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NBA 2K14 News Post


FranchisePlaySports has posted another NBA 2K14 gameplay video. This one features the New Orleans Pelicans vs. Cleveland Cavaliers.

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Member Comments
# 21 miller31time @ 09/27/13 03:55 PM
Quote:
Originally Posted by Seidowskyy
hes the ea sports cover guy......
And this stops them from making his on-court persona more realistic?

I didn't say that they need to mo-cap him.
 
# 22 magicman32 @ 09/27/13 04:13 PM
Quote:
Originally Posted by NickYoungGoat
Guy I know basketball and I don't care how blind you are but more than 90% of the time in real life, a good shooter that wide open gonna take that shot. No where am I bashing the game this time just stating facts, the CPU is passing up some good shots for dumb ones.
Not necessarily. Players, even at the professional level make bone headed plays all the time. Humans aren't flawless. It's the CPU, and it's a video game.

But the guy was right. If you see a player running at you full speed the best thing is to go by them. The defender even jumped out of control. Eric Gordon can put the ball on the floor and attack the basket. I've seen him play in person. In that situation, the CPU should of did a one dribble pull up jumper. But in real life he could of made the mistake of dribbling into the defense. Happens all the time.
 
# 23 HARTER @ 09/27/13 04:32 PM
Finally someone uploads some Pelicans gameplay. Thanks for the upload.
 
# 24 thedream2k13 @ 09/27/13 04:37 PM
Quote:
Originally Posted by NickYoungGoat
Why at around 2:30 Eric Gordon didn't take that open 3 when he's a good 3pt shooter?, AI decided running out of bounds was better
the AI was pushed out of bounds by the user and fouled. Gordons tendencies are driving before shooting same as he does IRL
 
# 25 slimm44 @ 09/27/13 05:14 PM
One thing that looks different to me is where the help D is triggered on drives. On PC last year, it seemed that the defender wouldn't provide much help unless the ball handler got to the restricted area. This year, the D is visibly more aware of what's going on on the perimeter and the CPU AI help D would meet the ball handler at the FT line or the edge of the paint which should improve the drive and kick game considerably.

Here are a few examples.

:15 - Thompson and Bynum meet the ball handler at the corner of the line which influenced him to pass to the open man on the wing.

1:11 - Look at the lane Irving has to make the pass!

2:09 - The D triple teams the ball handler but the kick out pass is made too late.

3:40 - Anderson sees Irving blow by his man on the pseudo-break and meets him at the FT line.
 
# 26 sk @ 09/27/13 06:50 PM
Quote:
Originally Posted by NickYoungGoat
Guy I know basketball and I don't care how blind you are but more than 90% of the time in real life, a good shooter that wide open gonna take that shot. No where am I bashing the game this time just stating facts, the CPU is passing up some good shots for dumb ones.
What?

A scorer in the NBA has a much better chance of either scoring at the rim or drawing a foul rather than knocking down an open 3.
 
# 27 tcnumba10 @ 09/27/13 07:05 PM
TBH I hate how the cpu plays in each video, it's either the CPU drives to the hoop or take 3s, there's no pull-up mid-range game at all. This leads to an unrealistic amount of PIP and/or 3pt attempts. Also way too many impossible passes into the paint.

It has been like this for years...
 
# 28 blues rocker @ 09/27/13 07:35 PM


looks like the "suction catches" in the paint are still a problem. at the 4:25 mark. Jason Smith (the white big man) is cutting to the hoop and the paint is open...the ball handler passes to him, but the catch animation suctions Smith way over to the side and causes him to do this leaping two handed catch. it looked like the pass could've been made cleanly to him under the hoop for an easy layup.

this was a huge problem in 2k13 and killed a lot of inside opportunities. the interior passing/catching seems to still be suctioning the receiver away from the hoop rather than getting them the ball near the hoop.
 
# 29 FloorGeneral @ 09/27/13 07:42 PM
Quote:
Originally Posted by tcnumba10
TBH I hate how the cpu plays in each video, it's either the CPU drives to the hoop or take 3s, there's no pull-up mid-range game at all. This leads to an unrealistic amount of PIP and/or 3pt attempts. Also way too many impossible passes into the paint.

It has been like this for years...
Have you watched a basketball game from the past 5 years? Like it or not, that's exactly what happens in the NBA each and every night.

And I hate the "unrealistic PIP" argument, because in the real NBA, PIP are balanced by fouls, which 2K still hasn't managed to pull off. No fouls = inflated PIP. Deal with it.
 
# 30 luda06 @ 09/27/13 07:51 PM
Quote:
Originally Posted by slimm44
One thing that looks different to me is where the help D is triggered on drives. On PC last year, it seemed that the defender wouldn't provide much help unless the ball handler got to the restricted area. This year, the D is visibly more aware of what's going on on the perimeter and the CPU AI help D would meet the ball handler at the FT line or the edge of the paint which should improve the drive and kick game considerably.

Here are a few examples.

:15 - Thompson and Bynum meet the ball handler at the corner of the line which influenced him to pass to the open man on the wing.

1:11 - Look at the lane Irving has to make the pass!

2:09 - The D triple teams the ball handler but the kick out pass is made too late.

3:40 - Anderson sees Irving blow by his man on the pseudo-break and meets him at the FT line.
I'm glad someone noticed this.

The Pelicans were absolutely prioritizing paint defense. They've helped quickly after the first wide open P&R play. Leaving others open, I was wondering if the computer was playing "computer defense".
 
# 31 Gosens6 @ 09/27/13 07:58 PM
Quote:
Originally Posted by FloorGeneral
Have you watched a basketball game from the past 5 years? Like it or not, that's exactly what happens in the NBA each and every night.

And I hate the "unrealistic PIP" argument, because in the real NBA, PIP are balanced by fouls, which 2K still hasn't managed to pull off. No fouls = inflated PIP. Deal with it.
Yup, exactly right. The NBA is a 3 point, layup, dunk, PIP dominated league. Midrange specialists are becoming a thing of the past.
 
# 32 Sundown @ 09/27/13 08:27 PM
Quote:
Originally Posted by KingofATL
YESSSSSSSSSS!!!

That was dope as hell!!! I noticed that as well. the stadium music and the crowd atmosphere has been vastly improved.

Franchise Play has another video on YouTube where John Wall puts a move on the defender and drives to the pain and the crowd gasp loudly. I love that sh*t!!!!!

GOOD JOB 2K!!!!!!
The "Oohh" after the Holiday spin move on Jack was pretty appropriate. And I'm glad it sounded different from Wall's move, which was more of a creshendo as he found an open lane-- because flashy moves should elicit more "punch" in the oohs and ahhs, while moves that may develop into a play should cause gasps and a buildup of anticipation.

There should also be anticipation reactions for nice passes to open guys in the paint.

What would really nail crowd reactions home is if baskets made after such anticipation reactions caused the crowd to erupt more explosively, and missed baskets or turnovers caused a dissappointed "aww". The same should happen for fast breaks.

Big late game shots in a close game should cause the home crowd to fall silent in anticipation and erupt much more explosively than normal if made. They should also erupt explosively for end of quarter 3's made.
 
# 33 Sundown @ 09/27/13 08:31 PM
Quote:
Originally Posted by FloorGeneral
Have you watched a basketball game from the past 5 years? Like it or not, that's exactly what happens in the NBA each and every night.

And I hate the "unrealistic PIP" argument, because in the real NBA, PIP are balanced by fouls, which 2K still hasn't managed to pull off. No fouls = inflated PIP. Deal with it.
NBA teams still do set up and take plenty of open mid-range shots however. We should be seeing at least some of that.
 
# 34 KobeDwight2412 @ 09/27/13 09:02 PM
What I just saw in the video pretty much looks like NBA 2K13. Ain't shelling another $60 looks like the only sports game I'll be getting this year is Fifa 14. Hopefully NBA Live makes a decent game maybe it'll help 2K to develop a better next gen game!!!
 
# 35 Eddie1967 @ 09/27/13 10:11 PM
Quote:
Originally Posted by Sundown
NBA teams still do set up and take plenty of open mid-range shots however. We should be seeing at least some of that.
Yes you should be seeing all of the different playing styles that the NBA has to offer in one game between the Pelicans and the Cavaliers
 
# 36 Sundown @ 09/27/13 10:53 PM
Quote:
Originally Posted by Eddie1967
Yes you should be seeing all of the different playing styles that the NBA has to offer in one game between the Pelicans and the Cavaliers
And of course, neither the real Cavs or Pelicans EVER take midrange shots, right?
 
# 37 adwin7 @ 09/27/13 11:36 PM
That Eric Gordon cross and drive was dope.
 
# 38 The 24th Letter @ 09/27/13 11:43 PM
To be fair, the user was inviting the Pelicans to drive the entire quarter....we would have seen more mid range jumpers with some halfway decent defense...

Just noticed...the Eric Gordon animation where he's recovering from getting knocked down was WAY to long... So long he couldn't get back on D..

Didn't like that...
 
# 39 DatGD12guage @ 09/28/13 09:10 AM
The upside to combating terrible A.I. in some instances is editing tendencies to make it at least look more sensible. I never been to much of a sliders guy b/c I mostly play my player offline so I'm always messing with the player tendencies to try and get the players to play as close to real life as possible. The only thing about tendencies is that for some reason some were not working properly and some had little to no effect.

Sense I'm not liking how players play as individuals HOPEFULLY tendencies will actually have an effect on edit and do what their suppose to and playing the game as far as offline for me will be straight I think.

I mostly play online b/c after playing this game for years the cpu is not lifelike enough to me. I dont know if my standards are to high but it doesnt impress me as much.

IDK we'll see. I've been giving 2k the benefit of a doubt ONLY b/c they are a good company overall and seem to really care about their fan interaction on a consistent basis which is not the case with alot of companies but if it wasnt for THAT 2k would be DONE. DONE! Im not riding if they do another 2k13 though.

With all that said Im still gameflying 2k14 current gen
 
# 40 Sundown @ 09/28/13 10:07 AM
Quote:
Originally Posted by The 24th Letter
To be fair, the user was inviting the Pelicans to drive the entire quarter....we would have seen more mid range jumpers with some halfway decent defense...
This is true. The user was playing tight perimeter defense, biting on fakes, and scrambling and leaving lanes all over the place.

Does the CPU ever run a pick and pop?
 


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