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Game: MLB 12 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 55 - View All
MLB 12 The Show Videos
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# 101 nomo17k @ 01/11/12 04:40 PM
Quote:
Originally Posted by Blzer
I speculated earlier that it might have had to do with how we push our analog sticks upward unnaturally to go straight forward with things like pitching and hitting, but I totally forgot about the Move motion controls, which is probably what it has more to do with (and two posters thankfully chimed in about).

Although, wouldn't it be "locked" if that were the case? It seems like if there is an option that you are not currently using, like 3D mode, music mode, or pitching camera options while hitting, that they don't even allow you to fine tune anything with it by putting a lock icon next to it.
I actually made a suggestion about calibrating analog stick (so that we can calibrate it the way you described) a couple times the feedback threads were open (because I'm always struggling to move R3 up to top left...), so I wouldn't be surprised if the devs add that as an option. But with Move, the menu option certainly needs to be there.
 
# 102 Pared @ 01/11/12 04:40 PM
They were showing the Move controls at CES.

Just a heads up.
 
# 103 GWPump23 @ 01/11/12 04:42 PM
 
# 104 bcruise @ 01/11/12 04:42 PM
Quote:
Originally Posted by Blzer
I speculated earlier that it might have had to do with how we push our analog sticks upward unnaturally to go straight forward with things like pitching and hitting, but I totally forgot about the Move motion controls, which is probably what it has more to do with (and two posters thankfully chimed in about).

Although, wouldn't it be "locked" if that were the case? It seems like if there is an option that you are not currently using, like 3D mode, music mode, or pitching camera options while hitting, that they don't even allow you to fine tune anything with it by putting a lock icon next to it.
It wouldn't really surprise me if the Move camera is plugged in/Move is turned on the entire time at CES, which would explain the calibration option being enabled during normal controller play.

Also, even if you went into the menu with a controller it'd probably just say something like "Please turn on the Move controller to calibrate" or something like that.

All speculation, of course, it isn't impossible that it could be for calibrating the analog sticks for the pitching/throwing aspect of the game. I just think the Move is the much more likely reason for it being there.
 
# 105 thaSLAB @ 01/11/12 04:47 PM
Quote:
Originally Posted by GWPump23
Thanks! In 3D nonetheless

Edit: Absolutely love the variation in cap bills! They have Hudson's cap perfect.
 
# 106 Tengo Juego @ 01/11/12 04:48 PM
I'm gonna guess the controller calibration stuff is for the Move controllers.
 
# 107 HustlinOwl @ 01/11/12 04:51 PM
edit GWPump23, just beat me to it


Some more gameplay

http://www.youtube.com/watch?v=Dn0dnNd2l0o
 
# 108 tnixen @ 01/11/12 04:52 PM
Quote:
Originally Posted by Blzer
I speculated earlier that it might have had to do with how we push our analog sticks upward unnaturally to go straight forward with things like pitching and hitting, but I totally forgot about the Move motion controls, which is probably what it has more to do with (and two posters thankfully chimed in about).

Although, wouldn't it be "locked" if that were the case? It seems like if there is an option that you are not currently using, like 3D mode, music mode, or pitching camera options while hitting, that they don't even allow you to fine tune anything with it by putting a lock icon next to it.

By the way, as long as they show baserunner attributes in the pause menu when there are runners on, that will be the most amount of information anyone will need.
Yep they added that too
 
# 109 sydrogerdavid @ 01/11/12 04:54 PM
Quote:
Originally Posted by GWPump23

Is Roger Bernadina's shin guard supposed to be turned in like that? I can't tell when it goes back to the regular catcher hitting camera.

In fact he does have a turned in shin guard in real life.
 
# 110 BatsareBugs @ 01/11/12 05:15 PM
Quote:
Originally Posted by tnixen
Yep they added that too
Doesn't seem like they have enough room to add BR ABL and BR AGG there. It would help.
 
# 111 Heroesandvillains @ 01/11/12 05:17 PM
Okay. After watching the video again, I have to second Pared on the little white lines around the Pulse pitching graphic.

I wonder if they serve a practical purpose to the mechanic itself, or if they can be removed entirely? I'm trying to envision what it would look like with them removed and I think I like what I think I'm seeing a lot better.

Just a suggestion. Even though I still plan on using it day one.
 
# 112 WarningTrackPower @ 01/11/12 05:27 PM
Quote:
Originally Posted by GWPump23

Nice find.

In this vid you can really see some of the new elements that were added to the presentation. The camera cutting to Hudson post pitch looked pretty awesome. Especially with him closing his glove and the brim of his hat being bent the way it was.. that looked pretty slick. It's pretty awesome that we can focus on such small elements of this game. It really tells you how polished this game really is.

The other camera cut that I like was Heyward jogging back to his position. His bobble in right field looked like a pretty smooth animation as well (not forced).

I wasn't even that pumped upon hearing of spruced up presentation when the news first broke to us. Sure, a welcome edition to the game, but I was more focused ball physics, new tagging system, and collision/ avoidance. It's only a small sample size of the presentation and I've already been sold on it. Fantastic.
 
# 113 Blzer @ 01/11/12 05:29 PM
Just watched the 3D video on my 3D TV. For those who might have been interested/wondering, the display on the screen itself isn't in 3D, just the video itself (so the camera device that was being recorded was in 3D). Of course, if you turn off 3D on the video, you might have already noticed this.

I really want to try the Move on this thing now, provided there isn't too much lag!
 
# 114 btown12 @ 01/11/12 05:51 PM
This game is soooooo unrealistic. Utley would never jump out of the way of an inside pitch like that!
 
# 115 Simp @ 01/11/12 06:50 PM
About the pulse pitching, has it been mentioned whether we can adjust the size of the control in the camera editor? I agree with everyone that it would be nice if it were a little more subtle. I'm a minimalist with this stuff myself (the main reason I have used classic pitching the last couple years).
 
# 116 myghty @ 01/11/12 07:22 PM
I don't know if this was mentioned already but in the first video I saw a large ad of "This Week In Baseball" on the outfield wall. Was that there last year?
 
# 117 davis420 @ 01/11/12 07:23 PM
Quote:
Originally Posted by myghty
I don't know if this was mentioned already but in the first video I saw a large ad of "This Week In Baseball" on the outfield wall. Was that there last year?
I'm sure it was in last year.
 
# 118 tnixen @ 01/11/12 07:24 PM
Quote:
Originally Posted by myghty
I don't know if this was mentioned already but in the first video I saw a large ad of "This Week In Baseball" on the outfield wall. Was that there last year?

Yes and every year before that too lol
 
# 119 Still2REal @ 01/11/12 07:42 PM
Now this video got me real hype. I had no idea what "pulse pitching" was all about until I saw this and must say it is better than I imagined. Didn't notice any "ball physics" but the presentation definitely looked improved.
 
# 120 Still2REal @ 01/11/12 07:47 PM
Quote:
Originally Posted by HitEmUp
Every time the ball hit the ground or the bat demonstrates the ball physics..
I'm talking about the advertised "improved ball physics" smart guy.

Then again I'm betting you knew that and just wanted to make a smart comment.
 


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