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Madden NFL 17 News Post


EA Sports has just posted a quick Madden NFL 17 video featuring the new spin move. Different player types will have different spin moves for more authenticity.

If you missed the new juke moves and score bug/banner, click here, along with the new hurdle move here.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 1 Hova57 @ 05/27/16 02:12 PM
It looked a little slow but that could be the attributes. It seems like you'll have a better chance with control rather than the current MJ spin.

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# 2 adub88 @ 05/27/16 02:20 PM
I like the fact that it's toned down. Hopefully this is the end to all the ugly spinning across the entire field that people do
 
# 3 roadman @ 05/27/16 02:22 PM
Again, I got to say, spin move looks much more fluid.
 
# 4 Cowboy008 @ 05/27/16 02:22 PM
Looks good.
 
# 5 undrafted @ 05/27/16 02:28 PM
Nice spin move... but why does Minnesota #63 seem oblivious to GB #76 when the ball is snapped ?
Also, why does GB #58 seem to backtrack when the player with the ball executes the spin move ?
 
# 6 howboutdat @ 05/27/16 02:30 PM
Quote:
Originally Posted by roadman
Again, I got to say, spin move looks much more fluid.
Agreed and this one is clear without a side by side, its not some weird fast tazmanian devil spin move.Looks good in that shot
 
# 7 roadman @ 05/27/16 02:35 PM
Quote:
Originally Posted by undrafted
Nice spin move... but why does Minnesota #63 seem oblivious to GB #76 when the ball is snapped ?
Also, why does GB #58 seem to backtrack when the player with the ball executes the spin move ?
Good catches, could be because it's on rookie? Not sure.
 
# 8 OhMrHanky @ 05/27/16 02:42 PM
Yeah, I like the timing and angle of this attempt, anyways. He basically had nothing else or nowhere else to go. He needed the spin to completely change direction and escaped. I thought it looked good. I am a mother-trucker, myself, lol. So, spin is my least used move. And, when I've used it (on purpose), it almost ALWAYS goes in the WRONG direction. And, the other times I do it, it is totally done by accident (I STILL HATE the fact that spin was mapped to right stick as this causes accidental spins for me ALL THE TIME!). But, from the moves show thus far, I like the planting I'm seeing. It may not be perfect, but it looks good enough for me. I may actually use the spin on purpose with 17. Although, with Truck and Stiff Arm getting better, THOSE will still be my main moves, and I hope they actually work this year.


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# 9 Cowboy008 @ 05/27/16 02:43 PM
Quote:
Originally Posted by undrafted
Nice spin move... but why does Minnesota #63 seem oblivious to GB #76 when the ball is snapped ?
Also, why does GB #58 seem to backtrack when the player with the ball executes the spin move ?
Like roadman said it could be because it's on rookie. We know the AI is not that smart on lower levels.
 
# 10 2_headedmonster @ 05/27/16 04:15 PM
i really dont like how they stitch two diff plays together... thats said, it looks planted but not very athletic.
 
# 11 roadman @ 05/27/16 04:34 PM
So, SG, a combo move like the old Double Dragon or Mortal Combat days. I could see that, but I get the impression stick skillz win out again with that.
 
# 12 apollon42 @ 05/27/16 04:39 PM
Spin looks great, the running animation afterwards looks insane.
 
# 13 roadman @ 05/27/16 04:45 PM
Quote:
Originally Posted by Gridiron
Not to rile things up, just keeping it real like I always do... but to be honest, we can find the OL doing this on All-Pro. I wanna believe it's just because it's on rookie but history tells us the OL will do this on all levels.

That being said, the move looks good. Much better than the one-size-fits-all spin that never looked good to begin with, and I've complained for years for them to address that. So definitely a good job of them looking into this one.

I'm just hoping to see an option to turn off all of the new indicators. To be even more serious, I wish they would allow me to turn off any and all indicators of everything one-by-one if I choose. There are lots of indicators I don't even use, like the fielding indicators for catching and returning, I don't need those, I can see where the ball is going, why can't I turn that off?

And what about the precision modifier/stamina indicator? Honestly, I've never paid attention to how it was going up or down and it's never had an effect on my play, so why can't I turn it off?

My things is, a number of us spent all of last generation complaining for them to understand that we want a cleaner screen, but there seems to be this desire from someplace within their team to where they just want to keep putting more junk on the screen. I say, put it there, no problem, clutter the screen until the players can barely be seen if you want, just make sure the people who don't want that have options to turn these things off. Don't force this stuff on us. I don't think that's asking for much.
Isn't all the newbie stuff, ie indicators and what not on in the lower levels and can be turned off in the upper levels except for tackle battle and the kicking meter? Heck, I know I could turn off all that stuff in 16.

Also, Grid, I'm being real here too. The ratings seem to matter this year for wr's and db's, and the zone matching patterns on defense. One can hold out hope that ratings matter for OL too, even though past history has proven otherwise.
 
# 14 Tengo Juego @ 05/27/16 04:52 PM
Ugh. These are so brief, and continue to be on the easier difficulties. Why?

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# 15 PVarck31 @ 05/27/16 05:05 PM
That foot plant and subsequent spin was a thing of beauty imo
 
# 16 JKSportsGamer1984 @ 05/27/16 05:09 PM
At least they got rid of the high socks for the sideline players Spin move looks good. Glad to see it's not so fast like in previous years. Looks like locomotion has received an upgrade with players planting their feet on cuts & spins.
 
# 17 buggee @ 05/27/16 05:50 PM
Just an idea.You know the players having to slow down (stutter steps) before they perform a move such as a spin or juke can be remedied by holding the button for the move you want to perform while running, then having the move played out after the release of the button. So the runner shuffles his feet while button is being held then performs the move upon release with the defender knowing a move is about to be put on him but not being sure what the move would be. This could lead to a more realistic animation sequence.
That spin was nice though.
 
# 18 DeuceDouglas @ 05/27/16 05:53 PM
This definitely wasn't what I was expecting when I thought of spin move. This is almost more of a cutback but it looks good nonetheless. I think the spin move I was more expecting was what will end up being the Speed modifier spin or essentially the classic open field Madden spin. The footplanting looks great for the ball carrier and if they have different outcomes where a better defender or higher difficulty results in the player getting wrapped up around the waist and other similar outcomes instead of faking out the defender, this can only get better.
 
# 19 4thQtrStre5S @ 05/27/16 07:00 PM
Quote:
Originally Posted by undrafted
Nice spin move... but why does Minnesota #63 seem oblivious to GB #76 when the ball is snapped ?
Also, why does GB #58 seem to backtrack when the player with the ball executes the spin move ?
These facts have me concerned. Most everything else looked good; though Morgan Burnett is standing still (#42 Packers Safety)..This was also the case with the Safety in the "Juke" video.
 
# 20 csofva @ 05/27/16 07:07 PM
Looks good i just wish 2k never spoiled me with its game play and me hoping madden will 1 day be on that level
 

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