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NCAA Football 12 News Post



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Game Informer posted a story today detailing all of the changes to NCAA Football 12's biggest modes. However, it appears the outlet may have jumped the gun when it comes to revealing the Road to Glory details because they were removed shortly after publication -- of course, we will attach those RTG details at the bottom of the story since OS user illwill10 saved the info.

Most of the info about Dynasty mode was revealed by IGN on Friday, so even the video Game Informer posted does not provide much new info on this front, but it's still another chance to listen to the smooth-sounding Kirk Herbstreit -- he's so dreamy. In the video, you can see the implementation of custom conferences, the Coaching Carousel and creating a coach.

Beyond the video, one new aspect that we previously did not know about Dynasty mode is the real-world cost of some of the "premium" features included with the Online Dynasty mode.

Online Dynasty Mode
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web -- including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points.
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties.

Some people will obviously be upset about these micro-transactions, especially because they are web-only features, but it's really up to consumers to decide whether or not these things are worth their money. Last year, folks had to pay extra if they wanted to run more than one online dynasty, and that cost is still here, but it's being grouped in with a bunch of other "premium" features that can be purchased in the "Commissioner Pack" for $6.99. It is also worth noting that it cost $14.99 to commish five online dynasties in NCAA Football 11, while this year the cost is considerably less.

The other interesting part of this story is how the Road to Glory mode will seemingly be devoid of ways to make your way through it in a quicker fashion via micro-transactions.

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

Source - Deep Inside NCAA Football 12 (Game Informer)

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 61 TMJOHNS18 @ 05/23/11 01:06 PM
Quote:
Originally Posted by Smith.0
It'd be fine if Coordinators do nothing in this first implementation of CC. I think in the future, for me, I'd like to see them have an effect on recruiting, maybe improve a certain position's play/AWR, and [pipe dream] call the plays in a "gameflow" type of thing.

If they don't do anything [in the long-term scope of the game], they are just there to provide users with a new challenge to start up a dynasty...which is fine in and of itself.
I also wouldn't mind if you could get feedback from coordinators on which recruits to target that they want for their systems.

Ultimate question I want, in the future, can I export coaches with draft classes and add HC's and C's from NCAA into the coaching pool in Madden? If the roster file saves coaches and players, I don't see what the draft export couldn't carry a few coaches with it too. Would be fun to see some noticeable names from your Dynasty pop up when you go to fill holes on your Madden team. At least better then seeing some players retire and are automatic HC's with crazy stat boosters.
 
# 62 volstopfan14 @ 05/23/11 01:06 PM
Quote:
Originally Posted by TheBauerHour
Why do people insist on boosts for having, hiring, firing, and improving coordinators? YOU control the team now. YOU'RE head coach. YOU are making the decisions that affect the entire team. I don't see coordinators being any more than middle-men to your players on the practice field once you're the coach.
Because coordinators matter. If ratings were in (which they should be) then coaches would effect the progression of players on their side of the ball and they would help with recruiting. Despite you not thinking they are necessary, they are a part of real college football and play a huge role in the success of each team.
 
# 63 volstopfan14 @ 05/23/11 01:10 PM
Quote:
Originally Posted by TMJOHNS18
Ultimate question I want, in the future, can I export coaches with draft classes and add HC's and C's from NCAA into the coaching pool in Madden? If the roster file saves coaches and players, I don't see what the draft export couldn't carry a few coaches with it too. Would be fun to see some noticeable names from your Dynasty pop up when you go to fill holes on your Madden team. At least better then seeing some players retire and are automatic HC's with crazy stat boosters.
If I had to guess, I would say that probably isn't in but I like the idea.
 
# 64 Gotmadskillzson @ 05/23/11 01:12 PM
The following is how OC and DC hiring and firing could have an effect on the game:


From the college 2k hoops approach, the OC and DC completely effected how fast your players developed and how well they played on the field.

It would have been nice if they effected recruiting as well. Since some kids base what college they go to on who the OC or DC is and not who the HC is.

Also what if you wanted to run an option offense, however your OC was only good in teaching a one back offense. Because of that it should have been some kind of learning penalty for your kids because the OC couldn't teach them the style you wanted to play. Same thing for defense.

So it would have been nice if the HC, OC and DC had their own coaching style and you had to try to hire staff that fit the style of football you wanted to play.

For instance you wanted Army or Arkansas St to greatly improve in one year, so you fire your current staff and hire staff that was rated A in teaching, that way, your players progression could be 3 times as fast in one season then it normally would. That is how it was done in college hoops game.

IMO all coaches, the HC, OC and DC should be rated. And they should be rated in the following:

Teaching
Recruiting
Offense
Defense
One back
Spread
Pro
Option
Pistol
Multiple
Air Raid
Run n Shoot
Man
Zone
3-4
4-3

And based on their letter grade in the above categories would effect how good or how bad they were in teaching the players and how fast or slow your players progressed during the season.
 
# 65 Dbrentonbuck @ 05/23/11 01:13 PM
Quote:
Originally Posted by TheBauerHour
Why do people insist on boosts for having, hiring, firing, and improving coordinators? YOU control the team now. YOU'RE head coach. YOU are making the decisions that affect the entire team. I don't see coordinators being any more than middle-men to your players on the practice field once you're the coach.
Because it adds an element of realism to the game??? That sounds like a good thing to me. First, if they had ratings like some of the other games with a CC in them, then you would look for coaches that would improve your own weaknesses. I will give you a real life example. When Butch Jones took over the job at UC, he knew that he was not nearly as charismatic as Brian Kelly was. He hired one of Kelly's coaches and a local high school coaching legend Kerry Combs. Kerry is a very charismatic, out going demonstrative guy. His strength is Jone's weakness and so it makes the entire coaching staff better. It also gives Jones an "in" when recruiting local talent.

So, in the game, you might want to hire a coordinator from a place that you want to recruit in and by having that coach it gives you a pipeline. If you are an offensive genius, but suck at defense, you might hire a good DC and elect to let him call plays on D. There also needs to be a risk reward system in that if your coordinator becomes too successful he may either take your job or go to a rival school and take some recruits with him. It should also hurt you in recruiting if you lose a prestigious coordinator.

It just adds depth to the dynasty mode. I am not looking for boosts. I am looking for realism.
 
# 66 BleacherBum2310 @ 05/23/11 01:14 PM
Quote:
Originally Posted by illwill10
WAY BETTER.
I will have a 11 game HS season. I will import TB teams as oppenents.
Favorite Parts
"High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want
College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling "
Awesome, that sounds great. I've never been that into RTG but this has me interested.. No doubt.
 
# 67 arobbi3 @ 05/23/11 01:16 PM
@ gameinformer for posting RTG details early (that whole section is out of the article now). There goes EA's E3 presentation!
 
# 68 volstopfan14 @ 05/23/11 01:18 PM
Quote:
Originally Posted by Gotmadskillzson
The following is how OC and DC hiring and firing could have an effect on the game:


From the college 2k hoops approach, the OC and DC completely effected how fast your players developed and how well they played on the field.

It would have been nice if they effected recruiting as well. Since some kids base what college they go to on who the OC or DC is and not who the HC is.

Also what if you wanted to run an option offense, however your OC was only good in teaching a one back offense. Because of that it should have been some kind of learning penalty for your kids because the OC couldn't teach them the style you wanted to play. Same thing for defense.

So it would have been nice if the HC, OC and DC had their own coaching style and you had to try to hire staff that fit the style of football you wanted to play.

For instance you wanted Army or Arkansas St to greatly improve in one year, so you fire your current staff and hire staff that was rated A in teaching, that way, your players progression could be 3 times as fast in one season then it normally would. That is how it was done in college hoops game.

IMO all coaches, the HC, OC and DC should be rated. And they should be rated in the following:

Teaching
Recruiting
Offense
Defense
One back
Spread
Pro
Option
Pistol
Multiple
Air Raid
Run n Shoot
Man
Zone
3-4
4-3

And based on their letter grade in the above categories would effect how good or how bad they were in teaching the players and how fast or slow your players progressed during the season.
I completly agree. A thought I had was what aboutt ratings for each position? Some coaches specialize in coaching certain positions. Also the 4-2-5 and 3-3-5 defenses and special teams should be included. This would really make this so much better.
 
# 69 canes21 @ 05/23/11 01:19 PM
So the Coach Carousel seems more and more useless every time we hear about it. I was so excited to learn of the CC, but now EA just keeps letting me down more and more.

I really thought they were giving us the first next gen experience this year, but I was wrong....
 
# 70 Mo @ 05/23/11 01:19 PM
Awesome, we get to pay extra $$ for a new feature. As a PS3, I feel this should be free. After all, their awesome servers killed all the OD I was in last year.

Still getting the game, cause I love the franchise. Just disappointed with that news
 
# 71 volstopfan14 @ 05/23/11 01:20 PM
Quote:
Originally Posted by canes21
So the Coach Carousel seems more and more useless every time we hear about it. I was so excited to learn of the CC, but now EA just keeps letting me down more and more.

I really thought they were giving us the first next gen experience this year, but I was wrong....
Unfortunatly, I agree. Even though they didn't really do it right, it is still better than nothing.
 
# 72 Nicejob3532 @ 05/23/11 01:21 PM
Quote:
Originally Posted by volstopfan14
Because coordinators matter. If ratings were in (which they should be) then coaches would effect the progression of players on their side of the ball and they would help with recruiting. Despite you not thinking they are necessary, they are a part of real college football and play a huge role in the success of each team.
I expect this to be in future versions, this is a good first step by ea.
 
# 73 SteelerSpartan @ 05/23/11 01:22 PM
ha, all the "Im taking away the Big East's Bid" stuff if funny

You wanna talk about the Big East getting stripped then the ACC should be in that discussion as well
 
# 74 canes21 @ 05/23/11 01:23 PM
Quote:
Originally Posted by volstopfan14
Unfortunatly, I agree. Even though they didn't really do it right, it is still better than nothing.
The only things we're getting our playbooks moving around, and even then it said schools will hire based on the playbooks, so we might not even see that much diversity in them from school to school. Missouri could potentially only hire coaches with at least B prestige and a form of a Shotgun playbook.

If that is the case, then we pretty much are getting nothing.
 
# 75 canes21 @ 05/23/11 01:24 PM
Quote:
Originally Posted by SteelerSpartan
ha, all the "Im taking away the Big East's Bid" stuff if funny

You wanna talk about the Big East getting stripped then the ACC should be in that discussion as well
ACC has been around the top lately with the most teams in bowls and bowl eligible teams. Pretty sure they were tied for the most last season.
 
# 76 mm boost @ 05/23/11 01:28 PM
don't know if this has been asked or not, but are we able to be tied to a school in our dynasty, and not specifically a coach? Like at Virginia Tech, with Beamer as the head coach, I'd like to eventually move Bud Foster into my head coaching role after Beamer is retired or goes somewhere else. So if I am understanding this right, when that happens, I will no longer be able to play with my Hokies?
 
# 77 Nicejob3532 @ 05/23/11 01:30 PM
Quote:
Originally Posted by mm boost
don't know if this has been asked or not, but are we able to be tied to a school in our dynasty, and not specifically a coach? Like at Virginia Tech, with Beamer as the head coach, I'd like to eventually move Bud Foster into my head coaching role after Beamer is retired or goes somewhere else. So if I am understanding this right, when that happens, I will no longer be able to play with my Hokies?
I don't think so... You would have to manually pick Bud Foster in dynasty mode and hope the school promotes you after Beamer retires.
 
# 78 gohogs141 @ 05/23/11 01:34 PM
anyone else notice that ole miss is a 2* prestige and oklahoma state is a 5*? They must just be basing it on last season...which is kinda stupid to do IMO. I mean troy is a 2* prestige and they arent even a BCS program
 
# 79 TracerBullet @ 05/23/11 01:35 PM
Quote:
Originally Posted by SteelerSpartan
ha, all the "Im taking away the Big East's Bid" stuff if funny

You wanna talk about the Big East getting stripped then the ACC should be in that discussion as well
In game, the ACC does enough to maintain their BCS status. The Big East falls all over themselves without a user team in the conference on average.
 
# 80 TMJOHNS18 @ 05/23/11 01:37 PM
Quote:
Originally Posted by mm boost
don't know if this has been asked or not, but are we able to be tied to a school in our dynasty, and not specifically a coach? Like at Virginia Tech, with Beamer as the head coach, I'd like to eventually move Bud Foster into my head coaching role after Beamer is retired or goes somewhere else. So if I am understanding this right, when that happens, I will no longer be able to play with my Hokies?
I think you'd pretty much have to play as Bud Foster and hope you get offered a the HC job when Beamer leaves.

I wonder if I can stay an OC/DC my whole career, would offer a challenge only dealing with 1 side the entire time and can make it fun looking at job offers and being a guy that rebuilds, loads up, and moves on.

Also, I think for my RTG I'll import teambuilder NFL teams for the Highschool season lol. Probably be Tampa and setup so I play out their schedule this year. Might do a fun Dynasty and do the same, import NFL teams and setup a few custom conferences (since you do as little as 4) and make them have bowl games against each other. Then just dump a bunch of teams in Independents as schedule fillers.
 


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