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NCAA Football 12 News Post


Lost in the NCAA Football 12 Title Update #3 announcement, released earlier today, EA Sports and the NCAA Football 12 team have stated they are working on title update #4.

Quote:
We'd also like to announce that the team is currently working on a fourth title update and we will announce details at a later date.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 121 talksnmaths @ 10/19/11 03:10 PM
Quote:
Originally Posted by Sundown2600
Guys this game is still really good. The key is finding the right slider set and speed threshold. I've noticed that the lower the speed threshold the less player warping you see. Lower the Pass Coverage slider to under 10 for both CPU and HUM. This will cut down on the AI reaction time, which in turn will cut down on the psychic stuff. I have seen less psychic defense using a combination of low threshold and low Pass Coverage values. I can't understand how guys play on AA and Heisman with Pass Coverage at or above 50. It's insane.

I'm hoping the 4th patch can fix coach progression and the dreaded tendency bug at the very least without breaking something else. If they can fix a few more things in addition to these two I am more than happy. Would love to see them sort out the online transfer failed issue for all my ppl that love OD. Luckily for me I'm not an OD guy. I can see why they would have given up by now.

Oh...I almost forgot to ask...Hey EA. WHERE IS OUR TUNER!!!!!
Do you have a slider set that you use to improve the passing experience?? I finally got so frustrated today that I busted my controller office space style. That's gonna set me back, but seriously, I'd do anything to be able to pass in this game.

Thanks
 
# 122 talksnmaths @ 10/19/11 03:17 PM
Quote:
Originally Posted by talksnmaths
Do you have a slider set that you use to improve the passing experience?? I finally got so frustrated today that I busted my controller office space style. That's gonna set me back, but seriously, I'd do anything to be able to pass in this game.

Thanks
More specifically, these are the issues driving me crazy:
1. The pass rush is insane and it doesn't matter if you're playing FCS Midwest or Ohio State. There's just never enough time for complex routes to develop, so you're stuck using the same short passing plays all the time.
2. Even when bringing the house, the defense seems to still be able to adequately cover all of your receivers.
3. DBs are too quick to react to the throw. Even if they are clearly running away from your receiver in pursuit of another, as soon as you hit that pass button they immediately redirect in the opposite direction to cover.
4. LBs are insane in coverage. Constantly tipping passes, making one handed interceptions on slant routes, etc.
 
# 123 mWolfe @ 10/19/11 04:10 PM
Quote:
Originally Posted by fistofrage
After playing a ton of games the 3 major things that are really holding this game back for me are....

1. AI QB just can never seem to get going. AI passing isn't a threat at all and the QB accuracy slider does little or nothing to help.

2. Fumbles....Where are they? Seen about 4 fumbles in 50+ games.

3. Penalty sliders of no consequence. Human AI team never jumps offsides, no pass interference, etc.

Fix these and whatever dynasty problems there are and the game would be decent.
I agree with #3 , there is so much missing in that category. Here is thing for you to try Fist make sure that QB slider and Ctch Slider = 100 together and you should start to see a difference I have found that when the two that corispond to =100 that they work alot better, so when you move one move the other to keep it at 100 combined.. Also RBA slider is like a drug for the offense the higher it is than the tackle slider the better the offense is, now on the flip side to that is the Tackle slider is the juice for the defense the higher it is the the RBA slider the better the defense plays and the more fumbles you will have. Try RBA at 10 and Tack 90. Watch how fast dline breaks there blocks to get to the running back.

Now the thing I want tuned the most is the O-line and D-line interaction. I have tried everything to get the DE to be more effective to utilize the spin move or something besides the same two animations I have been seeing that gets them by the blocks. I have come to realize it is in the code for the Tackles to swing wide with the DE's to form the pocket. I have edited ratings for those two position for a while now and no combination seems to get them to act the way I want. What I would like to see because I saw it in Madden with Demarcus Ware was he used a spin move to beat a LG to get to the QB. I would like to see that in NCAA. That is what I would liked tuned.
 
# 124 fistofrage @ 10/19/11 04:22 PM
Quote:
Originally Posted by mWolfe
I agree with #3 , there is so much missing in that category. Here is thing for you to try Fist make sure that QB slider and Ctch Slider = 100 together and you should start to see a difference I have found that when the two that corispond to =100 that they work alot better, so when you move one move the other to keep it at 100 combined.. Also RBA slider is like a drug for the offense the higher it is than the tackle slider the better the offense is, now on the flip side to that is the Tackle slider is the juice for the defense the higher it is the the RBA slider the better the defense plays and the more fumbles you will have. Try RBA at 10 and Tack 90. Watch how fast dline breaks there blocks to get to the running back.

Now the thing I want tuned the most is the O-line and D-line interaction. I have tried everything to get the DE to be more effective to utilize the spin move or something besides the same two animations I have been seeing that gets them by the blocks. I have come to realize it is in the code for the Tackles to swing wide with the DE's to form the pocket. I have edited ratings for those two position for a while now and no combination seems to get them to act the way I want. What I would like to see because I saw it in Madden with Demarcus Ware was he used a spin move to beat a LG to get to the QB. I would like to see that in NCAA. That is what I would liked tuned.
You have any suggestions for fumbles? I think the AI QB acccuracy slider is way out of whack. The RBA slider for the AI has to be at least 50 and shouldn't really be any more than 5 to 10 points higher than the human tackle slider or crazy things happen.
 
# 125 TDenverFan @ 10/19/11 04:57 PM
Quote:
Originally Posted by talksnmaths
More specifically, these are the issues driving me crazy:
1. The pass rush is insane and it doesn't matter if you're playing FCS Midwest or Ohio State. There's just never enough time for complex routes to develop, so you're stuck using the same short passing plays all the time.
2. Even when bringing the house, the defense seems to still be able to adequately cover all of your receivers.
3. DBs are too quick to react to the throw. Even if they are clearly running away from your receiver in pursuit of another, as soon as you hit that pass button they immediately redirect in the opposite direction to cover.
4. LBs are insane in coverage. Constantly tipping passes, making one handed interceptions on slant routes, etc.
#2 and 3 I agree with.
However, IRL, a QB generally has 2-4 seconds to throw a pass. The game generally gives you more than that.

#4 was worse before the tuner/patch, I really don't see it much at all now.
 
# 126 cbc72 @ 10/19/11 05:02 PM
Quote:
Originally Posted by talksnmaths
Do you have a slider set that you use to improve the passing experience?? I finally got so frustrated today that I busted my controller office space style. That's gonna set me back, but seriously, I'd do anything to be able to pass in this game.

Thanks
Dang. I had a slider set up for All-American that helped me a bit, but it appears threads with no posts disappear after a month.

Anyway, basically turn INT for user and CPU down to 15 or lower.

Turn pass coverage for CPU to 0

Turn pass blocking for user to 100

Turn catching for user to 60.

Turn QB accuracy for user to 75.

Thanks to bcruise for letting me know how to find the older threads, here is the link to my slider thread.

http://www.operationsports.com/forum...-impaired.html
 
# 127 mWolfe @ 10/19/11 05:03 PM
Quote:
Originally Posted by fistofrage
You have any suggestions for fumbles? I think the AI QB acccuracy slider is way out of whack. The RBA slider for the AI has to be at least 50 and shouldn't really be any more than 5 to 10 points higher than the human tackle slider or crazy things happen.
For fumble have the tacle slider higher than the rba slider. They set the tempo for the game. I have right now the HUM RBA at 15 and the CPU Tack at 85 which equals 100. for the CPU I have their RBA at 35 and the HUM Tackle slider at 65, tackles are still being broke, weight is respect more and the game plays nice.
here is a break down of which slider affects the other and the total the 2 together needs to equal.

HumQB ACC=100
HumWR-CTCH
HumP-BLK=100
CPUP-Rush
HumRB ABIL=100
CPUTak
HumR-BLK=100
CPURush-D
HumP-COV=100
HumINT
CPUQB ACC=100
CPUWR-CTCH
CPUP-BLK=100
HumP-Rush
CPURB ABIL=100
HumTak
CPUR-BLK=100
HumRush-D
CPUP-COV=100
CPUINT
HumFG-Pow=100
HumFG-Acc
HumP-Pow=100
HumP-Acc
CPUFG-Pow=100
CPUFG-Acc
CPUP-Pow=100
CPUP-Acc


Keeping these to always equal 100 works great in CPU/CPU games HUM/CPU, and COA/CPU games.

The other thing is the higher the RBA slider the lower the RBLK sliders needs to be so the procedural awareness works properly and lineman just do't bowl over the d-line, same goes for the Tackle slider the higher it is the higher the blocking sliders will be so the D-line don't bowl over the o-line.
 
# 128 bcruise @ 10/19/11 05:05 PM
Quote:
Originally Posted by cbc72
Dang. I had a slider set up for All-American that helped me a bit, but it appears threads with no posts disappear after a month.

Anyway, basically turn INT for user and CPU down to 15 or lower.

Turn pass coverage for CPU to 0

Turn pass blocking for user to 100

Turn catching for user to 60.

Turn QB accuracy for user to 75.
They're still there, just either use the search feature or scroll down to the bottom of the forum and set "Display Options" to something longer than "last month"
 
# 129 cbc72 @ 10/19/11 05:05 PM
Quote:
Originally Posted by talksnmaths
More specifically, these are the issues driving me crazy:
1. The pass rush is insane and it doesn't matter if you're playing FCS Midwest or Ohio State. There's just never enough time for complex routes to develop, so you're stuck using the same short passing plays all the time.
2. Even when bringing the house, the defense seems to still be able to adequately cover all of your receivers.
3. DBs are too quick to react to the throw. Even if they are clearly running away from your receiver in pursuit of another, as soon as you hit that pass button they immediately redirect in the opposite direction to cover.
4. LBs are insane in coverage. Constantly tipping passes, making one handed interceptions on slant routes, etc.
On #3, I have hit the throw button as I was being sacked and the DB reacted to where the throw would have gone, but my QB never actually got to throw the ball, or even started to make a throwing animation. That is how ridiculous that programming is.
 
# 130 talksnmaths @ 10/19/11 05:49 PM
Quote:
Originally Posted by TDenverFan
#2 and 3 I agree with.
However, IRL, a QB generally has 2-4 seconds to throw a pass. The game generally gives you more than that.

#4 was worse before the tuner/patch, I really don't see it much at all now.
Fair enough. I would say, then, that the WRs don't run their long routes fast enough. If you have routes that slant streak and slant again, the receiver will never complete that route before you're sacked. And on my defensive side I get to the QB way too fast way too often. Last season, three of my defensive lineman occupied the top three sack leader spots. My line just isn't that good.
 
# 131 talksnmaths @ 10/19/11 06:27 PM
Quote:
Originally Posted by cbc72
Dang. I had a slider set up for All-American that helped me a bit, but it appears threads with no posts disappear after a month.

Anyway, basically turn INT for user and CPU down to 15 or lower.

Turn pass coverage for CPU to 0

Turn pass blocking for user to 100

Turn catching for user to 60.

Turn QB accuracy for user to 75.

Thanks to bcruise for letting me know how to find the older threads, here is the link to my slider thread.

http://www.operationsports.com/forum...-impaired.html
I can't thank you enough. I'm using your sliders now and it feels a little more like last year's game. I may need to bump up the CPU abilities a tad as sometimes they do some stupid stuff in coverage like run away from a receiver after he's already caught the ball. Also, I may bump up the Human INT ratings as well. I never got that many interceptions as it was. It always seemed like the CPU was very sure handed on defense, but I was always hearing the announcers saying "Man, he should have caught that one." when my team had a chance at an INT.

Anyway, I thought I was the only guy in his mid 30's with a full-time job and grad school who played NCAA football. I just want to relax and unwind. I don't expect to win every time, but I also don't have time to figure out what the money plays are or to scheme for each opponent. This thread was exactly what I needed. You may have saved the life of a new sixaxis controller
 
# 132 LionsFanNJ @ 10/19/11 06:33 PM
The main thing I've done in regards to the passing game on both sides was to deop the rush to 20. Just a personal preference because that gives the time to let stuff develop deep ie one on one coverages and scrambling qbs will have lanes to run if nothing is open. Most people don't seem to like the game playing like that, but I wanted to compensate for the stupid slow developing routes that never seemed to have time to work. At least now I've got some time to pass these routes. It also has given the ends on both teams more pressure and more varied pressure overall. But to each his own. I don't think the majority of this forum wants to play that way. The player edit thread and that slider has given me enough enjoyment for this until 13 comes out. Ill still be playing this months down the line.

All that being said....I WANT SOME TUNERS.
 
# 133 indycolts727 @ 10/19/11 07:41 PM
Quote:
Originally Posted by talksnmaths
I can't thank you enough. I'm using your sliders now and it feels a little more like last year's game. I may need to bump up the CPU abilities a tad as sometimes they do some stupid stuff in coverage like run away from a receiver after he's already caught the ball. Also, I may bump up the Human INT ratings as well. I never got that many interceptions as it was. It always seemed like the CPU was very sure handed on defense, but I was always hearing the announcers saying "Man, he should have caught that one." when my team had a chance at an INT.

Anyway, I thought I was the only guy in his mid 30's with a full-time job and grad school who played NCAA football. I just want to relax and unwind. I don't expect to win every time, but I also don't have time to figure out what the money plays are or to scheme for each opponent. This thread was exactly what I needed. You may have saved the life of a new sixaxis controller
Hey,I live in Westfield! I'm also mid30's, full-time job, kids, etc, and I play NCAA nightly! ... Well, once the wife/kids are asleep, anyway.
 
# 134 talksnmaths @ 10/19/11 07:51 PM
Quote:
Originally Posted by indycolts727
Hey,I live in Westfield! I'm also mid30's, full-time job, kids, etc, and I play NCAA nightly! ... Well, once the wife/kids are asleep, anyway.
Awesome, are you on PS3 or XBox? I'm PS3. If you're the same, you should add me (my PS3 name is the same as my name on this forum). We can play some live games. I also play Madden and MLB The Show.
 
# 135 ndfan1993 @ 10/19/11 07:53 PM
Look at all these northsiders in here....Fishers.
 
# 136 Sundown2600 @ 10/19/11 07:54 PM
Quote:
Originally Posted by mWolfe
For fumble have the tacle slider higher than the rba slider. They set the tempo for the game. I have right now the HUM RBA at 15 and the CPU Tack at 85 which equals 100. for the CPU I have their RBA at 35 and the HUM Tackle slider at 65, tackles are still being broke, weight is respect more and the game plays nice.
here is a break down of which slider affects the other and the total the 2 together needs to equal.

HumQB ACC=100
HumWR-CTCH




HumP-BLK=100
CPUP-Rush




HumRB ABIL=100
CPUTak




HumR-BLK=100
CPURush-D




HumP-COV=100
HumINT








CPUQB ACC=100
CPUWR-CTCH




CPUP-BLK=100
HumP-Rush




CPURB ABIL=100
HumTak




CPUR-BLK=100
HumRush-D




CPUP-COV=100
CPUINT




HumFG-Pow=100
HumFG-Acc




HumP-Pow=100
HumP-Acc




CPUFG-Pow=100
CPUFG-Acc




CPUP-Pow=100
CPUP-Acc


Keeping these to always equal 100 works great in CPU/CPU games HUM/CPU, and COA/CPU games.

The other thing is the higher the RBA slider the lower the RBLK sliders needs to be so the procedural awareness works properly and lineman just do't bowl over the d-line, same goes for the Tackle slider the higher it is the higher the blocking sliders will be so the D-line don't bowl over the o-line.
Gonna test this now Wolfe.
 
# 137 talksnmaths @ 10/19/11 07:57 PM
Quote:
Originally Posted by ndfan1993
Look at all these northsiders in here....Fishers.
Rock on! Indy northside represent! We've got the Hamilton Co. trifecta in the house.
 
# 138 indycolts727 @ 10/19/11 10:02 PM
Quote:
Originally Posted by talksnmaths
Rock on! Indy northside represent! We've got the Hamilton Co. trifecta in the house.
Sweet - good friend lives in Noblesville - we've played this since NCAA 2001. My psnID is hu_fling_du.
 
# 139 indycolts727 @ 10/19/11 10:04 PM
Quote:
Originally Posted by ndfan1993
Look at all these northsiders in here....Fishers.
Go Irish! I'm heading up to the Navy game next weekend.
 
# 140 ndfan1993 @ 10/20/11 10:04 AM
Quote:
Originally Posted by indycolts727
Go Irish! I'm heading up to the Navy game next weekend.
I will be up there this weekend for the ND-U$C game.

PSN: ndfan1993
 


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