Home
MLB 14 The Show News Post


MLB 14 The Show patch 1.11 is available now, weighing in at 400 MB. The official announcement is here, or you can read it below.

Online Changes:
  • Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
  • Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
  • Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
  • Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
  • Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
  • Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
  • Online Gameplay: Fixed out/safe calls for tag outs.
  • Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
  • Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
  • Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
  • Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
  • Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
  • Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
  • Online Gameplay: First baseman warping back to bag on a bunt down first base line.
  • Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
  • Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
  • Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
  • Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
  • Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
  • Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
  • Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
  • Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
  • Sportscast Live: The player name displayed as the pitcher was incorrect.
  • Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
  • Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
  • Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.
Offline Changes:
  • Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
  • Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
  • Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
  • With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
  • Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
  • Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
  • RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
  • RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
  • Player Search contract remaining min/max text was too long.
  • Runner that reaches first on throwing error would sometimes get counted as a run.
  • Allow fielding errors in fielding training modes.
  • Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
  • Catcher did not animate correctly when catching for an Intentional Walk.
  • Leading off or stepping back will cancel a queued up steal attempt.
  • RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
  • Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
  • Manager mode quick counts - Too many strikes were being thrown.
  • Fixed issues with pitchers that pitch from the stretch with no runners on base.
  • Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
  • Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
  • Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
  • Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
  • In Manage Only Mode, opposing teams would never sac bunt.
  • Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
  • Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
  • RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 1 dran1984 @ 04/23/14 07:12 AM
Quote:
Originally Posted by BrianU
We will be performing server maintenance and deploying MLB 14 The Show PS3 Patch 2 (1.11) Wednesday April 22 @ 3am PDT.

Below is a list of changes and items addressed in MLB 14 The Show PS3 Game Update 1.11:

Online Changes:
- Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
- Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
- Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
- Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
- Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
- Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
- Online Gameplay: Fixed out/safe calls for tag outs.
- Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
- Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
- Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
- Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
- Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
- Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
- Online Gameplay: First baseman warping back to bag on a bunt down first base line.
- Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
- Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
- Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
- Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
- Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
- Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
- Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
- Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
- Sportscast Live: The player name displayed as the pitcher was incorrect.
- Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
- Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
- Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.

Offline Changes:
- Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
- Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
- Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
- With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
- Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
- Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
- RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
- RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
- Player Search contract remaining min/max text was too long.
- Runner that reaches first on throwing error would sometimes get counted as a run.
- Allow fielding errors in fielding training modes.
- Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
- Catcher did not animate correctly when catching for an Intentional Walk.
- Leading off or stepping back will cancel a queued up steal attempt.
- RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
- Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
- Manager mode quick counts - Too many strikes were being thrown.
- Fixed issues with pitchers that pitch from the stretch with no runners on base.
- Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
- Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
- Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
- Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
- In Manage Only Mode, opposing teams would never sac bunt.
- Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
- Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
- RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.

Thanks for playing The Show.
- The Show team
I find it strange they include a change with a ball boy however the ps3 version has no ball boy...
 
# 2 Armor and Sword @ 04/23/14 07:13 AM
DL it now. Will play this evening.

A coupe of things I do not see on the patch notes that SCEA SD said would be patched…..so I hope it was.

1. HR Camera - 75% will be pull back cam from 13 and 25% behind the batter

2. "Out of Play" being patched only to flash on overthrow on pick off etc…not every single solitary foul ball.


Please tell me those two things were patched as promised…….I will check in here today to see if anyone plays and notices.

Otherwise…….happy to see a patch so quickly. Look forward to seeing how QC's were balanced…….more testing this weekend!
 
# 3 BrianU @ 04/23/14 07:14 AM
Quote:
Originally Posted by Armor & Sword
DL it now. Will play this evening.

A coupe of things I do not see on the patch notes that SCEA SD said would be patched…..so I hope it was.

1. HR Camera - 75% will be pull back cam from 13 and 25% behind the batter

2. "Out of Play" being patched only to flash on overthrow on pick off etc…not every single solitary foul ball.


Please tell me those two things were patched as promised…….I will check in here today to see if anyone plays and notices.

Otherwise…….happy to see a patch so quickly. Look forward to seeing how QC's were balanced…….more testing this weekend!
Someone said auto base running was now like last year and that fix wasn't listed either so I think they may have just not written some things. I love patches it's like Christmas day opening a new present!
 
# 4 Armor and Sword @ 04/23/14 07:20 AM
"Out of Play" text confirmed!

No more on foul balls.

THANK YOU!!!!
 
# 5 dran1984 @ 04/23/14 07:31 AM
After installing the patch when I go to play an exhibition game in an NL park the lineups include the DH...Anyone else see this?

Edit: After going completely out of the show and restarting the regular line-ups are back
 
# 6 DukesofHazzard @ 04/23/14 07:31 AM
I assume it's like all the other MLB the show games where we don't have to restart a current franchise for these to take effect? Confirmation?
 
# 7 DukesofHazzard @ 04/23/14 07:32 AM
After installing the patch when I go to play an exhibition game in an NL park the lineups include the DH...Anyone else see this?



It's not like that for me
 
# 8 tabarnes19_SDS @ 04/23/14 07:47 AM
I don't believe that is an all inclusive list. I believe there are some tweaks to franchise budget increases as well.

Sent from my SCH-I545 using Tapatalk
 
# 9 DutchYankee @ 04/23/14 08:26 AM
I checked the bug report on MLB The Show Nation and the report: "Cannot manually steal or lead-off with Auto-baserunning" is still as in progress.
The report: "HR Celebration Camera not able to turn off" is closed.

But i also think that some fixes are not reported as fixed in the list. But thanks SCEA for the quick fixes already!


update:
sportsnut599 ********
Rookie

OVR: 0
Join Date: Mar 2011



Re: mlb 14 updated

i have automatic base running i tried to steal i was able to do that so they fix that
 
# 10 BrianU @ 04/23/14 08:27 AM
Quote:
Originally Posted by tabarnes19
I don't believe that is an all inclusive list. I believe there are some tweaks to franchise budget increases as well.

Sent from my SCH-I545 using Tapatalk
I did a quick sim and the franchise budgets didn't see too much different than pre-patch but I reserve judgement till you look at it.

Stolen bases however look to be fixed. I only saw one guy, Segura, with over 50 and the next highest around 35.

Complete games and Shutouts for pitchers are still way inflated but all the other stats look very good as before.
 
# 11 BrianU @ 04/23/14 08:32 AM
From limited testing with all of the CPU sliders jacked the HR celebration camera still showed up. I am not sure the threshold of what is considered a no doubter but even on HRs that weren't double deckers I saw 1 regular defensive view and 3 HR celebration cams.

Auto baserunning you now have manual control of stealing/leading off.

Pickoffs still happen much too often when the base runner takes a 1 extra step lead. I am not picking guys off with default no leads but that 1 extra step lead is almost a guaranteed pickoff if you just keep throwing over. There is a little risk in throwing it in the stands but more often you get the out. I still think that guys with high speed should be harder to pickoff. I know they said they were not going to touch this until next year. I am just going to use the slow throw double tap if I want to hold a runner without wanting a pickoff, and I just won't use the extra step lead on my end.
 
# 12 ARoid1313 @ 04/23/14 08:39 AM
Has the getting hit by a pitch by the CPU when using pure analog hang fixed ?
 
# 13 tabarnes19_SDS @ 04/23/14 08:48 AM
Quote:
Originally Posted by BrianU
I did a quick sim and the franchise budgets didn't see too much different than pre-patch but I reserve judgement till you look at it.

Stolen bases however look to be fixed. I only saw one guy, Segura, with over 50 and the next highest around 35.

Complete games and Shutouts for pitchers are still way inflated but all the other stats look very good as before.

Maybe, changes weren't made? Did you check to see what the percentage increases were for each team at the end of the year?


Sent from my iPad using Tapatalk
 
# 14 Joycer87 @ 04/23/14 09:45 AM
I had a couple things I hope to have changed.

On the animation of a home run that just goes foul and the batter is waiving it fair can it one time actually be a fair ball??

Also on collisions at the plate I'd like to see once where the catcher drops the ball
 
# 15 TripleCrown9 @ 04/23/14 11:22 AM
Quote:
Originally Posted by detfan
I wish for once they would fix these horrible ratings on this roster. how are these always so crappy?
If only the greatest roster in the history of sports video games was coming out in a few weeks. What to do, what to do?!
 
# 16 Heroesandvillains @ 04/23/14 11:32 AM
"Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix."

What does this mean?

Was the CPU not using "power swing" appropriately? Or does this relate to an issue I'm unaware of on the Human side?

I thought Human power swing worked fine. And on the CPU side, I actually would like to see the CPU try to drive the ball more in hitter's counts.

Does anyone know what this bug was?
 
# 17 Heroesandvillains @ 04/23/14 11:42 AM
Quote:
Originally Posted by detfan
While I agree, it wasn't my point. So we wait a month for great rosters to come out or start our franchise with the crap Sony creates.
Just an FYI: The "crap" Sony creates goes UNTOUCHED for the MLB players on the initial release of OSFM.
 
# 18 fearwhatnow @ 04/23/14 11:44 AM
Quote:
Originally Posted by Heroesandvillains
"Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix."

What does this mean?

Was the CPU not using "power swing" appropriately? Or does this relate to an issue I'm unaware of on the Human side?

I thought Human power swing worked fine. And on the CPU side, I actually would like to see the CPU try to drive the ball more in hitter's counts.

Does anyone know what this bug was?
I think it's just more balancing according to the player ratings. Just a guess though. The word "fix" is confusing the way it is used in the patch note.
 
# 19 bcruise @ 04/23/14 11:45 AM
Quote:
Originally Posted by detfan
Why? If so what is it exactly being done?
Um.....editing the ENTIRE minor league system.
 
# 20 bcruise @ 04/23/14 11:47 AM
BTW, seeing quite a few more 1-1 counts now on QC. Allows for a few of those foul balls without inflating the count too much. Seeing fewer fouls with QC in general, too (that's a good thing, keeps the counts down).
 

« Previous12345678910Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.