Home
Preview
NBA 2K12 Preview

NBA 2K is built on a foundation of gameplay and presentation elements that become more refined with each new title. The new additions in NBA 2K12 are sure to be welcomed by the basketball purists. But with a special attention being made to star-player mannerisms and animations, signature style may be stronger than ever.

The first improvement NBA 2K players will notice is the overall polish. Menu colors are vibrant, and the main menu highlights NBA players with in-action still photos. These photos blend realism with the fictional NBA 2K world. Beautifully sculpted in-game player models come to life in pregame introductions. Wade and LeBron might be casually holding a Spalding ball, or Dirk and company might be standing in front of the camera with their mean muggin’ game faces on.

The graphical elements during introductions highlight superstar player models with a sponsored backdrop; the overall feel strikes me as a pay-per-view heavyweight bout, showcasing the world’s best in a tale of the tape. It’s a nice platform to show off the improved player faces and also the considerable detail made to the tattoos. Shading and lighting of the tattoos, coupled with the improved skin tones, were things that caught my attention from the start.

Gameplay Elements

NBA 2K12's gameplay feels more refined. I felt more in control than in the past, partly due to less clunkiness in the animations. Moves were tighter and more crisply executed; this makes it easier to branch from one animation to the next. The dribbling attacks happen in a smaller radius on the court, resulting in more control of your athletes in a given space. This will allow moves in the lane or post to be executed in a more precise fashion without unintentionally dribbling into crowded areas on the floor.

The post-up button has been moved to Y/Triangle, which I am not a fan of so far. It just does not feel practical to use your "shot stick" thumb to press the post-up button before returning back to the right stick. The dual-trigger post-up was inherently natural in my opinion because it allowed for a gamer to hold both triggers to initiate the post-up maneuver. From there, you could continue to hold down one of the triggers and initiate into a variety of moves. On the bright side, drop steps were harder to execute with the improved defensive mechanics that allow gamers to cut off certain angles. I was only able to pull off one drop step in my time with the game.

Beyond that, I was also unable to determine what button the "signature gather" was mapped to now, which tends to be one of my favorite mid-range moves. I was not able to confirm different control schemes, but I’m optimistic last year’s scheme will be an option.

Some other random things I noticed include subtle nuances that have been added for casual dribbles and mannerisms. The game also allows users to add up to 16 plays in a playbook to any particular player on the floor. If Kobe is your guy, he can truly be the focal point now. Another addition I loved was the tweaked in-game coaching strategy mapped to the directional pad. Players can instruct a basic offense to set screens for shooters or to space the floor rather than run specific plays. This allows the game to flow while running a core offensive system on the fly.

NBA’s Greatest

Dr. J steps on the court laced in optical white Star Player high-tops with the bravado of a world-class baller. His history was made, and it is now in the hands of everyone to remake and remix it.

NBA 2K12's Greatest mode is a digital basketball hall of fame featuring playable basketball tales from the greats around every corner. This mode has me beyond excited to play through these classic challenges.

Each era of the NBA is represented dating back to Mr. Logo himself, Jerry West. Animation sets change between eras, shifting from fundamentals of the '60s to the flash and uptempo hoops of the '70s. In my brief time with Ewing and the Knicks, I was able to witness some hard fouls and the ruggedness of the NBA in this era. However, I do not know yet if it was just this game I was playing, or if it was a purposely installed theme in the game. (One can only hope eras will be presented in the game in such a way.)

The legends are true representations, each with his own personal style. (This game mode is most likely where we will see a ton of new animations.) Julius Erving’s body frame appeared and felt unique to his game. His larger than life wingspan, and his maneuverability in the air allowed him to attack the rim at ease.

Bill Russell’s thin frame provided a skill set to rebound and defend over anybody on the court, with considerable touch around the rim. A player from a more Cousy-era has a fundamentally sound dribble game and fundamental shot while rocking uncomfortably tight shorts.

In the old-school Celtics/Lakers game, the Celtics play on old school woodgrain courts with no advertisements in the arena -- just folding tables in place of a scorer’s tables. The commentary had a filter over the voices, authentic to the sounds of the generation.

Final Thoughts

In my short time with NBA 2K12, my excitement level has increased. There seems to have been a focus on distinguishing each player and his skill set, which is a welcomed addition. I hope this focus will lead to more exciting matchups on each end of the floor because it would only enhance the strategies that could be built and executed.


NBA 2K12 Videos
Member Comments
# 101 faze38 @ 09/03/11 05:25 PM
Man I love hearing about all the new updates but I just hope they fix the little glitch things. Like players going thru players on lead passes. PGs stopping some of the strongest players in the league or things like D.Rose jumping at Melo in the middle of him trying to dunk and actually stopping him without fouling. I mean let's be real D.rose is nice but he shouldn't stop players that are twice as strong from finishing in the paint. I mean I almost thru my disc out the window the first time Jason Kidd stopped Amare from dunking the ball. Also the hop stepping thru players has to go. Another nice improvment would be not losing the ball everytime u dribble near the paint. I mean u don't even have to go for a steal to rip people all u have to do is press left trigger and the ball will be gone. Also the most important fix of all is the server! Also I loved the Sim but more of those shoots have to go down I mean u gave everyone the tools to become better at the game by adding things like jump shoot feedback but nothing is worse then missing a wide open 3 with good 3 point shooter in the green! Also
 
# 102 Rags @ 09/04/11 12:33 PM
Quote:
Originally Posted by Self313
ok so at what point do you realize that people are waiting on the meat n potatoes... who cares about these old dudes.. its dope yeah but this is 2011... lets see gameplay, myplayer, association... Im 27 I loved those guys back then... Im a die hard pistons fan... but cmon...

I mean this year 2k is givin us the run around... last year we had these things moving... I just wanna see somethin that I'll actually play... Ive had 2k11 since the first minute of release lol and I still havent played with Jordan...
I agree, I played the jordan mode for maybe 2 weeks. Where's the my player info? Online leagues and Crew insight? I'm beginning to think they haven't touched these modes. All this talk of the nba greatest mode and its basically is going to be an offline mode. I don't think 2k will let you do a league with the legends. or play online with them in a quick match. So what is the point of it? I do like that they are in the game, but I don't like that 2k seems to have made this the focal point of 2k12. I don't feel confident in this game.
 
# 103 romschomp @ 09/05/11 03:27 AM
The motions look unbelievably realistic.
 
# 104 2k_PrO23 @ 09/08/11 07:49 PM
2k12 needs a better online server that doesnt require u to change the way u shoot because of laggy connection.....2k12 also should have better my player hair styles,facial hair styles, for all types of cultures i hate when i wanna make a my my player black and all i have is sum ugly dreads or basicly a shaved head....why cant i have OJ mayo's haircut or freshly lined up beard...? NEED MORE HAIRSTYLES AND MORE EDITING YOU CAN DO TO CHANGE THE APPEARANCE OF MY MYPLAYER
 
# 105 2k_PrO23 @ 09/08/11 08:02 PM
its me again the 2k_PrO23.....couple random thoughts and ideas for 2k12:

1. wider range of my player jumpers( sick of using same ones over and over.....Jamal crawford,kobe,ray allen, ect...

2. i think this was already done but the A.i behavior needs to change, I can remember when I'm literally wide open and they hold on to the ball and make BAD late game decisions that potentially lose u the game for example ur down by three and ur a 3pt specialist and ur wide open in the corner for 3 and they do somthin stupid with it,

3.more opportunity's to create better team chemistry not just in press conferences.
 
# 106 qpc123 @ 09/08/11 09:24 PM
What's up with part 2?
 
# 107 NY State of Mind @ 09/08/11 09:46 PM
Quote:
Originally Posted by qpc123
What's up with part 2?
agreed. what happened? isn't it a week later or whatever
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.