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Ok, after much anticipation we finally have the OSFM Hybrid roster ready for release.

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game.

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings not including Pitch Edits - they will be included in V2.

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

Players Ratings have not been updated yet - that will be included in V2.1, so players like Solarte, Bettances, Melky Cabrera, Mark Buerhle to name a few will have lower ratings then you would expect based on their performances so far this season.

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this and if you want the version with Pitch Edits it will be completed and released ASAP.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V1.............psn Crapinmyshoe

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Member Comments
# 361 Threeebs @ 05/29/14 08:58 PM
Guys, the sim engine is what it is. I feel there is no point in changing attributes if you're getting the same league average in batting average as the MLB. In OSFM V2 sims, the only problem I'm seeing is strikeout averages for pitchers are too low, and stolen bases are around 10 too low. Everything else in near spot on.

If you're seeing the same amount of .300 hitters in both Hybrid and OSFM V2 then the league wide average is probably still spot on. You're not seeing as many .300 hitters but other guys who don't normally hit for high averages are a bit higher, making the league average still on par with MLB.

Willard stated himself that he tried things and still got similar results so that should clue into you all that the sim engine is what it is. Change the algorithms and in a few years, things will turn back to what you saw before the adjustments. I don't get why you're not getting this!

The fact I haven't seen anyone post the Hybrid league wide batting average and is trying to change things is beyond me... Crunch the numbers people. Leave it alone...
 
# 362 WaitTilNextYear @ 05/29/14 09:07 PM
Quote:
Originally Posted by cnemergut
I believe I have a kind of solution for those who are worried about the overall's being too low and want to change them on their own time.

If you raise H/9 K/9 BB/9 5pts for pitchers and Contact L/R 8pts for hitters Power 3pts and Plate Discipline/Vision 10pts the overalls rise and the sim stats came out pretty close to the same as the hybrid rosters (just a little more in favor of the hitters, which doesnt seem to be a major issue since the pitchers were heavily favored before). I have only done 3 sims so far this way so it could change.

this is obviously is very time consuming but if you are worried about overalls for contracts and trades this works from what I can tell.(Though I could be way off base since the data is so small)
The thing about suggesting global edits is that you want them to be as minimal as possible for a few reasons. One of those reasons is that people will have to manually input these, so if you are changing 5-10 categories for every player in the roster, that's really a non-starter. Secondly, if you tinker too much, you are bound to defeat your own purpose and unbalance some other aspect of the stats. Really, what you want to look for is one single silver bullet. If you change one thing by a specified amount, what happens? And can you control for that and prove it's a significant change?
 
# 363 giantsteps @ 05/29/14 09:09 PM
Quote:
Originally Posted by Willard76
I just want to get this released tonight if I can

 
# 364 Willard76 @ 05/29/14 09:14 PM
Guys - something I may have failed to mention - our ratings system is the same as Knight's. We use his ratings values as our base in our formula - basically the stats are put in the spreadsheet and a formula is used to turn that stat into a ratings 100% based on Knight's ratings charts
 
# 365 Willard76 @ 05/29/14 09:14 PM
Oh and I am working on the roster right now and hope to have edits done shortly - run a couple of tests and get it out - I will start another thread once it is out
 
# 366 Willard76 @ 05/29/14 09:17 PM
I am currently trying to figure out how to boost Edwin Encarnacion's power to 1000 - just hit HR #17, 15 in the month of May
 
# 367 Threeebs @ 05/29/14 09:18 PM
Quote:
Originally Posted by Willard76
I am currently trying to figure out how to boost Edwin Encarnacion's power to 1000 - just hit HR #17, 15 in the month of May


**** the Jays are hot!!!!!!!!!!!!!!!!!
 
# 368 mgcst5 @ 05/29/14 09:20 PM
Quote:
Originally Posted by Willard76
I am currently trying to figure out how to boost Edwin Encarnacion's power to 1000 - just hit HR #17, 15 in the month of May

While you're at it Nelson Cruz could use a boost lol. But in reality great work. I actually love how these rosters are scaled rating wise.
 
# 369 Willard76 @ 05/29/14 09:22 PM
Quote:
Originally Posted by mgcst5
While you're at it Nelson Cruz could use a boost lol. But in reality great work. I actually love how these rosters are scaled rating wise.
He got lots of love
 
# 370 mgcst5 @ 05/29/14 09:24 PM
Quote:
Originally Posted by Willard76
He got lots of love

Haha thats awesome. I was just joking hut thats great!
 
# 371 BlowTheDorks2 @ 05/29/14 09:35 PM
Quote:
Originally Posted by msmith05
I do not know the contact info however live rosters are just that....Live and up to date...if you didn't save it...you cant go back and get it
Thnx for the help smith
 
# 372 davis25 @ 05/29/14 09:53 PM
Quote:
Originally Posted by Threeebs
Guys, the sim engine is what it is. I feel there is no point in changing attributes if you're getting the same league average in batting average as the MLB. In OSFM V2 sims, the only problem I'm seeing is strikeout averages for pitchers are too low, and stolen bases are around 10 too low. Everything else in near spot on.



If you're seeing the same amount of .300 hitters in both Hybrid and OSFM V2 then the league wide average is probably still spot on. You're not seeing as many .300 hitters but other guys who don't normally hit for high averages are a bit higher, making the league average still on par with MLB.



Willard stated himself that he tried things and still got similar results so that should clue into you all that the sim engine is what it is. Change the algorithms and in a few years, things will turn back to what you saw before the adjustments. I don't get why you're not getting this!



The fact I haven't seen anyone post the Hybrid league wide batting average and is trying to change things is beyond me... Crunch the numbers people. Leave it alone...


Well last night I lowered almost every pitcher in mlb and triple A 5 points on H/9 and I also raised the top 25 or so hitters about 5 each on contact L and R. It seemed to help quite a bit but without pitch edits, it really did not matter at all. Once I get V2 I will be able to tinker more and will post my results again. I wont have time to do much till Sun night, Mon morn though, we will see what happens! Although maybe V2 will come out and need nothing, that is my hope!



Sent from my iPhone using Tapatalk
 
# 373 IK720 @ 05/29/14 10:00 PM
Quote:
Originally Posted by Willard76
I am currently trying to figure out how to boost Edwin Encarnacion's power to 1000 - just hit HR #17, 15 in the month of May
I did some research .. The most home runs in a month was set by Sammy Sosa in 98 with 20. That probably won't happen, but he could set the AL record for the month of May which is 16 set by Mickey Mantle back in 1956.
 
# 374 jmurphy @ 05/29/14 10:01 PM
Quote:
Originally Posted by Willard76
I am currently trying to figure out how to boost Edwin Encarnacion's power to 1000 - just hit HR #17, 15 in the month of May
That's all well and good Willard, but if you're doing that, you'll need to boost Joe's power to at least 2000. Because lets face it, hes the best Power 1B in the game.
 
# 375 Willard76 @ 05/29/14 10:11 PM
Version 2 is in the Vault and there is a new thread - enjoy everyone - tons of work was put in to make this happen in 2 days!

http://www.operationsports.com/forum...post2046273143
 
# 376 IK720 @ 05/29/14 10:12 PM
So I feel a little stupid, but I've read through at least 10 pages or so of this thread and I can't figure out which version is coming out tonight haha.. Is it the hybrid with pitch edits? Or is it the hybrid with pitch edits as well as some other edits?

Sorry I got lost somewhere between yesterday and tonight
 
# 377 Scott @ 05/29/14 10:44 PM
Quote:
Originally Posted by IK720
So I feel a little stupid, but I've read through at least 10 pages or so of this thread and I can't figure out which version is coming out tonight haha.. Is it the hybrid with pitch edits? Or is it the hybrid with pitch edits as well as some other edits?



Sorry I got lost somewhere between yesterday and tonight

V2 has pitch edits


Sent from my iPhone using Tapatalk
 


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