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NHL 15 News Post



The first gameplay video of NHL 15 on new-gen consoles has surfaced from E3. Give it a watch and let us know what you think!

Game: NHL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 16 - View All
NHL 15 Videos
Member Comments
# 1 Comp @ 06/11/14 08:44 PM
Looks decent. Definitely can see the little things such as the jersey moving around and the ice getting cuts in it. The linesmen just seemed off to me.
 
# 2 Schmackity @ 06/11/14 09:03 PM
Definitely did not like the goalie passing. Tossed the puck as strong as a normal skater from the net to the boards.

AI looked as dumb as ever. I don't think you can say "It was on easy" for an excuse.

Dumb that Gaborik even has the ability to get into a fight. So it's obvious that engine for the process of who fights and stuff hasn't been worked out.

Refs looked like they were getting lost half the time and skating side by side on blue line.

Graphics and presentation are a definite plus though. Much more immersion.
 
# 3 Moose24x @ 06/11/14 09:07 PM
Literally looks like NHL 14 with a new paint job. Goalies look exactly the same. Three times in the first 15 seconds a player gets bumped and goes to his knees and all three are the exact same canned animation. The jerseys move, but they move when they shouldn't be and don't when they should be. The jerseys aren't waiving in the wind when the players rush the puck, but then when McDonagh is standing practically still before the fight, his jersey is rippling as if he's standing in front of a fan. McDonagh doesn't look like he has a cyber face either. Gameplay looks exactly the same to me. Nice to see the puck bouncing around a bit more but he AI doesn't look any better. My excitement for this game is down about 80% since when it was initially announced.
 
# 4 s_mkheidze @ 06/11/14 09:13 PM
looks kind of arcade-y...I know it all depends on the settings but still. Can't really see a big difference other than the new cam.
 
# 5 AdamJones113 @ 06/11/14 09:15 PM
Quote:
Originally Posted by Moose24x
Literally looks like NHL 14 with a new paint job. Goalies look exactly the same. Three times in the first 15 seconds a player gets bumped and goes to his knees and all three are the exact same canned animation. The jerseys move, but they move when they shouldn't be and don't when they should be. The jerseys aren't waiving in the wind when the players rush the puck, but then when McDonagh is standing practically still before the fight, his jersey is rippling as if he's standing in front of a fan. McDonagh doesn't look like he has a cyber face either. Gameplay looks exactly the same to me. Nice to see the puck bouncing around a bit more but he AI doesn't look any better. My excitement for this game is down about 80% since when it was initially announced.
Not a ***** though...

Nah, it looks a lot better presentation wise, the puck didn't bounce like crazy on a dump in, but I agree, I saw barely new AI. Nets look nice though (most advertised part of the first trailer lol they better).

EDIT: ***** is censored?
EDIT 2: Dumb me. Hate+r to make a noun is censored?
 
# 6 BearishRiggs @ 06/11/14 09:17 PM
I'm not going to pass judgment based on a short hand-cam video, but I really do want to see some legit gameplay from actual players very soon. Full game livestreams from devs, youtubers like Superbman. That'd be great marketing all around.

And yes, the difficulty this is on matters a huge amount. If it's on easy/rookie/even pro of course the AI is probably worse, they have to differentiate somehow. As usual this game is not going to be perfect out of the box, guys. You won't be sold on it until it's in your hands and you can adjust sliders how you want. The main AI thing I want to see is pressure in the neutral zone (esp. with a goalie pulled) and making it harder to gain entry into the zone. Most quirks I can learn to play around, but those are glaring issues that take me out of the game.
 
# 7 green94 @ 06/11/14 09:18 PM
Graphics look great, crowd looks amazing.
 
# 8 AdamJones113 @ 06/11/14 09:19 PM
Quote:
Originally Posted by BearishRiggs
I'm not going to pass judgment based on a short hand-cam video, but I really do want to see some legit gameplay from actual players very soon. Full game livestreams from devs, youtubers like Superbman. That'd be great marketing all around.
I will pass judgement but I agree, a full game or period would be nice.

Ok seriously why is hat er censored? Same idea As S****horpe/Scun thorpe United (take out the space)?
 
# 9 sharks @ 06/11/14 09:20 PM
The way the officials were skating and moving was really distracting to me.
 
# 10 Russo @ 06/11/14 09:20 PM
Ok first off these players were terrible. What really irked me is Gaborick dropping his gloves, like no!!!! This is really NHL 14 with a paint job but we need to see more.
 
# 11 Sparkles @ 06/11/14 09:23 PM
game doesn't look finished. gonna wait for LEGIT gameplay from the devs themselves
 
# 12 Gagnon39 @ 06/11/14 09:37 PM
My biggest issue with the game has always been the pinpoint accuracy of the passes. Tape-to-tape every time. Never do you see player just miss a pass. This should happen A LOT. The reason it's not in the game is because it would turn off 99% of casual gamers. To be on a 2-on-1 and have a pass put into your teammates skates or a pass that they just fan on, casual gamers would not understand this and just become frustrated.

But it's the reason that EA's games have never truly been simulation-style hockey games. I've always said that until you can play a hockey game with legitimate 20-minute periods and have realistic shot totals, something is off. What's off it that the passes are far too accurate. This can be toned down a bit with sliders but it's never good enough. Each player should have an attribute/rating of what I could call "pass reception." Players like Jonathan Toews or Patrick Kane (sorry, Blackhawks fan here) should be able to receive just about any pass. I've seen Kane receive and control many bad passes into his skates, behind him, etc. However, lesser players should not be able to handle these types of passes. And on some occasions, passes that are made well should hit off the player's blade and be missed. It happens.
 
# 13 drog1602 @ 06/11/14 09:46 PM
The skating looks worse, defence have all kinds of issues changing directions or turning around. The jersey flapping looks terrible. Looks like a bad year to be a d-man.
 
# 14 strawberryshortcake @ 06/11/14 09:48 PM
Quote:
Originally Posted by Gagnon39
My biggest issue with the game has always been the pinpoint accuracy of the passes. Tape-to-tape every time. Never do you see player just miss a pass. This should happen A LOT. The reason it's not in the game is because it would turn off 99% of casual gamers. To be on a 2-on-1 and have a pass put into your teammates skates or a pass that they just fan on, casual gamers would not understand this and just become frustrated.

But it's the reason that EA's games have never truly been simulation-style hockey games. I've always said that until you can play a hockey game with legitimate 20-minute periods and have realistic shot totals, something is off. What's off it that the passes are far too accurate. This can be toned down a bit with sliders but it's never good enough. Each player should have an attribute/rating of what I could call "pass reception." Players like Jonathan Toews or Patrick Kane (sorry, Blackhawks fan here) should be able to receive just about any pass. I've seen Kane receive and control many bad passes into his skates, behind him, etc. However, lesser players should not be able to handle these types of passes. And on some occasions, passes that are made well should hit off the player's blade and be missed. It happens.
I don't watch much hockey at all, isn't the puck usually pretty loose from the hockey stick when someone is racing down the ice or simply trying to control the puck with their stick in real life? From this gameplay video, it looks like the puck is simply velcroed or stuck to the stick, and the player can pretty much do anything at will and the puck remains "attached/stuck" to the hockey stick.
 
# 15 Moose24x @ 06/11/14 09:57 PM
Quote:
Originally Posted by strawberryshortcake
I don't watch much hockey at all, isn't the puck usually pretty loose from the hockey stick when someone is racing down the ice or simply trying to control the puck with their stick in real life? From this gameplay video, it looks like the puck is simply velcroed or stuck to the stick, and the player can pretty much do anything at will and the puck remains "attached/stuck" to the hockey stick.
Yes, kind of. If you're talking about a guy like Kane or Datsyuk, or even lesser players, who are flying up the ice but handling the puck, than there is a pretty good level of control, relative to their skill, but the puck is still loose technically speaking, yes. If you're just flying full bore, you may not even do any puck handling though and just kind of push the puck out ahead and keep up with it. In this instance the puck is totally loose. Neither is well represented in the NHL games, especially the latter. Think of it like cradling the ball in lacrosse. If you're cradling you have pretty good control. If you just tried to run with the ball in the pocket, it's prone to come loose.

On a side note, I'd like to see not just a much more noticeable different in speed and skating stride between players, but the ability to have different gears. It's actually really dumb that there is no sprint mechanic in the game. If you give me a lead pass and I have a chance to get behind the defender, I'm going to take a bunch of quick short strides to hit my maximum speed immediately. In the NHL series, all players skate with the same urgency at all times. That's a huge problem.
 
# 16 ERA @ 06/11/14 10:22 PM
I'm already loving the puck physics, it really came into play with that pass intended to Kopitar. He was surrounded by 2 defenders and tried to secure the pass, but it came off of his stick. In 14, he would have gained control of that pass.

And to all of the negative comments, you can't judge 15 from this video. The game releases in 3 months... Wait until we see gameplay from the dev team before you start to get butthurt.

Sent from my DROID BIONIC using Tapatalk now Free
 
# 17 Moose24x @ 06/11/14 10:34 PM
Quote:
Originally Posted by ERA
I'm already loving the puck physics, it really came into play with that pass intended to Kopitar. He was surrounded by 2 defenders and tried to secure the pass, but it came off of his stick. In 14, he would have gained control of that pass.

And to all of the negative comments, you can't judge 15 from this video. The game releases in 3 months... Wait until we see gameplay from the dev team before you start to get butthurt.

Sent from my DROID BIONIC using Tapatalk now Free

Im not really sure I want to judge off of anything the dev team gives us. They notoriously pick their spots, exaggerate, only highlight what they want us to see, etc. it's never as good as they say it will be.
 
# 18 kehlis @ 06/11/14 10:44 PM
Quote:
Originally Posted by AdamJones113
Ok seriously why is hat er censored? Same idea As S****horpe/Scun thorpe United (take out the space)?
Doesn't really matter why anymore, it's nothing new. It's been censored for years now....And it was done for a reason.....




As for the video, hard to tell much with those two yahoo's playing. Puck physics looks somewhat promising, would love to get my hands on it and mess around with sliders a bit to see what we can do.

Too early for me to pass judgement (especially based on this video) but I can't really argue with any of the critiques made thus far after what we saw there.
 
# 19 Aggies7 @ 06/11/14 11:06 PM
Hard to give an opinion on that video. I like the NBC scorebug at the top. Definitely adds to the presentation package.
 
# 20 centauris @ 06/11/14 11:11 PM
Honestly.. i'm just really excited about the new presentation and announcers.. it's been WAY too long with the same stuff.
 

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