10:59 AM - June 14, 2016 by OnlookerDelay
HB Studios have just announced The Golf Club 2, scheduled to arrive in the first quarter of next year. The game will include a very in-depth player creator, new clubs, new apparel, new swing animations, new more challenging swing options, private and public clubs/societies, a more customizable offline career mode and more.
Check out some of the features and details below, but click here to read all about it.
Unity 5 – We’ve moved the game to Unity 5. This means lots of great things for all areas of the game.
Player Creator – We’ve got a huge player creator, where player features, clothing, clubs and gear will all be customizable. It’s almost limitless with millions upon millions of combinations to get your avatar looking just as you want him or her to.
Golf Societies – We’ve now got golf societies, not only places where you and your friends can hang out and play against each other in tournaments but huge public clubs. (All currency referred to is GAME CURRENCY, not real money)
- Societies will have club captains that will design out seasons with entry restrictions, prize money and major tournaments
- Tournament and society entry can be restricted by entrance fees and handicap ratings.
- Societies will have their own bank balance so they can choose their own clubhouse. The richer the clubs the grander the clubhouse. The luxury of a plush club the status that comes with that needs to be earned to get there.
- Major Tournaments – Using club size and popularity crowds will turn up for the clubs majors. The bigger the club, the bigger the crowds. The HUD will become more TV like and the commentary will also add to the occasion.
- Career Mode – Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so it’s well worth taking part.
- Swing – we’re currently looking at a 3 level swing mechanic. The easy level will very much be based off of what we have now, but with tempo added and a distance reduction, Hard will be very punishing if in any way off centre and the tempo isn’t correct but when it’s good you will get a considerably further distance. Doing this gives us the variation we want, the difficulty some want and brings in the actual point of multiple tees.
- Practice Swing – You’ll now be able to take practice swings.
- HUD Numbering and Shot Shaper – These will be rounded giving you less ability to dial a distance while working on the shot shaper to make it much harder when trying to dial in distances.
We have a full driving range, putting green and chipping green. This is a full sandbox mode, giving you the ability to go out there and improve any part of your game.
- We’ve invested heavily in the character this time out, getting full photogrammetry scans of people and clothing to make your player look as realistic as possible.
- We’ve also invested in a huge array of motion capture from two brand new golf pros. Well not only have a lot of great new shot animations but lots of post and pre shot stuff as well.
- Full specular effects on everything on your course, this makes it look even more realistic than it did before.
We won’t be adding a traditional lobby, but we will be improving live multiplayer extensively. We’ll be adding more game modes and the ability to play non friends.