NBA 2K10 News Post

Game Informer has posted Part 2 of their interview with lead feature designer Erick Boenisch and lead gameplay producer Rob Jones, as they talk more about NBA 2K10.

GI: "Let’s shift the focus onto the court. What are the big changes coming to 2K10 in terms of gameplay?"

Rob Jones: "The thing that I’m the most excited about is the new Signature Play feature. What Signature Play is to me is really a big umbrella that takes what we started with, with signature style or whatever you want to call it in 2K7 with all the jumpers and dribble moves, expanding that to post packages—if you take all of that as one item and put it under this umbrella. We were doing signature celebrations and ambient stuff before, now we have signature facial animations. All of this brings these guys to life in the way that you would actually see them in the league. It doesn’t sound like much until you actually see it; it punctuates the rest of the game.

The biggest thing for me is the signature tendencies stuff we did with 82 games this year. At the beginning of the year one of the big things we wanted to do was portray players with individualized tendencies and abilities in a way that the AI could really replicate the way they play when you play against them. We built the system from scratch. We added 36 tendencies, plus we needed to add additional data as preferences that aren’t necessarily tendencies to get a better picture of what a guy does. The big thing for me was I was mostly a defensive player back when I was more athletic. [Laughs] The thing that made me smarter and better at doing that was I picked up on players’ tics really quickly. Their tendencies—what they liked to do and how they attacked the player that was in front of them based on their size or based on their speed—that stuff carried on for any particular guy every time they played. A great player will adjust. If you take something away from him, he’s going to do something completely different. But their preferences and tendencies to do things—those were quantifiable."

Game: NBA 2K10Reader Score: 8/10 - Vote Now
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Member Comments
# 1 Jano @ 09/15/09 12:42 AM
Gmeplay features sound great especially the part about the animations. My only thing is are these going to really differentiate the player gameplay wise or is just "animation dressing."

I can kind of feel the difference between the bigs and the guards in the combine but I'm interested to see how this plays out. Hopefully its similar to Live where moving with a big feels weighted while quick guards like CP3 feel like water bugs.

I'm hoping that each player kind of has his own feel. This is something I really like about Live and I hope the same holds true for 2K10.
# 2 Dalsanto0026 @ 09/15/09 12:59 AM
The game is sounding awesome!

Association mode should have a lot of depth.
# 3 GSW @ 09/15/09 01:19 AM
sounds good...I'm from Missouri though...SHOW me the Gameplay!
# 4 Da_Czar @ 09/15/09 01:29 AM
association mode sounds crazy. if the gameplay is there this will be one hell of a mode to play through. especially you start thinking about their presentation with nba today and the new commentary as well as the holiday overlays and this could be the best franchise mode we have seen.

very exciting. I just hope the gameplay is up to snuff. Also loved hearing about the post game. I love the new animations in combine so i can't wait to see what they have for the nba caliber players.
# 5 RayDog253 @ 09/15/09 01:39 AM
Association just keeps getting better and better.
All the new sig stuff sound crazy as well.
# 6 CelticBalla32 @ 09/15/09 02:01 AM
Being an Association junkie, I'm absolutely pumped. We're talking full D-League integration, full-fledged practice mode, restricted free agency, the ability to create/tweak draft classes, the ability to control all 30 teams, and a nice touch with the NBA History feature. I also believe that I heard something about 10-day contracts somewhere (correct me if I'm wrong).

Add all of those new features to all of the amazing anecdotes we've learned about the gameplay, fluidity, commentary and signature style - on top of the Draft Combine add-on and My Player mode - I'm almost overwhelmed. It's all sounding freakishly promising.

Three more weeks, guys. It's not that far away.
# 7 shindiana @ 09/15/09 03:13 AM
Can somebody post the whole article?
I can't access to the link at work.
# 8 trav402 @ 09/15/09 04:06 AM
Originally Posted by shindiana
Can somebody post the whole article?
I can't access to the link at work.
# 9 RubenDouglas @ 09/15/09 04:33 AM
sounds awesome on paper. time to bring that out to true visuals
# 10 Jasong7777 @ 09/15/09 05:54 AM
2K10 is sounding better and better.
# 11 Goffs @ 09/15/09 06:05 AM
Originally Posted by Court_vision
The new double team stuff sounds great
there still some things i dont like though....i was hoping that once the double team is initiated that i may be able to pull away from the double team and cover my guy but your still stuck in the animation...

not sure if you can pull away from the double animation on Live10 since i dont know how to initiate it...
# 12 Muzyk23 @ 09/15/09 06:46 AM
sounds great but I'm just really tired of reading

give me gameplay !
# 13 shindiana @ 09/15/09 07:16 AM
Thanks Lake!!
# 14 cjamestx @ 09/15/09 07:21 AM
Yeah I want some gameplay, but all of that might have just secured a first day purchase for me. 2k has been the best basketball game for a while, but I wanted something different from the last two years due to the big changes that Live made. 2k looks like they came through once again. I want gameplay but if they are still working on the game to make it a better final product, I can wait until like October 1st or something. It's almost here anyway.

Also, thanks Lake for making that info accessible to peeps at work.
# 15 BroMontana82 @ 09/15/09 08:04 AM
everything sounds really good. now that nhl dropped, i think the PR attention will shift towards NBA.
# 16 drewbaby1414 @ 09/15/09 10:06 AM
Sounds like the bomb....Considering that this is the "Year of the Fan" I am pretty confident (hopeful) that they have fixed the simulated stats.....If they get that done than this game will be near perfect for me.
# 17 bigsmallwood @ 09/15/09 10:32 AM
2k10 sounding good!!!
# 18 TheKasmar @ 09/15/09 11:07 AM
I don’t know if you remember how the double team system used to feel like a movie playing on once it started—now you are control of the actions of every player in the system. If you’re a defender and you hit the steal button, the player steals when you press “steal” in the double team. It feels a lot more responsive because you’re more involved.
I hope we have more control than just being able to steal the ball. If we cant control our pivot foot, or pass the ball where we want to, then it will just be another year of double team canned animations.
# 19 Gmoney2002 @ 09/15/09 11:13 AM
sounds good. Awaiting gameplay vids...
# 20 franzis @ 09/15/09 11:20 AM
News sound really good!
They seem to have fixed some major flaws in the gameplay, but I believe they need also to focus in taking the passing and shooting system to the next level (like EA tried with Live 10). Hopefully next year.

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