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NCAA Football 10 News Post

The official patch for NCAA Football 10 has been released for the 360.

Quote:
""Per Adam_Thompson_EA:

1) Option to turn off DLC in online dynasty
2) Sliders are fixed
3) Default roster now matches the one we put in the EA locker"

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Member Comments
# 121 feeq14 @ 07/29/09 06:36 AM
Has anyone came to verify what they plan to fix in the second patch yet?
 
# 122 GetBuff @ 07/30/09 12:38 PM
I would love an update on this as well. I have read a few posts but haven't seen anything stating that EA is working on fixing the dynasty progression issue.

Are they going to address this or just say they can't fix it and then we have to wait until next year for it to be fixed only to find out that something else is now broken.

All I want is a complete game.
 
# 123 Kelso @ 08/05/09 11:10 AM
Any idea if the 2nd patch will correct online dynasties that are already in progress?
 
# 124 dstubb @ 08/09/09 01:18 PM
Do we know what EA is planning for Patch 2?
 
# 125 ReeseChiarlo @ 08/11/09 09:01 PM
was there a new patch today? or just a general 360 patch?
 
# 126 Mavmoses07 @ 08/11/09 11:58 PM
It was an update for the 360's dashboard:
http://news.cnet.com/8301-17938_105-10307278-1.html
 
# 127 fmrodog @ 08/26/09 12:00 PM
Quote:
Originally Posted by ReeseChiarlo
was there a new patch today? or just a general 360 patch?
It looks like the boys at EA are hard at work fixing some of the issues with NCAA 2010. In the following laundry list of fixes, you will find a number of tweaks and adjustments many of us have been looking for. It’s not a complete overhaul or anything, but the number of changes should make a significant impact on how we play and enjoy the game. These fixes, by the way, are for both the 360 and PS3, so whichever console you prefer, these updates apply to you. Here’s the list, compliments of Russ Kiniry at EA:

Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
Greatly increased the quality of uploaded videos
Fixed an issue with penalties on a change of possession in Overtime
Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
Tuned holding chances on Field Goals and Extra Points
Fixed a couple pass coverage issues with Wild Cat plays
Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
AI Tackle slider is now more effective
Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
Tuned the CPU ball carrier to make some smarter choices
Fixed a bug where the CPU would high step at inappropriate times
Tuned player switching logic to give a more appropriate player
Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
Fixed a bug where sometimes the clock would continue to run after hold on an extra point
Forward pitches are now correctly tracked as passing and receiving yards for the players involved
Receivers will now try and release to the appropriate side of the defender based on their route
Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
Reduced the effect of the Run Block Slider on special teams plays
Tuned how effective the slant route for running backs out of the backfield was
Tuned how far away diving sacks will start from
Fixed an online grieve with pausing the game
Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
Fixed and issue where Punt was not the default selection on 4th down and punting distance
Off-centered single digit jersey numbers are now centered correctly
Fixed a crash in Custom Stadium Sounds when the list of files was too long
TeamBuilder teams with & in the name can now be searched properly
Fixed an issue where the “Online Dynasty Servers are Down” pop-up was showing up incorrectly
Now, those of you who read the entire list might have noticed that there is no fix for the player progression in dynasty mode, nor is there a fix for the auto-sub issues many gamers are having
 
# 128 Fiddy @ 08/26/09 02:27 PM
so, whats your impressions guys since patch 2 dropped?
 
# 129 Sabredj @ 08/27/09 12:31 AM
Quote:
Originally Posted by Fiddy
so, whats your impressions guys since patch 2 dropped?
Just played my first game with it and it's defintely noticable. AI running was more intelligent, switching def was better, defintely was all tweaked as advertised. Unfortunately, the things not addressed is the drawback. For what it is though, improvement in a game I already liked, honestly.
 
# 130 Hellisan @ 08/27/09 12:35 AM
In what may be a classic case of fixing one thing to break another... I had a CB jam my WR off the line and my WR literally flipped 180 degrees from one frame to the other and was running backwards, then had to do a full 180 in "real time" to turn back around and run his route. I hadn't seen that before today.
 
# 131 sportyguyfl31 @ 08/27/09 08:59 AM
Played a game after downloading the 2nd patch on default heisman.

Gamne played a bit cleaner, CPu RB was more aggressive, and I noticed the CPu QB didnt drop back and just fling the ball, nearly as much.
 
# 132 koebner @ 08/27/09 06:36 PM
Quote:
Originally Posted by dbrandon
I had 6 playing as ND against Mich all=pro 7 min qt. Not good
Is that post-patch? Run block slider above default will wreck the return game.
 
# 133 $NevaBroke$ @ 08/27/09 10:53 PM
It's a shame we are getting patches for what should already be complete for this game. Ohh well. . . new patch, new tweaked sliders, continued roster update d/l's. (scratching my head)Wait. . . Why was this game $60 again?

Does anyone have the hotline number for rape victims?
 
# 134 Glenn33 @ 08/28/09 11:14 AM
Quote:
Originally Posted by $NevaBroke$
It's a shame we are getting patches for what should already be complete for this game. Ohh well. . . new patch, new tweaked sliders, continued roster update d/l's. (scratching my head)Wait. . . Why was this game $60 again?

Does anyone have the hotline number for rape victims?
Good Grief! Why so dramatic? You could have just rented the game you know or bought it used or better yet - play something else.
 
# 135 Solidice @ 08/28/09 11:20 AM
Quote:
Originally Posted by $NevaBroke$
It's a shame we are getting patches for what should already be complete for this game. Ohh well. . . new patch, new tweaked sliders, continued roster update d/l's. (scratching my head)Wait. . . Why was this game $60 again?

Does anyone have the hotline number for rape victims?
what perfect games have you been playing that haven't needed patches? what makes NCAA so special that it should get more heat for using patches to fix problems? besides being a football game by EA.

people get too worked up over patches.
 
# 136 edaddy @ 08/28/09 05:24 PM
Quote:
Originally Posted by Solidice
what perfect games have you been playing that haven't needed patches? what makes NCAA so special that it should get more heat for using patches to fix problems? besides being a football game by EA.

people get too worked up over patches.
Can you tell me your impressions of the newest patch what have you noticed that's different..i am thinking about picking up as a rental..
 
# 137 Solidice @ 08/28/09 06:37 PM
Quote:
Originally Posted by edaddy
Can you tell me your impressions of the newest patch what have you noticed that's different..i am thinking about picking up as a rental..
the biggest thing is that the CPU can actually have a good running game now, without the kickoffs being ridiculous. they don't "zig-zag" like they used to(at least not as much) and they make much smarter choices when cutting up the field.

running from shotgun is improved as well as any running play that had a pulling lineman. the run blocking all together is better post-patch.

if you ever or like to upload videos, the quality is a noticeably better.

a few no huddle bugs got fixed, like the defenders being too slow and ending up being offsides. now the defenses hurries like the offense. switching players on defense is now better, before when you switch players during a play, it sometimes switch to a player that it shouldn't of have.

the CPU doesn't just chuck the ball at the back of the WRs when you press their WRs, and the WRs release from those presses like they should(depending of their route), before i think they always released to the right, no matter what.

those are a few noticeable changes i saw. the full list of changes was posted here somewhere.
 
# 138 Motown @ 08/28/09 08:15 PM
Quote:
Originally Posted by Solidice
the biggest thing is that the CPU can actually have a good running game now, without the kickoffs being ridiculous. they don't "zig-zag" like they used to(at least not as much) and they make much smarter choices when cutting up the field.

running from shotgun is improved as well as any running play that had a pulling lineman. the run blocking all together is better post-patch.

if you ever or like to upload videos, the quality is a noticeably better.

a few no huddle bugs got fixed, like the defenders being too slow and ending up being offsides. now the defenses hurries like the offense. switching players on defense is now better, before when you switch players during a play, it sometimes switch to a player that it shouldn't of have.

the CPU doesn't just chuck the ball at the back of the WRs when you press their WRs, and the WRs release from those presses like they should(depending of their route), before i think they always released to the right, no matter what.

those are a few noticeable changes i saw. the full list of changes was posted here somewhere.
* Player Lock in Online Games will now move the camera behind the locked player (like Offline games)

* Greatly increased the quality of uploaded videos

* Fixed an issue with penalties on a change of possession in Overtime

* Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations

* Tuned holding chances on Field Goals and Extra Points

* Fixed a couple pass coverage issues with Wild Cat plays

* Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense

* AI Tackle slider is now more effective

* Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders

* Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier

* Tuned the CPU ball carrier to make some smarter choices

* Fixed a bug where the CPU would high step at inappropriate times

* Tuned player switching logic to give a more appropriate player

* Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce

* Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early

* If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.

* Fixed a bug where sometimes the clock would continue to run after hold on an extra point

* Forward pitches are now correctly tracked as passing and receiving yards for the players involved

* Receivers will now try and release to the appropriate side of the defender based on their route

* Fixed some problems that were causing defensive players to not always get back in time during hurry up plays

* Reduced the effect of the Run Block Slider on special teams plays

* Tuned how effective the slant route for running backs out of the backfield was

* Tuned how far away diving sacks will start from

* Fixed an online grieve with pausing the game

* Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect

* Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.

* Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected

* Fixed and issue where Punt was not the default selection on 4th down and punting distance

* Off-centered single digit jersey numbers are now centered correctly

* Fixed a crash in Custom Stadium Sounds when the list of files was too long

* TeamBuilder teams with & in the name can now be searched properly

* Fixed an issue where the “Online Dynasty Servers are Down” pop-up was showing up incorrectly
 
# 139 43Chargers4Now @ 08/28/09 09:09 PM
Thank goodness the sliders are fixed
I was starting to get worried
 
# 140 CameronKrazie86 @ 08/29/09 03:16 PM
Kickoffs still drive me crazy in this game. The CPU knocks down at least half of my team every single time, sometimes more. Their last kickoff went for a TD and 15 guys were knocked down (many more than once), so annoying.
 


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