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NBA 2K15 News Post


JesserTheLazer and his crew are back at it again this year with their NBA 2K15 In Real Life video. Hilarious highlights include zig-zag and charge cheese, 63 FIST and more. Make sure you check it out.

If you missed it last year, the crew did the same thing for NBA 2K14.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 1 Dmanning2 @ 06/19/15 10:38 PM
Jesus that pick and role coverage was spot. Your AI defenders will run away from the open shooters so the CPU can have a better look from three

Apparently it's called "63 fist cheese" which is a offensive set
 
# 2 10 @ 06/20/15 12:57 AM
1:35 is perfect, where did they get that celebration anyway?
 
# 3 DBAB23 @ 06/20/15 12:57 AM
That was funny, and a bit sad all at the same time. I love what 2K brings us every year - hope they can address some of these glaring items to cut down on these hilarious vids in the future
 
# 4 drewst18 @ 06/20/15 01:02 AM
The player walking for the ball out of play and then tossing the ball half court was great. Great job by these kids almost every one of them stuck to proper 2k animations. Thank you for the laugh
 
# 5 Sitew33 @ 06/20/15 03:01 AM
That was spot on. I could not stop LMAO!!!!
 
# 6 Jordanmike6 @ 06/20/15 04:28 AM
excellent !!
 
# 7 Goffs @ 06/20/15 05:45 AM
That god damn FLOP whenever a player drives! God I hope defensive movement gets an upgrade this year.....
 
# 8 MrWrestling3 @ 06/20/15 07:03 AM
They even got the alley oop swat cheese in there lol.
 
# 9 Rockie_Fresh88 @ 06/20/15 10:05 AM
They should've did the step back corner 3 abuse at the rec
 
# 10 burter @ 06/20/15 10:56 AM
0:58 in..... The slipping and sliding on D when the O guy is going back and forth is SOOOOO DAMN SPOT ON. I mean really. It's like you can't play D to save your life because you slide all over the place. LOL! And it's not like they are junking, they are just moving back and forth haha.
 
# 11 ForeverVersatile @ 06/20/15 11:20 AM
Everything in the video was spot on.
 
# 12 Clappington @ 06/20/15 12:29 PM
Lol this same people who did nba 2k14 in real life also they get it spot on every year lol
 
# 13 ChaseB @ 06/20/15 04:28 PM
This is the best thing I'll see for weeks. So good.
 
# 14 Da-Man @ 06/20/15 04:38 PM
The post up hook shot off the side of the backboard at 1:08... so damn annoying since 2k8.
 
# 15 raidertiger @ 06/20/15 05:32 PM
This video is why I laugh at the idea that the movement in 2k is realistic.
 
# 16 bxphenom7 @ 06/20/15 07:10 PM
2k needs way more context sensitive animations on the perimeter and driving. They're really only present in the paint for different dunks, layups, and fouls. This video was spot on with all the cheese. They've got fixed defending on the perimeter as well, so annoying. And even then, the gameplay overall is very good. Just so many nagging issues.
 
# 17 Boilerbuzz @ 06/20/15 07:55 PM
Quote:
Originally Posted by Da-Man
The post up hook shot off the side of the backboard at 1:08... so damn annoying since 2k8.
But this is 100% on the user though. If you're that deep by the baseline, why would you ask for that shot over the baseline shoulder? And you do have control over which shoulder you shoot over, btw. There is a lot in the video that for better or worse, makes for fewer exploits in the game.

With that said, these kids are hilarious. Can't wait to see the next one.
 
# 18 VDusen04 @ 06/20/15 08:25 PM
Quote:
Originally Posted by Boilerbuzz
But this is 100% on the user though. If you're that deep by the baseline, why would you ask for that shot over the baseline shoulder? And you do have control over which shoulder you shoot over, btw. There is a lot in the video that for better or worse, makes for fewer exploits in the game.

With that said, these kids are hilarious. Can't wait to see the next one.
There's been a lot of times where an overplay by the defender has closed off the middle of the paint and there's a clear touch of breathing room to the baseline (in real life, more than enough room to squeeze and finish with a hook off glass, just in a tighter proximity). However, the overly elaborate steps taken and the drawn out process of the hook in 2K has historically led a solid number of accidental bizarro hooks to the wrong side of the board.

In short, there have been a ton of times where I found myself in a position where I could easily execute a jump hook if it were real life but in the game, it leads to drawn out glitch shots off the back of the backboard. If nothing else, I always thought some context animations there would greatly help, like the player at least trying to not shoot it into the back of the backboard.

I will admit this though: sometimes I've tried to execute a drop step but my right stick use was too close to calling for a jump hook, so then a jump hook happens by accident and the backboard animation plays out in slow motion, to my horror. Truly would be nice if a "hook" command in tight quarters resulted in a leaning, trying-to-make-it-work-in-a-tough-spot animation instead of blindly going through standard hook procedure all the way to doomsville.
 
# 19 Boilerbuzz @ 06/20/15 08:38 PM
Quote:
Originally Posted by VDusen04
There's been a lot of times where an overplay by the defender has closed off the middle of the paint and there's a clear touch of breathing room to the baseline (in real life, more than enough room to squeeze and finish with a hook off glass, just in a tighter proximity). However, the overly elaborate steps taken and the drawn out process of the hook in 2K has historically led a solid number of accidental bizarro hooks to the wrong side of the board.

In short, there have been a ton of times where I found myself in a position where I could easily execute a jump hook if it were real life but in the game, it leads to drawn out glitch shots off the back of the backboard. If nothing else, I always thought some context animations there would greatly help, like the player at least trying to not shoot it into the back of the backboard.

I will admit this though: sometimes I've tried to execute a drop step but my right stick use was too close to calling for a jump hook, so then a jump hook happens by accident and the backboard animation plays out in slow motion, to my horror. Truly would be nice if a "hook" command in tight quarters resulted in a leaning, trying-to-make-it-work-in-a-tough-spot animation instead of blindly going through standard hook procedure all the way to doomsville.
But you hit it right on the head. The game's shot system gives you much more choice in the type of shots you take. There's so much, that, sometimes, it's tougher to get the exact one you want, but the ability is there at least. My point was that the game provide the user with the control to NOT get that. Can it be less error prone? Absolutely.
 
# 20 Hustle Westbrook @ 06/20/15 09:29 PM
They did this last year and 2K says they fixed everything that was in the video.

Hopefully they do the same this year. In fact I hope they make one of these videos every year.
 

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