One of our goals going into this development cycle was to enhance the trade logic for CPU teams to better mimic their real-life counterparts. In order to do so, we had to examine the current system and identify the faults to then build and improve upon it. This year we are considering more factors in each trade offer, with the end result being more realistic trades. Teams are valuing their rosters much higher this year, and they aren’t going to ship out prospects so easily, nor will they offer up too many players to fill a positional void. You’ll also see more trades that better suit the teams’ current strategies (i.e. playoff push vs. rebuilding strategies).
Less than 6 weeks away!!!! I bought a PS3 in 2009 just for MLB The Show, and have picked up every game since then on release day.
This year is looking no different!
I'm itching to play it. Just mentioned to my wife tonight that I think it's going to be a midnight pickup again this year. She looks at me and says, "seriously? You just got back from playing the game for four days and you are going out at midnight to pick it up?"
Only answer I have is Yep!!! I am having baseball withdrawls and no matter how hard I try to play 11, I can't get through a game. 12 is that much better.
I'm just as excited about March 6th and not to get technical but it may be wiser to go with the vehicle from part 1 or 2 that way you're not dependent on a train for the Show!
Does anyone know if they are going to include in-depth stats this year, or even next year? SCEA does many things right, but they ignore the statistical side of baseball, which is ridiculous. I like the new menus and I appreciate that the game has a fresh, new look.
There are alot more stats this year. RISP, VSL, VSR etc.....tons that you can access anywhere you can highlight a player.
I really like the improvement to the Manage Roster screen. Now you don't have to go to the player card to see what the number is(for when their number was changed and you want to see who has that number instead) and they added stats to it so you don't have to go to the player card again to look at the season stats.
There are alot more stats this year. RISP, VSL, VSR etc.....tons that you can access anywhere you can highlight a player.
Edit: Those are just a few of the new ones!!
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
nope.
now if player A had VD, then yes.
he'd most likely start the game on the DL.
Moving on to other areas of change, we’ve gone back through the player generation logic to bring you more realistic skill sets for the CPU generated players. You will now see more authentic pitch repertoires, with velocities to match, and less overall balanced players (more speedsters, good hitting/average, below average fielding, etc.).
Does that mean no more 100 mph fastballs and 60 mph knuckleballs on the same pitcher?
Also I actually enjoy the "newspaper" feature. It can certainly use some improvement but it is a concept I find interesting.
Does anyone know if they are going to include in-depth stats this year, or even next year? SCEA does many things right, but they ignore the statistical side of baseball, which is ridiculous. I like the new menus and I appreciate that the game has a fresh, new look.
You don't get enough stats on the statistics page? It takes about three days to scroll across the friggin' thing.
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
I would think the attributes affect the stats. If a player has 99 contact vs left I would expect his vsl avg to be high. Progression and regression would alter attributes and in turn..avg.
Looking good. I know this is just silly nitpicking, but why is he still in the game as Michael Stanton?
I'm a Mike.
But on all the paperwork that I get from anywhere....it's Michael.
My family calls me Michael. My friends and co-workers are lazy and call me Mike.
His name is Michael Stanton.
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
Play effects stats.....stats do not effect play.
IRL or in The Show.
I would think the attributes affect the stats. If a player has 99 contact vs left I would expect his vsl avg to be high. Progression and regression would alter attributes and in turn..avg.
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I can see that but does it work in the reverse? If I have a player who is a 50 contact vs L but for some reason in year 2013, he decides to hit .560 in the year against LHP. Will his contact vs L go up the next year due to his average vs LHP the year before? Otherwise I don't see much point of the stats, then just as a curiosity.
Play effects stats.....stats do not effect play.
IRL or in The Show.
M.K.
Knight165
Thanks Knight, thats what I thought. Has there ever been any talk of implementing that? Would people want that? Even if its a minimal improvement/downgrade, I think it would be cool to have the player improve based on stats.
I can see that but does it work in the reverse? If I have a player who is a 50 contact vs L but for some reason in year 2013, he decides to hit .560 in the year against LHP. Will his contact vs L go up the next year due to his average vs LHP the year before? Otherwise I don't see much point of the stats, then just as a curiosity.
I disagree. Does a player that has a career year automatically become a better player? Sometimes stats are anomalies. There are examples of players hitting .250 for a career then winning a batting title. Or hitting an avg of 10 homers a year then having a year they hit 50 does not necessarily mean that it is what they are.