Endgadget posted a video showing off CoachGlass during a play session of Madden NFL 25. This video also offers some of our first glimpses of next-gen gameplay video. [YouTube]
The formula that sports sims like The Show and NBA2k utilize, where it's not just a collage of individual features and upgrades mashed together but they try to marry as many things as possible together. That's what I am getting at with this post, that if I were on the team for creating Madden, I would want as many things as possible that we add to compliment each other, which should make them easier to implement and more effective which could allow us to add even more every year.
There is no snowball effect to Madden where the innovations and NFL representation progress more and more each year towards a more complete NFL experience.
Exactly right and what even I fear as hyped as I am after seeing that blocking improvement video. Below is a feature list from MLB the Show 13 over The Show 12. Compare that to year to year Madden imrovements especially Madden 12 to Madden 13, which was supposed to be their big advancement year. For MLB the Show, 12 to 13 was a year that even they said they were just working to help build their foundation. Madden apologists might not want to open the spoiler.
Spoiler
Back of the Box Items
The “Post Season” Mode (PS3 & PS Vita)
Cross Platform Online Home Run Derby (PS3 & PS Vita)
Cross Platform Online Home Run Derby (PS3 & PS Vita)
New Push/Pull Hitting Trajectories Engine (PS3 & Vita) Franchise and Season Mode Evolution (PS3 & PS Vita)
Road to The Show Evolution (PS3 & PS Vita)
The Show Live (PS3 & PS Vita)
Diamond Dynasty 2.0 (PS3) TruBroadcast Presentations 2.0 (PS3)
[b]New Scouting and Training System in Franchise Mode (PS3 & PS Vita)[b/]
Road To The Show Commentary and Presentation Evolution (PS3)
Online Road To The Show Leaderboard (PS3 & PS Vita)
Universal Profile (PS3 & PS Vita)
Button Accuracy Meter (PS3 & PS Vita)
Steve Lyons Joins The Booth (PS3 & PS Vita)
MLB 13 Online Leagues Overhaul (PS3)
All the little additions that went along with those big items
1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch players shift on the fly
10. Franchise Mode: Team specific player valuations – affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team’s Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart displays starters at each level (AA, AAA, MLB)
16. New CBA “Qualifying Offer” system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens.
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos updating with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance – There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations “around the bases”. Allows for more control of your base runner
38. New online ticker design, more stats and information
39. RTTS infielder’s pickoff request
40. New more interactive user steal system
41. Improved CPU pitcher substitution logic
42. New player card
43. Guess pitch evolution
44. RTTS Removal of the “green-light” system
45. Over 1,000 new RTTS-specific presentations
46. New RTTS user catch option
47. New RTTS On/Off options for ball halo and ball trail
48. Over 15 new batting camera’s and 5 new pitching camera views
So they do have some loose spiral snap animations?
Never noticed it as a loose snap spiral, more of a high snap that is always handled by the holder. Its a canned animation to give some variety, but honestly I've not noticed shotgun snap issues in any recent Madden, 25 current gen included.
So disappointed that tiered play calling still isn't in.
Ian had said getting that in would involve rewriting almost the entire game. As soon as I heard they weren't starting over for next gen, I knew this wasn't getting in the game.
It's not possible to match what was shown on that video with sliders on current gen. Those are entirely new animations and interactions. Olinemen on current gen can't turn a defender away from the play I dont care what slider adjustments that you make. You can edit how long they can hold the pattycake animation or drive the dlineman deeper but sliders dont replicate what this video shows. Show me one video of your sliders causing an olineman to pull the defender toward him and then use his momentum to turn him 90 degrees to keep him out of the play.
I don't know what your adjustments have done for your game, but if you adjust penalties instead of slider sets, you will see different animations in the trenches. This next-gen M25 is like a Porsche with a volkswagen engine.
I don't know what your adjustments have done for your game, but if you adjust penalties instead of slider sets, you will see different animations in the trenches. This next-gen M25 is like a Porsche with a volkswagen engine.
Show me one video of Madden current gen where the olineman turns the defender intentionally 90 degrees away from the play. We edited every slider and penalty slider until we were blue in the face. The only thing it does is change the time of engagement of the blocking animation. Olinemen have never turned dlinemen in Madden. Those animations arent even in the game. They engage that's it. What is shown in the next gen video is a new gameplay element.
Show me one video of Madden current gen where the olineman turns the defender intentionally 90 degrees away from the play. We edited every slider and penalty slider until we were blue in the face. The only thing it does is change the time of engagement of the blocking animation. Olinemen have never turned dlinemen in Madden. Those animations arent even in the game. They engage that's it. What is shown in the next gen video is a new gameplay element.
The only thing I didn't like about that video is that I doubt there is a center in the NFL that can turn Paul Soliai.
The only thing I didn't like about that video is that I doubt there is a center in the NFL that can turn Paul Soliai.
Now this is where EA has to make ratings matter and a golden opportunity to make strength a huge component to oline rating, but at least it looks better, which is a start.
Now this is where EA has to make ratings matter and a golden opportunity to make strength a huge component to oline rating, but at least it looks better, which is a start.
Agreed there will be plenty of time for ratings talk later.
the gameplay movement kind of reminds me of a more polished 2k8. I dont really understand the coach glass mode.
if anything it comes across as a more refined/ in depth rock, paper, scissors concept similar to tecmo bowl.
offense picks play, then the suggested defensive counters appear and based off of that you pick your defensive play. if you guess right do you stop the offense, and is there a counter that the offense can do besides just a basic audible.
coach glass is a gimicky name with features that already exist.
I need more details. looks ok though
the gameplay movement kind of reminds me of a more polished 2k8. I dont really understand the coach glass mode.
if anything it comes across as a more refined/ in depth rock, paper, scissors concept similar to tecmo bowl.
offense picks play, then the suggested defensive counters appear and based off of that you pick your defensive play. if you guess right do you stop the offense, and is there a counter that the offense can do besides just a basic audible.
coach glass is a gimicky name with features that already exist.
I need more details. looks ok though
I dont think it's a rock-paper-scissors concept. Its telling you stuff we already know to an extent and then some. a lot of ppl run cover-3 against 3+WR sets. Just because you call cover 3 when I can a 3WR set, doesn't mean you are going to automatically stop my play.
I dont think it's a rock-paper-scissors concept. Its telling you stuff we already know to an extent and then some. a lot of ppl run cover-3 against 3+WR sets. Just because you call cover 3 when I can a 3WR set, doesn't mean you are going to automatically stop my play.
disregard my last statement. I watched the video which didnt say much or show much. after reading the more in depth detail, I have to say that its actually a nice feature. I see the potential. bringing your opponents tendencies to the forefront in real time has true sim potential.
I think its cause I was actually playing APF2k8 before watching the brief video clip. so never mind. again, the coaching glass has lots of potential. hopefully theyll stick with this feature for
more than one year.
I feel as if EA is showing people stripped down versions of next gen madden gameplay. Kinda like what they did before they reviled the "infinity engine"
Removing all the "new" stuff to show of other "feature"
I still won't let my self believe that what they've shown is Maddn 25 on Next gen systems
Guess my glass is half full
Im praying this is the case, i cant go another year without playing an NFL game.
The players still float about ground !!!They still have the same ****ty animations. Same camera angles and scenes after everyplay!
I am more disapointed n that this is supposed to be a Next Gen engine and it plays like the old. So obviously its not a whole new engine, its just patch work from the last one. It pisses me off we cant get a football game by Sony San diego or 2k ...sigh
Been really excited for the game but right now can't even lie, it looks exactly the same, and I'm actually kind if disappointed. Going to re watch it and see if I can see this great improving in the o-line/d-line interaction.
Been really excited for the game but right now can't even lie, it looks exactly the same, and I'm actually kind if disappointed. Going to re watch it and see if I can see this great improving in the o-line/d-line interaction.
Pay attention at 0:39. Watch the center and the right tackle lift and twist their upper body to turn the defenders. This flat out does not happen on current gen. Then watch the block the FB gets on the linebacker. Then you can see the LE actually push to gain space from the RT to make the tackle rather than the RT just release the engagement, which is how current gen oline is coded.