Home
NBA 2K17 News Post


Chris Smoove has posted some off-screen video footage of NBA 2K17 from Gamescom.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 101 Gosens6 @ 08/19/16 09:51 AM
Quote:
Originally Posted by MarkWilliam
Personally I thought they can/have done better - might just be me though....
Now someone please tell me what's wrong with his arms in this screen? Make them a bit longer and it looks perfect to me.

The man has some muscle on his arms and people act like he's pencil thin.
 
# 102 Gilley @ 08/19/16 09:53 AM
As far as the KD model...the dude is pretty much still a walking stick.


Spoiler



I think they got his body type this year closer than they ever have before.
 
# 103 23 @ 08/19/16 09:58 AM
Dude Durant in 2k14 had a wide body, no thanks

I think they just need to fix the shoulders and the uniform, which is throwing it off... the shorts at least because thats not how shorts fit KD

They don't go down to the knee like its apart of his leg.
 
# 104 MarkWilliam @ 08/19/16 10:00 AM
Quote:
Originally Posted by 23
Dude Durant in 2k14 had a wide body, no thanks

I think they just need to fix the shoulders and the uniform, which is throwing it off... the shorts at least because thats not how shorts fit KD

They don't go down to the knee like its apart of his leg.
But what about the actual arm thickness? Not factoring in the shoulders/body.

His arms look third world in 17 I think.....
 
# 105 scottyp180 @ 08/19/16 10:01 AM
Quote:
Originally Posted by 23
Dude Durant in 2k14 had a wide body, no thanks

I think they just need to fix the shoulders and the uniform, which is throwing it off... the shorts at least because thats not how shorts fit KD

They don't go down to the knee like its apart of his leg.
Yeah shorts in general just need to be a little bit shorter. If they were either mid knee cap or just above the knee they would be fine. They just look a little weird not because they are tight and long.
 
# 106 Insight23 @ 08/19/16 10:08 AM
Yeah, Durant needs more muscle definition. I understand if people are fine with it though. I am, but it seems undeniable that he is "too" skinny. It isn't life-like just because he's skinny but is acceptable. I honestly want Ingram to have a similar player model because that model seems more fitting for him than Durant.
 
# 107 Gosens6 @ 08/19/16 10:08 AM
Quote:
Originally Posted by 23
Dude Durant in 2k14 had a wide body, no thanks

I think they just need to fix the shoulders and the uniform, which is throwing it off... the shorts at least because thats not how shorts fit KD

They don't go down to the knee like its apart of his leg.
We're just talkin bout his arms, 23. They just don't look right.
 
# 108 MarkWilliam @ 08/19/16 10:18 AM
 
# 109 coachcolbert @ 08/19/16 10:20 AM
i dont want to sound like im making excuses for 2k cause all we have are screenshots and bootleg footage.

but when the screenshots came out there was a firestorm of "he's too bulky" now its "hes too skinny"

its impossible to please everybody or anybody all the time. cant wait to see the game on my ps4. then i can see whats what.
 
# 110 BornIndy @ 08/19/16 10:21 AM
Quote:
Originally Posted by scottyp180
Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

Plus it is subtle enough to not be a distraction for people that don't use it.
Just use the shot release feedback to tell you

Sent from my Nexus 5X
 
# 111 UnbelievablyRAW @ 08/19/16 10:28 AM
Its only a 2 min vid, but it seems like the generic transition defence is still in. Defenders just run into the paint and stand there even if the defence has numbers so they really should be covering a man. Gonna lead to more easy transition 3's with guys just standing in the paint guarding no one
 
# 112 renan_23rossi @ 08/19/16 10:32 AM


Saw on instagram, don't know if is real
 
# 113 23 @ 08/19/16 10:33 AM
Quote:
Originally Posted by coachcolbert
i dont want to sound like im making excuses for 2k cause all we have are screenshots and bootleg footage.

but when the screenshots came out there was a firestorm of "he's too bulky" now its "hes too skinny"

its impossible to please everybody or anybody all the time. cant wait to see the game on my ps4. then i can see whats what.
Well those player models were too thick

Youre acting like they werent.

I'm not bothered by KD so much.
 
# 114 scottyp180 @ 08/19/16 10:35 AM
Quote:
Originally Posted by BornIndy
Just use the shot release feedback to tell you

Sent from my Nexus 5X
I actually forgot about that. But I like that the shot meter is streamlined right to the player icon. It doesn't take up any unnecessary space on the screen and if I get a players shot down I can completely ignore it. If I miss it's quick and easy to see what mistake I made.

But to each his own
 
# 115 Insight23 @ 08/19/16 10:38 AM
Quote:
Originally Posted by renan_23rossi




Saw on instagram, don't know if is real

Dennis posted the picture himself so it likely is.
 
# 116 countryboy @ 08/19/16 10:41 AM
Loving the rebounding animations. Nicely done!
 
# 117 23 @ 08/19/16 10:41 AM
Why is his waist line moving with his legs?

Does he have 2 seperate hips? Or is he sagging
 
# 118 ForeverVersatile @ 08/19/16 10:49 AM
Quote:
Originally Posted by MarkWilliam


I don't care what anyone says, that looks bad. (KD comparison from previous page)


Sent from my iPhone using Tapatalk
 
# 119 MarkWilliam @ 08/19/16 10:49 AM
Looks so real around the hands area (of the Dennis pic).

His hair looks MS Paint like.... something about it, dunno how to describe it.
 
# 120 lakers24 @ 08/19/16 10:53 AM
Quote:
Originally Posted by 23
Why is his waist line moving with his legs?

Does he have 2 seperate hips? Or is he sagging
Just one of the may problems with tightening the jerseys. Around the hip area since it doesn't move or even have a texture emulating movement it looks odd.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.