidice @ 06/18/09 09:34 AM
Quote:
Originally Posted by realultimatepower

Refs are in the game, but cutscene only.
they were in '09 as well.

set my xbox to download the demo, around 55% right now. just notice that my 120GB hard drive in under 10GB free.

I guess I don't need every single game installed on my hard drive anymore.
 
# 59 DGuinta1 @ 06/18/09 09:36 AM
CPU just threw a pretty TD pass over the WR shoulders for 7. Looked pretty smooth.
 
# 60 Maximus205 @ 06/18/09 09:37 AM
No more super LB!! Nice. You have to actually be in front of the ball to pic it. No more warping.
 


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