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NBA 2K11 News Post


2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD

Quote:
General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 41 rspencer86 @ 11/23/10 07:55 PM


Time to get my Association started! Man I'm pumped.
 
# 42 dipset2050 @ 11/23/10 07:56 PM
WOW!!!! I'm so juiced! Wish I had another vacation day to use at work
 
# 43 nolesfan69 @ 11/23/10 07:56 PM
I am very excited about the Patch news. but I won't get too pumped for
a Wednesday launch just in case its pushed back.
 
# 44 NINJAK2 @ 11/23/10 07:57 PM
Quote:
Originally Posted by rspencer86
Holy cow! They pretty much hit on all of the major issues that have been brought to light thus far. And how about even correcting the Cavs court?

I'm loving the fixes to charges, dunks branching to contact animations, decreased accuracy when passing out of a shot, long passes no longer being 100% accurate, enhanced box-outs, fixed custom audio (randomization!!!) and more realistic Association sim results.

Incredible work, but as always, once the patch drops we have to check to see (1) how many of these have truly been fixed (in the past, 2K has claimed an issue was fixed in the patch and it wasn't) and (2) how many new issues pop up.

Still, extremely excited to give this baby a whirl post-patch.
gotta co-sign the bold Spencer. Seeing LBJ, Wade, etc. consistently ignore my bigs in the paint and dunk without acknowledging my defenders was very frustrating to say the least. Glad they will be adding contact animations on them. Passing out of a shot and John Elway Full Court bombs were very discouraging as well to see. Very happy they are addressing the accuracy of those passes. Nothing discouraged me more than playing good contest shot d and seeing the likes of haslem, haywood, fisher, etc. passing out of shots around the court with green arrow accuracy. Can't wait for this patch..I might set my alarm clock for midnite just to see if it's out on 360 so I can get a game in b4 work.
 
# 45 schmiggyjk @ 11/23/10 07:58 PM
Covers most of my wishlist though I really wish CPU play calling would get tweaked. Watching Vince Carter take 15+ threes off the same play against my Bulls was pretty amusing.
 
# 46 SEGA_LOYAL_FAN @ 11/23/10 07:58 PM
All looks good until they didn't get to fix the fouling out issue in my player mode....sighhhhhh.

...next patch, i hope.
 
# 47 Crossover1 @ 11/23/10 07:58 PM
Great news! I'm all for the bumping to be removed or fixed but not if it means a free lane to dunk every time.
 
# 48 Mr.Wednesday @ 11/23/10 08:03 PM
Quote:
Originally Posted by reese45mc
What about re-gaining the your my player if you can't load back into the game you saved, all you get is the black screen. Will the patch allow us to get our player'/season back. If not, then thats a real slap in the face.. I've been stuck for 3 weeks only being able to play with him in crew matches at a 73. Its tough trying to beat hacks with a 6' 8'' PF. How is 2k going to fix this issue, the 2nd year in a row my work has gone for nothing. Where is the love?
This was added on the facebook post:

**ADDITION from Ronnie: Getting the question a lot about whether My Player's that froze before can be salvaged. The answer is in most cases, yes. As long as the data isn't corrupt. Do not quote me but many of you will be able to pick up and play your old My Player like nothing ever happened. Happy gaming!

http://www.facebook.com/notes/nba-2k...e/462118692266
 
# 49 NumberOneRB @ 11/23/10 08:07 PM
Wow, what an incredible patch (updating the Cavs court blew me away). I'm a little disheartened to know that they couldn't find a way to increase the quarter length for the Jordan Challenge though.
 
# 50 bulls1221 @ 11/23/10 08:07 PM
does anybody know if this will work with associations already started?

thank u
 
# 51 greenieblue @ 11/23/10 08:08 PM
Quote:
Originally Posted by TeddyKGB
Wow, that reads like a list of dream fixes. When I read the bit about defenders only attempting steals when looking at the ball I just about wept. I didn't expect that to make it into the patch.

Kudos 2K.


I know exactly what you mean. These dudes at 2K must be straight-up hoop nerds. They should win developers of the century awards.

I don't know about you, but I felt like I was reading exact sentences I typed in the request thread.

And the weird thing is? I actually believe them.
 
# 52 keshunleon @ 11/23/10 08:10 PM
This is what I have been waiting for now I can start my association!

I wished they would have tuned the deflected passing being recovered by the cpu 95% of the time. Especially when slower players spd turns to 99 and the ball sucks to the cpu hands when the defender is standing next to the ball.

Other than that this will be a great patch for 2K11.
 
# 53 greenieblue @ 11/23/10 08:10 PM
Quote:
Originally Posted by schmiggyjk
Covers most of my wishlist though I really wish CPU play calling would get tweaked. Watching Vince Carter take 15+ threes off the same play against my Bulls was pretty amusing.
Try doubling him, playing tight on-ball defense (in the d settings), deny ball or play tight off-ball or switch up the defender. Durant went off on me, I doubled him, he scored 6 points the rest of the game. Of course, doubling presents its own problems.
 
# 54 greenieblue @ 11/23/10 08:13 PM
Quote:
Originally Posted by bulls1221
does anybody know if this will work with associations already started?

thank u
I can't imagine that they will release a patch that destroys a current association. Personally, I put months into mine. It'll be good. Some people like to restart for that fresh feeling.
 
# 55 WyxHarmon @ 11/23/10 08:15 PM
after that last ncaa 11 patch fiasco, im not getting my hopes up. but, if this does come out tomorrow I will be so pumped.
 
# 56 2KAddict4ever @ 11/23/10 08:16 PM
Great job on the patch now I can finally start my Association!

2 questions tho. 1) Still no ."Around the league" in Association Mode??
C'mon 2K what better mode to have this in than Association mode but I guess not

2) No in game sports ticker?? Next time put it at the bottom of the screen so we can see it in game
we would appreciate that, thank u

overall good stuff 2K! Now I'm ready to play
 
# 57 bearschicago @ 11/23/10 08:16 PM
Most of the issues I've had with the game this patch seems to address.

Hopefully no more dunking on/through multiple defenders with skilled dunkers (LeBron/Wade/etc.) as it takes no user skill and get's boring fast.

Also glad to see vertical issues when rebounding and contesting shots addressed. Hopefully this means no more 10-15 blocks a game. Far too easy for human users to block AI CPU jumpshots when using turbo.

Things I haven't seen addressed are the following (some are minor issues so not that big a deal):

1. The AI CPU jacks up a lot of bad shots. When open they almost always jack up a shot. For example when playing against the Bulls, Kyle Korver constantly jacks up a 3 even if he has missed 4 shots in a row in a span of 5 minutes. In other words I hope 'Shot Selection' by CPU was addressed. 2K10 the AI CPU had better shot selection.

2. PG's Dribbling the ball up the court (not using turbo) is way too fast. I remember Beluba saying he wanted to add a "Walk-the-ball-up" animation with a patch. Perhaps they added this.

3. What about the Play-Call disappearing for the rest of the game during the 1st Quarter? It just shows a black blank screen.

4. The AI CPU usually shoots around 10-15% from 3's on Simulation GameStyle. One main reason is they jack up a lot of bad shots and it becomes predictable for me when to contest. Also if you give Rondo space, he usually jacks a 3 pointer which is not his game.

5. When the 'Sprite Spark of the Game' highlights come up before the 4th Quarter begins, the 3rd and 4th highlight 90% of the time is the exact same replay.

6. In Association, what about 6th Men players always becoming starters? Guys like Jamal Crawford, Manu Ginobili, etc.

This has been an issue in the past 2K games as well. This occurs because the 6th man has a higher overall rating than the starter.

So Manu Ginobili is higher than George Hill so Ginobili ends up taking his spot.

7. Some plays in-game are wrong from practice plays. Some are just wrong period. The number doesn't match up to the play or when watching the play diagram in Playbooks section:

- For the Bulls 42 side roll for backup SG. Shooting Guard pops out to the 3 point line and Power forward is to set the pick. This is what happens in practice mode but in-game the Small Forward sets the screen for the Shooting Guard.

- 41 Gut assigned to Jason Kidd of the Mavericks is wrong. SG gets the ball and the PG sets the pick when the PF is supposed to set the screen for PG.

- Mavericks 41 roll 2 for Barea (backup PG) is wrong. PG sets the screen for SG.

- Mavericks 42 Fade for Starting SG and SF. This does not involve the 4 man (Nowitzki).

- 32 Post for Brandon Roy is wrong. It posts up the 4 man not Roy.

- 12 Dub for Dwyane Wade is wrong. Center sets the screen for PG and Wade is not involved in this play at all. Replace with a Wade/Bosh PnR or Wade Iso.

- Charlotte Bobcats entire bench playbook is that of the Philadelphia 76ers. Please change it to Bobcat plays.

There are more plays that are not run correctly. Andrew Bogut for the Bucks has one and etc.

Quote:
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
Hopefully this does not mean the lead pass/cheese pass is back. If it is I'll be very disappointed. However with the addition of GameStyle this year, I believe lead pass will not be an exploit once again.

Quote:
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
Hopefully this does not mean you can go around defenders with ease:



The main problem with 2K10 was that offensive players going around defenders was the same speed as going straight at them. A physical impossibility. Any mediocre ball-handler can make that move. It made perimeter defense weak.

Also I hope this glitch is not back if perimeter bumping is completely removed:

-What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.

You don't even have to pass to the SG. You can just dribble (PG) towards the SG.
 
# 58 Shinyhubcaps @ 11/23/10 08:21 PM
GREAT work. I'll have to see the Cavs' court, but I noted how poor it was the other day, and being able to fix that through a patch is incredible.

Quote:
Undrafted rookies should no longer sign larger than expected contracts
Are you sure that's not a feature? Just ask Wesley Matthews.
 
# 59 Tommy_Vercetti @ 11/23/10 08:23 PM
sooooooo do the updates automatically occur in your current association and my player?!?!!??
 
# 60 CM Hooe @ 11/23/10 08:23 PM
Quite a comprehensive patch. Kudos, 2K.
 


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