Madden NFL 16 News Post
Madden NFL 16 Videos
Member Comments
|
|||||||||||||
|
Happened to me, too. Eli was trying to throw one deep to Randle off of playaction and the ball just sailed on me ... and not the usual throw down the sideline where the ball will just float out of bounds to inflate the incompletions, this throw was down the seem and Eli missed Randle by a good 10-15 yards.
As I play more, I'm noticing that for the first time in a long time, ratings and matchups matter. Wish we could assign DB's to certain CPU WR's, but that doesn't detract from my enjoyment of the game. It is pretty cool to see a slot WR being covered by a LB and knowing that if you use RAC, you've got a good chance to catch the ball in stride and zip past the LB before he has a chance to bring you down, or warp to you and bring you down like in the past.
Forgot to mention the crowd is much improved this year, too. Love the reactions to big plays.
# 162
bad_philanthropy @ 08/26/15 03:30 PM
It's a small detail, but I find it frustrating how year after year dirty unis ends up not working correctly in Madden. FIFA is a great example of how it works in real time. I was shocked when they implemented it last year, my guy would hit the ground in a rainy game and have a mud streak where he hit. I'd love this from a details/immersion standpoint in Madden.
This game is great. The fact that they got the train horn in for the bills on third down and its correct is very impressive. A solid 8.5/10 for me.
Draft champions is fun and has a lot of potential going forward. I'd like to see them expand on it. Maybe you keep your team until you lose instead of just after 3 wins your done. Also it should keep track of your history like your team with the longest win streak. Which players you put up the best stats with. That would make the mode deeper but what we have now is a good start
I have been playing since last week and have a solid 15 hours in now. Here's my impression. Should note did not play last year.
I am having fun with the game, i have worked the sliders a little to make the game play more even and as it should (how i feel it should), still needs tweaking.
The biggest thing for me in the last 2 games are penalties. I have seen obvious DPI's that we called it was great even if they were against me. one was on a long pass 30 yards to the endzone and my CB bump the WR off his route, but them on the 1 yard line. The other was across the middle. DEF holding i have seen 3 or 4 in the last 2 games and OFF holding about 5.
Stats seem to be close to right, but the tackling stat seems off my leading tacklers are FS and SS. but with slight changes to Sliders all the other stats seem to be coming in right. (should note: last game SEA(me) vs SF(CPU) Kap went something like 7-21 for 120 i know my DEF is good and the gameplan they used didnt really pass alot but seems a little low for a 30-10 blowout).
I think my biggest issue right now is the running game, running into the back of OL and not moving, and off field stuff like the challenge it is to look at player info for trades and things like that. Also bugs that has been reported that i have seen is calls against one team but its actually goes against the other, the player skills boost from dynamic goals.
I am having fun with the game, i have worked the sliders a little to make the game play more even and as it should (how i feel it should), still needs tweaking.
The biggest thing for me in the last 2 games are penalties. I have seen obvious DPI's that we called it was great even if they were against me. one was on a long pass 30 yards to the endzone and my CB bump the WR off his route, but them on the 1 yard line. The other was across the middle. DEF holding i have seen 3 or 4 in the last 2 games and OFF holding about 5.
Stats seem to be close to right, but the tackling stat seems off my leading tacklers are FS and SS. but with slight changes to Sliders all the other stats seem to be coming in right. (should note: last game SEA(me) vs SF(CPU) Kap went something like 7-21 for 120 i know my DEF is good and the gameplan they used didnt really pass alot but seems a little low for a 30-10 blowout).
I think my biggest issue right now is the running game, running into the back of OL and not moving, and off field stuff like the challenge it is to look at player info for trades and things like that. Also bugs that has been reported that i have seen is calls against one team but its actually goes against the other, the player skills boost from dynamic goals.
# 166
glenzariczny @ 08/26/15 04:50 PM
Didn't get much time in with this game last night. Was only able to get a half in. Played all-pro out of the box, and it was WAY too easy, I was playing as the Seahawks so that may have a little to do with it, but I was still up 24-3 on Denver at half, and felt like I could do whatever I want on offense. Will bump it up to All-Madden tonight and see how it goes. With that being said, PENALTIES!! Finally a Madden game with realistic penalties that affect drives. In one half I saw a DPI in the end-zone, and a defensive offsides. Two things that have been basically non-exsistent in Madden for the last decade, also got an offensive Holding, and a false start. Overall this game will be a gem once some of the slider guys get their sets out, and they fix CFM. Gameplay is outstanding.
|
|||||||||||||
|
# 168
Gotmadskillzson @ 08/26/15 04:53 PM
In coach mode, CPU QB taking sacks on screens because they don't pass the ball needs to be addressed. My QB took 5 sacks on screens because he wouldn't throw the ball to the HB. Instead he just kept back pedaling.
I wish the roll out mechanic for QB was a trait. IMO the CPU QB don't do it enough when the situation calls for it. I also wish we had access to the new “Behavior Coordinator" for we could edit it ourselves.
I wish the roll out mechanic for QB was a trait. IMO the CPU QB don't do it enough when the situation calls for it. I also wish we had access to the new “Behavior Coordinator" for we could edit it ourselves.
Figured I'd give my quick thoughts after a good amount of time with the game.
We all know about the CFM issues etc.. That is a real bummer and frankly very disappointing. It is what it is so we'll see how long it takes the fixes to come.
On the gameplay side.. this is one of the best Madden's ever IMO.
Been messing around with settings getting a set I like and I have seen all types of games and outcomes.
Passing and running have been a blast with knowing your strengths and weaknesses on O and D.
Nothing like a great play call to destroy the opponent's O play or a great run by your RB to take it to the house.
I'm confident a slider set will be made to really nail down the gameplay.
I'm strictly a no switch guy and so far the aggressive catches by the CPU haven't been as bad as I thought it be. Still needs turned down a tad though.
Pass rush is weak but I haven't tried 0 pass block yet which is my next item oj to do list.
The issues with D cam have kept me away from that view for the most part but still play it when I lock on a D player.
Played a really fun MUT game(First time I've really played MUT) with Candyman even though I lst due to my kicker shanking a 40'ish long fg at the end Lol...
Anxiously awaiting the bugs fixes and I can start a real CFM AND our League can get going.
Bottom line for me is the gameplay shines and is FUN.
Yes there are bugs that need addressed bit the openness of the devs is a refreshing aspect of EA and I applaude them for that.
I don't excuse the bugs but every game has them and as long as they get them fixed I'll be happy.
Still need more CFM depth AND special teams need some love
As is: 7.5-10
When fixed: 8.5 - 10
We all know about the CFM issues etc.. That is a real bummer and frankly very disappointing. It is what it is so we'll see how long it takes the fixes to come.
On the gameplay side.. this is one of the best Madden's ever IMO.
Been messing around with settings getting a set I like and I have seen all types of games and outcomes.
Passing and running have been a blast with knowing your strengths and weaknesses on O and D.
Nothing like a great play call to destroy the opponent's O play or a great run by your RB to take it to the house.
I'm confident a slider set will be made to really nail down the gameplay.
I'm strictly a no switch guy and so far the aggressive catches by the CPU haven't been as bad as I thought it be. Still needs turned down a tad though.
Pass rush is weak but I haven't tried 0 pass block yet which is my next item oj to do list.
The issues with D cam have kept me away from that view for the most part but still play it when I lock on a D player.
Played a really fun MUT game(First time I've really played MUT) with Candyman even though I lst due to my kicker shanking a 40'ish long fg at the end Lol...
Anxiously awaiting the bugs fixes and I can start a real CFM AND our League can get going.
Bottom line for me is the gameplay shines and is FUN.
Yes there are bugs that need addressed bit the openness of the devs is a refreshing aspect of EA and I applaude them for that.
I don't excuse the bugs but every game has them and as long as they get them fixed I'll be happy.
Still need more CFM depth AND special teams need some love
As is: 7.5-10
When fixed: 8.5 - 10
# 170
ajblithe20 @ 08/26/15 07:45 PM
Don't want to post a full blown impression right now but I have noticed a lot of comments about "running being boring." I can't disagree more. The running actually sticks out to me this year as being very fun. I've had plenty of variety. But I felt like in years past running the ball was always a 5+ yard gain or stuff in the backfield. Maybe I'm wrong but I see a lot more short gains in the real NFL then anything else, and so far that feels accurately represented in this years game.
I am enjoying the game so far except for the crazy amount of aggressive jump ball catches when playing online. Seems everyone I play does nothing but toss up bomb after bomb the entire game and it gets old quick. Hopefully they can tone these down with a new tuner set and we will be good to go
|
|||||||||||||
|
# 173
JKSportsGamer1984 @ 08/26/15 08:26 PM
|
|||||||||||||
|
As far as the other issues you mentioned, we must be playing different games because I'm not having any of those problems with exception to the blocking. Blocking & line play is still not where it needs to be. I agree with that.
|
|||||||||||||
|
The running game is better this year, the CPU QB's play like they do on Sunday's, penalties have been added, the sliders work as advertised and the WR/CB interactions were a nice welcome.
To each their own.
# 175
spoofrice11 @ 08/26/15 09:07 PM
I only buy each sports game once every few years (Football, Basketball, etc). I don’t have a ton of time to play and I like to make it a long ways into my offline Franchise.
I wasn’t real impressed with the new features, so think I will wait 1 more year to get a Football game. Do you guys think that is a good idea or is this one that great I should get it for the next few years?
Also, I haven’t decided on a PS4 or Xone yet (So I wouldn’t get the game right away). I’ve just been using my 360, playing basketball a lot.
Any thoughts?
I wasn’t real impressed with the new features, so think I will wait 1 more year to get a Football game. Do you guys think that is a good idea or is this one that great I should get it for the next few years?
Also, I haven’t decided on a PS4 or Xone yet (So I wouldn’t get the game right away). I’ve just been using my 360, playing basketball a lot.
Any thoughts?
|
|||||||||||||
|
10 char.
# 177
JKSportsGamer1984 @ 08/26/15 09:49 PM
|
|||||||||||||
|
You could be right. Given Madden's history it's hard to argue that. Idk, this year seems like they're finally turning the corner in my opinion. I would've been right there with you in years past but I could see myself playing Madden this year throughout the NFL season which is something I haven't done since Madden 05 lol. It definitely still has it's issues no doubt (my biggest issue is that the game still feels too sloppy at times) but there are a lot of positives as well. With a couple of decent patches this game could be really good. If not oh well, after the so called "honeymoon" phase, NBA 2K16 will be out so I'm golden!
My impression has been a great one so far. It has it's issues but it's the best Madden ever IMO.
# 179
gymrat8168 @ 08/26/15 10:02 PM
I am just really happy we can finally throw a proper fade route and WR's use their height to their advantage. The game is far from perfect it but it is the best playing Madden ever.
I don't know if its just me but kicking seems impossible online, especially on All Madden. It goes like 100 mph and even if you (think you) timed it right it drains about half way back down. After playing the last 5+ years with a meter that moved at same speed, this seems like it could pose a problem.
Post A Comment