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Nick Livingston, Designer of MLB 12 The Show, talks about Diamond Dynasty. Fast forward to roughly the 9:40 mark, to get to it.

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# 121 nemesis04 @ 02/10/12 08:41 PM
Quote:
Originally Posted by myghty
So what are the differences between Bronze, Silver, Gold & Platinum cards?
Basically different tiers of talent. Bronze being the lowest and gold the highest in regards to fictional players.
 
# 122 nemesis04 @ 02/10/12 08:48 PM
Quote:
Originally Posted by Knight165

The recycler is used to try and gain new players by giving up CARDS(not activated players) in order to get a card(s) in return. The more you put in...the better chance to get a better player in return.(from what I remember)
Correct, when we were doing this there was a 2 card minimum you had to put into the recycler in order to try and upgrade. I think 4 is the most you can put up at one time. I put 4 bronze and got back 1 excellent silver card when I tried it out. So just because you put up 4 cards does not mean you are getting 4 back!
 
# 123 bcruise @ 02/10/12 08:54 PM
Quote:
Originally Posted by nemesis04
Correct, when we were doing this there was a 2 card minimum you had to put into the recycler in order to try and upgrade. I think 4 is the most you can put up at one time. I put 4 bronze and got back 1 excellent silver card when I tried it out. So just because you put up 4 cards does not mean you are getting 4 back!
I'm still concerned about the possibility of not being able to field a team down the road if you do things like this. I mean, yes, if you plan ahead that won't happen, But if you were low on budget and stupidly decided to trade in a bunch of bronzes in an attempt to get silvers, couldn't you end up with less players than the minimum to take the field? And then there's expiring contracts to worry about too.

I guess what I'm asking is if there will be some kind of reset button to completely start over if you put yourself into an impossible position. I don't anticipate having this problem myself, but it's something to consider for the masses that will play this mode.
 
# 124 Tyler4 @ 02/10/12 09:05 PM
Can anyone answer two questions..apologizes in advance if they were already asked.

Is there only one team allowed per username or is it similar to franchise where you can do multiple files under your playstation username? If anyone knows an easier way to describe this please let me know.

Is every real life player in diamond dynasty in the form of a card? Or is there a specific roster set of real life players you can obtain in cards?
 
# 125 nemesis04 @ 02/10/12 09:09 PM
Quote:
Originally Posted by bcruise
I'm still concerned about the possibility of not being able to field a team down the road if you do things like this. I mean, yes, if you plan ahead that won't happen, But if you were low on budget and stupidly decided to trade in a bunch of bronzes in an attempt to get silvers, couldn't you end up with less players than the minimum to take the field? And then there's expiring contracts to worry about too.

I guess what I'm asking is if there will be some kind of reset button to completely start over if you put yourself into an impossible position. I don't anticipate having this problem myself, but it's something to consider for the masses that will play this mode.
To me it appeared you would really have to try to work yourself into this situation. You still get money if you lose a matchup so there always seemed to be money available to purchase cards. Even though I did not see it because it was still being worked on but I am sure you could pull the plug if needed.

I can see why people feel a little apprehensive because MUT seemed to paint you into a corner a lot.
 
# 126 Tyler4 @ 02/10/12 09:14 PM
Quote:
Originally Posted by brettryantalley
It seems a stadium creator doesn't exist and we choose existing stadiums as our home park. Is that right? If so, when we choose it as our home field, does anything physical about it change to reflect our logo/team?
That would be pretty awesome if you could create your own stadiums and play in various parks with different dimensions and such (if you did online that is..)
 
# 127 Russell_SCEA @ 02/10/12 09:54 PM
Quote:
Originally Posted by bcruise
I'm still concerned about the possibility of not being able to field a team down the road if you do things like this. I mean, yes, if you plan ahead that won't happen, But if you were low on budget and stupidly decided to trade in a bunch of bronzes in an attempt to get silvers, couldn't you end up with less players than the minimum to take the field? And then there's expiring contracts to worry about too.

I guess what I'm asking is if there will be some kind of reset button to completely start over if you put yourself into an impossible position. I don't anticipate having this problem myself, but it's something to consider for the masses that will play this mode.

You would really have to try hard for this to happen. You start out with a full 40 man roster of players. Plus a handful of MLB cards and a handful of dynasty cards. What you do with those cards is up to you. Every team is pretty much guaranteed to get two good MLB players to start with and about 4 decent players and some scrubs. You will have at least one A dynasty card a couple of B's you get the picture.
 
# 128 Russell_SCEA @ 02/10/12 09:56 PM
Quote:
Originally Posted by bcruise
I'm still concerned about the possibility of not being able to field a team down the road if you do things like this. I mean, yes, if you plan ahead that won't happen, But if you were low on budget and stupidly decided to trade in a bunch of bronzes in an attempt to get silvers, couldn't you end up with less players than the minimum to take the field? And then there's expiring contracts to worry about too.

I guess what I'm asking is if there will be some kind of reset button to completely start over if you put yourself into an impossible position. I don't anticipate having this problem myself, but it's something to consider for the masses that will play this mode.

No reset button you have one Dynasty Team per PSN account.
 
# 129 MetsFan16 @ 02/10/12 10:04 PM
Quote:
Originally Posted by Russell_SCEA
No reset button you have one Dynasty Team per PSN account.
This actually made me a little nervous because that means I can't have a test one. Like I can't make one to see how it is, maybe try different strategies.
 
# 130 Russell_SCEA @ 02/10/12 10:11 PM
Quote:
Originally Posted by MetsFan16
This actually made me a little nervous because that means I can't have a test one. Like I can't make one to see how it is, maybe try different strategies.

If we allowed more than one it would create a major exploit.
 
# 131 MetsFan16 @ 02/10/12 10:14 PM
Quote:
Originally Posted by Russell_SCEA
If we allowed more than one it would create a major exploit.
Ohh you guys over at SCEA think of everything.
 
# 132 Perfect Zero @ 02/10/12 10:17 PM
Quote:
Originally Posted by MetsFan16
This actually made me a little nervous because that means I can't have a test one. Like I can't make one to see how it is, maybe try different strategies.
Russell, don't look:

Spoiler
 
# 133 Legionnaire @ 02/10/12 10:33 PM
I like that the DD mode encourages (or arguably requires) developing the fictional generated guys.

One of the things I hate about the "card" games I've seen/tried in other games is that using the real players basically leads to a kind of compulsion to complete the collection by having every player. Using fake guys takes the burden off the real guys and means I can just play for the fun of building my team instead of it becoming a grind to complete my collection.

On the other hand, I don't like that players just go away once they run out of games and retire.

If I have a guy who plays 40+ games for me and I get legitimately attached to him (like if he hits some memorable walk-off's, or if he sets single-game records, or if he ends up being the guy who puts together the best statistical "career" of any of my Diamond Dynasty players), it'd be a bummer to lose him. Or if I spend that whole time building a guy up, and just once he starts getting halfway good and I start liking him, then he's gone.

Wish there was a way to mark certain guys from DD for being exported to Franchise mode (either as a free agent or as a prospect in the draft -- which would let me view the DD mode like some development league where I'd scout for kids for my franchise mode).

I know, in years past, when I've played NCAA Football (without having Madden to import NCAA draft classes from), I sometimes run out of steam in my Dynasty mode after I lose my first few recruiting classes, because it's hard to get so invested in them and then lose them forever after only 40-ish games.... and it's draining to have to ramp myself back up to get invested in the next wave over and over again, knowing they'll be gone just once I got to know them and started liking them.
 
# 134 Legionnaire @ 02/10/12 10:37 PM
Quote:
Originally Posted by Perfect Zero
Russell, don't look:

Spoiler
Well, he says you're guaranteed a couple good players when you start out. So you can bank on there being people who will just keep creating more and more throw-away PSN accounts (all it takes is an email address, if I recall right) and trading their good cards over to the one team they actually play with.

(I'm assuming this game has a trading market like all the other card collecting ultimate team games?)
 
# 135 Knight165 @ 02/10/12 10:48 PM
Quote:
Originally Posted by Legionnaire
I like that the DD mode encourages (or arguably requires) developing the fictional generated guys.

One of the things I hate about the "card" games I've seen/tried in other games is that using the real players basically leads to a kind of compulsion to complete the collection by having every player. Using fake guys takes the burden off the real guys and means I can just play for the fun of building my team instead of it becoming a grind to complete my collection.

On the other hand, I don't like that players just go away once they run out of games and retire.

If I have a guy who plays 40+ games for me and I get legitimately attached to him (like if he hits some memorable walk-off's, or if he sets single-game records, or if he ends up being the guy who puts together the best statistical "career" of any of my Diamond Dynasty players), it'd be a bummer to lose him. Or if I spend that whole time building a guy up, and just once he starts getting halfway good and I start liking him, then he's gone.

Wish there was a way to mark certain guys from DD for being exported to Franchise mode (either as a free agent or as a prospect in the draft -- which would let me view the DD mode like some development league where I'd scout for kids for my franchise mode).

I know, in years past, when I've played NCAA Football (without having Madden to import NCAA draft classes from), I sometimes run out of steam in my Dynasty mode after I lose my first few recruiting classes, because it's hard to get so invested in them and then lose them forever after only 40-ish games.... and it's draining to have to ramp myself back up to get invested in the next wave over and over again, knowing they'll be gone just once I got to know them and started liking them.
The way I understand it.....they did this to keep the mode flowing and fresh.
Everyone has a chance to become top dog....as "seasons" will be moving fairly often and player careers are not long and drawn out...where a guy who gets lucky with some players is ruling the roost for too long....thereby alienating players who might be struggling a little.
Think of those as retirements...not really losses of the player.
I don't think you'll get drained trying to reload either...you probably will have a guy you can't wait to actually activate and get going.
40+ games is a long time in the online world...
But....as was stated before....this first year with the mode is definitely going to be about playing...learning(both good and bad) and giving feedback to shape the mode into something everyone will enjoy and want to play more of.
Should be fun.

M.K.
Knight165
 
# 136 Legionnaire @ 02/10/12 11:03 PM
Oh, Knight, I get why they have to "retire" after a certain number of games. It'd be a grind if guys played realistically long careers.

And I have no doubt most of them won't be big blows, losing them. Most the time I'll probably be ready to move on to the next guy who I have even higher hopes for.

But I imagine I'll have a couple guys on my team at any given time who will be stand-out guys who I'd really want to export to franchise mode so they can continue to live on for me in another form (and go on to have real careers where they play in The Show for as many games as a ballplayer really plays in the life of a career).

I mean, it'd add a richness to both modes, Franchise and Diamond Dynasty. It'd make it so that some of the guys entering franchise mode have more "real" backstories since I watched them develop. And it'd add a whole new element to Diamond Dynasty, because I'd be able to enjoy developing guys who might play a role in my franchise (either playing for me or showing up to play against me).

Plus, a mode like Diamond Dynasty, in a sport like baseball that is so intertwined with stats, I know I'll constantly find myself wondering what guys would do with a full 162-game slate. If a guy hits a bunch of homers for me, I'd always wonder if he could've kept up at that pace in a real season. If a pitcher is lights-out, I'll wonder if he could've held up for 30+ starts in a year.

I think it'll bug a little bit to get to know some of these guys over the length of 40 games... and then never get to know what they could've done in the MLB format (playing 162 games a year, playing a whole career's worth of games and seasons).
 
# 137 nomo17k @ 02/10/12 11:12 PM
Quote:
Originally Posted by Legionnaire
Oh, Knight, I get why they have to "retire" after a certain number of games. It'd be a grind if guys played realistically long careers.

And I have no doubt most of them won't be big blows, losing them. Most the time I'll probably be ready to move on to the next guy who I have even higher hopes for.

But I imagine I'll have a couple guys on my team at any given time who will be stand-out guys who I'd really want to export to franchise mode so they can continue to live on for me in another form (and go on to have real careers where they play in The Show for as many games as a ballplayer really plays in the life of a career).

I mean, it'd add a richness to both modes, Franchise and Diamond Dynasty. It'd make it so that some of the guys entering franchise mode have more "real" backstories since I watched them develop. And it'd add a whole new element to Diamond Dynasty, because I'd be able to enjoy developing guys who might play a role in my franchise (either playing for me or showing up to play against me).

Plus, a mode like Diamond Dynasty, in a sport like baseball that is so intertwined with stats, I know I'll constantly find myself wondering what guys would do with a full 162-game slate. If a guy hits a bunch of homers for me, I'd always wonder if he could've kept up at that pace in a real season. If a pitcher is lights-out, I'll wonder if he could've held up for 30+ starts in a year.

I think it'll bug a little bit to get to know some of these guys over the length of 40 games... and then never get to know what they could've done in the MLB format (playing 162 games a year, playing a whole career's worth of games and seasons).
This is a wishlist item though. Right now we cannot import/export players at all once any mode starts iirc.

Since most stats aren't kept track anyways, why don't you just copy his attributes at once point, an d edit him into your roster/franchise? That's a temporary solution that should work for now.
 
# 138 Knight165 @ 02/10/12 11:42 PM
Oh....okay...you mean you like a certain player and would like to kind of copy him out to your franchise...
I missed the last part of that post in regards to that.
I see.

Like nomo said...I do hope they can eventually incorporate exporting and importing ANY player from ANY mode(RTTS included) into existing franchises.


M.K.
Knight165
 
# 139 metal134 @ 02/11/12 12:00 AM
So we weren't supposed to discuss this based on the Amazon description even thought the Amazon description was correct?
 
# 140 sroz39 @ 02/11/12 12:16 AM
How does the fatigue work for starters and relievers, so you're forced to use the depth of your team and not just a few standouts?

I know going from year one to year two in HUT in NHL, they didn't have goalie fatigue the first year and added it the second year.
 


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