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Axis Football 2015 News Post



Axis Football is coming to Steam on July 15, 2015. The game's official page has been launched on Steam and with it are some details of what to expect (along with a video and some screenshots).

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Axis Football Overview

Axis Football is a high-quality, 3D American Football Game - not a simulator or manager. Choose from 32 team and play in either season mode or a quick match. A great alternative to Madden, Axis Football features excellent controls and a unique mouse-aimed passing system that gives unprecedented accuracy and control of where the ball is thrown. Unlike the few other football games, Axis Football was specifically designed for play on a computer and takes full advantage of the mouse/keyboard controls.

Teams and Rosters


All 32 cities from the NFL are represented in Axis Football. Each team features its own ranking in passing, running, pass defense, run defense, and special teams. Additionally, each player in the game comes complete with their own stats for all of the various football metrics (speed, tackling, blocking, etc.)

New in Axis Football 2015

If you've played the 2014 version, you might be interested to hear of the features we've added in this year's installment.
  • Randomized season schedules. No more playing the same teams in the same weeks every season!
  • Updated team stats. Some teams got better... some got worse! Find out how your favorite team fared.
  • Updated team rosters
  • Added end zone graphics to the field. The home team's graphic will be shown.
  • Added players to the sidelines.
  • Improved stadium graphics and shadows.
  • Added two environmental conditions: Rain and Snow. These conditions have a random chance of occurring during season mode and have a slight effect on ball handling and catching.

Check out more screenshots of the game here.

Axis Football 2015 screenshot gallery - Click to view Axis Football 2015 screenshot gallery - Click to view
Game: Axis Football 2015Reader Score: Vote Now
Platform: PCVotes for game: 0 - View All
Axis Football 2015 Videos
Member Comments
# 21 boomhauertjs @ 06/10/15 07:23 AM
It doesn't look like it is customizable, but would be nice if it was (though rosters are based on real NFL teams from what I can tell - just have fake names).
 
# 22 CM Hooe @ 06/10/15 11:05 AM
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Originally Posted by bringbacksimfootball
This is an indie game made by a single man, and for that reason alone I'm impressed as I've always been with Danny's work.

Axis Football is the most successful, longest-running online football game series. This game here is the culmination of many years of work since the 2D Axis Football. It's come a long way. When he had his kickstarter some years back I was sure it would make it, but as usual, nobody supported it.

Sure, this game is crude and has its issues (Even AAA football games have them), but you have to be able to see the potential of what could be if a person like this had more fan/financial backing. If people would get behind talents like these for once, we wouldn't have to sit around thirsty for one football game because we'd have tons of options now.

I support this game 100%.

Danny, let me know where to send a check.
I've said it before, and I'm sure I'll say it again in the future - Kickstarter is not a charity.

I get rooting for the underdogs, and I wish things worked out for them more often. I was once in a similar position. When I was working as a developer with SRRN Games, an independent game studio in Richmond VA, we were having a rough fiscal year in 2012 and were hoping for a turnaround hinging on a game design we were trying to kickstart. However, the KS campaign failed. It wasn't the video game community's fault that it failed, it was ours. We didn't have enough of the game ready to show the world for the KS campaign as to inspire confidence in our product, even having successfully launched games - and reasonably well-reviewed games at that - published by known names in the industry such as Konami and 7-Sixty (a subdivision of SouthPeak Games) and/or independently. We also didn't get the word out strongly enough to draw the attention needed to succeed. It was our first time trying a KS campaign, and we learned a lot from that failure.

That I'd never heard of Axis Games before yesterday is exemplary of the problem; I never knew Axis Football was a series until yesterday, I certainly didn't know of any Axis Football crowdfunding campaign on Kickstarter. Is that really the community's fault? Or is it the studio's fault for not doing everything it can to effectively get attention for its brand?

Looking at the 2013 Axis Football Kickstarter itself (I found it with a Google search), the 2D game prominently shown has crude visuals and gameplay as well. Whether we like it or not, graphics absolutely matter, and the 2D game was on the low end of the graphics quality scale and wasn't attempting any particular retro aesthetic either; it just looked bad. Games can be 2D and look good, just look at Dave Murray's successfully-Kickstarted Gridiron Heroes, for example. Further, Axis didn't provide nearly enough footage of the 3D game in the KS information to inspire confidence in the new product; it's basically all stills of 3D geometry in the Unity editor. The KS campaign we attempted with SRRN had far more than that - concept art, in-dev screenshots and videos, a free retro-styled game alongside the KS campaign to promote the KS effort - and even all that wasn't enough because we didn't have a full game to show and my boss's name wasn't Tim Schaefer to make up for that fact.

I'm all for backing indie game developers - I am one. However, there also has to be some personal accountability when things don't work out. It's absolutely not the community's fault that there aren't other compelling options in the football gaming space.
 
# 23 mvb34 @ 06/10/15 11:43 AM
Reminds me of FBpro series.. I could get onboard with this if they willing to expand multiples season, player draft and devolvement..
 
# 24 fistofrage @ 06/10/15 11:47 AM
I'll support it for nothing else than it gives me an option besides Madden. Ideally modders will get access to enough tools to do some things with it as well. Get a good modding community together and the skies the limit.

I don't really care about graphics as much as gameplay and realism. I'll have to see how the game plays and what stats and scores look like, but at least its a start.
 
# 25 roadman @ 06/10/15 11:58 AM
I would normally support the effort, but only have XP on my machine.
 
# 26 CM Hooe @ 06/10/15 12:39 PM
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Originally Posted by roadman
I would normally support the effort, but only have XP on my machine.
A bit OT, but - I strongly suggest that you upgrade to a newer operating system if you are able to do so; Microsoft stopped issuing security updates for WinXP and support of XP in general as of April 2014.
 
# 27 Travan @ 06/10/15 04:54 PM
This basically looks like Madden 2002 only not as good.
 
# 28 roadman @ 06/10/15 05:03 PM
Quote:
Originally Posted by CM Hooe
A bit OT, but - I strongly suggest that you upgrade to a newer operating system if you are able to do so; Microsoft stopped issuing security updates for WinXP and support of XP in general as of April 2014.
I know, but probably won't for about 6 months to a year.(2 kids in college before dad upgrades)
 
# 29 CM Hooe @ 06/11/15 12:48 AM
Long post warning.

tl;dr - I don't think there are truly that many "sim" football gamers completely disillusioned with Madden NFL to the extent of the Operation Sports forum population, I don't think "sim" gameplay is a kingmaker or the only measure of quality in the sports video game space, and I don't think the expectation that dissatisfied consumers support an alternative to Madden NFL just because the alternative exists is reasonable.

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Originally Posted by bringbacksimfootball
No one said or implied it was a charity...
Then what of this idea that gamers should give their money to something just for the sake of having an alternative, if not an implication of charity?

That's effectively your premise here - that the sim community has an obligation to give this or some other non-Madden simulation-style football game money solely because these other games aren't Madden and it's your opinion that the market needs something that isn't Madden. I don't think that expectation of consumers a reasonable one. Why should any gamer, sim or not, fork over money to a game he doesn't think will hold his interest for a reasonable period of time or for a product he doesn't think is worth his cash? Why should anyone fork over their money to something he feels is an inferior product compared to the one he already knows (however many gripes he has with it)?

The idea behind buying a game is to play said game and to enjoy it on its own merits, not to take down some false bogeyman. This is recreation and leisure, not a war.

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I'm also sure the game you were working on wasn't in a genre where there was only one solitary game to choose from... for 10+ years. I'm sure the game wasn't in a "community" where thousands of videos were made complaining and finding flaws with that one game, thousands more comparing that one game to old games of the same genre that were better, and thousands of posts all doing the same, year, after year, after year after year.
You are correct, the game SRRN Games was attempting to kickstart was not attempting to serve the simulation sports genre. That does not mean the same lessons don't apply or that my experience with Kickstarter is not relevant.

If there's anyone else out there who has experience running a video game Kickstarter, perhaps someone with more relevant experience running a sports game Kickstarter, I invite him or her to chime in to add a second data point.

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So it makes more sense for something to fail when it's not desperately needed due to their being plenty of other options. It's a totally different thing for something to fail because the same people who complain every single day for years on end won't spend a penny, tear it down because it doesn't look as good as a big budget AAA title, and then go back to complaining that they have no options.
That Madden keeps selling copies and other console and PC football simulation-style football games enter and leave the market without gaining any traction tells me that there is no desperate need for an alternative.

I don't think this "sim" audience demanding an alternative is as big as you say it is. I think it's a small number of dedicated people who feel personally wronged by things entirely outside of their control and won't leave good enough alone. I say that while readily admitting that I don't like the exclusivity business either, but there's nothing I can do about it and I have gotten my money's worth out of Madden NFL the past few years so instead I suppose I'm part of the problem.

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The reality is that most people who claim to be hardcore and part of the so-called "community" are simply apathetic complainers who enjoy complaining rather than helping bring about a solution, and they won't spend a dime unless the game is on the graphical level of Madden, because as much as many claim they're all about gameplay, at the end of the day eye-candy and brand names really are more important to them (you said it yourself). After all, if all of those people were all about sim gameplay as they claim, then All-Pro Football wouldn't have sold a mere 430,000 copies, because to date, no football game has ever had better sim gameplay than All-Pro Football. I knew APF didn't look great, and still I was first in line when the game dropped and I still play it to this day. Why? Sim gameplay.
All-Pro Football was at-worst competent graphically in stills, and animation-wise it was quite fluid. It was certainly AAA quality and graphically could easily stand up to any of its contemporaries at the time. It didn't fail because of not being shiny or not having real players, it failed on its own gameplay merits; the game was as shallow as a puddle once the on-field football part was done with very few options, and presumably many on the fence about it didn't justify the $60 purchase on that accord.

I would begin to suggest that "sim" gameplay isn't a kingmaker in the football space, or even the sports space in general given the successes of games like NBA JAM, Blitz: The League, or more recently Super Mega Baseball. I offer the alternative and in my opinion more reasonable reality that anyone who truly cared about "sim football" bought All Pro Football (it's the only notable "sim" style post-exclusive alternative to Madden to-date) and no one else did.

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I don't know. Seems hard to not have run into Axis at some point over the years, but even something popular isn't going to be known by everybody.
I suppose experiences vary, but looking at their portfolio I have heard of literally zero games they have made. Perhaps more telling, SRRN Games has more games listed on Metacritic than Axis Games (eight to one, and they're missing the one that we did which Konami published). Were SRRN Games big shots? No, absolutely not. But we apparently got our name out there much better than a studio with more released titles (and we enjoyed at least one well-received title with one of our games cracking six-figure downloads and winning a few awards from smaller outlets) and a six-year head-start (SRRN was founded in 2009, Axis Games claims a founding of 2003).

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I don't feel like Dave Murray's thing is any shining example of anything quite frankly. Just a derivative whatever that he got thousands of dollars for and never turned out a finished product. I also don't think it looks good at all. It's just a total non-factor in my eyes. If I wanted to play Tecmo Bowl, I could already do that and play a complete working version at that.
My point in bringing up Gridiron Heroes - despite having crude 2D graphics like Axis Football, Gridiron Heroes had a distinct and consistent aesthetic which every asset in the game adheres to; it absolutely was trying to be a love letter to the old-school arcade style football game. The designer of the interface, game art, music, sounds, game mechanics, and game balancing - presumably Murray for all of that - quite obviously took a lot of care into replicating the retro feel of the older games. Quite frankly, in my opinion he nailed that feel. There is plenty of value in unity of design, and just because something has retro stylings and obvious influences does not make it a rip-off or rob it of any potential value.

Conversely, Axis Football doesn't have that same sense of unity of design; the original 2D game doesn't necessarily look bad, but it looks overwhelmingly generic and there is nothing in the visual department to write home about. Other one-person indie games have done much better in this aspect, Gridiron Heroes among them.

Tangentially related, I don't think it's logically consistent on your part to commend the passion and craft of one independent game developer for attempting to make a football game and not offer those same regards to another. They have different approaches, but they are pursuing the same ends.

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While I agree that his page was thin, I honestly doubt more would've made much of a difference. It seems like the only stuff that gets funded there football-wise are goofy knock-offs of Tecmo-style/Blitz-style games (Gridiron Heroes, Football Heroes, Gridiron Thunder) and even though Mutant League didn't get funded, it sure got a ton of money/pledges. Arcade/nostalgia gamers show up and spend money, sim gamers sit on their hands and complain waiting for the perfect golden goose to be served to them. The numbers bear out that reality.
Again - perhaps there aren't as many "sim gamers" as you thought.

Even still, if a sim gamer is unhappy with Madden, why would he buy something where the AI looks like it's running at the level of a PSX game, being generous? Isn't the on-field CPU intelligence one of the most important components of the simulation football experience?

I applaud the effort of the single-man team - I really do, he's certainly ambitious - but if the idea is to top Madden, Axis Football doesn't begin to approach the lofty standards set either Tiburon or Visual Concepts, and a single person is never going to be able to meet that bar. It's asking way too much.

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I'll tell you this; I'd put my money on Danny Jugan any day of the week. People like him create for a living, yes, but there is a labor of love there, and people who are talented AND love what they do can make something special. All they need is backing, and that usually is the one barrier to their greatness being realized.
You don't have to tell me that game development is a labor of love. I actively know it at present and I've known it for going on a decade now between class and club projects, professional labors, and personal time spent. I most certainly respect the effort.

That said, a game developer will only receive commercial backing when he produces something people want to buy. That's how any entertainment product business works. There are no hand-outs, and it's not a charity.
 
# 30 BigDaddyHolmes @ 06/12/15 01:30 AM
Ya, not feeling this. Loois like ps1 days
 
# 31 Skyboxer @ 06/12/15 03:00 AM
Looks aren't everything.
I'm currently playing FB games that are no where near the quality graphically.. yet they are more enjoyable due to gameplay and depth.

I'm going to hold off for a while with this one though just to see what kind of support they give the game AND see what can be modded etc..
 
# 32 2kNerd @ 06/12/15 12:29 PM
Ummm....are ball carriers really going to hold the football like that?
 
# 33 Skyboxer @ 06/12/15 08:21 PM
Quote:
Originally Posted by 2kNerd
Ummm....are ball carriers really going to hold the football like that?
Believe they said that's on their list of "fixes"..
 
# 34 Facts @ 06/13/15 01:49 PM
Not bad. I'm looking at it purely as a foundation. Love that the players are running in the right direction. You can't be looking at this as a Madden replacer right off the bat. Of course there are things like pac manish stopping on a dime and animation issues but the core looks pretty good.

Hopefully they fix that man coverage where the DBs aren't running after their man right after the snap unless the route breaks underneath them or they're biting on a fake underneath.
 
# 35 Cod @ 06/13/15 04:33 PM
I guess my thread got no love...even though I posted it a day earlier than the staff

Good news is, mods will be supported and the animation is getting an overhaul prior to the game's release next month. The primary animation changes deal with the ball carrier.
 
# 36 RACZILLA @ 06/14/15 04:09 PM
The way the passing mechanic is described on their Steam discussion board reminds me of John Elway's Quarterback. It's interesting they don't have controller support for that reason.

FWIW I agree about not feeling obligated to support indie games in the sports space, but I do sometimes feel compelled to. Hope to see more of this kind of stuff.
 
# 37 Cod @ 06/14/15 05:43 PM
Seems the developers are pretty responsive thus far. The ball carrier animation has already been tweaked to look more natural. Check it out via the 11 June update: https://www.facebook.com/AxisGames?_rdr

Hopefully the developers will keep listening post-release.
 
# 38 Skyboxer @ 06/15/15 01:31 AM
Quote:
Originally Posted by RACZILLA
The way the passing mechanic is described on their Steam discussion board reminds me of John Elway's Quarterback. It's interesting they don't have controller support for that reason.

FWIW I agree about not feeling obligated to support indie games in the sports space, but I do sometimes feel compelled to. Hope to see more of this kind of stuff.
They have added XBOX Controller support

"In an effort to make Axis Football 2015 as user-friendly as possible, we'll be adding built-in local multiplayer and XBox 360 controller support in time for the release on July 15th!"


Madden on Apple IIe had a throw anywhere system as well as NFL Fever..
Been wanting a new option of passing for a while... keep button passing but we need options in every game.
 
# 39 RACZILLA @ 06/15/15 10:59 AM
Quote:
Originally Posted by Skyboxer
They have added XBOX Controller support

"In an effort to make Axis Football 2015 as user-friendly as possible, we'll be adding built-in local multiplayer and XBox 360 controller support in time for the release on July 15th!"


Madden on Apple IIe had a throw anywhere system as well as NFL Fever..
Been wanting a new option of passing for a while... keep button passing but we need options in every game.
That's right. I forgot that about fever. Didn't have an Xbox at the time so I never actually played it.

Didn't know that about the early Madden.

On console, the mechanic was fun with a controller in John Elway's QB, though I do remember it being a little better in the arcade where you could use a stick instead of the Nintendo dpad.
 
# 40 Skyboxer @ 06/15/15 02:18 PM
Quote:
Originally Posted by RACZILLA
That's right. I forgot that about fever. Didn't have an Xbox at the time so I never actually played it.

Didn't know that about the early Madden.

On console, the mechanic was fun with a controller in John Elway's QB, though I do remember it being a little better in the arcade where you could use a stick instead of the Nintendo dpad.
I have the 4 player arcade machine
 


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