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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 121 Taer @ 11/27/12 11:38 AM
Quote:
Originally Posted by JasonMartin
I got playvision on but I don't even see what play I should be running?!

Can anyone help?


Playvision: All Plays
Playvision Display: Full


and yet nothing
Did you turn "run plays" to "On"? If not, it will not run plays.
 
# 122 JasonMartin @ 11/27/12 11:44 AM
Quote:
Originally Posted by Taer
Did you turn "run plays" to "On"? If not, it will not run plays.
Where do I find that option, I don't see it under "presentation"? You don't mean the standard sliders right, because those shouldn't have any effect on the plays.


I just got a slight view of the playvision when the ball was thrown in.


Edit: They just put me in as the PG, the playvision works, but why can't I see the plays when I'm running a different position? I have no idea where to go.
 
# 123 capitolrf @ 11/27/12 11:48 AM
Quote:
Originally Posted by JasonMartin
I got playvision on but I don't even see what play I should be running?!

Can anyone help?


Playvision: All Plays
Playvision Display: Full


and yet nothing
playcall messages - show all
 
# 124 Taer @ 11/27/12 11:50 AM
Quote:
Originally Posted by JasonMartin
Where do I find that option, ...
Under "Settings" then "Game Mode Settings"... where you chose allstar or whatever level you play on.
 
# 125 MBA512 @ 11/27/12 11:54 AM
The Nike ID glitch is fixed. I was able to make some Kobe 7s and they didn't turn into LeBrons.
 
# 126 JasonMartin @ 11/27/12 11:56 AM
Thanks for the help.
 
# 127 sarge2309 @ 11/27/12 12:00 PM
Can anyone tell me how big this patch was. I downloaded 2mb
 
# 128 Noof @ 11/27/12 12:01 PM
Definitely more foul calls now. I was playing team up and I was in foul trouble all game. That never happened to me before. One was a reach and the other 4 were shooting fouls.
 
# 129 Vni @ 11/27/12 12:03 PM
Quote:
Originally Posted by sarge2309
Can anyone tell me how big this patch was. I downloaded 2mb
That's the patch.
 
# 130 roadman @ 11/27/12 12:04 PM
Quote:
Originally Posted by rspencer86
Someone help me out here, because I might just be completely missing it.

WHY is there not release notes on what has been addressed in the patch? It's not like they just let their entire dev team fiddle around with random things, produce an update, and then have to huddle together and try to remember all of the things they worked on.

There's a list, a very specific list, of all of the aspects of the game that have been tuned that already exists. Just share that with us so we're not making ourselves crazy trying to determine what has changed and what hasn't.

It is not that hard to be able to share those details when the patch drops, if not before.
The certification came in late yesterday, probably near after office hours. The patch notes till need to be approved by marketing or higher up. They can't just release them and go , here you go.

It's 9:00 am on the west coast, they will be here in due time.(shortly)
 
# 131 xanax12 @ 11/27/12 12:05 PM
Quote:
Originally Posted by LionsFanNJ
All i've noticed so far is more foul calls in the paint off contact, and the offensive boards have toned down. I also noticed the CPU double me on a PnR whenever i ran one with Deron or IsoJoe, defensive rotations overall are much more organic and natural AKA BETTER.


Sadly no change to Barclays Nets fans. Still has NJ colors and regular lighting.

If lack of fouls called has been addressed then I'm good.
 
# 132 tyberious4now @ 11/27/12 12:07 PM
Ok guys here's the deal I got the patch ps3
Gameplay defense is better
Rebounding is much improved
Fast breaks tone down a bit..
Fouls are more in the paint..
Overall ball movement much improved..

That's it love the patch I careless about arm pads socks and shoes....
 
# 133 mkharsh33 @ 11/27/12 12:12 PM
This patch simply proves to me that, yes some things have improved, but EA and 2K must be considering a private merger...
 
# 134 michael785 @ 11/27/12 12:16 PM
Quote:
Originally Posted by tyberious4now
Ok guys here's the deal I got the patch ps3
Gameplay defense is better
Rebounding is much improved
Fast breaks tone down a bit..
Fouls are more in the paint..
Overall ball movement much improved..

That's it love the patch I careless about arm pads socks and shoes....
Where do u live so i can come over to ur house and give u a big wet kiss on the cheek. Finally a person who is intelligent enough to know better gameplay is better than the color of ur socks. ahh man u win the award.
 
# 135 qnzballa5 @ 11/27/12 12:17 PM
The fact that they left one of the biggest glitches still in the game (euro3pt glitch which every1 abuses Online in leagues, virgingamin etc) 2k doesnt care. Next year def aint buying this game unless they prioritze On Online n gameplay not jus jay z and myplayer/USA Dreamteam..
 
# 136 quehouston @ 11/27/12 12:20 PM
Quote:
Originally Posted by aussieicon91
I just downloaded the patch... Still can't extend contract during the season in the GM sitdown without the game freezing.
Dangg....Im in the same situation as you. 89 overall PG in my 3rd season. Signed the contract extension, now every time i go to play my next game it freezes. This is soooo frustrating because of all the time and VC i put into this. Its like it all went down the drain.
 
# 137 The 24th Letter @ 11/27/12 12:20 PM
Improved rebounding and AI awareness is evident....me personally, I'm happy!
 
# 138 dorian813 @ 11/27/12 12:22 PM
what? no more VC glitches, damn damn damn, ronnie2k
 
# 139 Benicio10 @ 11/27/12 12:22 PM
Has the control responsiveness been addressed? That was a major gripe, where it feels like you're watching animations play out rather than controlling the player.
 
# 140 Rocboyz101 @ 11/27/12 12:23 PM
This is the first time in recent memeory that 2k has released the "big" patch with no patch notes.
 


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