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TIGER WOODS PGA TOUR 14 NEW GAMEPLAY ENHANCEMENTS
DELIVER ON-THE-COURSE AUTHENTICITY

Tiger Woods PGA TOUR 14 will feature a host of community-driven gameplay enhancements that will significantly change the in-game experience and how players approach a round on the links. From swing styles and greater ball control to era specific equipment and true ball physics, Tiger Woods PGA TOUR 14 continues to elevate the authenticity of the franchise and blur the lines between real life and virtual golf.

Go back in time and experience golf through the various eras, starting in the late 1800’s through present day. As users advance through the timeline, they will see and feel the true ball physics and equipment representative of each era. In the early eras, ball spin and trajectory are slower and lower in comparison to how the ball reacts to today’s equipment. Fans will be able to hit the links with retro golf clubs, such as Mashies, Brassies, Baffing Spoons, Jiggers and Niblicks. Pairing the old equipment with the true-to-life ball physics from those early years gives golf fans an authentic gameplay representation of what it was like to play a round in those eras.

Presentation elements in Tiger Woods PGA TOUR 14 have been completely revamped to put players right into the action and emotion of a PGA TOUR broadcast. The first thing users will see is new situation specific data, scoring and a broadcast presentation package that emulates a tournament-like television experience. Additionally, statistics will surface throughout each round, letting you track your performance against the rest of the field in a variety of categories such as, driving distance, putts per hole and birdies. This year, Tiger Woods PGA TOUR 14 will feature over 3,300 camera shots, including overhead, close-up and green-side angles in addition to many others. Even the look and feel of Tiger Woods PGA TOUR 14 will shift alongside its real-life majors as players will also see the leaderboards that are distinct and synonymous with the Masters Tournament, U.S. Open, The Open Championship and the PGA Championship.

Twenty four unique golfer swing styles are available this year, enabling players to customize gameplay to the next level. Users can tailor the career mode golfer by selecting power versus control, fade versus draw, trajectory and handedness. Players now have the opportunity to choose whether they want to be a power-draw hitter like Dustin Johnson or swing like Luke Donald who has pin point accuracy off the tee. Each pro golfer in Tiger Woods PGA TOUR 14 has their own authentic swing style.

This year’s game features a new enhanced Strike Meter which enables gamers to hit the ball with consistency out of any lie with a properly executed stroke. The Strike Meter introduces a left to right movement to simulate scenarios players would face in real life, such as side hill lies which demand an altered reach, to create an authentic ball striking experience in any given situation.

A fifth difficulty setting has been added to Tiger Woods PGA TOUR 14 this year. Simulation difficulty was designed for those players who want to experience what the PGA TOUR pros face each week. In Simulation difficulty, the swing meter, green grid, zoom to aim, along with other aids are turned off. This mode is the truest test of skill for the hardcore fans. With this difficulty setting, users can implement the new advanced shot shaping feature to work the ball and attack courses with creativity, just like the pros and Legends.

Tiger Woods PGA TOUR 14 screenshot gallery - Click to view Tiger Woods PGA TOUR 14 screenshot gallery - Click to view
Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 21 DivotMaker @ 02/02/13 11:45 AM
Quote:
Originally Posted by Jackdog
It would be cool if the developers could add the 16th hole stadium and crazy crowd at The TCP Scottsdale Tournament. Love watching The Phoenix Open because of that hole.
When the new consoles come out, I fully expect you will see things like this due to the increased VRAM that the new machines are rumored to have. EA is coming up against severe limitations with the current 512 MB of VRAM in the current consoles.....
 
# 22 Jackdog @ 02/02/13 07:19 PM
Quote:
Originally Posted by DivotMaker
When the new consoles come out, I fully expect you will see things like this due to the increased VRAM that the new machines are rumored to have. EA is coming up against severe limitations with the current 512 MB of VRAM in the current consoles.....
Thanks for the insight Divot.
 
# 23 DivotMaker @ 02/03/13 01:02 PM
Quote:
Originally Posted by maafla1
Does anyone know about downloadable courses? Will it follow the (preferred) TW12 model where you just pay for a course or a package and you own them permanently or will it follow the (obnoxious) TW13 model?
What exactly was "obnoxious" about it? No word on how 14 will handle DLC courses yet....
 
# 24 ndhalogod @ 02/03/13 06:02 PM
Quote:
Originally Posted by maafla1
I don't have that much time to master a course. Just let me plunk down my money and buy the courses I want.
You still could/can. You're fearful that EA will remove a feature that enables it to immediately gain money directly from the gamer? I wouldn't stress over that.
 
# 25 DivotMaker @ 02/04/13 12:45 AM
Quote:
Originally Posted by Mt Oread
It would be nice if it was handled like Rock Band, where songs you buy work in future editions.
That does not work when EA is required to make updates to courses from year to year as well as changes to the game engine and each year a course appears in the game, there is a licensing fee associated with it that EA cannot afford to simply absorb that cost.
 
# 26 DivotMaker @ 02/04/13 01:09 AM
Quote:
Originally Posted by Mt Oread
I'm not saying they should upgrade the course. I'm saying that if Rock Band can figure out the licensing of the same songs (sometimes updated even!), EA can do the same for Tiger Woods.

I know why they don't, but it's not because it is too complicated.
They do not have a choice in upgrading the course since it is part of their licensing agreement with the course. NOW you don't know why they don't.....
 
# 27 SinisterAlex @ 02/04/13 10:20 AM
You can buy them permanently.

Sent from my Samsung Galaxy S3 using Tapatalk 2
 
# 28 cj24 @ 02/04/13 12:32 PM
I hope the coins return. I thought paying for courses was bogus. I liked being able to earn enough in game to download the courses last year. I'll be pretty bummed if they go back to the old model of having to pay for everything.
 
# 29 dcherry @ 02/04/13 02:01 PM
You can purchase coins in game and then use those coins to buy the courses you want, at least on the PS3.

You just go to course list to play a quick round and do it there, I believe.
 

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