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The Golf Club 2 News Post


HB Studios have just announced The Golf Club 2, scheduled to arrive in the first quarter of next year. The game will include a very in-depth player creator, new clubs, new apparel, new swing animations, new more challenging swing options, private and public clubs/societies, a more customizable offline career mode and more.

Check out some of the features and details below, but click here to read all about it.

Unity 5 – We’ve moved the game to Unity 5. This means lots of great things for all areas of the game.

Player Creator – We’ve got a huge player creator, where player features, clothing, clubs and gear will all be customizable. It’s almost limitless with millions upon millions of combinations to get your avatar looking just as you want him or her to.

Golf Societies – We’ve now got golf societies, not only places where you and your friends can hang out and play against each other in tournaments but huge public clubs. (All currency referred to is GAME CURRENCY, not real money)
  • Societies will have club captains that will design out seasons with entry restrictions, prize money and major tournaments
  • Tournament and society entry can be restricted by entrance fees and handicap ratings.
  • Societies will have their own bank balance so they can choose their own clubhouse. The richer the clubs the grander the clubhouse. The luxury of a plush club the status that comes with that needs to be earned to get there.
  • Major Tournaments – Using club size and popularity crowds will turn up for the clubs majors. The bigger the club, the bigger the crowds. The HUD will become more TV like and the commentary will also add to the occasion.
  • Career Mode – Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so it’s well worth taking part.
You’ll be able to now design courses with multi-level water, crowd placement, lots of new stuff to place as well as lots of new tools to make life easier for the designers out there.

Gameplay
  • Swing – we’re currently looking at a 3 level swing mechanic. The easy level will very much be based off of what we have now, but with tempo added and a distance reduction, Hard will be very punishing if in any way off centre and the tempo isn’t correct but when it’s good you will get a considerably further distance. Doing this gives us the variation we want, the difficulty some want and brings in the actual point of multiple tees.
  • Practice Swing – You’ll now be able to take practice swings.
  • HUD Numbering and Shot Shaper – These will be rounded giving you less ability to dial a distance while working on the shot shaper to make it much harder when trying to dial in distances.
Practice Range

We have a full driving range, putting green and chipping green. This is a full sandbox mode, giving you the ability to go out there and improve any part of your game.

Graphics
  • We’ve invested heavily in the character this time out, getting full photogrammetry scans of people and clothing to make your player look as realistic as possible.
  • We’ve also invested in a huge array of motion capture from two brand new golf pros. Well not only have a lot of great new shot animations but lots of post and pre shot stuff as well.
  • Full specular effects on everything on your course, this makes it look even more realistic than it did before.
Multiplayer

We won’t be adding a traditional lobby, but we will be improving live multiplayer extensively. We’ll be adding more game modes and the ability to play non friends.

Game: The Golf Club 2Hype Score: 7/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 2 - View All
Member Comments
# 21 scagwi @ 06/14/16 02:51 PM
Can the new version of the course creator import LIDAR data?

Will those bunkers get fixed? (the edges)

What about texture transitions being a bit better?

Did the loft grid get reimagined?
 
# 22 Matt10 @ 06/14/16 09:43 PM
Looks great, guys. Very excited to see the constant improvements to TGC2. Thanks again, Anthony, for jumping on my stream a couple weeks ago so I could stay tuned to the news. Was there a mention about the swing animation?
 
# 23 Tweeg @ 06/15/16 12:32 PM
Looks like some nice features. It would be nice to get something that can emulate the Tiger Woods 2005 PC league I used to play in for a couple years.
 
# 24 jfsolo @ 06/15/16 12:48 PM
Despite the known limitations with the game, I had a ton of fun playing the first one. It's a definite buy for me.
 
# 25 Smallville102001 @ 06/15/16 06:00 PM
Quote:
Originally Posted by AnthonyKyne
Mate, it's pretty alpha. We've spent most of the last 6 months of the character creator, solving problems with multi-level water and creating societies.
The visual stuff comes after game play. And it is much improved.

We're not even close to alpha and we'll be working on visuals up to console submission

Sent from my Nexus 6P using Tapatalk


So sounds like a lot of work to do still. So are we talking about like 2018 for this game?
 
# 26 AnthonyKyne @ 06/15/16 06:39 PM
Q1 2017

Sent from my Nexus 6P using Tapatalk
 
# 27 doyley @ 06/15/16 09:39 PM
Quote:
Originally Posted by countryboy
I was hoping for a career mode that involved playing a schedule year in and year out with majors, money lists, rankings, and a stat tracking system.
We have all of that at TGC Tours - the only thing is you'll have to do it against humans and not AI - not sure your preference there.
 
# 28 countryboy @ 06/16/16 12:39 PM
Quote:
Originally Posted by doyley
We have all of that at TGC Tours - the only thing is you'll have to do it against humans and not AI - not sure your preference there.
Yeah I was part of the career mode in TGC Tours but couldn't keep up with the pace of the tournaments and became frustrated.

Is there anyway of getting back in after being out a few months?
 
# 29 doyley @ 06/16/16 02:08 PM
Quote:
Originally Posted by countryboy
Yeah I was part of the career mode in TGC Tours but couldn't keep up with the pace of the tournaments and became frustrated.

Is there anyway of getting back in after being out a few months?
Absolutely - you'll still have your card and just pick up where you left off - register and away you go. If you want to play this week you can click the Submit Score link right on the main page and it should allow you to register before submitting your first round score. Deadlines are tonight for PGA, Euro and Web (R1&R2) and Saturday for the Challenge Circuit (all rounds).
 
# 30 DickDalewood @ 06/16/16 07:05 PM
Instant buy.
 
# 31 Lieutenant Dan @ 06/17/16 01:35 PM
Quote:
Originally Posted by DickDalewood
Instant buy.
Yep, I loves me some video game golf, and TGC and Rory both deliver in different ways for me so I am onboard!

In particular, I am looking forward to seeing detailed course creator information for TGC2 and excited about the graphics updates.
 
# 32 The Headhunter @ 06/17/16 08:23 PM
We will be doing a Twitch live stream on Monday (time TBD) to show off the E3 build. Should be lots of info on the gameplay and designer changes.

www.twitch.tv/hb_studios

Hope to see everyone there!
HB_KeithC
 
# 33 donkey33 @ 06/17/16 09:31 PM
Sounds good but without a proper offline career mode, it'll be a pass again for me.
 
# 34 BKJ7 @ 06/18/16 09:05 AM
I'm the opposites, without an actual online lobby or ability to play friends like in tiger/Rory, I'm not interested. May pick it up when it drops in price though.

Sent from my SM-G900T using Tapatalk
 
# 35 AnthonyKyne @ 06/18/16 11:55 AM
Quote:
Originally Posted by BKJ7
I'm the opposites, without an actual online lobby or ability to play friends like in tiger/Rory, I'm not interested. May pick it up when it drops in price though.

Sent from my SM-G900T using Tapatalk
You can play live with friends on tgc1 so we'll definitely be building on that in TGC2 by playing non friends

Sent from my Nexus 6P using Tapatalk
 
# 36 The Headhunter @ 06/20/16 07:05 PM
https://www.youtube.com/watch?v=9y-nLPLtrHg


Here is the video of the live stream done today showing off the TGC2 build from E3
 
# 37 Pappy Knuckles @ 06/21/16 08:02 AM
Quote:
Originally Posted by The Headhunter
https://www.youtube.com/watch?v=9y-nLPLtrHg


Here is the video of the live stream done today showing off the TGC2 build from E3
Main menu looks clean. Hopefully we get some changes to the in-game hud too. It looks so basic - I'm sure they can spruce is up a bit. I'll definitely be grabbing this whenever it drops.
 
# 38 The Headhunter @ 06/21/16 12:09 PM
Quote:
Originally Posted by Pappy Knuckles
Main menu looks clean. Hopefully we get some changes to the in-game hud too. It looks so basic - I'm sure they can spruce is up a bit. I'll definitely be grabbing this whenever it drops.
The HUD will definitely be getting a makeover. There are still a bunch of TGC1 assets in the game. For example, the golfer avatar will be changing for sure. The mocaps have been done and look great. It will just take a little time to get them implemented into the build.
 
# 39 Impetuous65 @ 06/21/16 03:35 PM
Are they going to support people of a darker hue this time?
 
# 40 countryboy @ 06/22/16 09:52 AM
Quote:
Originally Posted by doyley
Absolutely - you'll still have your card and just pick up where you left off - register and away you go. If you want to play this week you can click the Submit Score link right on the main page and it should allow you to register before submitting your first round score. Deadlines are tonight for PGA, Euro and Web (R1&R2) and Saturday for the Challenge Circuit (all rounds).
Thanks Doyley!

I guess I'll have to get back on tour.
 


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