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MLB 2K10 News Post


2K Sports has just posted patch v1.2 notes for Major League Baseball 2K10.

Quote:
UPDATES
Lack of errors and injuries
For the patch we investigated all possible options for getting errors and injuries working properly but were not able to find a solution for the patch. There are limitations on what we can change in the game for the patches and this was too complicated and large of a change to implement. The proper fix for errors and injuries requires additional animations and we are unable to add animations into our game for a patch. Our team is currently working on implementing both errors and injuries into the game for the upcoming year.

Clarification to above point
To properly fix errors we require additional animations which can’t be added to the patch. To properly fix injuries was too complicated to implement in the patch.

PC Patch
To ensure the PC community can play online together we need to release the PC patch in coordination with all our digital distribution partners such as Steam and IGN. We are currently in the process of testing builds from all the partners to ensure that our PC community maintains full connectivity online. Once we are through this QA process we will coordinate the release of the PC Patch with all our digital distribution partners.
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General
• Fixed Inside Edge Batter Breakdown letter grade assignments.

• The correct ‘Player of Game’ was not consistently being chosen.

• Player of Game not consistent for all dialogs & audio

• Fix for bug where head morphs changed when changing hair-style/length in create a player, also addresses extremely odd looking faces generated using randomize head option in create a player.

• Post Season pause menu stat issue - batting averages will be from the season, not post season as it should be.

• The loading screen would display a playoff *race* key game message, rather than a playoff key game message.

• In ReelMaker a wipe would not appear properly the first time, but it appeared if you played the reel again.

• There was a case where the user had to press the button through button twice to advance to the next pitch. The intended behavior is to only have to press the button once.

• There was a stray camera cut after action replays, before advancing to the next batter.

• Fixes a bug with player stat leaderboards over specific timeframes: Last 10 Games, Last 30 Days, This Month, Last Month

• Breaking the consecutive game hit streak record was not being recorded and displayed on the Records screen.

• Bug where batting averages like .27777778 were not rounded up to .278 in the batter intro overlay when displaying split stats like "career vs. pitcher".

• Bug where franchise and career modes would display the incorrect year that players won a Gold Glove (shown in-game as "Top Fielder") award.

• Fixed a crash when trying to play a game after downloading a roster update if you have a user created team.

• Fixed a crash where the game crashes shortly after entering gameplay with the same Playlist selected for every event in All Ballparks in the Ballpark Music Manager.

• Show the batting handedness on the pause summary screen instead of the player numbers

• Fixed a bug so that the limit of the number unique user player names is now 1250.

• Fixed a bug so that when the player picks a name that is already in our name database that it does not count as one of the 1250 unique user player names.

• Show the pitcher Energy instead of stamina in the Pitcher Warmup and Pitcher Substitution screens

Gameplay
• Added Check Swings.

• AI Pitcher will no longer throw special pitches in a clutch moment (intentional walks, etc.).

• Fixed batter batting without a bat.

• Improved wall climbs and catches at the wall.

• Strike Zones are updated when a pinch hitter is brought in.

• User was unable to throw after queuing a throw before playing a wall collision animation.

• Composure is always affected on a mound visit.

• The fielding shadow was not drawing correctly vertically against walls.

• Show the pitch break arrows in two player games.

• CPU pitchers were staying in too long/throwing too many pitches.

• Sometimes a player wouldn't do a celebration.

• Incorrect 1st baseman behavior when a runner tried to advance from 3rd to home just as the 1B caught the ball.

• Umpires faced the wrong way when a runner stole 2nd

• Players would occasionally be called out on 2-man steal/pickoff animations when the ball didn't actually touch them

• There were several issues with double play behavior when one of the players was significantly out of position

• Players had a hard time making running tags

• Outfielders would occasionally play a casual-looking queued throw animation while there was a runner advancing

• The user would occasionally be unable to throw the ball to 1st base after fielding the ball and stomping on 2nd for a double play

• Increased difficulty to paint corners with lower rated pitchers.

• Fixed a bug where the pitcher's stamina was not being updated when you simulated.

• Tuned steal success rate – made it a bit easier to successfully steal.

• Tuned pickoff abilities – lowered the probability that the users will get picked off at 2nd base.

• Tuned the distance where the AI will not throw to the cutoff man.

• Tuned it so that the AI will throw home on SAC fly situations instead of throwing to another base

• Lowered the arm strength of infielders and outfielders

• Changed fielder speed to 20 in the preset difficulty for default values

• Improved the tagging logic so the catcher attempts tags on players coming home on all throws and close plays

• Fixed a bug where pitchers were regaining stamina once they reached stamina of 25.

My Player
• Fix for a bug in My Player where the “Break a MLB single season record” hall of fame goal was not being marked as completed when the user broke a single season record.

• Fix for a bug in My Player where broken pitching records were labeled as hitter records and broken hitting records were labeled as pitcher records on the timeline.

• The spotlight indicator option was not working, when you turned it off in My Player Setup Options it was still appearing.

• When playing as a catcher in My Player when you had to field bunts they were being hit to hard and the pitcher was fielding them.

• There was a crash when returning to landing screen after first round playoff games in career mode when you have a post season goal.

• My Player: The camera is fixed / focused on a patch of grass / the field as the Game recap screen transitions onto the screen at the ending of a My player game and

• My Player not always being put in appropriate place to see him when we draw the End Game recap in My Player games.

• Base coaches are in sitting pose during clutch moments in My Player.

• Made it so that the season awards don't show up until at least 80% of the season has been played.

• Fixed crash bug that was unrecoverable when requesting a trade in My Player and there was a key game next in the schedule

• Added an additional achievement reward for advancing a base through any means. This provides more incentive to stay on the bases and try to advance.

• Beating your record you currently hold no longer unlocks the goal multiple times.

• When your season goal was to be the MVP the landing screen was showing your MVP score instead of MVP rank. It is now showing the MVP rank so it is clear.

• Tuned the manager AI for removing the player as the starting pitcher. The manager AI now takes the player out sooner and more appropriately based on both performance and pitch count.

Franchise Mode
• Adjusted the possible pitch speeds for new pitchers generated by the simulator.

• Adjusted the rating systems for the Award races

• Adjusted the retirement checks, players were staying in the league to long

• Adjusted progression so it is near impossible to improve in the decline phase of a player career

• Reduced the number of home runs by low rated players in the simulator

• Fixed bug to so team no longer have more than 25 man on roster when they should not

• Removed progression of stealing aggressiveness

• Added player potential onto the player card inside of franchise mode.

• Fixed crash on the MLB.com menu when simulating on the league page and cycling through the teams.

• Improved a problem where players with unique likeness (player heads) are being loaded into gameplay with generic heads. We now ensure that all the players on the starting lineup for the teams have their unique player heads loaded.

Online
• Online divergence bug caused by split stats being enabled in online games.

Game: Major League Baseball 2K10Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 33 - View All
Major League Baseball 2K10 Videos
Member Comments
# 41 ckarlic @ 05/21/10 12:09 PM
Quote:
Originally Posted by kpkpkp
OK I just called them. If you trade MLB2K10 in at GameStop right now you get $22.00 store credit. The clerk also told me they are currently giving an extra 30% on ALL trade ins. So he said I would actually get $28.60 trade-in.)

Sorry;
No Errors/Injuries.
No fix for draftee's freezing in franchise.
No fixes FA signings.
No fix to the 60-DL bug.
No fix to progression/regression.

among others.....


I'm all set.

Man; I wish I owned a PS3. But I refuse to buy one for a single game.
As mentioned numerous times, the PS3 has great games besides just MLB 10 the Show. There is also a rumor that a MLB The Show PS3 bundle is supposed to drop in June. Good time to pick one up if you are a baseball fan.

http://www.industrygamers.com/news/p...-mlb-the-show/

Just a thought
 
# 42 stormchaserck19 @ 05/21/10 02:43 PM
Quote:
Originally Posted by ckarlic
As mentioned numerous times, the PS3 has great games besides just MLB 10 the Show. There is also a rumor that a MLB The Show PS3 bundle is supposed to drop in June. Good time to pick one up if you are a baseball fan.

http://www.industrygamers.com/news/p...-mlb-the-show/

Just a thought

when is the patch actually gonna be realeased??
 
# 43 jake44np @ 05/21/10 02:59 PM
Quote:
Originally Posted by stormchaserck19
when is the patch actually gonna be realeased??
We have no idea, could be any day.
If I had to guess I would say Tuesday.
It is now in MS hands whichi it as been for about 10 days now.
 
# 44 rudyjuly2 @ 05/21/10 03:08 PM
Quote:
Originally Posted by jake44np
We have no idea, could be any day.
If I had to guess I would say Tuesday.
It is now in MS hands whichi it as been for about 10 days now.
What I find garbage is that Sony will rush through their patch in days, effectively line jumping the patch process, while 2K10 sits at the back. The way they delayed the 2K10 demo and how they rush through the Show patches (4 of them now) is a blatant effort to sabotage a competitor.

The Show Patch #3 was just released and had a major bug in it. How the heck do they patch that, in house QA the change and then submit for certification and have it up in less than a week? No other developer would have been able to get that treatment. That's absolutely unfair. Two years ago the NCAA 09 Football team had a patch fail for the PS3 because of a disallowed character in the COMMENT section! Had nothing to do with the code and they had to resubmit all over again taking over 2 weeks! They didn't get the opportunity to line jump and they didn't even have to change any real code.
 
# 45 RoyalBoyle78 @ 05/21/10 03:12 PM
Quote:
Originally Posted by rudyjuly2
What I find garbage is that Sony will rush through their patch in days, effectively line jumping the patch process, while 2K10 sits at the back. The way they delayed the 2K10 demo and how they rush through the Show patches (4 of them now) is a blatant effort to sabotage a competitor.

The Show Patch #3 was just released and had a major bug in it. How the heck do they patch that, in house QA the change and then submit for certification and have it up in less than a week? No other developer would have been able to get that treatment. That's absolutely unfair. Two years ago the NCAA 09 Football team had a patch fail for the PS3 because of a disallowed character in the COMMENT section! Had nothing to do with the code and they had to resubmit all over again taking over 2 weeks! They didn't get the opportunity to line jump and they didn't even have to change any real code.
Sony could rush there patches with game like the Show, because um.... Sony owns the game. That would be a big reason there patches come so quickly right?
 
# 46 rudyjuly2 @ 05/21/10 03:20 PM
Quote:
Originally Posted by FootballForever
Sony could rush there patches with game like the Show, because um.... Sony owns the game. That would be a big reason there patches come so quickly right?
Exactly but is it fair? Sony doesn't want games to be patched constantly so they restrict patches. Most games get one or two for free and then pay a big fine. Very hypocritical for them to release four updates. Anyone else makes a small mistake in a patch it's weeks, not days, before this can be fixed. It's not a big deal if the game didn't have competition. But they are intentionally hurting their competitor MLB 2K10 by doing this and they are still making money off every 2K10 sale as well since they own the console.
 
# 47 IndianBird @ 05/21/10 03:27 PM
sure glad I sold this game on Ebay over a month ago when some poor sap was still willing to give 45 bucks for it............
 
# 48 p00p1 @ 05/21/10 04:06 PM
Quote:
Originally Posted by rudyjuly2
Exactly but is it fair? Sony doesn't want games to be patched constantly so they restrict patches. Most games get one or two for free and then pay a big fine. Very hypocritical for them to release four updates. Anyone else makes a small mistake in a patch it's weeks, not days, before this can be fixed. It's not a big deal if the game didn't have competition. But they are intentionally hurting their competitor MLB 2K10 by doing this and they are still making money off every 2K10 sale as well since they own the console.
Perhaps you just don't understand the QA process. Other companies have to submit to sony or MS for approval. If it does not pass, it has to go back to the publisher and they have to fix it. There is a long turnaround for this. It has to go back to the publisher, they have to make their fixes, it has to go through their own QA again, then it has to be resubmitted to sony/MS and the compliance test start all over again.

When it's a game that sony owns and publishes, there is no need for approval. Once it passes QA, it can go out to the public.

Sony/MS cannot just keep pushing patches through because then publishers would release incomplete games and just patch it continuously. Remember, not all gamers even have their systems online, therefore can't receive patches.
 
# 49 randogu @ 05/21/10 04:40 PM
Thank you GameFly, for being the great safety-valve that you are......I'm guessing you'll be getting a mass of MLB2k10's back in next week to go along with mine.

I'm was really holding out hope that the big issues would be taken care of and I could go ahead and justify the purchase of this game. I realize you guys could care less, but, 2k you should really be embarrassed.
 
# 50 Knight165 @ 05/21/10 04:49 PM
Quote:
Originally Posted by BigBlue
CLASSIC!!!!!!

I am cursing EA's stinking exclusive licensing deals, 2K's MLB deal, and SCEA's exclusive console deal.

BigBlue

SCEA has no exclusive.
As a matter of fact....they backdoored in on a point in 2K exclusive that allows them to make a game for their own console.
I know that's what you are thinking....but they had no part in the MLB exclusive deal...they are just benefiting from a poor deal on T2's part.

M.K.
Knight165
 
# 51 stewie1426 @ 05/21/10 09:54 PM
Maybe 2k should make a slo-pitch game. Pretty hard to F that one up.

I only want to know if the patch will fix the ss my player mode of being able to turn the back end of a double play. I mean you can do it in training so why not in a real game. I have played over 100 games at ss in my player and have never turned the back end of a double play. Also I wish they would fix the second baseman not throwing to first on a double play when the runner does not steal and you get hit a sharp ground ball. The runner always seems to get there ahead of the throw and take out the second baseman. I know it happens sometimes but it is rediculous how much it happens in this game.

If that is all they fix then I will be a happy camper and enjoy my 98 rated ss and make the hall of fame in the next three to five years.

Thanks 2k.

Overall the game is pretty good and I still enjoy it quite a bit. Fix those two things and I will be exstatic.

There I have said my peace and will await the download of the new patch and continue to enjoy my player mode( which by far surpasses MLB 09 the show)
 
# 52 Checmate101 @ 05/22/10 08:12 AM
I think the patch is out, I got an update when I started up the game this morning..
 
# 53 Checmate101 @ 05/22/10 08:19 AM
seems like everything is in fastforward..It might just be me..

and if you're in a franchise, everybody stm will be 100 to start off.
 
# 54 Tomba @ 05/22/10 10:34 AM
Quote:
Originally Posted by IndianBird
sure glad I sold this game on Ebay over a month ago when some poor sap was still willing to give 45 bucks for it............

It's a great game minus the fact the batting animations dont play out
 
# 55 tonybologna @ 05/22/10 11:25 AM
Quote:
Originally Posted by Tomba
It's a great game minus the fact the batting animations dont play out
Great game Tomba? The omission of errors & injuries alone makes this laughable!
 
# 56 stlstudios189 @ 05/23/10 01:00 PM
with this patch I will enjoy this game even more
 
# 57 WestCoastDynasty @ 05/23/10 02:51 PM
wait.... so there are no errors committed whatsoever when playing this game? wtf
 
# 58 stewie1426 @ 05/23/10 03:18 PM
The errors myth is not true. I was playing in my franchise and simming to test out the draft rookies patch (which I believe is fixed because it did not freeze on me when I put my first round draft pick into
my next game). During that game my rookie dropped a routine fly ball which I believe is an ERROR. Also Randy Johnson got injured for 121 days with a rotator cuff injury. So there are injuries and errors they just don't occur as much as real life but they are there.
 
# 59 rudyjuly2 @ 05/23/10 06:27 PM
Quote:
Originally Posted by stewie1426
The errors myth is not true. I was playing in my franchise and simming to test out the draft rookies patch (which I believe is fixed because it did not freeze on me when I put my first round draft pick into
my next game). During that game my rookie dropped a routine fly ball which I believe is an ERROR. Also Randy Johnson got injured for 121 days with a rotator cuff injury. So there are injuries and errors they just don't occur as much as real life but they are there.
They don't occur anywhere close to real life. I've seen one error in about 50 games. In real life you see an error every other game. And you will only see injuries while simming. I've played 40 games in my franchise and haven't had a single injury for either team. Considering 25% of MLB pitchers salaries were dedicated to the DL list last year it's embarrassing.

The game is flat out broken with regards to injuries and errors.
 
# 60 tonybologna @ 05/23/10 08:00 PM
Quote:
Originally Posted by rudyjuly2
They don't occur anywhere close to real life. I've seen one error in about 50 games. In real life you see an error every other game. And you will only see injuries while simming. I've played 40 games in my franchise and haven't had a single error. Considering 25% of MLB pitchers salaries were dedicated to the DL list last year it's embarrassing.

The game is flat out broken with regards to injuries and errors.
Agree! The franchise was basically unplayable plus very few injuries/errors so I traded my game in at Gamestop.
 


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