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NASCAR The Game: Inside Line News Post


The NASCAR The Game: Inside Line patch was released for the PS3 a few weeks ago. Microsoft rejected the patch for 360 users about a month ago.

Today the patch is available for the 360. We've listed the fixes below. Race a few laps and let us know what you think.

Online:
  • Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
  • If someone is dropped when in the Infield Garage, the rolling starts are broken.
  • Matchmaking puts the player into a lobby when a game is already in progress.
  • After a caution / quick caution, players can be dropped from the game.
  • If a player DNF’s and then a caution is called, players separate into different lobbies.
  • Infrequently the player appears to have hit a car in front even though they are not touching.
  • Sometimes laps go out of sync when compared with other players in the game.
  • On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
  • On the Garage Overview screens, the number plates are not listed correctly.
  • If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
  • When the Quick Caution screen appears, all players seem to have 80% “health”.
  • When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
  • When reviewing the online race results, players who DNF’d aren't displayed.
  • When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
  • Sometimes cautions don’t appear to be called.
  • Often 3 laps are run in a GWC.
  • At the end of a practice session, the Overview appears different on numerous players consoles.
  • A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
  • When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
  • During the rolling start sequence a car can appeared ghosted.
  • The session over times aren't in sync.
  • Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
  • The overview screen can remain on during gameplay.
Offline / Possibly Online:
  • Cautions are called when the player is on the apron around the start of the pit road zone.
  • The CSR wheel depresses both the accelerator and clutch at the same time.
  • Setups do not save correctly.
  • One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
  • The player can get inaccurate lap times, normally very small.
  • A.I. cause cautions when leaving pit road under green flag conditions.
  • The player position indicator is missing on the single file caution sequence.
  • A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
  • A.I. general over taking and passing of lapped cars has been improved.
  • A.I. "brake checking" on certain tracks has been improved.
  • During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
  • Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
  • DNF’ing because of damage or fuel doesn't update the race stats, it should.
  • Adding a splash of gas would add a full can.
  • The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
  • Roof flaps don’t deploy during replays.
  • When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
  • If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
  • If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
  • During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
  • Paint Booth, colors are added to the recent colors list even if they are in there already.
  • The spotter stops talking when turning off the proximity indicator.
  • Only the first 4 photo’s show up on the loading screen.

Re-Balance / Enhancement:
  • Added black flags (only) to the flag rules in Choose a Race and Private Race.
  • Increase the chance of a new primary sponsor offer being made.
  • In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
  • The tire temp indicator shows blue at too high a temp.
  • Change the tire wear indicator to a non linear scale to match the drop off.
  • Re-balanced the road course penalty system.
  • When creating a new setup the default values should be based on the preset race set up for that track.
  • Re-balance how much the tires wear on various tracks.
  • The car now overheats quicker.
  • During the single file caution state, the player can use all camera functions.
  • Right stick can be defined to accelerate / brake.
  • Time to give a position back on the plate tracks increased to 10 seconds.
  • Default Dead Zone setting for wheels should be 5%.
  • When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
  • Mechanical damage has been made more consistent.
  • A.I. cars can be turned easier by the player.
  • Reviewed performance of wheels in the game and enhanced.
  • Improved the stagger between cars during riling (believe Dave meant 'rolling' -Dan) starts.
Additional Online Fixes:
  • Rolling starts improved
  • Lobby reliability and connectivity improved
  • If someone is kicked from the lobby due to their connection, multiple people would be kicked instead of just that player
  • Further improvements to people being kicked under caution
  • Additional caution lap caused by the the host spamming the pit / don't pit button
  • Several crashes and freezes
Additional Offline Fixes:
  • A.I. pitting every 7/8 laps on certain tracks
  • Deleting multiple set ups after changing tracks

Game: NASCAR The Game: Inside LineReader Score: 6/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 7 - View All
NASCAR The Game: Inside Line Videos
Member Comments
# 21 Hunkerdown @ 03/29/13 10:30 AM
Im done, this is trash, take so long for patch and all the troubles??? For this, I hardly see any improvement?? Thank god for F1, at least I have that for sim racing. I highly suggest to anyone looking for fun and sim experience, with solid AI.
 
# 22 TCrouch @ 03/29/13 03:08 PM
I just tried it again. Tried to turn the wheel sensitivity down to 270 so it matched the default MS wheel, and ran a tester at Charlotte again. Cars bunching up, wrecking each other, I can't even slow down unless I hit the brakes on the EXIT of each corner, which is going to kill speed every lap.

So I figured what the hell, I'll head to Kentucky. I race pretty well there, start from the rear of the field in a 26 lapper on 10% with 4x wear. The AI pits on lap 10, which means they're going to 2-stop it on a race you could make it on 1 stop (fuel ran about 14.x laps, and if you stop at 13 you're good). I had already knocked off half the field in 13 laps because they can't come off of 4 worth a damn--hit the brakes on the exit and you sail past 2 or 3 cars each corner if you can time it right to the outside. If you CAN'T, of course, you slam into the rear of them instead.

A merger came up after pits to the outside on the backstretch, I swerved under him, and he did the "wiggle shake" like he saw me, and came DOWN two lanes instead. Slammed into the rear of his car at full speed.

I'm done trying to find a way to have fun with it. I've given it more of a fair shake than most of my simracing buddies have, and I'm finally just throwing in the towel. I agree with the poster above, it's trash unless you are a very casual racer and only drive with a controller--and even then, you better have longer races so the AI doesn't get confused on pit strategy, which pretty much contradicts the whole casual racer part (or not pit at all).

There are moments when I have a blast, followed by 2 or 3 infuriating moments where you want to personally march over to Europe and strangle every one of the developers, one by one.

I get that making a game is hard. Papyrus took about 4 or 5 stabs at NASCAR, and even on NR2003, there were lingering pit issues in the default AI. But this is like taking twenty steps BACK in AI overall, and we're talking about comparing it to an 11 year old game at this point. You think PC's 11 years ago weren't as powerful as the consoles now? I beg to differ.

There's really no excuse anymore.
 
# 23 bluengold34_OS @ 03/31/13 06:51 PM
DLC is out for Inside Line -
 
# 24 JackieMoon33 @ 04/01/13 01:41 PM
Can't wait to pay $0.99 43 times over for something that can't be used in career or season mode!
 
# 25 Louielouie3 @ 04/01/13 07:00 PM
Quote:
Originally Posted by JackieMoon33
Can't wait to pay $0.99 43 times over for something that can't be used in career or season mode!
Its only 24.99 for 43 cars and access to all the challenges for this year.
 
# 26 brandon27 @ 04/02/13 07:41 AM
Quote:
Originally Posted by Louielouie3
Its only 24.99 for 43 cars and access to all the challenges for this year.
For the quality of the game however, and the inability to use them in any useful mode the game offers though, it should have been much, much less than that.

The cars do loo pretty nice though.
 
# 27 Lieutenant Dan @ 04/02/13 10:32 AM
Quote:
Originally Posted by brandon27
For the quality of the game however, and the inability to use them in any useful mode the game offers though, it should have been much, much less than that.

The cars do loo pretty nice though.
I must agree. The pass for this particular game should come in cheaper, especially with the limitations of how you can use the new cars.
 
# 28 BIG CAROLINA @ 04/02/13 10:39 AM
Well now that we finally got the gen 6 cars how about we start a league here with the guys who were crazy enough to hold on to this (me included).

I have no idea about starting leagues/websites but I am sure Bob knows how!!

Doesn't have to be anything serious. Spec racing with no adjusted setups.Online has been problem free for me except for the a holes racing in public rooms.

Lets atleast try to get the most out of the Gen 6 cars
 
# 29 pk500 @ 04/02/13 10:53 AM
Quote:
Originally Posted by Louielouie3
Its only 24.99 for 43 cars and access to all the challenges for this year.
Only? That's about $24 too much for a game that has more bugs than a No-Pest Strip.
 
# 30 scoman @ 04/02/13 02:16 PM
Maybe the 3rd year will be the charm for this series,but I'm not holding my breath.
 
# 31 bluengold34_OS @ 04/02/13 03:06 PM
Quote:
Originally Posted by BIG CAROLINA
Well now that we finally got the gen 6 cars how about we start a league here with the guys who were crazy enough to hold on to this (me included).

I have no idea about starting leagues/websites but I am sure Bob knows how!!

Doesn't have to be anything serious. Spec racing with no adjusted setups.Online has been problem free for me except for the a holes racing in public rooms.

Lets atleast try to get the most out of the Gen 6 cars
I would be down for this Kenny if we can get 8-10 guys who respect each and winning isn't the most important thing, but just having a good time. I have all the gen6 cars and would love to get to use them.
 
# 32 bluengold34_OS @ 04/03/13 11:00 AM
I know this game has had some issues even after the patch, but need to give them credit here. They did a really nice job on the Gen6 cars and the highlight packs are a lot of fun -



 
# 33 Lieutenant Dan @ 04/03/13 11:16 AM
Bob, what are the 'highlight packs' in the DLC?
 
# 34 bluengold34_OS @ 04/03/13 11:22 AM
Quote:
Originally Posted by Lieutenant Dan
Bob, what are the 'highlight packs' in the DLC?
Dan,

right now there are four that have been released. Inside of each one there are multiple challenges. For example, the first one, which is the Daytona pack has I believe 3 challenges -

1. As Dale Jr. you must overtake Danica and Jimmy and win the Daytona 500. They let you take control of 88 with I think 3 laps to go

2. AS Jeff, you have to drop back from first because of debris on the grill, you have to curl up behind someone for 7 seconds to lose the debris, and find a way to get back into first within 2 laps

I can't remember the 3rd one, or if there is fourth one, but this gives you an idea of what the DLC highlight pack is about - They take the best moments of each race and let you relive or rewrite them in-game

They are not easy, but really are some fun racing, and well worth the $24.99 for the whole season and all the Gen6 cars -
 
# 35 Lieutenant Dan @ 04/03/13 11:28 AM
Does it come with the 2013 season as well so the new cars can be used for a full season?
 
# 36 bluengold34_OS @ 04/03/13 11:51 AM
Quote:
Originally Posted by Lieutenant Dan
Does it come with the 2013 season as well so the new cars can be used for a full season?
As of right now, you can only use the Gen6 cars for online, race-now, and the highlights. Not sure if they are going to add season mode down the line or not, but this is what is available now -
 
# 37 Lieutenant Dan @ 04/03/13 12:00 PM
Quote:
Originally Posted by bluengold34_OS
As of right now, you can only use the Gen6 cars for online, race-now, and the highlights. Not sure if they are going to add season mode down the line or not, but this is what is available now -
Thank you for the info, Bob
 
# 38 BIG CAROLINA @ 04/04/13 08:32 AM
Quote:
Originally Posted by bluengold34_OS
As of right now, you can only use the Gen6 cars for online, race-now, and the highlights. Not sure if they are going to add season mode down the line or not, but this is what is available now -
Glad you are enjoying the DLC package Bob. For me it's just not worth the purchase to buy ALL of the cars for exhibition races only. If they add season mode down the line then I will buy it.

The highlights are fun but how many times are we really going to actually do them after you pass them?I bought 5 cars because that was the minimum that I could buy on xbox. Would have only bought 1 if I could have.

An online season is the best way to get value out of the Gen 6 cars. My hopes are not too high on that happening here
 
# 39 bluengold34_OS @ 04/04/13 08:39 AM
Quote:
Originally Posted by BIG CAROLINA
Glad you are enjoying the DLC package Bob. For me it's just not worth the purchase to buy ALL of the cars for exhibition races only. If they add season mode down the line then I will buy it.

The highlights are fun but how many times are we really going to actually do them after you pass them?I bought 5 cars because that was the minimum that I could buy on xbox. Would have only bought 1 if I could have.

An online season is the best way to get value out of the Gen 6 cars. My hopes are not too high on that happening here
I understand Kenny, as I was truly hoping for a season mode also. At least you can just buy a couple of skins and still enjoy the race now mode and online, without a serious financial investment -

Just wanted to get the word out that people who were thinking about buying the season pass, should enjoy it, as I have have -
 
# 40 Ban_Irl @ 04/04/13 02:00 PM
Can you watch replays while using a steering wheel? As of now I can't.. game breaker for me. Why is this? or is it fixed? Nobody seems to have this issue?
 


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