Home
OS Scores Explained Tiger Woods PGA TOUR 12: The Masters Overview (PS3)
Pros
Plays a fun game of Golf, Augusta is realistically created, Build up to the Masters is well done.
Cons
Realistic touches not there, courses sometimes run together, game just feels dead and uninspired.
Bottom Line
If you want a fun game of Golf for you and friends and can forgive it for not being totally realistic, Tiger Woods 12 is your game.
6.5
out of 10
Tiger Woods PGA TOUR 12: The Masters REVIEW

Tiger Woods PGA TOUR 12: The Masters Review (PS3)

We recently changed how we do our reviews. Read about the new process here, then check out the new scoring guidelines and revised scoring rubric.

Article 1: Tiger Woods 12 Initial Impressions


Tiger Woods PGA Tour 12: The Masters is the latest iteration of EA Sports' golf series that has prominently featured Tiger on the cover for the better part of the last 10 years.

While the series has seen some controversy, EA has stood by its man so far. However, EA decided to hedge its bets somewhat by taking Tiger off the cover of most versions of the game this year, replacing him instead with the most prestigious course and tournament in golf.

Beyond the debut of Augusta National and the Masters in video games, there are also new golfers and the usual selection of new courses and our old favorites. But does all of this equal a great game of golf? The answer to that question depends on what you want out of Tiger Woods PGA Tour 12: The Masters.



Gameplay

I could sum up the gameplay in Tiger as something that's a lot of the old formula you've gotten used to with a couple of notable additions that will either make you love or hate this game.

First off are the new caddies, and they either add or subtract from the game depending on where you sit (or stand if you are playing the game with a motion controller).

To me, the caddies take a lot away from the game. I think this is EA taking a concept and force feeding it down users' throats without giving us much of an option in terms of how it should be implemented. What I really think would have worked better was an option for how much or how little caddies can help you. As of now, I just don't think the implementation of caddies works at all.

Golf is a game of imagination, creativity, focus, skill and luck. You have to have all of these things to be a great golfer. But in Tiger Woods 12 you just need to listen to your caddie and swing at the right percentage.

The classic controller option is still pretty much the same, with you having to flick the left analog stick down then up. I always thought this was about as close to perfection with a classic gaming controller as you can get, and the formula still works.

Controlling your putts is moved over from last year's new setup, and if you haven't played Tiger in a few years I'm sure you'll grow to like the putting system. As it stands, I have no complaints about the control scheme in Tiger Woods PGA Tour 12.

The gameplay itself is put together in a fashion that works for some players, but it won't for others. As I will note later, if you want a realistic experience you are going to be sorely disappointed with Tiger. But if you can find a magic balance point with the game, you will have fun with the game.

Online

Your enjoyment of the online modes will come down to how much you enjoy the game itself. However, there are enough options for online golfers to inspect and enjoy.

The online elements of Tiger are enjoyable if you have a good crew to golf with (and if you check out our golf forum, you'll find that good crew), but again it just feels like EA hasn't fully explored what online golf could be. There's really a lack of imagination with the modes, and while they are far from bad, they aren't quite as good as they could be.

Presentational

This is one of Tiger's weak points. As a personal bias, I've always wanted games to take a point of view, stick to it and do it well.

For instance, if you do broadcast presentation go all out from that perspective. Make it as close to the real thing as possible. Same thing for on the field/course/track.

Developers may think dabbling in both is creative or that it might work, but it really just makes both aspects shallow, and it really makes the whole package seem uninspired. Thus, enter Tiger Woods PGA Tour 12.

The presentation of Tiger Woods is a strange mix of being on the course with your caddie and watching a pseudo-broadcast on TV. The problem with this, of course, is that neither aspect is explored with the depth that it should be.

While many people think golf is a bore to watch on TV, it's hard to beat the tension and buildup of the Masters or any other major being broadcast on TV. However, camera shots like one of the leaderboard, cut-ins of other players and so on just are not present. You don't even know who you are playing with during a round. Remember how Tiger would defeat opponents by simply being paired with them a few years back?

Don't expect that in this game.

Simply put, Tiger is packaged to be a pseudo-broadcast/simulation/arcade experience through and through. It's shallow but tries to go deep enough to keep you pleased. In the end the presentation just feels vapid and stale after a few rounds.

Simulation Realism

With the idea in mind that I don't know if Tiger is exactly meant to be a total simulation of golf, it's hard to fault the game for cutting corners on the course.

In case you are wondering, you can still post ridiculously low scores at the US Open, some greens feel like mini-golf, and if you simply focus on power and putting you'll dominate in this game.

That's not to say the Tiger series has not taken positive steps toward simulation realism over the past few years, because the game is slowly heading in a positive direction. It's just not quite there yet.

Drives on lower difficulty levels are automatic. Once you climb up the levels a bit, then they become more unforgiving. However, the caddie simply makes drives automagic. You don't have to change anything yourself, just pull the stick back and push it forward to the correct percentage, and you hit the drive your caddie envisioned. It's like you two have a secret ESP link -- or worse, that the game is doing all the work for you, but I'm trying to give EA credit for imaginative storytelling here.

Approach shots are still quite boring to me. I don't know why, but approach shots are my kryptonite in the game of golf because I personally lack the touch needed sometimes. In Tiger there is simply no imagination or touch needed. Thanks to the Caddie feature, you can simply choose to not use anything. Instead, just try to focus on the right motion with your analog stick, and you will be successful every time (or close to it).

Putting is mostly a frustrating mix of being too easy or just ridiculously hard. First off, your caddie gives you a blueprint on where to aim with a circle on the green. If you just aim your shot within the circle, most of the time you will end up with a putt that scrapes the hole.

Then there are the moments where putts roll back past you if you miss an uphill shot (or roll to the next county if you are putting downhill). Sure, this happens sometimes in golf -- and a lot in miniature golf -- but for it to regularly happen on some courses is just ridiculous.

The controls themselves are definitely fine, and, to repeat my theme from a previous section, EA has done a really good job with the control scheme of Tiger. What the developers haven't done well is create a game that fits coherently together.

Nevertheless, while the game has issues simulating real golf, it's hard to say the game is not fun. There is definite balance within the game, and you can obtain realistic numbers if you simply find the difficulty settings that work for you. At the same time, realistic results are hit and miss and can't be fine tuned to any meaningful degree.

The best way to put it is that Tiger, while not totally realistic, can achieve a semblance of balance if you put some work into fine tuning the game for yourself. However, there are notable flaws and holes in how the game was put together, which makes it seem like the developers cut corners in order to give the game an appearance of being more realistic than it really is. Thus, Tiger Woods 12 will frustrate those looking for a more realistic experience.



Road to the Masters

The main game mode is the Road to the Masters in Tiger Woods PGA Tour 12. While the game mode has a new name, it is largely the same mode you have been playing for years, with just a few changes in the process.

The basic format is play a tournament, play well, advance, play another tournament, play well, advance. While this game mode is fine, it does not even begin to realistically simulate a golfer's pursuit of a FedEx Cup.

Thus, once again people looking for realism will be disappointed by the main mode in Tiger Woods PGA Tour 12, but those looking for a mode -- albeit a shallow one -- with logical challenges will find themselves enjoying Road to the Masters since there is a buildup and then an end point to the whole thing.

As with previous Tiger games, you gain XP for completing tasks on the course. You can then use the XP to build up your golfer and purchase new items to improve his performance, which is a straight up copy of the RPG character-building formula. This is not new for the Tiger series, and I think it's something sports games should look into, even if I can't help but feel it's a bit cheap.

If you believe in microcosms, I think the upgrade system in Tiger Woods PGA Tour 12 is a definite example as it really can be used to sum up the entire approach of the game. While the bounds of realism are completely stretched beyond belief, the system is logically put together and makes sense. Once again though, if you have played golf and who want a realistic experience, you may be sorely disappointed.

The progression you can make from your first event all the way up to the Masters is faster than any golfer could possibly improve, but it is fun to see your character grow before your eyes and make his way up the golfing ladder.

The main game mode will probably take you about 20 to 30 hours to complete if you get a realistic balance going for you. That's a good amount of golf, but you need to make sure your settings are going to fit your play style. If you aren't careful, you'll easily fall into the trap of making the game way too easy or ridiculously hard.

Masters Moments/Tiger at the Masters

These modes are what I would call a wasted opportunity. Perhaps licensing was too much, but I came away from both modes feeling a bit underwhelmed.

The Masters Moments simply call for you re-creating shots or runs with your created golfers to match historical moments. That's fine, but with a tournament so deep and rich in history as the Masters, to not take full advantage of that and instead only go halfway feels cheap to me. The same can be said for Tiger at the Masters, as I really felt there were a lot of perspectives you could've explored there. Instead, you are only given one option, and it just left me wanting more.

Perhaps it's the cynic in me, but I really think both modes were a giant waste of time as implemented.

Final Thoughts

Tiger Woods PGA Tour 12: The Masters is a game that falls into a trap so many games have fallen into. It tries to be one thing, but it then tries to claim another banner. Unfortunately, if you hold it up to either banner, the game really falls short.

At the end of the day, Tiger Woods PGA Tour 12 is not a bad game. I pointed out a lot of flaws in the game from the realism standpoint, but the game is far from a bad game. If you take the game for what it is and apply some tweaks to balance it for you, the game turns out to be a fun game of golf.

The game is not for those looking for a realistic game of golf -- the caddie feature alone guarantees you can't enjoy that type of a game. I understand the reasoning for Tiger being made to appeal to the masses, but perhaps adding another level for hardcore golf fans in the future will round out this game and make it truly great. As it is, the game is sorely lacking in-depth, balance and realistic touches that separate the good games from the great ones in our genre.


Visuals: The grass textures look plasticy to me, and each course really runs together. The graphics aren't technically bad, just stylistically they don't work as well as they could.

Audio: Commentary isn't quite what it should be (or shouldn't be). Golf sounds are good, crowd noise from the gallery is adequate. It's really a very average package.

PS3 Move: Move controls are average and don't risk too much -- future iterations should be better. It's kind of hard to get the hang of touch shots since you have to get percentages right.

Course Choices: The number of courses in the PS3 version is pretty solid, DLC will help as well. There's enough variety to give you enough challenges for sure.

Lasting Appeal: How long you play Tiger 12 will depend on how you feel about the brand of golf it gives. But there is enough here to keep you busy for awhile.

Learning Curve: With the caddie function, you just need to learn the stick movement, and you can begin golfing like a pro. You can learn how to do it yourself, but it seems pointless with the caddie (via ESP) setting up your shots.

Score: 6.5 (Above Average)


Tiger Woods PGA TOUR 12: The Masters Videos
Member Comments
# 21 rangerrick012 @ 04/07/11 10:35 AM
Quote:
Originally Posted by lesscan
@ rangerrick012 - Speaking for the demo only (thats all ive played) you can turn off the Caddy Feature
You're right, and that's another gripe I have with this review. He didn't make it clear that the user has the option to disable the caddy at the start of every round and use their own custom shots. Even though his suggestions are still there staring you in the face, which is what I wish EA would patch the option to get rid of. But the review makes it as if you have no way at all to hit the shot of your choice, which is not the case at all. OS usually gives good solid reviews, but it just seems like this one focused too much on one bad aspect of the game and let it cloud his judgment of the game as a whole.

As a matter of fact, going back and looking at the review again, he didn't even mention the fact that users still have the option to set up their own custom shots w/o using the caddy.
 
# 22 Lieutenant Dan @ 04/07/11 12:17 PM
Quote:
Originally Posted by DivotMaker
I guess we'll simply agree to disagree. Glad you have TW11 to keep you happy and I have 12 to keep me happy. We each win....


Hi Kerosene!

I'd like to chime in and elaborate on Divot's above reply.

I kept TW11 because it's so brilliant with True Aim..and I bought all the courses so I have a big investment there too. LOL But, while there are valid points made about the True Aim camera and system being better in 11 (I agree), TW12's putting on Tournament Mode is ***-hard but it's always challenging and rewarding, to me, in a positive way.

So, the tougher (more realistic) scoring, Masters, overall polish, and graphics upgrade make TW12 worthwhile and (at this time) preferable for me over TW11. But you know what? It's a personal choice, and if you prefer TW11...man I won't argue. That game is a classic to me, and to many of us. It's not going anywhere from my collection because it DOES play differently than 12 does.

If I feel like I REALLY got robbed on missing putts because it's a game and it's inconceivable I would have missed that in real life, I'll save and re-do the hole. It is what it is.

Also...let's not forget there may be a patch coming that will address some general issues for people...which brings us to.........

Quote:
Originally Posted by kerosene31
Does anyone find the caddy useful? Again I'm only on the demo right now but anytime I let the caddy take the shot on tourney difficulty it usually ended poorly.
I despised him in the demo and wished him dead

However, in the full game, I've come to appreciate his contributions more...and like pros do I disregard his suggestions if I feel like it, which is pretty often. But around the green I utilize his advice frequently. And his suggestions don't guarantee I'll sink a putt by any means (I play on Tournament Mode and so no putting circles or landing zones).

So for me, the game plays realistically using the caddy because in Tournament Mode he's not holding your hand THAT much, especially on the green which will make or break your scores.

PS: I have yet to shoot a round under par on Tournament Mode, caddie or no.
 
# 23 DivotMaker @ 04/07/11 12:43 PM
Quote:
Originally Posted by rangerrick012
You're right, and that's another gripe I have with this review.
While I can appreciate the effort and time that went into this review, I find myself disagreeing with numerous aspects of the review in which I see things completely differently, especially when it comes to the lack of "simulation like play" and options. I'll post more later when I actually have time to respond to the things I disagree with. And I am especially disappointed in the score and find it overly harsh compared to many other reviews from other gaming websites.
 
# 24 Zalf @ 04/07/11 02:34 PM
I personally would score it 1 to 1.5 higher but I think this is in the bubble of scores to expect for this game. Having spent a good amount of time with this game and past TW games I would expect a lower score from sports focused sites like OS.

TW is judged in comparison to past TW games. There are no other real competitors to compare it to and there aren't really any other non-team sport games to compare it with. So when you look at scoring from a point of view of a purchase decision that is the only comparison to make.

OS being focused on sports tends to look at thing from a more sim pov. From that point of view the real addition is Augusta. That is big for some of us but not all. Gameplay wise most of us sim players took a pretty big hit. Yes you can get a tough sim game if you play with the move and like or at least tolerate meterless putting. Those are two big ifs(one impossible for 360 owners) for many of us. So when you look at that vs last year it has to be a big scoring hit for the sim player.

To me, caddie is a wash. He doesn't do anything for me and I would turn him completely off if that was an option, but I can deal with the part of him that I have to see knowing he adds to the game for others.

So gameplay took a hit for the way I prefer to play. Augusta and better use/pricing of DLC ends up making it a net push. A net push is aggravating when all they had to do was leave the option to play TW11 style true aim to create a large net gain. Just leave it alone and it borders on being a great edition instead of one that ends up just being good.
 
# 25 DivotMaker @ 04/07/11 07:57 PM
Quote:
Originally Posted by Zalf
Gameplay wise most of us sim players took a pretty big hit. Yes you can get a tough sim game if you play with the move and like or at least tolerate meterless putting. Those are two big ifs(one impossible for 360 owners) for many of us. So when you look at that vs last year it has to be a big scoring hit for the sim player.
Can't say I agree at all especially the bolded part.....
 
# 26 Zalf @ 04/07/11 08:07 PM
Quote:
Originally Posted by DivotMaker
Can't say I agree at all especially the bolded part.....
If I don't play without a putting meter I don't have anything close to true aim in 11. That is huge.
 
# 27 DivotMaker @ 04/07/11 11:43 PM
The meter-less putting is brilliant and very challenging IMO. I hated it at first, but now I feel it is the best putting interface I have ever seen in any TW game. Sorry you don't agree....
 
# 28 Jordanfan23 @ 04/08/11 08:58 AM
Great review but I would give this game at least a 8.0 or above. The caddy is often wrong, and while there are times I take his shot advice, 80% of the time I manually set-up the shot and if I do use the caddy, it is more around the green or on it.

And with the addition of Tournament difficulty, the game can play very challenging.
 
# 29 DivotMaker @ 04/08/11 09:46 AM
Quote:
Originally Posted by peigone
Can you set up your own custom tournament season/career?
Can you select any course to play in any tournament?
Can you use multiple courses in one tournament?
Can you add and use user-created courses in your tournaments?
Can you set the purse, the number of rounds and the cut?
Can you preset the weather, the course conditions, and the pin placement difficulty in each round of each tournament?
Can you create CPU PGA golfers and edit their abilities, and add them to your tournaments?
Can you preselect the size of the field and the specific golfers you want competing in each tournament?

All those features and options were available in past TW games. With the right edits and mods (like my updated CPU golfer file), we were once able to customize season/career mode in a way that makes the current status quo look like a kiddie's Mickey Mouse golf game in comparison.

This isn't the best career mode ever in a TW game, not even remotely close.
You did not have most of those options in ANY TW console game. Comparing the closed environment of the consoles versus PC Golf games regarding features of this nature is ludicrous at best.
 
# 30 DivotMaker @ 04/08/11 09:47 AM
Quote:
Originally Posted by peigone
As a customizable sports game, TW on the console is to "game options," what the IRS is to your pocket money: gone, goodbye, and never had it in the first place.
I'll agree to disagree. While I would like more options in the console sports games, not having them in this version doesn't hurt the experience I am receiving. Sorry you feel differently.
 
# 31 DivotMaker @ 04/08/11 10:08 AM
I am not defending EA or anyone. I am defending my opinion which I do not agree with yours. You have done nothing but slam this game with every single post and quite frankly if you hate the game so much, why do you bother posting about it? I think we all understand where you are coming from without the incessant criticisms, many of which are from a PC sports game to console game perspective and there is not a single console game I know of that has anywhere near the same customizations options as the same game on PC. Now if TW12 were a PC game, I would agree with you.
 
# 32 DivotMaker @ 04/08/11 10:18 AM
Feel free to troll on as it seems all you are here for is to dump on the game and now make it personal.
 
# 33 rangerrick012 @ 04/08/11 10:41 AM
Quote:
Originally Posted by peigone
Can you set up your own custom season/career?
Can you select any course to play in any tournament?
Can you use multiple courses in one tournament?
Can you add select user-created courses to play in your tournaments?
Can you set the purse, the number of rounds and the cut?
Can you preset the weather, the course conditions, and the pin placement difficulty in each round of every tournament?
Can you create CPU PGA golfers and edit their abilities, and add them to your tournaments?
Can you preselect the size of the field and the specific golfers you want competing in each tournament?

All those features and options were available in past TW games. With all the user-created courses, CPU golfer mods and options that used to be available, we were once able to customize TW season/career mode in a way that makes the current setup look about as deep as Mario Bros. golf on the Gamecube.

This isn't the best career mode ever in a TW game, not even remotely close.
I don't agree w/ Divot on a lot of things when it comes to TW, but I do agree w/ him that the way you bash this game from a PC gamers' perspective instead of being rational and realizing that many of the the things you are asking for have never been present in console TW games in the past is ludicrous.

And yes, I do stand by my opinion that this is the best TW career mode I've experienced. Sorry if you disagree.

Quote:
Originally Posted by peigone
Yes, it's ludicrous for anyone who is set on defending at any cost the ridiculous lack of customization features on the console version of the TW series. What you fail to point out -- given doing so would void everything you just wrote -- is that customization features in sports games have been a staple on the consoles for a dozen years. Play any 2K game for example. Or how about the PES series?

It's not ludicrous to expect EA to put these features back in the series. What is ludicrous is defending their reluctance to do so, year after year.
Does 2K allow you to set a salary cap? Build a stadium? Create a schedule down to the minute detail? Sure these games have customization features, and I agree that some of them do surpass TW in that area. But it's very much an apples to oranges comparison. Your distortion of the facts in numerous threads when it comes to TW on the consoles compared to TW on the PC continues to be wrong IMO. I appreciate your passion for the game, but to continue to harp on what this game doesn't have instead of appreciating the game for what it does have (do you even have the game BTW) just seems wrong.
 
# 34 kerosene31 @ 04/08/11 11:52 AM
I'm not saying it is right, but many of those features have disappeared from many sports games since the 360/ps3 generation.

Tiger isn't the only game to lose a bunch of features this generation.
 
# 35 rangerrick012 @ 04/08/11 12:25 PM
Quote:
Originally Posted by kerosene31
I'm not saying it is right, but many of those features have disappeared from many sports games since the 360/ps3 generation.

Tiger isn't the only game to lose a bunch of features this generation.
Exactly, and some of the things he's talking about (complete customization of schedule, create a stadium, etc) are only feasible on the PC for all games. Compare the customization options for the PC version of NBA 2K11 to those of the console version. It's one thing to argue that these things should be in, but when certain things have never been in for the console version of ANY game is a flawed argument.

And for what it's worth this years game does add more customization than in the past when it comes to AI scoring, allowing DLC in career mode (even if it's not a perfect solution), and amt of rounds for career mode.

And then there are factors like individual sports games vs team sports games, etc that make it hard to take your argument that a certain level of customization should be in just b/c it's in team sports games at face value.
 
# 36 DivotMaker @ 04/08/11 01:45 PM
Quote:
Originally Posted by peigone
I will never understand that perspective, sorry. There have been many, MANY console games over the past decade that have offered deep season/career/franchise and CPU opponent customization options. To say that it's ludicrous to expect the TW series to do the same, is, well, a ludicrous counter-argument IMO.
It is not surprising that you do not understand the console perspective. You seem to be stuck thinking that console sports games should be just as customizable as PC Sports games and that just is not going to happen in large part due to market demographics. The console games are targeted to the younger audiences as well as many who just want to jump in and play a quick game. The consoles have NEVER tried to emulate the customization options that PC games have because the audience is not crying out for it in large numbers. If there were a large and loud cry out for such features in console sports games, the Developers would listen and react to that feedback. You seem to think that because these features are not in console games that the Devs and Publishers are lazy or not caring and that could not be further from the truth. They create games that appeal to the widest possible audience and hardcore simulation users who want to tweak and customize every aspect of their game is a very small % of that audience. If this were not the case, then you would be seeing the options you mention because the market would be demanding it and in this and the vast majority of console sports games, the largest segment of the market is NOT demanding it.
 
# 37 TajDeni @ 04/08/11 04:36 PM
i have never played video games on the computer b4 so i do not pretend to know exactly what options are available for the computer that are just not feasable on the consoles, but the fact remains that insofar as what we had available to us on the consoles we did lose alot of options with this generation of consoles that we had b4.

EX: in Madden 05, you had the option to create your own plays, had the option to upgrade your stadium in the off-season and then see those upgrades visually the next time you played the game. yo uhad the option to set consession and parking prices etc...

in TW (original xbox), you used to be able to create your own courses, pick the color of the trees, the bunkers, the fairway, have more courses for free...etc.

like i said because i never played on the PC i dont fully understand capacity of the gentleman's arguements versus the options on the consoles...but to some degree im guessin it boils down to someting like this and this doesnt just apply to tiger but to many of the sports games this generation esp EA's

how could i used to have something and then that something be taken away from me, and yet while its being taken away from me im being lead to believe that i've never had it or that having it was essential to enjoying the experiences so just get over it.

now for some people the getting over it part is easier than it is for other, however let me throw this anology out there for everyone because to me this is what this gen of games and done to some degree

Let's say you have a GF or a wife and one yr she just stops sleeping with you as much as she used to, now your relationship is still works in a functional manner and she's even gotten better as a person in some regards...but you still have alot of desires that used to be fullfill that are not being fullfill now to your liking....for some ppl this could be a sticking point that ends a relationship while others can get over it and move on and appreciate the other improvements she has made in life...

How would you handle these circumstance? (a self question, no need to answer it to the boards)

i guess what im saying is some folks just cant understand the logic of why you used to have certain feature in games on the last generation that we just dont have anymore on this generation, yet the reason we dont have them just doesnt seem good enuf to justify not having them. and like i said i guess there are others who can just accept that those features are not a part of this generation of sports gaming and get on with it...

but there's a part of me that thinks that the folks who have accepted things should not be critisizing the folks who cant get over it; because these are the folks who are most likely going to get said features back....

sorry if the anology is off, i think it applys tho
 
# 38 TajDeni @ 04/08/11 04:39 PM
also i see that alot of folks disagree with the review, so what is the conclusion here from those that disagree...

bottom line, regardless of the review, is the game worth the price of purchase or not?

and is it against the board policies for someone is unbias to post a more accurately reflecting review?
 
# 39 DivotMaker @ 04/08/11 05:17 PM
Quote:
Originally Posted by TajDeni
but there's a part of me that thinks that the folks who have accepted things should not be critisizing the folks who cant get over it; because these are the folks who are most likely going to get said features back....

sorry if the anology is off, i think it applys tho
Who said anything about "accepting things"? And who is criticizing others who aren't? You can disagree with someone without criticizing them which is what has taken place here for the most part. If certain features that were in PC Sports games never were in console Sports games, how exactly is fair to criticize console Devs who have never had those features in their games? And since the console and PC Sports game markets ARE different, how is any comparison or analogy "apples to apples"? The analogy is "off", but I respect your opinions....
 
# 40 shon @ 04/08/11 05:50 PM
Quote:
Originally Posted by kerosene31
Meterless putting is lunacy with a tiny thumbstick. 10 feet on the green is tiny millimeters of pressure on the stick. I could go out on a PGA Tour Green for real and do better.
This is my biggest complaint with the putting. To make the short putts I'm barely even moving the analog stick. They need to remap the putt swing in a way that makes sense that
has more movement or something. Links 2004 still has the better swing but I found the putting in that a little difficult for short putts as well.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.