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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 41 sputney23 @ 10/03/12 05:01 PM
This looks like a good patch..
They didn't fix the in game subs though?
 
# 42 crpav @ 10/03/12 05:04 PM
Like a few have asked, why no transactions list? All in all awesome stuff.
 
# 43 Sabredj @ 10/03/12 05:05 PM
I love the looks of this patch if it delivers. However, did I miss something or is the depth chart issue and wonky free agent adds and cuts still going to be a problem?
 
# 44 Dewiel @ 10/03/12 05:06 PM
Quote:
Originally Posted by volstopfan14
When the game first came out, there were some bugs in the CCM that were fixed immediately by EA for online CCM, but not for offline CCM. They were able to do that without a patch. Is offline CCM the same as online CCM now?
Outside of the addition of Fantasy Drafts, yes. We will not have Fantasy Drafts in offline CCMs this year.
 
# 45 Dewiel @ 10/03/12 05:08 PM
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
 
# 46 ProbieByKO @ 10/03/12 05:08 PM
Nice list of fixes EA. Thank's for listening.
 
# 47 aholbert32 @ 10/03/12 05:08 PM
Quote:
Originally Posted by Dewiel
You can play along with someone, but there's only one person earning the stats since CCM is based on your Coach. Hope that makes sense. But yes, others can play on the same team in an offline CCM.
Dewiel or Emdot, How many people can play along on separate teams in a offline CCM? Just two or up to 32? Would love to see 32 team control back.
 
# 48 sooner1 @ 10/03/12 05:10 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
Can you answer my questions from the bottom of page 4? Thanks
 
# 49 niftyjets @ 10/03/12 05:10 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
This applies to current online CCMs also correct? So I will be able to keep playing my current online CCM and download the patch and be able to edit my players equipment?

Thanks!!!
 
# 50 bcruise @ 10/03/12 05:11 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
Great news, makes sense. On with the show, OS Vets!
 
# 51 Brandwin @ 10/03/12 05:12 PM
Great Patch - But is the man bug not fixed?
 
# 52 Dewiel @ 10/03/12 05:12 PM
Quote:
Originally Posted by aholbert32
Dewiel or Emdot, How many people can play along on separate teams in a offline CCM? Just two or up to 32? Would love to see 32 team control back.
I think you misunderstood this man. So you can be on the same team in the offline, but you can't control other teams. You can have 4 guys on a team.
 
# 53 ABR173rd @ 10/03/12 05:12 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.

Emm and Dewiel,

1)
Will the new "A.I." Play Calling logic and slider adjustments work for existing single player online and offline CCM's? We need some clarity on this.

2) Will we be able to use Conventional play calling as our default in CCM's now? This was not listed and bugs the crap out of me .

3) Will the PS3 "hard shutdown" when quitting Madden be fixed?

Thanks for all of the updates and patch 3!
 
# 54 sooner1 @ 10/03/12 05:13 PM
This update does nothing for people who would like a little defense online
 
# 55 Dewiel @ 10/03/12 05:13 PM
Quote:
Originally Posted by niftyjets
This applies to current online CCMs also correct? So I will be able to keep playing my current online CCM and download the patch and be able to edit my players equipment?

Thanks!!!
That's Correct.
 
# 56 lavy23 @ 10/03/12 05:14 PM
Should any game need a patch like this? No. That said, I am really glad they listened to us instead of saving all these CCM features for next year.
 
# 57 niftyjets @ 10/03/12 05:14 PM
Quote:
Originally Posted by Dewiel
That's Correct.
Thanks so much you have made my day!!!
 
# 58 Dewiel @ 10/03/12 05:14 PM
Quote:
Originally Posted by ABR173rd
Emm and Dewiel,

1)
Will the new "A.I." Play Calling logic and slider adjustments work for existing single player online and offline CCM's? We need some clarity on this.

2) Will we be able to us Conventional play calling as our default in CCM's now? This was not listed and bugs the crap out of me .

Thanks for all of the updates and patch 3!
Yea, the fixes will go into existing CCMs and yes the conventional playcalling setting will work properly with this update.
 
# 59 aholbert32 @ 10/03/12 05:15 PM
Quote:
Originally Posted by Dewiel
I think you misunderstood this man. So you can be on the same team in the offline, but you can't control other teams. You can have 4 guys on a team.
Oh ok. Thanks.
 
# 60 Lieutenant Dan @ 10/03/12 05:16 PM
Really liking the list...I'll bet I have to redo sliders but that's alright. I'll make it a weekend project Hopefully I can get the auto-sub thing to work right post-patch too.

I'm really glad to see this. I was beginning to feel a little abandoned there for a bit. Most of the hot points for most people have been addressed.

Nice work EA. Thanks for listening!
 


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