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NASCAR The Game: Inside Line News Post


The highly anticipated patch for NASCAR The Game: Inside Line is expected to arrive later this month, according to this thread at the official website. All of the details on the patch are listed below.

Quote:
Below is a list of bugs and feature enhancements that have been fixed / added to the soon to be released update. Sorry it's taken longer than we would have liked but as you can see from the details below, we've addressed the majority of issues that have really been affecting the user experience. Subject to final Q/A sign off, we expect this to go to Sony and MS week beginning the 10th December. Once it's approved, which could take a couple of weeks, it will be deployed.


Online:
  • Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
  • If someone is dropped when in the Infield Garage, the rolling starts are broken.
  • Matchmaking puts the player into a lobby when a game is already in progress.
  • After a caution / quick caution, players can be dropped from the game.
  • If a player DNF’s and then a caution is called, players separate into different lobbies.
  • Infrequently the player appears to have hit a car in front even though they are not touching.
  • Sometimes laps go out of sync when compared with other players in the game.
  • On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
  • On the Garage Overview screens, the number plates are not listed correctly.
  • If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
  • When the Quick Caution screen appears, all players seem to have 80% “health”.
  • When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
  • When reviewing the online race results, players who DNF’d aren't displayed.
  • When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
  • Sometimes cautions don’t appear to be called.
  • Often 3 laps are run in a GWC.
  • At the end of a practice session, the Overview appears different on numerous players consoles.
  • A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
  • When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
  • During the rolling start sequence a car can appeared ghosted.
  • The session over times aren't in sync.
  • Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
  • The overview screen can remain on during gameplay.


Offline / Possibly Online:
  • Cautions are called when the player is on the apron around the start of the pit road zone.
  • The CSR wheel depresses both the accelerator and clutch at the same time.
  • Setups do not save correctly.
  • One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
  • The player can get inaccurate lap times, normally very small.
  • A.I. cause cautions when leaving pit road under green flag conditions.
  • The player position indicator is missing on the single file caution sequence.
  • A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
  • A.I. general over taking and passing of lapped cars has been improved.
  • A.I. "brake checking" on certain tracks has been improved.
  • During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
  • Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
  • DNF’ing because of damage or fuel doesn't update the race stats, it should.
  • Adding a splash of gas would add a full can.
  • The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
  • Roof flaps don’t deploy during replays.
  • When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
  • If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
  • If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
  • During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
  • Paint Booth, colors are added to the recent colors list even if they are in there already.
  • The spotter stops talking when turning off the proximity indicator.
  • Only the first 4 photo’s show up on the loading screen.


Re-Balance / Enhancement:
  • Added black flags (only) to the flag rules in Choose a Race and Private Race.
  • Increase the chance of a new primary sponsor offer being made.
  • In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
  • The tire temp indicator shows blue at too high a temp.
  • Change the tire wear indicator to a non linear scale to match the drop off.
  • Re-balanced the road course penalty system.
  • When creating a new setup the default values should be based on the preset race set up for that track.
  • Re-balance how much the tires wear on various tracks.
  • The car now overheats quicker.
  • During the single file caution state, the player can use all camera functions.
  • Right stick can be defined to accelerate / brake.
  • Time to give a position back on the plate tracks increased to 10 seconds.
  • Default Dead Zone setting for wheels should be 5%.
  • When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
  • Mechanical damage has been made more consistent.
  • A.I. cars can be turned easier by the player.
  • Reviewed performance of wheels in the game and enhanced.
  • Improved the stagger between cars during riling (believe Dave meant 'rolling' -Dan) starts.

Game: NASCAR The Game: Inside LineReader Score: 6/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 7 - View All
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Member Comments
# 21 bluengold34_OS @ 12/20/12 07:25 AM
Quote:
Originally Posted by BurghFan
Well, don't leave us hanging. What's this "DLC" you speak of?
Quote:
Originally Posted by iamaballa
Probably the update to the new 2013 cars, you know, because they're kind of a big deal .
I don't know all the details yet, but would assume it will include an update to the models and schemes for next year.
 
# 22 cusefan74 @ 12/20/12 03:48 PM
Quote:
Originally Posted by donut4free
another quick note:

We don't need a new game every year. Take 2 years to complete on hell of a game instead of a good game that feels like just updated rosters. This too is for all sports games. I would be willing to pay $5-$10 bucks each year for updated rosters, but $60 bucks for what is pretty much the same game is getting really old.
I've said the same thing a million times, every 2 years. Take the time,make the game awesome.
 
# 23 bluengold34_OS @ 12/21/12 03:04 PM
Just to update......the patch has been submitted to MS, PS3 will be submitted to Sony soon.

Sent from my SGH-i917 using Board Express
 
# 24 Lieutenant Dan @ 12/21/12 03:06 PM
Thanks back at ya for the update, Bob
 
# 25 Slim4824 @ 12/29/12 06:56 PM
Any word on when the patch will be dropping?

Sent from my SCH-L710 using Tapatalk 2
 
# 26 bluengold34_OS @ 12/29/12 09:27 PM
Quote:
Originally Posted by Slim4824
Any word on when the patch will be dropping?

Sent from my SCH-L710 using Tapatalk 2
According to Dave, it should be within the first two weeks of January, and the PS3 and 360 should be getting it about the same time.
 
# 27 Slim4824 @ 01/01/13 02:23 PM
That's great news. I love this game and with the patch I should love it.

Sent from my SCH-L710 using Tapatalk 2
 
# 28 klooster @ 01/03/13 06:25 PM
Quote:
Originally Posted by donut4free
I like the game to a point. I say this with all due respect to the people who made it. I can't program so who am I to say what can and can't be done. I do give leeway being only the second release in the Nascar foray. Saying that, here are the issues I have.

Both in this years and last years, green flag pit stops are a guaranteed yellow flag. It seems like something that would have been found in testing. I feel they work too much on the graphics of the garage and extra game styles instead of focusing on the racing part of the game. I would be more than happy to have a so-so main menu and have the racing top-knotch. Not saying that the racing is over all badly done. They did a hell of a job with the graphics on the actually racing. Very realistic.

Along the lines of the green pit stop yellows are the wrecks you are involved in. They cut way too short. If I am spinning in the infield, should have a chance to save it from either hitting the wall or sliding up the track. The wrecks need to finish themselves before the cut to caution. Not saying that so I can see more carnage, I am saying that because there is a chance of other cars getting involved or being able to dodge the wreck as it is happening. Give the option to go to yellow if players choose to, but leave the wreck go until the last car stops spinning, flipping, etc.

Here is a wish list: give each driver ratings that you can see being implemented during the race. For example, Kurt Busch. I want to see him drive like a crazy by cutting people off, getting them loose in a turn, etc. Have some drivers blow engines more than others due to their driving style. Another example is Harry Gant form back in the day. The guy was a whiz at fuel economy. Have ratings for pit crew. Say one tire changer is faster than another. A Crew chief may make a drivers engine give more hp, but handling might go down. Have crew chiefs able to suggest changes during the race. It might not always be the correct change and make the chances of having bad/good changes dependent on a rating. Make it like other sport games that have Franchise mode. Let you be the owner of the team. Hire and fire who you want. Hire a driver if you don't want to drive. I play the Franchise mode in every sport game I play. I love having to hire/fire within a budget and having other teams get better or worse year to year. Just like real life, the more you win, the more you can spend. This would also have drivers, pit crewman changing teams. Wow, kind of went off on a rant. Sorry. Do not mean any of this in a negative light. Just stating my issues and "dreams" (for lack of a better word). Wish all well. Looking forward to the patch.
i have been asking that for years its sad when nascar 2004 and dirt to daytona are the only games worth playing for carrer mode just plain lasyness by the game companys
 
# 29 klooster @ 01/03/13 06:29 PM
you know why are we still haveing the problem its the same problems year after year and they cant figure it out maybe its time we started looking at other options for makeing this game as they cant figure it out. i use to be relax about the issue but this is just starting to get very sad because its not this hard the simple fact is focus on the game not being cheap are hypeing it up more then it should like they do. get your head in the game and quit wasting my time and money
 
# 30 cusefan74 @ 01/03/13 06:59 PM
Quote:
Originally Posted by klooster
you know why are we still haveing the problem its the same problems year after year and they cant figure it out maybe its time we started looking at other options for makeing this game as they cant figure it out. i use to be relax about the issue but this is just starting to get very sad because its not this hard the simple fact is focus on the game not being cheap are hypeing it up more then it should like they do. get your head in the game and quit wasting my time and money

The problem is people keep buying the crap every year. A couple years ago I started skipping a year on games. MLB The Show, every 2 years, NBA 2K same thing, NCAA Football the same. In fact I think I have not bought a 2K game in 4 or 5 years. The point is people need to stop buying games every year and show them they are not going to buy half done games, or games filled with bugs. Take 2 years to make a game and get it right. In the end though it will never happen, and people will rush out and buy the next game the day it is released.
 
# 31 Rev.Maynard @ 01/06/13 06:00 PM
Quote:
Originally Posted by cusefan74
The problem is people keep buying the crap every year. A couple years ago I started skipping a year on games. MLB The Show, every 2 years, NBA 2K same thing, NCAA Football the same. In fact I think I have not bought a 2K game in 4 or 5 years. The point is people need to stop buying games every year and show them they are not going to buy half done games, or games filled with bugs. Take 2 years to make a game and get it right. In the end though it will never happen, and people will rush out and buy the next game the day it is released.

I totally agree with everything you said, but the companies see this logic as their profit margins cut in half. They would never do that, no matter how right it is. Capitalism at its best. Make cash, make cash, make cash. Quantity over quality.
 
# 32 Bubba_Zanetti @ 01/06/13 08:08 PM
As I get older (and wiser), I becoming more and more convinced that most sports games are now geared toward online play. Offline players like myself are slowly being alienated.

Case in point: two racing games that had excellent AI were Nascar Racing 2003 (10 years ago) and Grand Prix Legends (1998 - 15 years ago!). A huge gap! You'd think by now there would be stellar AI in racing games.
 
# 33 havoc00 @ 01/07/13 02:09 PM
anyone else game keep freezing when in a lobby? this is the only game that freezes on me, is it my copy or a problem
 
# 34 scoman @ 01/07/13 03:36 PM
Quote:
Originally Posted by Bubba_Zanetti
As I get older (and wiser), I becoming more and more convinced that most sports games are now geared toward online play. Offline players like myself are slowly being alienated.

Case in point: two racing games that had excellent AI were Nascar Racing 2003 (10 years ago) and Grand Prix Legends (1998 - 15 years ago!). A huge gap! You'd think by now there would be stellar AI in racing games.


Race 07,Grid, and Forza Horizon all have excellent AI.
 
# 35 TCrouch @ 01/07/13 04:27 PM
I actually think F1 2012 has some of the best "awareness" AI I've ever seen. You can race those CPU drivers hard, and I have yet to have one act like I wasn't there. They're a bit too passive, as you can block them way too easily with an underpowered car, but if they took half of the code that Codemasters has for awareness with the F1 drivers and applied it to NASCAR, you'd be golden.
 
# 36 Bubba_Zanetti @ 01/08/13 09:41 AM
Quote:
Originally Posted by scoman
Race 07,Grid, and Forza Horizon all have excellent AI.
I can't speak for Forza as I don't own an Xbox. Grid (a great game) was way more arcade than sim. I'd still put GPL anf NR2003's AI above Race 07. Race 07's AI was good but I was never crazy about the fact that the cars would not spread out much and a little too robotic for me.

Other sims with good AI: Crammond's Grand Prix series and EA's F1 series.
 
# 37 Bubba_Zanetti @ 01/08/13 09:44 AM
Quote:
Originally Posted by TCrouch
I actually think F1 2012 has some of the best "awareness" AI I've ever seen. You can race those CPU drivers hard, and I have yet to have one act like I wasn't there. They're a bit too passive, as you can block them way too easily with an underpowered car, but if they took half of the code that Codemasters has for awareness with the F1 drivers and applied it to NASCAR, you'd be golden.
I'd love it if Codemasters did Nascar and took over the WRC series from Blackbean. I play F1 2011. The AI is good but I agree on the passiveness of your opponents. Plus I'd like to see more AI mistakes and technical retirements.
 
# 38 TCrouch @ 01/08/13 10:07 AM
The AI Jump from F1 2011 to F1 2012 is a massive difference, IMO. Barely recognizable, but the passiveness seemed to grow, too.
 
# 39 scoman @ 01/08/13 10:40 AM
Any of you guys ever try Iracing? Ive always heard its the most realistic racing sim on the planet,but have never checked it out because it seemed a little pricey.
 
# 40 scoman @ 01/08/13 10:42 AM
Quote:
Originally Posted by Bubba_Zanetti
I can't speak for Forza as I don't own an Xbox. Grid (a great game) was way more arcade than sim. I'd still put GPL anf NR2003's AI above Race 07. Race 07's AI was good but I was never crazy about the fact that the cars would not spread out much and a little too robotic for me.

Other sims with good AI: Crammond's Grand Prix series and EA's F1 series.
Yeah Grid is more arcadey,granted, but love the fun factor and the awesome wrecks. Grid 2 is due out this year I believe,looking forward to checking that out.
 


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