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Madden NFL 16 News Post


Shopmaster has posted his Madden NFL 16 CFM impressions based off of his hands-on time with the game. In the article he talks about confidence, regression, dynamic drive goals, new hub and much more.

Shop plans on releasing another article on Tuesday discussing the new scouting and draft.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 1 CM Hooe @ 06/07/15 10:16 AM
Quote:
You also get a little bit of xp everytime you complete a play. So if I run up the middle with Alfred Morris and get tackled by Bobby Wagner, both Morris and Wagner will get a +1xp appear beside them in a faint rising animation.
I don't mind this, but I am going to guess this is going to make a lot of people here unhappy.

Quote:
In fact it’s very hard sometimes on defense, cause they want you to get 2 sacks with a specific player, or they want you to hurry the QB 4 times, or get a 3 and out, or even get a ball hawk interception by your DB.
The implication being that Madden NFL now tracks QB pressures in some meaningful way; this is good.
 
# 2 jpdavis82 @ 06/07/15 10:21 AM
Quote:
Originally Posted by CM Hooe
I don't mind this, but I am going to guess this is going to make a lot of people here unhappy.



The implication being that Madden NFL now tracks QB pressies in some meaningful way; this is good.
All in game xp and goal feedback can be turned off.
 
# 3 MajorSupreme @ 06/07/15 10:25 AM
Quote:
Originally Posted by jpdavis82
All in game xp and goal feedback can be turned off.
Thank Baby Jesus. That whole idea was turning me off from the mode and the game entirely.

I can't help but feel that despite the cosmetic changes, CFM this year is Madden 15.5. Stuff being tweaked that can be considered needing serious patching last year. I'm not grooving with this at all.
 
# 4 Danish ram @ 06/07/15 10:40 AM
The RPG thing is a huge turn off, no matter how you twist it. it is going to alter the Way the game is played, not for realism but in order to rack up points.
It has nothing to do with what we see on sundays, and therefor should have no place in this game.
 
# 5 Aggies7 @ 06/07/15 10:58 AM
The "Put a Bow on it" drive goal would be perfect opportunity for EA to clean up end game scenarios. Get those two first downs and the AI takes over for the remaining snap to take a knee and go straight into cut scene instead of taking a knee and players wondering around like their lost.
 
# 6 Jr. @ 06/07/15 11:20 AM
Quote:
Originally Posted by Aggies7
The "Put a Bow on it" drive goal would be perfect opportunity for EA to clean up end game scenarios. Get those two first downs and the AI takes over for the remaining snap to take a knee and go straight into cut scene instead of taking a knee and players wondering around like their lost.
I've always thought the EA team is missing a huge presentation opportunity by forcing the clock to run down before getting to the end of game presentation. I would love to see some option that both players can agree to (like the friendly quit option) for online CFM games where the end of the game can flow naturally.
 
# 7 Aggies7 @ 06/07/15 11:23 AM
Quote:
Originally Posted by Jr.
I've always thought the EA team is missing a huge presentation opportunity by forcing the clock to run down before getting to the end of game presentation. I would love to see some option that both players can agree to (like the friendly quit option) for online CFM games where the end of the game can flow naturally.

Exactly with commentary about both teams next games and what this win/loss means to each in standings.

Maybe a goal like the "Put a Bow on it" will finally lead to this animation/sequence.
 
# 8 jmurphy31 @ 06/07/15 12:03 PM
Quote:
Originally Posted by jpdavis82
All in game xp and goal feedback can be turned off.

When it is turned off is at the expense of stats. In other words if we turn it off do normal stat banners still pop up.
 
# 9 Danish ram @ 06/07/15 12:46 PM
What is really wrong with this goal thing is that football is a team sport, therefor it should never be about what the individual player does. Last year playing madden 15 i would run the Ball like crazy at the end of games i was leading big time, just to get my runningback over 100 yards( do or no development)

I get that EA has an agenda about getting the casual fan more involved in cfm, but then give us sim players an option to play with cpu controlled development.

No manager or coach can control how a player develops, other than tactic and mental aspekts. This would also make the draft a lot more important because finding those High potential players would actually matter.
Maybe picking that WR with 95 speed and acc. But rock hands, would not be a sure thing, because you can't spam catching points on him
 
# 10 Danish ram @ 06/07/15 12:58 PM
From My maddenpad:

“As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

So if a runningback fumbles in Real life will he regress?

I say no, i believe his coach will tell him to train Ball control, work out more etc.
Will it work? Maybe, the point is you don't know.

Playing madden i want to be the boss - not god
 
# 11 jpdavis82 @ 06/07/15 12:58 PM
I think you guys need to play the game first before overreacting about stuff, I honestly never really noticed the ticker at the bottom and the drive goals are not really that intrusive either. The stats ticker works like last year, the goal and xp feedback is separate. Some things were done to improve the awkwardness of end of game scenarios in commentary, and they're still working on presentation and commentary.

You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.
 
# 12 Lexicon @ 06/07/15 01:15 PM
Quote:
Originally Posted by jpdavis82
I think you guys need to play the game first before overreacting about stuff, I honestly played over a season and never noticed the ticker at the bottom. The stats ticker works like last year, the goal and xp feedback is separate. Some things were done to improve the awkwardness of end of game scenarios in commentary, and they're still working on presentation and commentary.

You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.
I understand your side of things, I do. I understand you've played the game and you've been talked to directly about all this stuff by the people who made it. And, it's great that you can turn off all the goals and xp presentation.

Now, allow me to explain why myself and others are truly upset about this. The fact is that time and resources were spent on all of this, which means many things that I personally would have liked to see in the game (things that were in over a decade ago) are once again skipped over for this vision of goals and xp, which I don't agree with.

Perhaps there's a lot of stuff Tiburon did do that I'd like to see that they haven't spoken about yet. However, that's on them for choosing what to communicate to the consumers who don't get flown down to Florida and get to check the game out. I'm sure you can understand, after all these years of disappointment with Franchise Mode, how some of us aren't buying the "wait and play it for yourselves" theory. Yes, that should always be the case with everything. But, when you release a yearly game and come up very short nearly every time, you've lost that understanding.

*Remo voice* At least that's the way I feel about it. *Shrugs*
 
# 13 jpdavis82 @ 06/07/15 01:19 PM
Quote:
Originally Posted by Lexicon
I understand your side of things, I do. I understand you've played the game and you've been talked to directly about all this stuff by the people who made it. And, it's great that you can turn off all the goals and xp presentation.

Now, allow me to explain why myself and others are truly upset about this. The fact is that time and resources were spent on all of this, which means many things that I personally would have liked to see in the game (things that were in over a decade ago) are once again skipped over for this vision of goals and xp, which I don't agree with.

Perhaps there's a lot of stuff Tiburon did do that I'd like to see that they haven't spoken about yet. However, that's on them for choosing what to communicate to the consumers who don't get flown down to Florida and get to check the game out. I'm sure you can understand, after all these years of disappointment with Franchise Mode, how some of us aren't buying the "wait and play it for yourselves" theory. Yes, that should always be the case with everything. But, when you release a yearly game and come up very short nearly every time, you've lost that understanding.

*Remo voice* At least that's the way I feel about it. *Shrugs*
I get it, but I don't want a broken mode with new bells and whistles. I want a functional mode and I can wait til next year for bells and whistles, if it means the mode works properly.
 
# 14 Lexicon @ 06/07/15 01:24 PM
Quote:
Originally Posted by jpdavis82
I get it, but I don't want a broken mode with new bells and whistles. I want a functional mode and I can wait til next year for bells and whistles, if it means the mode works properly.
I guess that's where it's preference. I don't think the mode is compelling to play at all, so whether it's working or not makes no difference to me. I'm out either way. I think the foundation of CFM is rotten, but again, that's just my opinion.

Hopefully, for those who do dig goals and xp, it truly is working. We've heard many times before that things have been tuned or fixed, and the change made either isn't significant enough to completely fix the problem, or new problems emerge.
 
# 15 Skyboxer @ 06/07/15 01:35 PM
“As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

Missing a goal should in no way shape or form lower confidence. Fumble 2 times in a game or something.. sure I can live with that.
Most in the NFL would impart more determination if anything to reach their goal next time..

Not feeling very warm and fuzzy right now but I'll see what happens when some real play time is done and reported. Hopefully the confidence was tweaked so I don't have a team full of 10 conf players..
 
# 16 SolidSquid @ 06/07/15 01:41 PM
Quote:
Originally Posted by Skyboxer
“As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

Missing a goal should in no way shape or form lower confidence. Fumble 2 times in a game or something.. sure I can live with that.
Most in the NFL would impart more determination if anything to reach their goal next time..

Not feeling very warm and fuzzy right now but I'll see what happens when some real play time is done and reported. Hopefully the confidence was tweaked so I don't have a team full of 10 conf players..
winning games and losing confidence makes no sense. Winning is the first and most important goal in any team sport. I shouldnt lose confidence bc we won but my qb only threw 1 td. I also shouldn't lose confidence bc we won my corner dropped an interception. If they fix this I'll be happy with confidence
 
# 17 Danish ram @ 06/07/15 01:47 PM
Quote:
Originally Posted by SolidSquid
winning games and losing confidence makes no sense. Winning is the first and most important goal in any team sport. I shouldnt lose confidence bc we won but my qb only threw 1 td. I also shouldn't lose confidence bc we won my corner dropped an interception. If they fix this I'll be happy with confidence
That, plus losing one game should not impact confidence. Losing three in a row that is a different story...
 
# 18 Danish ram @ 06/07/15 01:57 PM
You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.

As i said, progression should be cpu controlled, based on player talent, age and ingame stats.
Look no further than fifa, and you get the general idea
 
# 19 jpdavis82 @ 06/07/15 02:06 PM
Maybe once you guys get to play the game you'll appreciate what was done more, maybe not, I personally found CFM much more smooth and less buggy in my play time. The scouting and draft stuff is probably my favorite area where the game mode was improved, so I hope to have a more positive discussion with everyone Tuesday when Shopmaster goes over that. I guess it's easy for me to be more satisfied because I know what's coming in the near future and I know people will like some of that stuff. One of the keys to all this is making the mode more accessible and fun, if people aren't enjoying the mode then why would a company invest more into it? I know people want a lot of immersive things but if the mode is fundamentally broken, people will get frustrated with it, especially newcomers and quit playing. There's a lot that needs to be done in CFM and Kolbe & John are going to go after a lot of it and bring their own vision for it as well. Kolbe has a proven track record, I think The Show career modes speak for themselves, when Kolbe was brought in to work on The Show, it had a Metacritic score of 68, I think when he left it was in the mid 90s. He knows what he's doing and he has a much bigger vision for CFM than most people here would probably ever expect.
 
# 20 IlluminatusUIUC @ 06/07/15 02:20 PM
It would be nice if confidence was tied to specific teams. I was in a CFM as the Bucs and the Falcons absolutely stampeded me every time we played. In like year 5, I finally upended him. It would be awesome for the players who had been a part of that losing streak to gain a huge jump in confidence as a result.
 

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