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EA Sports UFC 2 News Post


EA SPORTS UFC 2 innovates with stunning character likeness and animation, adds an all new Knockout Physics System and authentic gameplay features, and invites all fighters to step back into The Octagon® to experience the thrill of finishing the fight.

The game delivers an experience for every fight fan, including five brand new game modes, a revamped Career Mode which introduces the option to create female fighters for the first time in a UFC® game, and a new Title Chase system for Online Championships. No matter what kind of fighter you are, there’s a mode to match your style of play...finish the fight with devastating knockouts in the all-new KO Mode, create and customize a team of champions in UFC Ultimate Team, or craft your dream fight card in the Custom Event Creator. EA SPORTS UFC 2 has a mode for every fight fan.

All along the way, EA SPORTS UFC 2 is in your corner with all the tips and Tools to Master MMA. You’ll be fighting like a pro by hitting the gym in Practice Mode or following the visual cues in Grapple Assist, an in-game display to guide you through takedowns, submissions, and much more.

From the walkout to the knockout, EA SPORTS UFC 2 delivers a deep, authentic, and exciting experience.

Key Features & Modes

KNOCKOUT GAMEPLAY
  • Knockout Physics System - A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying.
  • Next-Level Submissions - Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining (sequences) takes EA SPORTS UFC 2’s grappling game to the next level.
  • Dynamic Grappling - For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.
  • Ultimate Defense - You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.
UNMATCHED CHARACTER VISUALS & FIGHTER ROSTER
  • Ultimate Fighter Likeness & Animations - Out to defend its title as the undisputed champion of sports-gaming visuals, EA SPORTS UFC 2 ups the ante again.
    • A new facial modeling rig, the introduction of hair physics, and improved strike deformation work to make every impact more realistic than ever.
    • Thousands of fighting and signature animations bring personality and a new level of athleticism to MMA’s stars. You’ll recognize Conor McGregor’s high hook kick, Ronda Rousey’s patented pre-fight bow and stomp, and many other moves bringing personality to fighters.
  • Biggest Ever Roster – EA SPORTS UFC 2 offers the deepest ever roster of any fighting simulation. Featuring a mix of MMA’s biggest stars and brightest up-and-comers, step into the Octagon as current and former UFC athletes, MMA legends, and maybe even a couple surprises.
A MODE FOR EVERY FIGHT FAN
  • Career Mode Depth & Authenticity - Whether your goal is to be the best pound-for-pound fighter on the planet, or the first female fighter inducted into the UFC Hall of Fame, you control your career.
    • Training Camp: An all-new training camp system makes preparing for each fight a balancing act between developing your fighter’s abilities and risking an injury that could make your next bout even more challenging.
    • Female Fighters: For the first time ever in a UFC game, create a female fighter in Career Mode and guide them to UFC greatness.
    • Career Defining Moments: Start in The Ultimate Fighter®, then move on to fight authentic contenders as you progress in your pursuit to be a UFC Champion. Encounter career-defining moments that will deliver heightened atmosphere and put more at stake inside the Octagon.
  • UFC Ultimate Team – The first-ever “Ultimate Team” experience in a 1v1 fighting game.
    • Create your team of up to five fighters in different weight classes using UFC 2’s deep customization options.
    • Compete in online or offline competitions to progress your fighters and earn coins.
    • Collect coins to buy packs which deliver special items used to boost fighter performance.
    • Customize your fighters with items from packs which improve or change moves, attributes and perks – all of which work together to sculpt your team members into the most explosive in the UFC.
  • KO Mode – With no grappling to worry about, unleash the punches, kicks, knees and elbows in this fast, fun, and furious mode; perfect for any fan looking to let the fists fly against their friends. The rules are simple...the fight doesn’t stop until someone gets starched!
  • Custom Event Creator – UFC events deliver excitement at every turn and picking the fight card is at the heart of creating one of the biggest sporting spectacles in the world. Step into the shoes of a matchmaker and build the fight card of your dreams by choosing from hundreds of mixed martial artists. Select iconic venues, authentic referees, and custom fight settings, then play the event from start to finish and make sure the results live up to the hype.
  • Online Championships - Step into the online Octagon for an all new Title Chase. Compete with your favorite fighters and test your skills against other warriors from around the world. Go on a win streak to earn a title shot in your division and defend the belt as long as you can. With an updated division progression system, as well as an all-new Title Chase and featured fighter system, you’ll have more reason than ever to build your online legacy.
  • Live Events – Predict. Play. Win. Pick which fighters will win real matchups in upcoming UFC events and then bring those predictions to life inside the virtual Octagon. Win in-game rewards and propel yourself up the leaderboards of the most immersive fantasy prediction game you’ve ever played.
  • Create A Fighter – Taking character customization to the next-level, EA SPORTS UFC 2’s Fighter Creation tool goes deeper than ever with robust facial sculpting, tattoo customizations and for the first time, the ability to create female fighters. Players can also sculpt their own GameFace uploads to perfection...before they get touched up in the Octagon.
TOOLS TO MASTER MMA
  • Grapple Assist – Mastering the art of grappling can be an intimidating pursuit, but thanks to the all-new grappling assistance display, it’s easier than ever. Visual aids help players with ground game transitions, submissions, takedowns and much more, all in real-time, so that anyone can finish the fight like a pro.
  • Practice Mode – Even the top mixed martial artists can’t win on natural ability alone. It takes dedication and a willingness to perfect their craft. Jump into Practice Mode and experience a no-consequences environment designed to let you master the basics of striking, grappling and clinch-work at your own pace before putting your skills to the test in real competition.
  • Skill Challenges – EA SPORTS UFC 2 offers 12 new mini-games to help players learn and perfect stand-up, clinch, and ground disciplines.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 1 aholbert32 @ 11/13/15 10:08 AM
I can finally talk about some things. LOL.

Feel free to ask me questions about the game. I cant get into specifics like "Is Sage Northcutt in the game" but I can give my thoughts on some of the features.
 
# 2 jb12780 @ 11/13/15 10:21 AM
Custom event mode is definitely a nice edition. It looks like KO mode is for those who wanna play rock em sock em robots.

Excited for this.

Sent from my LGLS991 using Tapatalk
 
# 3 Dazraz @ 11/13/15 10:28 AM
Custom Event Mode is the most interesting item on the list me. Looking forward to getting more info on this.
 
# 4 davis420 @ 11/13/15 10:29 AM
Quote:
Originally Posted by aholbert32
I can finally talk about some things. LOL.

Feel free to ask me questions about the game. I cant get into specifics like "Is Sage Northcutt in the game" but I can give my thoughts on some of the features.
What did you think of the Ultimate team mode? I like ultimate team in the other EA games so this should be good.
 
# 5 aholbert32 @ 11/13/15 10:36 AM
Quote:
Originally Posted by davis420
What did you think of the Ultimate team mode? I like ultimate team in the other EA games so this should be good.
I liked it but it was completely different than what I thought it was going to be. When you think of Ultimate Team, I think of cards that feature fighters/arenas/gear etc.

UT in EA UFC is you actually creating a team and the cards are moves that you can earn and assign to each fighter. I'm not a big fan of most UT games but it probably was my 2nd or 3rd favorite mode that I played.
 
# 6 jb12780 @ 11/13/15 10:38 AM
Do you like the direction career mode is going?

Sent from my LGLS991 using Tapatalk
 
# 7 aholbert32 @ 11/13/15 10:41 AM
Quote:
Originally Posted by jb12780
Do you like the direction career mode is going?

Sent from my LGLS991 using Tapatalk
I do. There are features that I still want added (I'm going to see the game again in about 3 weeks so I'm hoping some of those things were added) but as is, its solid. Its definitely deeper than UFC 1's mode and they removed several things from the old mode that were annoyances.

Plus the improvements to CAF and the fact that you can use women fighters are good additions.
 
# 8 Phobia @ 11/13/15 11:01 AM
Can you talk about gameplay mechanics yet?

If so I'll keep it short, how did you feel about the new grapple system, new KO physics, and is the new submission system as kickass as it sounds?

My highlights from the list.
Quote:
Knockout Physics System - A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying.
Next-Level Submissions - Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining (sequences) takes EA SPORTS UFC 2’s grappling game to the next level.
Dynamic Grappling - For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.
Ultimate Defense - You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.
Custom Event Creator – UFC events deliver excitement at every turn and picking the fight card is at the heart of creating one of the biggest sporting spectacles in the world. Step into the shoes of a matchmaker and build the fight card of your dreams by choosing from hundreds of mixed martial artists. Select iconic venues, authentic referees, and custom fight settings, then play the event from start to finish and make sure the results live up to the hype.
 
# 9 Money99 @ 11/13/15 11:07 AM
Quote:
Originally Posted by aholbert32
I can finally talk about some things. LOL.

Feel free to ask me questions about the game. I cant get into specifics like "Is Sage Northcutt in the game" but I can give my thoughts on some of the features.
Thanks aholbert!
Can you get more into the level of depth training camp offers?
Is it the same routine of performing in mini-games, earning points and then applying them to your fighter?

Thanks!
 
# 10 aholbert32 @ 11/13/15 11:17 AM
Quote:
Originally Posted by Phobia
Can you talk about gameplay mechanics yet?

If so I'll keep it short, how did you feel about the new grapple system, new KO physics, and is the new submission system as kickass as it sounds?

My highlights from the list.

I can talk about it all actually. The new grapple system is equally deep and easier to for people to pick up. They have add over a thousand new moves/animations just when it comes to grappling. This is an area that you guys have had a ton of information about for months but didnt realize it. GameplayDev has been posting stop action movies of some of the new moves. Some of those clips have clues to other moves in the game like using the cage, arm traps and strike catches.

It all flows more naturally and looks more realistic. Its also more user friendly and easier to pick up with the new Grapple Assist Hud. For people who struggle to know what to do on the ground, there is a small hud that shows u what move will occur if you move in a certain direction. This feature isnt for the hardcore folks who know the game. Its for people who are trying to learn the ground game.

The new KO physics are good. Its true ragdoll physics so no more canned KO animations.

The new submissions feature goes hand and hand with the grappling improvements. They pretty much added things that were in UFC 3 like submission chaining and standing subs but add things like arm traps leading to a sub attempt.
 
# 11 aholbert32 @ 11/13/15 11:18 AM
Quote:
Originally Posted by Money99
Thanks aholbert!
Can you get more into the level of depth training camp offers?
Is it the same routine of performing in mini-games, earning points and then applying them to your fighter?

Thanks!
I cant get into to much depth because I think there will be a blog about this in the next few months. Once I get the go ahead, I will have plenty to say.
 
# 12 JoeMimic @ 11/13/15 11:30 AM
Can you say if there are sliders or if we have the ability of edit ratings of the current roster?
 
# 13 aholbert32 @ 11/13/15 11:33 AM
Quote:
Originally Posted by JoeMimic
Can you say if there are sliders or if we have the ability of edit ratings of the current roster?
Not yet. Sorry.
 
# 14 Pappy Knuckles @ 11/13/15 11:40 AM
Nice to get some info, but now I want to play it lol. Gonna be a long wait until release date. This writeup has gotten me more excited than I already was. Guess I'll just keep playing the first one in the meantime.

Sent from my SCH-S960L using Tapatalk
 
# 15 biggity13 @ 11/13/15 11:44 AM
what is your opinion on how in depth the customization is in create a fighter? Will we be able to share fighters online for others to download?
 
# 16 aholbert32 @ 11/13/15 11:53 AM
Quote:
Originally Posted by Dazraz
Custom Event Mode is the most interesting item on the list me. Looking forward to getting more info on this.
I totally missed this one. I can talk pretty freely about this one since the features list and the Gamespot article have given most of the info on this mode.

Its contains all of the features UFC 3's event mode but a few small additions. There are more fights available per event (I think UFC 3 had a total of 8 and EA UFC 2 has 11). You choose the venue and the ref for each fight. There are some fights among mixed weight classes available. In event mode, I can have Aldo fight Dillashaw even though they are in different weight classes. Same goes for Jones v. Silva. But I dont think you can have GSP v. Silva because of the way the fighters are grouped. This is something I hope to talk to the dev team about in a few weeks so hopefully we can open it up more.

Keep in mind that the game I played was VERY early on so I dont feel safe discussing the presentation elements because those may change before release.
 
# 17 Gotmadskillzson @ 11/13/15 11:53 AM
Can you talk about the submission system ? Is it still that BS mini game like last time or did they change it to some thing else ?
 
# 18 aholbert32 @ 11/13/15 11:59 AM
Quote:
Originally Posted by Dazraz
Custom Event Mode is the most interesting item on the list me. Looking forward to getting more info on this.
Quote:
Originally Posted by biggity13
what is your opinion on how in depth the customization is in create a fighter? Will we be able to share fighters online for others to download?
CAF is light years better than it was in EA UFC 1. Its not even comparable. The level of customization when it comes to faces and tattoos is so much better. I was watching some of my fellow gamechangers fool around with the tool and was amazed at how much they were able to do in a short amount of time.

I dont think we will ever see online sharing in an EA fighting game again. The good news is that it will be similar to THQ's UFC Undisputed 1 and 2 in that people will be able to share formulas by posting them online.

With EA UFC 1, you had to choose between uploading a photo with gameface and hoping it looked like the fighter or use one of their preset faces. With UFC 2, you can upload a gameface and use the in game customization tool to perfect what the fighter looks like.
 
# 19 aholbert32 @ 11/13/15 12:01 PM
Quote:
Originally Posted by Gotmadskillzson
Can you talk about the submission system ? Is it still that BS mini game like last time or did they change it to some thing else ?
Its still the mini game but there are more submission options. I'm probably one of the few people who liked the mini game. Its the only one I've ever been somewhat successful at. Especially compared to EA MMA's game and the THQ games.
 
# 20 pdandy @ 11/13/15 12:14 PM
aholbert32, I noticed that the AI wasn't mentioned much (if at all) in this article. I'm mostly interested in fighter realism offline. Did you have any observations about the AI during your time at EA or did you strictly play against your fellow gamechangers?
 

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