11:46 AM - May 28, 2014 by MMChrisS
The past couple of days have featured an absolute barrage of EA Sports UFC info from several sources around the web. We spent some time this morning compiling some of the info from various sources to get you up to speed on what EA's UFC debut is bringing to the table.
- The first big piece of news is that UFC will be a title released every 18+ months. Due to that, fighters which should be in the game will eventually make it in, whether they will be paid or free is completely up to EA.
- The graphics are the real deal. Most fighters will have their authentic entrances and all of the elements you expect around the Octagon are there, from the ring girls, Joe Rogan, Dana White, etc.
- Stamina is the same for both sped and real-time clock speeds — you’ll certainly notice fighters slowing down in the later rounds. Also, the stamina factors within just timing punches and moves are important to take into consideration. Each opponent felt sufficiently different, with better opponents having more skills to utilize and the more stamina’d fighters being much better in later rounds vs. fighters with less stamina.
- The ground game reportedly feels a bit like EA Sports MMA, but with the stalls and reversals there is a layer of complexity that wasn’t there in the previous titles.
- Reach may play a bigger part, several guys reported that it seemed easier to get out of the way of smaller reach fighters if you had a longer reach — but will need more gameplay time to discern fully.
- Takedowns are far from automatic and require real strategy to set up.
- It will be very easy to gas yourself if you spam the punch buttons. While lightweights will be faster, they aren’t overly fast like many saw in gameplay trailers.
- The submissions system requires you to focus and follow the moves of your opponent in order to keep them from escaping the submission. People are reporting this is sometimes a very fast paced game within the game and not a long and drawn out struggle many had feared.
- Created fighters have 41 total faces (no facial sliders), 25 hair-styles, 11 eye brows, 16 facial hair styles, and 5 body hair styles. Not the full customization we can get in a game like WWE, but still pretty solid.
Impressions from Ultimate Fighting Federation
EA Sports Blog on Strategic Submission Battles
Hands-On Impressions With EA Sports UFC (GoodGameBro)