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NCAA Football 13 News Post


NCAA Football 13 title update #2 arrives tomorrow for PS3 and 360. Check out the details below.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Source - Upcoming NCAA Football 13 Title Update Details

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 81 GuideMe1 @ 08/15/12 03:55 AM
Quote:
Originally Posted by J-Unit40
Ohhhhhh....hell.....yeah!

That is a very nice list of fixes!

Today, the Madden 13 demo drops and now the 2nd patch for NCAA 13. Nice 48 hours for EA in my book.
I'm in full agreement with U Champ! It's great to see EA stepping up to the plate. I already love the strides of NCAA & this will be my 1st Madden purchase in like 5-6 yrs. I'm a happy camper!
 
# 82 GuideMe1 @ 08/15/12 04:08 AM
Quote:
Originally Posted by NoLittleBabies
"I am dissapointed in this game! If u wanna make it real u need to have realistic stuff . Like where is the chain gang? When need them they give 1st downs in this came when really they are a inch short. Same apperal as last year -_- cmon really like wheres eye black? Wheres the mouth pieces? like the pacifier the most common one Where is the Adidas visors? Why are there only two gloves? Under armour should have a set of gloves to choose from ******* Adidas. Same with cleats nobody wear low socks!" -iballhard10

I hope Ur being sarcastic...if so, very funny...if not, U are definitely starting to scare me.
 
# 83 Gotmadskillzson @ 08/15/12 04:12 AM
Quote:
Increased frequency of AI using ball carrier special moves.


This right here, I haven't seen any evidence of yet. So their increase needs to be increased by 100% because I haven't seen a difference in ball carriers at all.

What I have seen is an increase in interceptions. Safeties snagging a lot of them now. Must be that new ball hawk feature they turned on in this patch.

Also seeing a lot of screen tearing going on. Usually after a big play, it is like the whole damn field of view goes out of focus and some invisible wave goes flying across the entire field of view. It is clear, but you can see it when it moves across in a wave pattern.

Also, had a few instances when the CPU calls a hurry up, I lose COMPLETE control of my defense. Can't move anybody, can't audible, can't do anything at all.
 
# 84 BA2929 @ 08/15/12 04:33 AM
Quote:
Originally Posted by Gotmadskillzson

This right here, I haven't seen any evidence of yet. So their increase needs to be increased by 100% because I haven't seen a difference in ball carriers at all.

What I have seen is an increase in interceptions. Safeties snagging a lot of them now. Must be that new ball hawk feature they turned on in this patch.

Also seeing a lot of screen tearing going on. Usually after a big play, it is like the whole damn field of view goes out of focus and some invisible wave goes flying across the entire field of view. It is clear, but you can see it when it moves across in a wave pattern.

Also, had a few instances when the CPU calls a hurry up, I lose COMPLETE control of my defense. Can't move anybody, can't audible, can't do anything at all.
How many games have you played since it came out? I just got prompted to download it an hour ago..... 45 minutes before your post. I haven't seen any of these issues in the 3 quarters I've played since it came out.

Anyway.....

I'm not seeing much difference in gameplay. Zones work a little better than before but only because the D-backs react faster than they did prior. And because of that... defensive backs are not as stupid as they were before... thank God.

Other than that... after 1 game of playing... I guess the patch is ok, because nothing has frozen and the game seems to play similar to what it was doing before the patch. It'll take more than 1 game to really see the fixes, obviously.
 
# 85 Gotmadskillzson @ 08/15/12 04:42 AM
1. Uniform store is there, in name only. Every time I click on it it says unavailable.

2. I have played 2 1/2 games since the patch came out.
 
# 86 weeeeeeez @ 08/15/12 05:56 AM
Love all of the new updates but ummm what about fixing the massive freezing issue a lot of people seem to be having ?
 
# 87 TDenverFan @ 08/15/12 07:21 AM
Quote:
Originally Posted by Gotmadskillzson

This right here, I haven't seen any evidence of yet. So their increase needs to be increased by 100% because I haven't seen a difference in ball carriers at all.

What I have seen is an increase in interceptions. Safeties snagging a lot of them now. Must be that new ball hawk feature they turned on in this patch.

Also seeing a lot of screen tearing going on. Usually after a big play, it is like the whole damn field of view goes out of focus and some invisible wave goes flying across the entire field of view. It is clear, but you can see it when it moves across in a wave pattern.

Also, had a few instances when the CPU calls a hurry up, I lose COMPLETE control of my defense. Can't move anybody, can't audible, can't do anything at all.
I thought only the user could use ball hawk?
 
# 88 BigGary @ 08/15/12 07:32 AM
Im in season 3 of my dynasty. will this update be active for my dynasty games?
 
# 89 kylewc21 @ 08/15/12 08:06 AM
Quote:
Originally Posted by BigGary
Im in season 3 of my dynasty. will this update be active for my dynasty games?
I was wondering this myself...
 
# 90 DFitz11HookEmHorns @ 08/15/12 08:11 AM
Just downloaded the patch...so the new uniforms will be added when the season starts ! Kind of pissed
 
# 91 DFitz11HookEmHorns @ 08/15/12 08:12 AM
Quote:
Originally Posted by BigGary
Im in season 3 of my dynasty. will this update be active for my dynasty games?
Yes, the update will be active in already started dynasties.
 
# 92 CurryMan @ 08/15/12 08:45 AM
is it out on PSN yet?
 
# 93 gschwendt @ 08/15/12 08:47 AM
Quote:
Originally Posted by CurryMan
is it out on PSN yet?
Yes. I was just prompted to download it.
 
# 94 TarHeelPhenom @ 08/15/12 09:04 AM
A Few Things....


1) The tuner is gone completely. I didn't have it downloaded and wasn't prompted to download it when I fired the game up.


2) Is ROBO QB back? I'll reserve judgment for a few games; but I'm seeing some things that I didn't see before the patch. So, far the QB's have been on point with all their throws and extra quick in decision making. But, then again before the patch to compensate for some bonehead stuff, I had QB AWR rating maxed out. Gonna go back in and edit awareness and see what happens.

3) Actually saw some of the shotty safety play that I saw before the patch and the defense get beat on the deep ball. Again, this could be due to the roster edits I had before not agreeing with the patch. I did some edits on PRC rating for defensive players before the patch and from what I have seen...I've seen some boneheaded stuff!

4) I have seen RB's and Return Men execute a couple of special moves with the ball in their hands...kinda cool.


Still kinda early to tell!
 
# 95 mercalnd @ 08/15/12 09:28 AM
Quote:
Originally Posted by TDenverFan
I thought only the user could use ball hawk?
That's what I read too. I would think the increase in interceptions might be due to the tweaks to improve zone defense.
 
# 96 Tyrant8RDFL @ 08/15/12 09:38 AM
After playing the Madden Demo I'm really looking forward to this gameplay patch. NCAA has some issue and if this patch does a good job correcting those issue. Than I will be in a good place.

At this moment I was not pleased with the Madden Demo.
 
# 97 osufeth24 @ 08/15/12 09:41 AM
one thing I'm noticing after my first half of playing....my defenders are going for INT's a lot more often...but missing, so my opponent is getting a lot of easy TD's
 
# 98 brandon27 @ 08/15/12 09:42 AM
Wow, that's alot of fixes to gameplay. Love all the exploits they've fixed up too. Excited to get home from work now and get the patch and try thigns out. Sounds like its going to make a good game, that much better.
 
# 99 Hunsy34 @ 08/15/12 09:50 AM
What about the dynasty freeze issue and the shotgun draw fumble dead ball issue?
 
# 100 Phobia @ 08/15/12 09:51 AM
Can someone explain to me what this is.

Ball Hawk feature implemented for user pass defense.
 


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