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NCAA Football 13 News Post


NCAA Football 13 title update #2 arrives tomorrow for PS3 and 360. Check out the details below.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Source - Upcoming NCAA Football 13 Title Update Details

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 21 Hiro1 @ 08/14/12 05:48 PM
As an online only guy these changes have me

I wish they could have fixed or tied curl routes to RTE so no average wr can run them and destroy any DB.

Changes:

Gameplay

-Zone Defense has been updated.

-We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.

-Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
-Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.

-No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.

-Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.

-Increased frequency of AI using ball carrier special moves.

-Fixed wildcat Play Action exploit.

-Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.

-Fixed shake blitz exploit.

-Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.

-Fixed defensive hot routes after offensive play flip.

-Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.

-Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
 
# 22 pirates946 @ 08/14/12 05:52 PM
Im excited about the Uniform store. Sounds pretty legit. Also excited about Ball Hawk feature...go big or go home!
 
# 23 Major9 @ 08/14/12 05:56 PM
Nice! Sounds like they will make it easier to make user picks and swats on defense. The first one didn't mention that.
 
# 24 jeremym480 @ 08/14/12 05:59 PM
Quote:
Originally Posted by gutsdabeast
Is there any fix for that "slow" besides restarting the game.
Not that I'm aware of.

I've tried subbing in different players, super simming ahead, etc and haven't figured out a work around.

Sent from my VS920 4G using Tapatalk 2
 
# 25 miamikb2001 @ 08/14/12 06:01 PM
Hoping since its coming about two weeks early that it wasn't rushed and breaks something else,make that praying
 
# 26 sub9er @ 08/14/12 06:07 PM
light colored uniforms not degrading stadium lights aren't on unless is at really low angle the terrible looking grass ps3

none of that got fixed
 
# 27 Joobieo @ 08/14/12 06:13 PM
Quote:
Originally Posted by BadAssHskr
Sounds solid. This is a more comprehensive list of fixes than what was released at the time of the first patch.

Well done, and as someone pointed out, solid 48 hours EA!

Also, this makes for an awesome wednesday of OS reading tomorrow at work.
Wish I could read OS at work I'm jealous !!

Patch sounds very solid indeed, a lot of fixes and there is suppose to be another patch in the future correct?
 
# 28 miamikb2001 @ 08/14/12 06:21 PM
Quote:
Originally Posted by Joobieo
Wish I could read OS at work I'm jealous !!

Patch sounds very solid indeed, a lot of fixes and there is suppose to be another patch in the future correct?
I haven't heard anything about another patch,but I bet they do at least one more
 
# 29 Pezell04x @ 08/14/12 06:24 PM
Good to hear the NCAA team is listening this year. I like this patch

Sent from my Galaxy Nexus using Tapatalk 2
 
# 30 Skulletor @ 08/14/12 06:24 PM
still no simming of games
 
# 31 BadAssHskr @ 08/14/12 06:28 PM
Quote:
Originally Posted by miamikb2001
Hoping since its coming about two weeks early that it wasn't rushed and breaks something else,make that praying
they never said "the end of august", they said "by the end of august". covering their bases i imagine. i'd guess shortly after the first patch was released, this one was sent in for approval.

i thought we'd actually see it today. when we didn't i figured next week. i was surprised to see it announced for tomorrow.
 
# 32 boomersooner31 @ 08/14/12 06:31 PM
nice! this was earlier than I expected and I hope new duds are in the uniform store already. maybe this will get me back in the game for a bit!
 
# 33 franch1se @ 08/14/12 06:33 PM
dang, I see nothing regarding how PS3 users custom songs don't appear if you have more than 300 files on the system
 
# 34 BA2929 @ 08/14/12 06:36 PM
Quote:
Originally Posted by sub9er
light colored uniforms not degrading stadium lights aren't on unless is at really low angle the terrible looking grass ps3

none of that got fixed
Yea, but they fixed 43 other things.

Good job, EA.
 
# 35 Herky @ 08/14/12 06:59 PM
Patch looks good but I was hoping for something to fix Stadium Sounds being louder.

Oh well.
 
# 36 LoWw @ 08/14/12 07:00 PM
The most important question, what time are these patches available for the Xbox 360?
 
# 37 aerovt @ 08/14/12 07:02 PM
An inside source says they fixed DB deep ball logic by just reapplying and increasing DB mirroring.

In all seriousness though it looks like a good patch. If it really does all it claims to, should fix several of the big issues with this game
 
# 38 Chiefsfan881129 @ 08/14/12 07:06 PM
What about the read and react glitched achievement on PS3 and xbox360 this glitch is happening to alot of people even me I have intercepted the ball using read and react like 50 times already and this achievement has yet to unlock so it's badly glitched I seen meny others across the net.with this issue IM so mad as it's the,last achievement for this game and,it won't unlock they need to fix it

Sent from my SGH-T989 using Tapatalk 2
 
# 39 tha0xYm0r0n @ 08/14/12 07:08 PM
Hope this isn't a completely stupid question (as I know it might be), but does anyone know if the dynasty fixes will effect dynastys already in progress? I'm doing a SJSU dynasty and would love to know if my Program Tradition will finally go up without having to completely restart!! Thanks!
 
# 40 Watson @ 08/14/12 07:22 PM



aw yeah uniform store aw yeah
 


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