Home
Madden NFL 16 News Post


EA Sports has just released Madden NFL 16 Connected Franchise details. Players can choose between offline and cloud saves. With cloud saves, you can advance weeks faster and access the league online and invite friends. The blog details confidence tuning, free practice, combine stats, scouting and much more.

Below are some of the new details in Madden NFL 16 Connected Franchise, click here to read the entire blog.

DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.

THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.

VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform key actions such as spending XP, viewing goals, adding to the trade block, and more.

NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.

COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?

DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.

MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.

SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.

FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

Free Practice is a great way to a look at how a team plays, and lets players stay ahead of the curve.

CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.

OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 61 48 hours @ 05/28/15 04:16 PM
is there any advantage with using XP?
 
# 62 oneamongthefence @ 05/28/15 04:18 PM
Quote:
Originally Posted by howboutdat
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
If I had to guess these drills will only be for physical attributes. 40 time, bench press shuttle etc. I would rather have true scouting reports like we used to have. But I just don't see a situation where a cheat sheet will be created and be 100 percent accurate. I could be wrong though.
 
# 63 TheDominator273 @ 05/28/15 04:20 PM
Quote:
Originally Posted by howboutdat
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
I'm not sure what your gripe is about this. The combine is a huge part of the NFL Draft and the results of the players in each drill is a good indication of specific skills, or rating for those attributes in Madden terms. In an earlier post you mentioned that you disliked how this information was free for everyone, is the combine information not readily available for any team? This is a much more accurate representation than the new scouting system they put in and it is well overdue to return.

I know the article says Free Agency won't really change, but hopefully with the new player cards we will be able to access those within the Free Agency screen so we can see player attributes. Bidding based on overall is terrible and you shouldn't have to have your league hosted on Daddy Leagues in order to get free agents' attribute information.
 
# 64 MajorSupreme @ 05/28/15 04:24 PM
Quote:
Originally Posted by CM Hooe
According to Casey Mosier (@ThatBuckeye on Twitter, and an EA Sport Game Changer), formation substitutions are not in Madden NFL 16:
That's just sad. I know you and I and many others have had that on the top of our wants for the past few years.
 
# 65 Find_the_Door @ 05/28/15 04:26 PM
Looking like they'll finally have nickel corner on the depth chart (they have WR3 now). Hopefully under specialists they have all special teams.

Disappointed to not hear anything about practice squads
 
# 66 Unlucky 13 @ 05/28/15 04:41 PM
Quote:
Originally Posted by MajorSupreme
That's just sad. I know you and I and many others have had that on the top of our wants for the past few years.
It is. I have about 5 plays a game where I end up not calling a play on defense due to switching out the guys I want in formations. A few delay of game penalties on offense are common too.
 
# 67 NDAlum @ 05/28/15 04:50 PM
Sim a Win is the biggest addition on this list to me. Practice and scouting are also bullet points that I'm happy with. The lack of formation subs this far into the series is really annoying though.

Saw the full article with pictures and a couple thoughts:

#1 - Those rookie pictures need to go badly. They look horrible. Please do something else.

#2 - Draft process looks better. It's a bit too simple for me but they seem to have put everything together very streamlined. I think streamline was their #1 focus with everything. It all looks so simple. The True Talent aspect will be interesting.

#3 - I'm afraid to see how the new game prep/confidence system works. Could they have overcompensated and given the user too much control and made it too easy to improve players? I'm just not sure what to expect. Hoping it's balanced.
 
# 68 howboutdat @ 05/28/15 05:04 PM
Quote:
Originally Posted by lbj273
I'm not sure what your gripe is about this. The combine is a huge part of the NFL Draft and the results of the players in each drill is a good indication of specific skills, or rating for those attributes in Madden terms. In an earlier post you mentioned that you disliked how this information was free for everyone, is the combine information not readily available for any team? This is a much more accurate representation than the new scouting system they put in and it is well overdue to return.
Here is my issue, Yes in real life , its free for every team. However unlike real life, your not taking a player with mediocre speed and just dominating in madden, Speed and strength are very important ( depending on position) they kill moreso in madden than in real life.Is a super fast guy in real life really good, yes, but its even more impactful in madden, always has been. Thus i dont care for it. At least the way it was in madden 15, guys had to spend some points to find out a letter grade, thus they couldnt use all their points on too many other things, because you can bet, they checked out a players speed, accel, and strength ( at certain positions) ,this limited how much more they could scout, thus gave greater opportunity to find a guy in the 4th or 5th round , that could come out as a really good player. I just feel, this is gonna take out some of that aspect and make it easier to figure out who is better and once again drafts will be mostly void of the best players after 2 rounds.
 
# 69 aholbert32 @ 05/28/15 05:07 PM
Quote:
Originally Posted by CM Hooe
According to Casey Mosier (@ThatBuckeye on Twitter, and an EA Sport Game Changer), formation substitutions are not in Madden NFL 16:
Just sad. And CFM has basically taken away every workaround. You cant switch controllers to a CPU team to assign their subs in game. You cant use two controllers to make the subs and then switch the second controller off (this freezes the game).

I dont get why this is so hard to add.
 
# 70 XtremeDunkz @ 05/28/15 05:15 PM
No formation subs. Clint just confirmed to me via Twitter.
 
# 71 bad_philanthropy @ 05/28/15 05:16 PM
I'm starting to think we'll never see formation subs again.
 
# 72 HealyMonster @ 05/28/15 05:23 PM
They are using the ultimate team depth chart style for the CFM now and that was a great idea. really digging the UI that I've seen so far
 
# 73 jmurphy31 @ 05/28/15 05:23 PM
I posted this in another thread earlier this month. Last year i recall Clint saying on twitter that formation subs were not a priority last year because they used enough by casual gamers. Only die hard players even kmow what they are
 
# 74 XtremeDunkz @ 05/28/15 05:25 PM
Another year of starters on special teams and manual subs
 
# 75 SolidSquid @ 05/28/15 05:26 PM
Quote:
Originally Posted by Big FN Deal
Here's the thing and I just posted about this in another thread, yes things like "Sim a win" and "practice" are good additions, my issue is CFM still doesn't offer a sim experience. If this were some other game or even mode, ie MUT, I wouldn't expect it to be but when CFM is the only career mode in a game alleging realism as priority, I don't get how there isn't even an option for a NFL realistic experience. When I see a mode like MyGM in NBA2k which is basically a more fleshed out version of Association mode of old, in spite of the other more universally accessible modes also available, I don't understand why madden can't do something similar with a fleshed out Franchise mode WITH online capability.

No need to go over every pro and con about the news released because all that matters is do you feel like Madden 16 offers a career mode experience you can enjoy, my answer is no, maybe next year.
This. I let myself get a little too optimistic that Kolbe from the show worked exclusively on CFM. While they added little things nothing really changed at all. Still no restricted free agents, practice squads, coaching carousel, real depth chart(Sam lb, will lb, special teams), contract disputes/holdouts, position battles, suspensions(highly unlikely), dealing with different agents/player personalities.

CFM just has no life to it, it feels like a bunch of play now games just strung together. Bring the drama of the NFL to us.
 
# 76 lgxjames @ 05/28/15 05:30 PM
So much about these things I don't like but not enough time to write them all out...

My main issue is STILL how scouting works. I hate these unlock attribute point systems. I also hate these goals systems. It again seems like you aren't playing a game of football your playing a game of superstar mode disguised as a team game. I digress...maybe I don't understand the full story yet...
 
# 77 SolidSquid @ 05/28/15 05:33 PM
Quote:
Originally Posted by lgxjames
So much about these things I don't like but not enough time to write them all out...

My main issue is STILL how scouting works. I hate these unlock attribute point systems. I also hate these goals systems. It again seems like you aren't playing a game of football your playing a game of superstar mode disguised as a team game. I digress...maybe I don't understand the full story yet...
Xp is great if you are playing as a single player, or gaining xp as a coach to buy coach packages, xp fails as a system for player progression though.
 
# 78 LovejoyOTF @ 05/28/15 05:33 PM
no formation subs again? wow. that sucks.
 
# 79 2_headedmonster @ 05/28/15 05:46 PM
No custom plays
No custom packages
No form subs
Special team subs

And the pushing of xp further minimizes player individuality. With this system you can basically turn anybody great with enough attention and dedicated resources. Totally unrealistic.

Also the scouting seems to have gotten easier, so not only can you turn anyone great, you can find a beast to turn into a legend.
 
# 80 lgxjames @ 05/28/15 05:56 PM
Quote:
Originally Posted by SolidSquid
Xp is great if you are playing as a single player, or gaining xp as a coach to buy coach packages, xp fails as a system for player progression though.
Problem. This ofcourse isn't just a Madden thing but since when is a sports game about "buying" packages. I don't want to be a good scout because I bought a coach package, I want my scouting rating to increase because I have a tendency to draft high rated (high performing) players.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.