Home
NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 141 nolesfan69 @ 08/02/11 07:09 PM
I don't know if this will be in Patch #2, but the issue where the cpu will always kickoff to the player. And they will never choose to return the kick. I checked the list but maybe I missed it.
 
# 142 jyoung @ 08/02/11 07:11 PM
Very pleased with this patch list.

Thank you, NCAA team!
 
# 143 ODogg @ 08/02/11 07:12 PM
Quote:
Originally Posted by SECElite3
You're kidding right...

Anyway, I have said my piece and I am optimistic EA will address the issues in an upcoming tuner or patch.
Not kidding, maybe it's my sliders though, I've moved a lot of them around. I have not seen too many deep balls completed. I see them sometimes both for me and the CPU but not abnormally a lot.

Its funny though, I remember a couple of years everyone bitching that it was impossible to throw deep routes. Now it's too easy. Go figure..
 
# 144 UH53 @ 08/02/11 07:13 PM
Nice to have these fixes but DAMN...... That's a huge list of problems! It's one thing to have a glitch here and there but this was basically a broken game when they released it! You can only hope these fixes don't break other things. Please, Please, PLEASE test these games out before you release it to the public! I think next year I'll just wait a couple months to get a complete game????
 
# 145 ODogg @ 08/02/11 07:15 PM
Quote:
Originally Posted by nolesfan69
I don't know if this will be in Patch #2, but the issue where the cpu will always kickoff to the player. And they will never choose to return the kick. I checked the list but maybe I missed it.
This has been discussed in various threads, the CPU does sometimes choose to receive. The percentages are about right as most teams in reality do elect to kick so they can get the ball in the second half.
 
# 146 ODogg @ 08/02/11 07:16 PM
Quote:
Originally Posted by UH53
Nice to have these fixes but DAMN...... That's a huge list of problems! It's one thing to have a glitch here and there but this was basically a broken game when they released it! You can only hope these fixes don't break other things. Please, Please, PLEASE test these games out before you release it to the public! I think next year I'll just wait a couple months to get a complete game????
I agree, way too many bugs. If you are looking to not be annoyed by bugs waiting two or three months would definitely be for the best.
 
# 147 ODogg @ 08/02/11 07:20 PM
Quote:
Originally Posted by STONEWALL309
Hate to be a bother here, but i keep on hearing all this talk about online dynasty roster problems causing the game to freeze randomly. I have read about the update #2 fixes, and i noticed it listed fixing the freezing problem with the online dynasty. DOES ANYONE REALIZE THAT IT IS AN OFFLINE DYNASTY PROBLEM TOO? I haven't heard anything about fixing the freezing problem in offline dynasty, so my question is IS THERE GOING TO BE A FIX TO THE OFFLINE DYNASTY FREEZING PROBLEM (THAT THEY CLAIM IS A BUG IN THE DOWNLOADED ROSTERS), OR DO THEY EVEN KNOW ABOUT THAT PROBLEM? Any help with this question would be greatly appreciated, cause if noone knows anything, our next option is trading in or selling. Thanks to anyone that can help me with this issue!!!
Here is what they said about freezes, if you read this they aren't just saying freezes in OD are the only freezes being addressed, they are just saying that was one of the freezing issues they wanted to specifically note was definitely addressed..

A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
 
# 148 ODogg @ 08/02/11 07:22 PM
Quote:
Originally Posted by Nakeja71
All these issues yet the game was rated 8.5 or higher by some.
And rightfully so, it still plays a great game of football my friend
 
# 149 blklightning @ 08/02/11 07:23 PM
no tuning of super LBs, psychic DBs and the addition of intermediate passes? waste of a patch, to me. and it's all too late anyway since madden will already be out by then. time to unload this game while it's still got some value, i guess.
 
# 150 tonybologna @ 08/02/11 07:24 PM
Quote:
As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
There's our answers to the roster glitch & whether we need to start from fresh rosters. That's some good news. Still, waiting close to another month isn't good news. That's the process though! Nothing we can do about it. Thanks!
 
# 151 blklightning @ 08/02/11 07:27 PM
Quote:
Originally Posted by ODogg
I agree, I don't see any issues with deep routes..
i don't either.
 
# 152 ROL Jamas @ 08/02/11 07:28 PM
Solid list, EA. I appreciate the effort.

I look forward to Deep Balls and Coaching Progression also being tuned what one would hope to be a tuner patch later this month. If you get those fixed along with the freezing and tendency glitch, and this game will be a fantastic play.

Too bad that won't happen until, at the very least, September. Oh well, better late than never, eh? This is a 6-8 month play for me anyways, so I'll have plenty of time with the corrections.
 
# 153 aarontab @ 08/02/11 07:31 PM
They are clearly just fixing actual programming-based issues (like freezes and problems with menus and all that) and not tweaking gameplay elements like deep balls and the pass defense in general. You guys are asking for a fix to something that is completely based on the player's opinion, and obviously the devs wanted the game to play like this or they wouldn't have made it that way. It might be cheap, but that's how they made it challenging and i doubt you will EVER see them changing the fundamental way in which this game plays.
 
# 154 MUCHLUV69 @ 08/02/11 07:31 PM
I'm a graphics guy for my video games..Does anyone know with this update if the away uniforms NOT getting dirty be fixed and more field degradation added?
 
# 155 DreadedSteeler @ 08/02/11 07:35 PM
Quote:
Originally Posted by dagooch5150
I think people are coming out in cv2 and 3 and either pressing or alot or showing blitz, the deep ball is fine, guys just need to learn how to play defense.
The problem lies mostly with the cpu teams. I've had too completely take vertical plays out of my playbook because it is far too easy...and i'm in coach mode. My team actually defends the deep ball well.
 
# 156 bad_philanthropy @ 08/02/11 07:56 PM
Quote:
Originally Posted by MUCHLUV69
I'm a graphics guy for my video games..Does anyone know with this update if the away uniforms NOT getting dirty be fixed and more field degradation added?
I'd definitely like a fix for this as well.

Surprised nothing was mentioned about all of the issues with custom conferences messing various aspects of scheduling up.
 
# 157 nccomicfan @ 08/02/11 07:58 PM
Not fixing the roster glitch til the end of the month. Madden will be out then,so for my purposes, too late

Maybe next year it will be fixed when it ships
 
# 158 Michgantown @ 08/02/11 08:02 PM
Quote:
Originally Posted by aarontab
They are clearly just fixing actual programming-based issues (like freezes and problems with menus and all that) and not tweaking gameplay elements like deep balls and the pass defense in general. You guys are asking for a fix to something that is completely based on the player's opinion, and obviously the devs wanted the game to play like this or they wouldn't have made it that way. It might be cheap, but that's how they made it challenging and i doubt you will EVER see them changing the fundamental way in which this game plays.
I have a strong feeling they didn't
 
# 159 shiftdnb @ 08/02/11 08:04 PM
How could they not address the punting on 1st and 2nd down when simming in RTG or OD mode? Not to mention the fact that in some online dynasties user coaches are winning than it's showing them losing.
 
# 160 bukktown @ 08/02/11 08:06 PM
What's the over/under on the number of "GAME PLAYED BETTER PREPATCH!!!!", "THE PATCH BROKE THE GAME", threads that are gonna be started during the weeks after the patch drops?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.